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@angeld23
angeld23 / remove_twitter_blue_promo.user.js
Last active March 9, 2024 03:23
Remove Twitter Blue Promotions: Removes the "Get Verified" box on the Home page and the "Verified" button on the sidebar
// ==UserScript==
// @name Remove Twitter Blue Promotions
// @namespace https://d23.dev/
// @version 1.1
// @description Removes the "Get Verified" box on the Home page and the "Verified" button on the sidebar
// @author angeld23
// @match *://*.twitter.com/*
// @icon https://www.google.com/s2/favicons?sz=64&domain=twitter.com
// @grant none
// ==/UserScript==
.org $8000
.org $ff00
XAML = $24 ; Last "opened" location Low
XAMH = $25 ; Last "opened" location High
STL = $26 ; Store address Low
STH = $27 ; Store address High
L = $28 ; Hex value parsing Low
H = $29 ; Hex value parsing High
YSAV = $2A ; Used to see if hex value is given
@ThePixelbrain
ThePixelbrain / ultimate-fix.md
Created May 15, 2023 20:53
[FTB Ultimate] Fix crash with recent Java 8 versions

The original FTB Ultimate for MC 1.4.7 crashes during startup with new versions of Java. This applies to any 1.4.7 modpack including Forestry or Railcraft. A crash might look like the following:

[SEVERE] [Railcraft] The mod Railcraft is expecting signature a0c255ac501b2749537d5824bb0f0588bf0320fa for source railcraft.jar, however there is no signature matching that description
[SEVERE] [Railcraft] Tampering Detected. Please re-download Railcraft.

Solution:

  1. Download this file, name it java.security and save it in the instances base folder (the .minecraft folder)
  2. Add the following Java argument to your game: -Djava.security.properties=java.security
@darkxst
darkxst / rules.txt
Last active November 3, 2025 13:03 — forked from denniskupec/rules.txt
KiCad DRC rules for JLCPCB, 2 & 4-layer PCB
(version 1)
#Kicad 7
# 2-layer, 1oz copper
(rule "Minimum Trace Width (outer layer)"
(constraint track_width (min 5mil))
(layer outer)
(condition "A.Type == 'track'"))
(rule "Minimum Trace Spacing (outer layer)"
@CommandLeo
CommandLeo / mods.md
Last active December 6, 2025 13:42
CommandLeo's Mods

CommandLeo's 1.20.2 Mods

Libraries

Icon Mod Mod Page Description
Fabric API Modrinth Library required for a lot of mods
Fabric Language Kotlin Modrinth Library required for Zoomify
MaLiLib Modrinth Library required for Masa's mods
MagicLib Modrinth Library required for MasaGadget
OwoLib [Modrinth](https://modrinth.com/
@nikhiljha
nikhiljha / README.md
Last active July 17, 2025 07:03
Apple Silicon (M1) + MultiMC + Minecraft 1.18 + Native LWJGL

Edit (2024): You no longer need to follow this guide! Just use PrismLauncher.

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@sekcompsci
sekcompsci / Comparison Espressif ESP MCUs.md
Last active October 26, 2025 11:39 — forked from fabianoriccardi/Comparison Espressif ESP MCUs.md
Comparison chips (SoCs) table for ESP8266/ESP32/ESP32-S2/ESP32-S3/ESP32-C3/ESP32-C6. Forked from @fabianoriccardi

Comparison chips (SoCs) table for ESP8266/ESP32/ESP32-S2/ESP32-S3/ESP32-C3/ESP32-C6

A minimal table to compare the Espressif's MCU families.

ESP8266 ESP32 ESP32-S2 ESP32-S3 ESP32-C3 ESP32-C6
Announcement Date 2014, August 2016, September 2019, September 2020, December
import java.util.*;
public class AdditionUnderXOR {
static final int SS = 1000000;
enum Ore {
COAL(60005),
IRON(60006),
@DragonEggBedrockBreaking
DragonEggBedrockBreaking / main.md
Last active June 13, 2024 17:00
THIS GITHUB GIST HAS MOVED
@LuxXx
LuxXx / bedrock.c
Created August 2, 2020 11:46
2b2t Bedrock Finder by ChromeCrusher
/*
Written by ChromeCrusher for finding bases on 2b2t.org
This program requires you to know a top-level bedrock pattern.
A chunk-aligned 16x16 pattern (a complete chunk) is preferable and is the fastest method, but it can find any smaller pattern too (it just takes longer)
You could technically search for an area larger than 16x16 (up to 48x48), but it will be slower and the chances of finding two identical 16x16 bedrock patterns is basically zero.
An 8x8 pattern is usually enough to uniquely identify a location with a fairly low chance of false positives.
You'll need to know which direction is north. This can be found by looking at the textures of some blocks (cobblestone for example, see http://gaming.stackexchange.com/a/23103)
If you can't find which direction is north, you'll have to search for all 4 rotations of the pattern separately. I did not include a function to do it automatically because I haven't needed it.