Created
January 3, 2018 22:49
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CreateHouse2
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| function createHouse2() { | |
| const vertices = [ | |
| [-10, -5, 10], // 0 | |
| [10, -5, 10], // 1 | |
| [-10, 5, 10], // 2 | |
| [10, 5, 10], // 3 | |
| [0, 15, 10], // 4 | |
| [-10, -5, -10], // 5 | |
| [-10, 5, -10], // 6 | |
| [0, 15, -10], // 7 | |
| [10, -5, -10], // 8 | |
| [10, 5, -10] // 9 | |
| ]; | |
| const cornerColors = new Map([ | |
| ["-10,-5,10", [1, 0, 0, 1]], | |
| ["10,-5,10", [0, 1, 0, 1]], | |
| ["-10,5,10", [0, 0, 1, 1]], | |
| ["10,5,10", [1, 1, 0, 1]], | |
| ["0,15,10", [0, 1, 1, 1]], | |
| ["-10,-5,-10", [1, 0, 1, 1]], | |
| ["-10,5,-10", [1, 1, 1, 1]], | |
| ["0,15,-10", [0.5, 0.5, 0, 1]], | |
| ["10,-5,-10", [0, 0.5, 0.5, 1]], | |
| ["10,5,-10", [0.5, 0, 0.5, 1]] | |
| ]); | |
| const indexes = [ | |
| 0, 1, 2, 1, 3, 2, // Front side wall | |
| 2, 3, 4, // Front side roof | |
| 5, 0, 6, 0, 2, 6, // Left side wall | |
| 6, 2, 7, 2, 4, 7, // Left side roof | |
| 8, 5, 9, 5, 6, 9, // Back side wall | |
| 9, 6, 7, // Back side roof | |
| 1, 8, 3, 8, 9, 3, // Right side wall | |
| 3, 9, 4, 9, 7, 4, // Right side roof | |
| 5, 8, 0, 8, 1, 0 // Floor | |
| ]; | |
| let data = []; | |
| for (let vertex of vertices) { | |
| data.extend(vertex); | |
| data.extend(cornerColors.get(vertex.toString())); | |
| } | |
| const indexBuffer = gl.createBuffer(); | |
| const vertexBuffer = gl.createBuffer(); | |
| shared.house2.vertexCount = indexes.length; | |
| shared.house2.vertexArray = gl.createVertexArray(); | |
| gl.bindVertexArray(shared.house2.vertexArray); | |
| gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); | |
| gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW); | |
| gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer); | |
| gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array(indexes), gl.STATIC_DRAW); | |
| gl.enableVertexAttribArray(0); | |
| gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 28, 0); | |
| gl.enableVertexAttribArray(1); | |
| gl.vertexAttribPointer(1, 4, gl.FLOAT, false, 28, 12); | |
| gl.bindVertexArray(null); | |
| } |
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