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Last active January 31, 2026 12:22
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Known shader listing that supports voxy LoD mod

Stable state (tried on voxy 0.2.6, game 1.21.10)

  • I Like Vanilla Shader™ credit: github@RomanMiray
    High-end vanilla style shader. Have 3 presets (Vanilla, fantasy and realistic) embedded to change for your taste!
    Known issues: Shaderpack have Iris edition and OptiFine edition, some features cannot be shared between two edition. Please download that you need.

  • ScrumptiousShayders
    BSL Shaders, but forked by others for adding voxy support.

Warning

Deprecated! BSL Shaders have added voxy support since 10.1p1 !
Although, you can follow the author instead, the author announced that he might make shader forks based on BSL shaders in separated repository1

  • BSL Shader (since 10.1p1) credit: github@filinux13
    Brightful, warmful realistic shader with optimised hardware requirements.

Stable state (tried on voxy 0.2.5,game version 1.21.8)

  • Solas Shader
    Fantasy stylised shader with moderate performance requirements. Voxy support have been added recently (since commit#231f0fd)

Unstable state or working in progress:

  • Merlin's Eclipse Shader (based on Bliss)
    A fork based on Bliss shader, which looks so realistic like Unreal Engine rendering (?), also including some fun stuff like HQ Grass.
    Notes: TAA can be disabled easily and the ghosting issue wont appear(ghosting issue happen by volumetric effects, not only TAA, pretty similar to the photon but not that obvious somehow).
    Known issues:
    • The RP sky support is broken, same as Bliss shader.
    • water rendering issues, which same as bliss but not that obvious.
  • Bliss shader (unstable-branch) An Chocapic13 based shader, but even more customisable and have some own works to make it have own styles. Known issues:

    • weird water reflection rendering between LoD and actual chunks, but the voxy support is added and still in tuning yet.
    • The RP sky support is broken. Do not use RP sky or you will notice smth like broken beacon beam.
  • Peak's FlowStatusFX Shader (since v3.3)
    Blue tinted, Fantasy stylished shader. High hardware requirements but looks insane!
    Known issues: Weird light water surface reflection if you are in high place and seeing the border between LoD and actual chunks

  • Glimmer (no OptiFine support)
    shader for low-end PC, vanilla style.
    Known issues: Underwater view quite weird if you dont go down far. Also, no OptiFine support if you want use this shader by other reason.

  • photon (voxy-support branch)
    Another realistic shader
    Notes: ghosting will always appear even disabled TAA not sure why yet (ghosting issue happen by volumetric effects, not only TAA). Use unstable branch instead of downloading releases to get latest version with voxy support.

    • to avoid ghosting, disable SH Skylight, change Shader AO to off use Vanilla AO instead, disable TAA. Temporal Upscaling in clouds can be disabled too, but not recommended since they exist for downgrading volumetic cloud resolution and giving performance hit without them. You can downgrade it to 9x instead of disabling. Clouds (Cumulus, Altocumulus, etc.) are making ghosting issues while beam or smth overlaps and out of overlaps state too.
  • Shrimple
    High-end shader
    Known issues: bad voxy support, yet. But the implementation is on the way.

  • Seilotte's Lumina
    Vanilla style shader. Known issues: minimum requirement: voxy 0.2.6-alpha support (which its game version 1.21.10 so far), OpenGL 4.6 and only Iris., Weird visual temporal reflections effect

  • Sundial Lite
    An another realistic shader, but be careful of hard hardware performance costs!
    Known issues: Sundial Lite have strange issues with voxy LoD rendering part, which have weird "shaking" effects

  • Sundial Shader (paid, Alpha-Stage)
    Raytracing shader, still in Alpha stage yet.
    Known issues: voxy LoD support is added since 2025-12-26 update, but still same as Sundial Lite, which have weird "shaking" effects to the chunks. The workaround for both shaders is enable TAA (I know it sucks but so far its only way if you like this shader and use voxy LoD at the same time and this moment. Please follow further update from author's discord channel in shaderLABS guild or QQ group).

Footnotes

  1. "In the future I may make a new fork to change BSL's style and add new features. That will likely be a separate repository based more directly on main BSL's codebase." ref: https://github.com/LordChrom/ScrumptiousShayders#changes-from-this-repo-are-merged-into-main-bsl-as-of-v101

