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Aaron Wells agwells

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agwells / readme.txt
Created March 13, 2026 21:50
Boxes Love Boxing Gloves (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@agwells
agwells / readme.txt
Created March 13, 2026 21:49
Boxes Love Boxing Gloves (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@agwells
agwells / readme.txt
Created March 7, 2026 02:47
single screen scream (Puzzlescript Next Script)
Play this game by pasting the script into https://puzzlescriptnext.polyomino.com/editor.html
@agwells
agwells / readme.txt
Created March 7, 2026 02:09
single screen scream (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@agwells
agwells / readme.txt
Created March 7, 2026 02:09
single screen scream (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@agwells
agwells / readme.txt
Created January 7, 2026 23:18
Transition (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@agwells
agwells / readme.txt
Created January 7, 2026 23:11
Transition (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@agwells
agwells / readme.txt
Created January 2, 2026 21:33
i herd u liek water templs (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@agwells
agwells / readme.txt
Created January 2, 2026 21:28
i herd u liek water templs (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@agwells
agwells / gist:7068d4ce3d94aebcf57bef2993ec5b23
Last active August 15, 2025 01:09
Tiny seedable PRNG in JavaScript
/**
* A lightweight seedable RNG for generating low-quality random numbers.
*
* I find this mostly useful in testing and Storybook, where I want to
* repeatably generate a sequence of random numbers, but I don't need
* cryptographically strong randomness. It's only useful in those
* circumstances. Otherwise...
*
* - If it doesn't need to be repeatable, just use JS's native "Math.random()"
* - If it needs to be cryptographically strong, import a reliable PRNG package