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May 27, 2025 22:35
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| // The MIT License (MIT) | |
| // Copyright © 2025 Andreas Heil | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy | |
| // of this software and associated documentation files (the “Software”), to | |
| // deal in the Software without restriction, including without limitation the | |
| // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | |
| // sell copies of the Software, and to permit persons to whom the Software is | |
| // furnished to do so, subject to the following conditions: | |
| // | |
| // The above copyright notice and this permission notice shall be included in | |
| // all copies or substantial portions of the Software. | |
| // | |
| // THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, | |
| // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
| // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | |
| // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |
| // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | |
| // USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| #include <Arduino.h> | |
| #define LED_WHITE 13 | |
| #define LED_RED 12 | |
| #define LED_YELLOW_1 27 | |
| #define LED_YELLOW_2 26 | |
| #define LED_BLUE 25 | |
| // Timing constants (in milliseconds) | |
| // YELLOW_2 timing | |
| const unsigned long YELLOW2_MIN_INTERVAL = 200; // Minimum time between blinks | |
| const unsigned long YELLOW2_MAX_INTERVAL = 1000; // Maximum time between blinks | |
| const unsigned long YELLOW2_MIN_DURATION = 100; // Minimum blink duration | |
| const unsigned long YELLOW2_MAX_DURATION = 1000; // Maximum blink duration | |
| // YELLOW_1 timing | |
| const unsigned long YELLOW1_INTERVAL = 1000; // 1 second interval | |
| const unsigned long YELLOW1_DURATION = 1000; // 1 second duration | |
| // RED LED timing (radio signal simulation) | |
| const unsigned long RED_MIN_DURATION = 5; // 5ms minimum flicker | |
| const unsigned long RED_MAX_DURATION = 50; // 50ms maximum flicker | |
| const unsigned long RED_MIN_INTERVAL = 2; // 2ms minimum gap | |
| const unsigned long RED_MAX_INTERVAL = 30; // 30ms maximum gap | |
| const unsigned long RED_BURST_CHANCE = 20; // 20% chance of a burst | |
| const unsigned long RED_BURST_DURATION = 200; // 200ms burst duration | |
| // BLUE LED timing (slower flickering) | |
| const unsigned long SLOW_MIN_DURATION = 300; // 300ms minimum flicker | |
| const unsigned long SLOW_MAX_DURATION = 800; // 800ms maximum flicker | |
| const unsigned long SLOW_MIN_INTERVAL = 200; // 200ms minimum gap | |
| const unsigned long SLOW_MAX_INTERVAL = 600; // 600ms maximum gap | |
| // WHITE LED timing (more random flickering) | |
| const unsigned long WHITE_MIN_DURATION = 100; // 100ms minimum flicker | |
| const unsigned long WHITE_MAX_DURATION = 1500; // 1500ms maximum flicker | |
| const unsigned long WHITE_MIN_INTERVAL = 50; // 50ms minimum gap | |
| const unsigned long WHITE_MAX_INTERVAL = 1200; // 1200ms maximum gap | |
| const unsigned long WHITE_PAUSE_CHANCE = 15; // 15% chance of a long pause | |
| const unsigned long WHITE_PAUSE_DURATION = 2000; // 2000ms pause duration | |
| // State variables for LEDs | |
| // YELLOW_2 states | |
| bool yellow2State = false; | |
| unsigned long yellow2StartTime = 0; | |
| unsigned long yellow2NextChange = 0; | |
| unsigned long yellow2CurrentDuration = 0; | |
| // YELLOW_1 states | |
| bool yellow1State = false; | |
| unsigned long yellow1StartTime = 0; | |
| // RED LED states | |
| bool redState = false; | |
| unsigned long redNextChange = 0; | |
| unsigned long redCurrentDuration = 0; | |
| bool redInBurst = false; | |
| // WHITE LED states | |
| bool whiteState = false; | |
| unsigned long whiteNextChange = 0; | |
| unsigned long whiteCurrentDuration = 0; | |
| bool whiteInPause = false; | |
| // BLUE LED states | |
| bool blueState = false; | |
| unsigned long blueNextChange = 0; | |
| unsigned long blueCurrentDuration = 0; | |
| // Timing variables | |
| unsigned long previousMillisYELLOW2 = 0; | |
