https://www.nintendo.com.hk/data/json/switch_software.json
https://www.nintendo.co.jp/data/software/xml/switch.xml
https://ec.nintendo.com/api/JP/ja/search/sales?count=30&offset=0
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
| Name | Stars | Last Commit | Description |
|---|---|---|---|
| three.js | ![GitHub |
大体的思路是,部分API的兼容性请参照caniuse:
blob对象,或者是file对象,将图片转化为data uri的形式。canvas,在页面上新建一个画布,利用canvas提供的API,将图片画入这个画布当中。canvas.toDataURL(),进行图片的压缩,得到图片的data uri的值步骤1当中,在进行图片压缩前,还是对图片大小做了判断的,如果图片大小大于200KB时,是直接进行图片上传,不进行图片的压缩,如果图片的大小是大于200KB,则是先进行图片的压缩再上传:
| ;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
| ;by doppelganger ([email protected]) | |
| ;This file is provided for your own use as-is. It will require the character rom data | |
| ;and an iNES file header to get it to work. | |
| ;There are so many people I have to thank for this, that taking all the credit for | |
| ;myself would be an unforgivable act of arrogance. Without their help this would | |
| ;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
| ;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |