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| <!DOCTYPE html> | |
| <html lang="ar" dir="rtl"> | |
| <head> | |
| <meta charset="UTF-8" /> | |
| <meta name="viewport" content="width=device-width,initial-scale=1.0,user-scalable=no" /> | |
| <title>مغامرات جاسم - نسخة مطورة</title> | |
| <style> | |
| * { | |
| box-sizing: border-box; | |
| margin: 0; | |
| padding: 0 | |
| } | |
| body { | |
| background: #5C94FC; | |
| font-family: "Segoe UI", Tahoma, Arial, sans-serif; | |
| color: #fff; | |
| display: flex; | |
| flex-direction: column; | |
| align-items: center; | |
| min-height: 100vh; | |
| user-select: none; | |
| -webkit-tap-highlight-color: transparent; | |
| } | |
| h1 { | |
| margin: 10px 0 8px; | |
| text-shadow: 3px 3px 0 #000; | |
| font-weight: 900; | |
| } | |
| .sub { | |
| opacity: .9; | |
| margin-bottom: 8px | |
| } | |
| .game-wrap { | |
| position: relative; | |
| width: 95 |
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| } | |
| } | |
| function drawHouse(x, groundY) { | |
| ctx.fillStyle = '#8B4513'; | |
| ctx.fillRect(x, groundY - 110, 100, 110); | |
| ctx.fillStyle = '#b33'; | |
| ctx.beginPath(); | |
| ctx.moveTo(x - 10, groundY - 110); | |
| ctx.lineTo(x + 50, groundY - 150); | |
| ctx.lineTo(x + 110, groundY - 110); | |
| ctx.closePath() | |
| ; | |
| ctx.fill(); | |
| ctx.fillStyle = '#2b1a0d'; | |
| ctx.fillRect(x + 36, groundY - 50, 28, 50); | |
| ctx.fillStyle = '#eee'; | |
| ctx.fillRect(x + 16, groundY - 85, 18, 18); | |
| ctx.fillRect(x + 66, groundY - 85, 18, 18); | |
| } | |
| function drawPlayer(x, y, w, h, facing, big) { | |
| ctx.save(); | |
| if (facing < 0) { | |
| ctx.scale(-1, 1); | |
| x = -x - w; | |
| } | |
| // Hat | |
| ctx.fillStyle = '#ff4136'; | |
| ctx.fillRect(x, y, w, 10); | |
| // Face | |
| ctx.fillStyle = '#f6c6a6'; | |
| ctx.fillRect(x + 4, y + 10, w - 8, 12); | |
| // Eyes | |
| ctx.fillStyle = '#000'; | |
| ctx.fillRect(x + w - 10, y + 12, 3, 3); | |
| // Shirt & overalls | |
| ctx.fillStyle = big ? '#d11' : '#ff4136'; | |
| ctx.fillRect(x + 2, y + 22, w - 4, 16); | |
| ctx.fillStyle = '#0074d9'; | |
| ctx.fillRect(x + 2, y + 38, w - 4, h - 38); | |
| ctx.restore(); | |
| } | |
| // حلقة اللعبة | |
| function update() { | |
| if (state.gameOver || state.win) return; | |
| updatePlayer(); | |
| updateCoins(); | |
| updatePowerups(); | |
| updateEnemies(); | |
| updateBullets(); | |
| updateCheckpoints(); | |
| checkPipes(); | |
| checkFlag(); | |
| } | |
| function loop() { update(); draw(); requestAnimationFrame(loop); } | |
| // ابدأ | |
| startGame(); | |
| loop(); | |
| </script> | |
| </body> | |
| </html> |
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