- Create the directory
/home/deck/Games/ea/pfx. This will be the Proton prefix and will make it easier to get to when things invariably go wrong at some point in the future. - Download the EA app
- Add non-Steam game and find the exe
- Edit the app's settings in Steam
- Rename the app to "EA App" for cleanliness
- Nuke the contents of "Start In"
- Set the launch options to
STEAM_COMPAT_DATA_PATH="/home/deck/Games/ea/pfx" %command%. Feel free to add other options likeRADV_PERFTEST=gpl. - Flip over to Compatibility and force a version of Proton known to work. 8.0-2 was used when writing this, but I will forget to keep this up to date, you should do some research.
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| 0.0.0.0 a-0001.a-msedge.net | |
| 0.0.0.0 a-0002.a-msedge.net | |
| 0.0.0.0 a-0003.a-msedge.net | |
| 0.0.0.0 a-0004.a-msedge.net | |
| 0.0.0.0 a-0005.a-msedge.net | |
| 0.0.0.0 a-0006.a-msedge.net | |
| 0.0.0.0 a-0007.a-msedge.net | |
| 0.0.0.0 a-0008.a-msedge.net | |
| 0.0.0.0 a-0009.a-msedge.net | |
| 0.0.0.0 a-msedge.net |
- 1111
- 4game
- aavak
- alien
- also_ghost
- aypierre
- backtowtl
- bathyscaphe
- batiskaf
- big_cat
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| const timer = ms => new Promise(res => setTimeout(res, ms)); | |
| // Unretweet normally | |
| const unretweetTweet = async (tweet) => { | |
| await tweet.querySelector('[data-testid="unretweet"]').click(); | |
| await timer(250); | |
| await document.querySelector('[data-testid="unretweetConfirm"]').click(); | |
| console.log('****// Unretweeted Successfully //****') | |
| } |
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| # opens RPA files created with renpy | |
| # extracts contents of RPA files | |
| # lists contents of RPA files | |
| # https://github.com/renpy/renpy/blob/9c71146079cdc8ea20327ed7ce791325b287f54a/launcher/game/archiver.rpy | |
| # "These files are really easy to reverse-engineer, but are probably better than nothing." | |
| # well i mean. the source code for compressing is literally online under MIT license. so yes. it's trivial. -deka | |
| # RPA EXTRACTOR | |
| # RPA files are archives used by RenPy. They are often used to distribute assets for the game. |
Game information Worms W.M.D.
Distribution name and version where applicable Manjaro 20.1.1 (Mikah)
Problem description Worms doesn't launch out of the box without two small tweaks. When launching Worms W.M.D. in Manjaro and Archlinux, you need to do two things:
- Install this apps:
sudo pacman -S libcurl-gnutls libidn11 qt5-base qt5-xcb-private-headers(If you are on any other distro then Arch, you can skip this step. At least this is reported to be OK to skip for Linux Mint)
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| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <title>A simple clock</title> | |
| </head> | |
| <body translate="no" > |
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| With the new Chapter 4 Elite Dangerous update Frontier implemented for the companion API a new authentication mechanism. The mechanism is based on OAuth2. To get general infos about how OAauth works the following links a good readings: | |
| - https://aaronparecki.com/oauth-2-simplified/ | |
| - https://www.digitalocean.com/community/tutorials/an-introduction-to-oauth-2 | |
| The new mechanism can be tested for example with the tool Postman: | |
| 1) Open https://companion.orerve.net/login (Frontier provided this demo web-app) | |
| 2) website redirects to https://auth.frontierstore.net/auth?state={random_state}&response_type=code&approval_prompt=auto&redirect_uri=https%3A%2F%2Fcompanion.orerve.net%2Flogin&client_id=4e135d0a-e313-4ace-b76b-22947d1be13e I replaced the state with {random_state} as it should change with each call | |
| 3) Login in with the Frontier credentials and grant access to "Companion" | |
| 4) Web Auth redirects to https://companion.orerve.net/login?code={auth_request_code}&state={random_state} . The webservice behind this exa |
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| You can extract .ico icons from an exe with 7-zip! |
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