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This file declares a class,
Player, instantiates it, and assigns it to a globalplayervariable. -
The
Playerclass contains four methods:constructor()playPause()skipTo()setVolume()
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The
constructor()method sets initial values for thecurrentlyPlaying,playState,volume, andsoundObjectproperties.currentlyPlayingis set to the first item inalbum.songs.- The initial
playStateis"stopped". - The
volumeis set to the number80. - The
soundObjectinstantiates a newbuzz.soundobject using thesoundFileUrlproperty ofthis.currentlyPlaying. Thebuzzvariable doesn't appear to be initialized here, so presumably it's a dependency loaded elsewhere.
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The
playPause()method accepts one parameter,song. It sets it tothis.currentlyPlayingby default. It checks to see ifthis.currentlyPlayingis different fromsong, and if so, it:- Stops the
soundObjectproperty. - Removes the
"playing"and"paused"classes from theelementproperty ofthis.currentlyPlaying. - Sets
this.currentlyPlayingto the function's parameter,song. - Changes the
playStateproperty to"stopped". - Instantiates a new sound object using
this.currentlyPlaying, which was just updated tosong.
- Stops the
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The skipTo() method accepts one parameter, percent. It checks to see if the playState is different from ‘playing’. If it is different, it multiplies the percent of the song, (percent / 100), and the song duration, this.soundObject.getDuration(), and sets the result as the time of the soundObject.
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The setVolume() method accepts one parameter, percent. This.volume is set to the percent. It then sets the volume to the percent.
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The getDuration() method returns the duration of the soundObject.
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The getTime() method returns the time of the soundObject.
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player.js analysis
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