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@blueiicey
Created September 28, 2025 18:48
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--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
setfpscap(999999999)
for _,v in next,game:GetService("Workspace"):GetDescendants() do
if v and v:IsA("Model") then
v.LevelOfDetail = "Disabled"
v.ModelStreamingMode = "Nonatomic"
elseif v and (v:IsA("BasePart") and not v:IsA("MeshPart")) then
v.CastShadow = false
v.Material = "Plastic"
v.Reflectance = 0
v.MaterialVariant = ""
elseif v and (v:IsA("Decal") or v:IsA("Texture")) then
v.Transparency = 1
elseif v and v:IsA("MeshPart") then
v.CastShadow = false
v.DoubleSided = false
v.RenderFidelity = "Performance"
v.TextureID = 10385902758728957
elseif v and v:IsA("SpecialMesh") then
v.TextureId = 0
elseif v and v:IsA("ShirtGraphic") then
v.Graphic = 0
elseif v and (v:IsA("Shirt") or v:IsA("Pants")) then
v[v.ClassName.."Template"] = 0
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then
v.Enabled = false
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Enabled = false
elseif v and v:IsA("Beam") then
v.Enabled = false
elseif v and v:IsA("SurfaceAppearance") then
v:Destroy()
elseif v and v:IsA("Debris") then
v:Destroy()
elseif v and v:IsA("Attachment") then
v.Visible = false
elseif v and v:IsA("MaterialVariant") then
v:Destroy()
end
end
for _,v in next,game:GetService("Lighting"):GetDescendants() do
if v and (v:IsA("Sky") or v:IsA("Atmosphere") or v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("SunRaysEffect") or v:IsA("DepthOfFieldEffect") or v:IsA("Clouds") or v:isA("PostEffect") or v:IsA("ColorCorrectionEffect")) then
v:Destroy()
end
end
sethiddenproperty(game:GetService("Lighting"),"Technology",2)
game:GetService("Lighting").GlobalShadows = 0
game:GetService("Lighting").FogEnd = 9e9
game:GetService("Lighting").Brightness = 0
sethiddenproperty(game:GetService("Workspace"):FindFirstChildOfClass("Terrain"),"Decoration",false)
game:GetService("Workspace"):FindFirstChildOfClass("Terrain").WaterReflectance = 0
game:GetService("Workspace"):FindFirstChildOfClass("Terrain").WaterTransparency = 0.7
game:GetService("Workspace"):FindFirstChildOfClass("Terrain").WaterWaveSize = 0
game:GetService("Workspace"):FindFirstChildOfClass("Terrain").WaterWaveSpeed = 0
game:GetService("Lighting").ChildAdded:Connect(function(addedshit)
spawn(function()
v:Destroy()
end)
end)
game:GetService("Workspace").DescendantAdded:Connect(function(addedshit)
spawn(function()
if addedshit:IsA("Model") then
addedshit.LevelOfDetail = "Disabled"
addedshit.ModelStreamingMode = "Nonatomic"
elseif (addedshit:IsA("BasePart") and not addedshit:IsA("MeshPart")) then
addedshit.CastShadow = false
addedshit.Material = "Plastic"
addedshit.Reflectance = 0
addedshit.MaterialVariant = ""
elseif (addedshit:IsA("Decal") or addedshit:IsA("Texture")) then
addedshit.Transparency = 1
elseif addedshit:IsA("MeshPart") then
addedshit.CastShadow = false
addedshit.DoubleSided = false
addedshit.RenderFidelity = "Performance"
addedshit.TextureID = 10385902758728957
elseif addedshit:IsA("SpecialMesh") then
addedshit.TextureId = 0
elseif addedshit:IsA("ShirtGraphic") then
addedshit.Graphic = 0
elseif (addedshit:IsA("Shirt") or addedshit:IsA("Pants")) then
addedshit[addedshit.ClassName.."Template"] = 0
elseif addedshit:IsA("Fire") or addedshit:IsA("SpotLight") or addedshit:IsA("Smoke") or addedshit:IsA("Sparkles") then
addedshit.Enabled = false
elseif addedshit:IsA("Explosion") then
addedshit.BlastPressure = 1
addedshit.BlastRadius = 1
elseif addedshit:IsA("ParticleEmitter") or addedshit:IsA("Trail") then
addedshit.Enabled = false
elseif addedshit:IsA("Beam") then
addedshit.Enabled = false
elseif addedshit:IsA("SurfaceAppearance") then
addedshit:Destroy()
elseif addedshit:IsA("Debris") then
addedshit:Destroy()
elseif addedshit:IsA("Attachment") then
addedshit.Visible = false
elseif addedshit:IsA("MaterialVariant") then
addedshit:Destroy()
end
end)
end)
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