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@beesandbombs
Created April 25, 2018 13:14
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twisting lines
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop(){
popStyle();
popMatrix();
}
float c01(float g){
return constrain(g,0,1);
}
void draw() {
if(!recording){
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if(mousePressed)
println(c);
draw_();
}
else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 8;
int numFrames = 500;
float shutterAngle = .5;
boolean recording = false;
void setup() {
size(750,750,P3D);
smooth(8);
result = new int[width*height][3];
rectMode(CENTER);
stroke(0);
noFill();
strokeWeight(4);
}
float x, y, z, tt;
int N = 40;
float l = 500;
PImage f1, f2;
float sp = 72, h = 220;
color cb = color(250);
void thing(){
for(int i=0; i<N; i++){
y = h*sin(2.5*TWO_PI*t - .3*i);
z = -sp*i - 10;
strokeWeight(9*exp(.0003*z));
stroke(0,255*exp(.001*z));
push();
rotate(.075*i - PI*t);
translate(0,y,0);
line(-l/2,0,z,l/2,0,z);
pop();
}
}
void draw_() {
background(cb);
push();
translate(width/2, height/2);
thing();
pop();
f1 = get();
background(cb);
push();
translate(width/2, height/2);
scale(1.005,1.01,1);
thing();
pop();
f2 = get();
background(cb);
push();
translate(width/2, height/2);
scale(1.01,1.02,1);
thing();
pop();
loadPixels();
f1.loadPixels();
f2.loadPixels();
for(int i=0; i<pixels.length; i++)
pixels[i] = color(red(f1.pixels[i]),green(f2.pixels[i]),blue(pixels[i]));
updatePixels();
}
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