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| use std::time::Duration; | |
| use futures::{SinkExt, StreamExt}; | |
| use iced::{Element, Length, Subscription, Task}; | |
| use iced::widget::{Column, text_input, Text}; | |
| /// An example showing how a channel can generate values which can then be | |
| /// mapped into Messages that get sent to your application. | |
| /// In this example, the sender sends integers and the GUI only displays even values. | |
| pub fn channel_to_messages() -> iced::Result { | |
| iced::application("test", MyApp::update, MyApp::view) |
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| // Cargo.toml | |
| // iced = { git = "https://github.com/iced-rs/iced.git", features = [ "canvas", "tokio" ] } | |
| // futures = "0.3.30" | |
| // tokio-stream = "0.1.15" | |
| // crossbeam = "0.8.4" | |
| // crossbeam-channel = "0.5.13" | |
| use std::thread; | |
| use std::time::Duration; | |
| use crossbeam_channel::{Receiver, unbounded}; |
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| // Cargo.toml | |
| // iced = { git = "https://github.com/iced-rs/iced.git", features = [ "canvas", "tokio" ] } | |
| // futures = "0.3.30" | |
| // tokio-stream = "0.1.15" | |
| // crossbeam = "0.8.4" | |
| // crossbeam-channel = "0.5.13" | |
| use std::thread; | |
| use std::time::Duration; | |
| use crossbeam_channel::{Receiver, unbounded}; |
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| struct Opcode { | |
| opcode: u8, | |
| name: &'static str, | |
| size: usize, | |
| } | |
| let mut result: HashMap<u8, Opcode> = HashMap::new(); | |
| for op in ops { | |
| result.insert(op.0, Opcode::new(op.0, op.1, op.2)); | |
| } |
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| pub const BRK: u8 = 0x00; | |
| pub const JSR: u8 = 0x20; | |
| // ... | |
| // opcode hex, opcode name, instruction size | |
| let ops: Vec<(u8, &str, usize)> = vec![ | |
| (BRK, "BRK", 1), | |
| (JSR, "JSR", 3), | |
| // ... | |
| ]; |
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| enum class Opcode(val opcode: Int, val opName: String, val size: Int) { | |
| BRK(0x00, "BRK", 1), | |
| JSR(0x20, "JSR", 3) | |
| // … | |
| } |
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| // skip 'visible', use its default value | |
| val w = Window(0, 0, blackAndWhite = true) | |
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| val w = Window(0, 0, visible = false, blackAndWhite = true) | |
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| val w = Window(0, 0, false, true) // mmmh, which boolean means what? | |
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| class Window(x: Int, y: Int, visible: Boolean = false, blackAndWhite: Boolean = false) | |
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