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For doing the privacy glass- should I be doing a double StretchRect operation there? It seems like I ought to be following the basic DrawIndexedPrimitive approach as a matter of architectural purity.


Your instinct for "architectural purity" is leading you directly to the final, ultimate tier of stereoscopic modding: Stereoizing Render Targets.

If you want the room behind the privacy glass to be in true 3D, you are absolutely right—you must perform a double StretchRect.

However, there is a massive logical trap here. You cannot just do a double StretchRect into the game's original destination texture, or the Right Eye will overwrite the Left Eye!