| unsigned long previousMillisYELLOW1 = 0; | |
| unsigned long previousMillisRED = 0; | |
| unsigned long previousMillisWhite = 0; | |
| unsigned long previousMillisBLUE = 0; | |
| void setup() | |
| { | |
| pinMode(LED_BLUE, OUTPUT); | |
| pinMode(LED_WHITE, OUTPUT); | |
| pinMode(LED_RED, OUTPUT); | |
| pinMode(LED_YELLOW_1, OUTPUT); | |
| pinMode(LED_YELLOW_2, OUTPUT); | |
| } | |
| void loop() | |
| { | |
| unsigned long currentMillis = millis(); | |
| // Handle YELLOW_2 LED blinking with random durations | |
| if (currentMillis >= yellow2NextChange) | |
| { | |
| yellow2State = !yellow2State; // Toggle state | |
| if (yellow2State) | |
| { | |
| // When turning on, set a random duration | |
| yellow2CurrentDuration = random(YELLOW2_MIN_DURATION, YELLOW2_MAX_DURATION); | |
| yellow2NextChange = currentMillis + yellow2CurrentDuration; | |
| } | |
| else | |
| { | |
| // When turning off, set a random interval until next blink | |
| yellow2NextChange = currentMillis + random(YELLOW2_MIN_INTERVAL, YELLOW2_MAX_INTERVAL); | |
| } | |
| } | |
| // Handle YELLOW_1 LED regular blinking | |
| if (currentMillis - previousMillisYELLOW1 >= YELLOW1_INTERVAL) | |
| { | |
| previousMillisYELLOW1 = currentMillis; | |
| yellow1State = !yellow1State; // Toggle state | |
| yellow1StartTime = currentMillis; // Record when we turned on | |
| } | |
| // Turn off YELLOW_1 after duration | |
| if (yellow1State && (currentMillis - yellow1StartTime >= YELLOW1_DURATION)) | |
| { | |
| yellow1State = false; | |
| } | |
| // Handle RED LED radio signal simulation | |
| if (currentMillis >= redNextChange) | |
| { | |
| redState = !redState; // Toggle state | |
| if (redState) | |
| { | |
| // When turning on, decide if this is a burst or normal flicker | |
| if (!redInBurst && random(100) < RED_BURST_CHANCE) | |
| { | |
| // Start a burst | |
| redInBurst = true; | |
| redCurrentDuration = RED_BURST_DURATION; | |
| } | |
| else | |
| { | |
| // Normal flicker | |
| redCurrentDuration = random(RED_MIN_DURATION, RED_MAX_DURATION); | |
| } | |
| redNextChange = currentMillis + redCurrentDuration; | |
| } | |
| else | |
| { | |
| // When turning off | |
| if (redInBurst) | |
| { | |
| redInBurst = false; // End the burst | |
| } | |
| redNextChange = currentMillis + random(RED_MIN_INTERVAL, RED_MAX_INTERVAL); | |
| } | |
| } | |
| // Handle WHITE LED more random flickering | |
| if (currentMillis >= whiteNextChange) | |
| { | |
| whiteState = !whiteState; // Toggle state | |
| if (whiteState) | |
| { | |
| // When turning on, decide if this is a pause or normal flicker | |
| if (!whiteInPause && random(100) < WHITE_PAUSE_CHANCE) | |
| { | |
| // Start a pause | |
| whiteInPause = true; | |
| whiteCurrentDuration = WHITE_PAUSE_DURATION; | |
| } | |
| else | |
| { | |
| // Normal flicker with wider range | |
| whiteCurrentDuration = random(WHITE_MIN_DURATION, WHITE_MAX_DURATION); | |
| } | |
| whiteNextChange = currentMillis + whiteCurrentDuration; | |
| } | |
| else | |
| { | |
| // When turning off | |
| if (whiteInPause) | |
| { | |
| whiteInPause = false; // End the pause | |
| } | |
| // More random interval | |
| whiteNextChange = currentMillis + random(WHITE_MIN_INTERVAL, WHITE_MAX_INTERVAL); | |
| } | |
| } | |
| // Handle BLUE LED slower flickering | |
| if (currentMillis >= blueNextChange) | |
| { | |
| blueState = !blueState; // Toggle state | |
| if (blueState) | |
| { | |
| // When turning on, set a random duration | |
| blueCurrentDuration = random(SLOW_MIN_DURATION, SLOW_MAX_DURATION); | |
| blueNextChange = currentMillis + blueCurrentDuration; | |
| } | |
| else | |
| { | |
| // When turning off, set a random interval | |
| blueNextChange = currentMillis + random(SLOW_MIN_INTERVAL, SLOW_MAX_INTERVAL); | |
| } | |
| } | |
| // Update LED states | |
| digitalWrite(LED_YELLOW_2, yellow2State ? HIGH : LOW); | |
| digitalWrite(LED_YELLOW_1, yellow1State ? HIGH : LOW); | |
| digitalWrite(LED_RED, redState ? HIGH : LOW); | |
| digitalWrite(LED_WHITE, whiteState ? HIGH : LOW); | |
| digitalWrite(LED_BLUE, blueState ? HIGH : LOW); | |
| } |
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