#Thu Dec 25 00:32:31 JST 2025
AIR_FOG_CLOUDY_NOISE=false
AIR_FOG_COLORED_LIGHT_SHAFTS=true
AUTO_EXPOSURE=AUTO_EXPOSURE_HISTOGRAM
AUTO_EXPOSURE_MAX=0.2
AUTO_EXPOSURE_MIN=-3.5
BLOCKLIGHT_B=0.75
BLOCKLIGHT_G=0.85
BLOCKLIGHT_I=0.08
BLOCKY_CLOUDS_ALTITUDE_2=320.0
BLOCKY_CLOUDS_THICKNESS=14.0
BLOCK_ENTITY_SHADOWS=true
BLOOMY_FOG=true
BLOOMY_FOG_INTENSITY=0.4
BLOOM_INTENSITY=1.20
CAS=false
CAS_INTENSITY=0.30
CAVE_LIGHTING_I=0.16
CLOUDS_AERIAL_PERSPECTIVE_BOOST=0
CLOUDS_ALTOCUMULUS_DENSITY=0.15
CLOUDS_ALTOCUMULUS_DETAIL_STRENGTH=1.25
CLOUDS_ALTOCUMULUS_LIGHTING_STEPS=5
CLOUDS_ALTOCUMULUS_PRIMARY_STEPS_H=3
CLOUDS_ALTOCUMULUS_PRIMARY_STEPS_Z=2
CLOUDS_ALTOCUMULUS_SIZE=0.75
CLOUDS_CIRRUS=false
CLOUDS_CUMULUS_CONGESTUS=false
CLOUDS_CUMULUS_DENSITY=0.75
CLOUDS_CUMULUS_PRIMARY_STEPS_H=8
CLOUDS_CUMULUS_PRIMARY_STEPS_Z=10
CLOUDS_NOCTILUCENT_INTENSITY=2.00
CLOUDS_SCALE=6.0
CLOUD_SHADOWS_INTENSITY=1.00
COLORED_LIGHTS=true
CREPUSCULAR_RAYS_STEPS_HORIZON=16
CREPUSCULAR_RAYS_STEPS_ZENITH=5
DIRECTIONAL_LIGHTMAPS=true
DIRECTIONAL_LIGHTMAPS_INTENSITY=0.10
DOF_INTENSITY=0.08
DOF_SAMPLES=16
EMISSION_STRENGTH=0.15
END_AMBIENT_B=0.86
END_AMBIENT_G=0.88
END_AMBIENT_R=1.00
END_LIGHT_B=0.86
END_LIGHT_G=0.88
ENVIRONMENT_REFLECTIONS=false
GALAXY=true
GRADE_BRIGHTNESS=0.80
GRADE_SATURATION=0.90
GRADE_WHITE_BALANCE=6200
GTAO_HORIZON_STEPS=5
HANDHELD_LIGHTING=true
HANDHELD_LIGHTING_INTENSITY=0.07
HARDCODED_EMISSION=false
HARDCODED_SPECULAR=false
HISTOGRAM_BINS=128
HISTOGRAM_TARGET=0.6
INFO=3
LPV_VL_STEPS=16
MOON_I=0.50
MOTION_BLUR_INTENSITY=0.10
NETHER_I=0.55
NETHER_S=0.68
NORMAL_MAPPING=true
PIXELATED_SHADOWS_RESOLUTION=128
POM=true
POM_DEPTH=0.00
POM_SAMPLES=1
POM_SHADOW_SAMPLES=2
PURKINJE_SHIFT_INTENSITY=0.10
REFRACTION=REFRACTION_WATER_ONLY
SHADER_AO=SHADER_AO_NONE
SHADING_STRENGTH=1.65
SHADOW_PENUMBRA_SCALE=1.5
SHADOW_SSRT_STEPS=4
SH_SKYLIGHT=false
SKYLIGHT_I=1.10
SKY_GROUND=true
SPECULAR_MAPPING=true
SSR_INTERSECTION_STEPS_ROUGH=6
SSR_INTERSECTION_STEPS_SMOOTH=4
SSR_RAY_COUNT=1
SSS_INTENSITY=0.65
SSS_STEPS=4
SUN_I=1.75
TAA=false
VIGNETTE_INTENSITY=0.35
VL=false
WATER_ABSORPTION_B=0.05
WATER_ABSORPTION_G=0.11
WATER_ABSORPTION_R=0.24
WATER_CAUSTICS=true
WATER_CAUSTICS_INTENSITY=0.48
WATER_EDGE_HIGHLIGHT_INTENSITY=0.25
WATER_SCATTERING_UNDERWATER=0.02
WATER_TEXTURE=WATER_TEXTURE_OFF
WATER_WAVE_FREQUENCY=0.45
WATER_WAVE_ITERATIONS=4
WATER_WAVE_LACUNARITY=0.95
WATER_WAVE_PERSISTENCE=1.12
WATER_WAVE_SPEED_FLOWING=1.80
WATER_WAVE_SPEED_STILL=1.35
WATER_WAVE_STRENGTH=1.75
shadowDistance=160.0
tonemap=tonemap_aces_full
tonemap_left=tonemap_aces_fit
tonemap_right=tonemap_aces_full
@appleneko2001
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I just paid the sundial subscription. Unfortunately the voxy LoD part is still weird even for the last release yet. Also, its seems like just recently added voxy support. Please follow further updates from shaderLABS -> sundial-geforcelegend channel in Discord or GeForceLegend Sundial QQ group. Maybe one day the author would fix that part lately.
The workaround for the "shaking" effect is enable TAA, let the algorithm to optimise it but not perfect.

_20260131_211520.mp4

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