How to use Qt Creator for software development on macOS without having to install Xcode
Qt refuses to install on macOS unless Apple's Xcode is installed beforehand. This is unfortunate because:
| WEPOS2009 Full keys: | |
| KGRMV-TWG8H-43Y2K-7PJBC-PM4CB (Unknown, OEM) | |
| XM633-9YG7Y-47JM6-4QMF8-XPKYG (Unknown, OEM) | |
| XPT4M-RKVC9-4YQWT-JJP76-RBXD3 (Full) | |
| WEPOS2009 Other keys (might be Evaluation, don't use): | |
| KFF8R-TMHF4-GKT2P-KGDHH-FXPMB | |
| D4GQ7-HG48K-7YP6R-6JM4C-33FMQ |
| #!/bin/bash | |
| mkdir -p Fonts; | |
| pushd Fonts; | |
| wget https://github.com/sahibjotsaggu/San-Francisco-Pro-Fonts/raw/master/SF-Pro-Display-Black.otf; | |
| wget https://github.com/sahibjotsaggu/San-Francisco-Pro-Fonts/raw/master/SF-Pro-Display-BlackItalic.otf; | |
| wget https://github.com/sahibjotsaggu/San-Francisco-Pro-Fonts/raw/master/SF-Pro-Display-Bold.otf; | |
| wget https://github.com/sahibjotsaggu/San-Francisco-Pro-Fonts/raw/master/SF-Pro-Display-BoldItalic.otf; |
| /* | |
| * bluez_adapter_filter.c - Set discovery filter, Scan for bluetooth devices | |
| * - Control three discovery filter parameter from command line, | |
| * - auto/bredr/le | |
| * - RSSI (0:very close range to -100:far away) | |
| * - UUID (only one as of now) | |
| * Example run: ./bin/bluez_adapter_filter bredr 100 00001105-0000-1000-8000-00805f9b34fb | |
| * - This example scans for new devices after powering the adapter, if any devices | |
| * appeared in /org/hciX/dev_XX_YY_ZZ_AA_BB_CC, it is monitered using "InterfaceAdded" | |
| * signal and all the properties of the device is printed |
| /* | |
| * bluez_adapter_scan.c - Scan for bluetooth devices | |
| * - This example scans for new devices after powering the adapter, if any devices | |
| * appeared in /org/hciX/dev_XX_YY_ZZ_AA_BB_CC, it is monitered using "InterfaceAdded" | |
| * signal and all the properties of the device is printed | |
| * - Scanning continues to run until any device is disappered, this happens after 180 seconds | |
| * automatically if the device is not used. | |
| * gcc `pkg-config --cflags glib-2.0 gio-2.0` -Wall -Wextra -o ./bin/bluez_adapter_scan ./bluez_adapter_scan.c `pkg-config --libs glib-2.0 gio-2.0` | |
| */ | |
| #include <glib.h> |
| compileBitcode : Bool | |
| For non-App Store exports, should Xcode re-compile the app from bitcode? Defaults to YES. | |
| embedOnDemandResourcesAssetPacksInBundle : Bool | |
| For non-App Store exports, if the app uses On Demand Resources and this is YES, asset packs are embedded in the app bundle so that the app can be tested without a server to host asset packs. Defaults to YES unless onDemandResourcesAssetPacksBaseURL is specified. | |
| iCloudContainerEnvironment : String |
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| # vim: syntax=config | |
| ########### | |
| # General # | |
| ########### | |
| #save-position-on-quit | |
| no-border # no window title bar | |
| msg-module # prepend module name to log messages |
| #!/bin/bash | |
| # run_ios_sim builds and runs an iOS app on the simulator | |
| # | |
| # It is designed to replicate the behavior of "Run" in Xcode and assumes basic | |
| # xcodebuild usage. | |
| # | |
| # USAGE: | |
| # export IOS_SIM_UDID=342F9A20-DF48-41A9-BE60-C6B35F47E97F; \ | |
| # export BUNDLE_IDENTIFIER=a.Some; \ | |
| # export APP_PATH=$PWD/Build/Debug-iphonesimulator/$APP_NAME.app \ |
| <?xml version="1.0" encoding="UTF-8"?> | |
| <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
| <plist version="1.0"> | |
| <dict> | |
| <key>method</key> | |
| <string>ad-hoc</string> | |
| </dict> | |
| </plist> |