I hereby claim:
- I am codemaster on github.
- I am codemaster (https://keybase.io/codemaster) on keybase.
- I have a public key whose fingerprint is EC11 A426 8385 C6A5 9791 B1A1 AD4E F22E F6C6 DD9D
To claim this, I am signing this object:
| """ | |
| Copies all keys from the source Redis host to the destination Redis host. | |
| Useful to migrate Redis instances where commands like SLAVEOF and MIGRATE are | |
| restricted (e.g. on Amazon ElastiCache). | |
| The script scans through the keyspace of the given database number and uses | |
| a pipeline of DUMP and RESTORE commands to migrate the keys. | |
| Requires Redis 2.8.0 or higher. |
| using System; | |
| using System.Collections.Generic; | |
| #if NET_4_6 | |
| using System.Threading.Tasks; | |
| #endif | |
| /// <summary> | |
| /// Event manager | |
| /// </summary> | |
| public class EventManager : IEventManager |
| /// <summary> | |
| /// Singleton class | |
| /// </summary> | |
| public class Singleton<T> where T : new() | |
| { | |
| /// <summary> | |
| /// Holds the actual instance | |
| /// </summary> | |
| private static T _instance; |
| using UnityEngine; | |
| //! Script that shakes the camera | |
| public class CameraShake : MonoBehaviour | |
| { | |
| //! The amplitude/strength of the shake. | |
| //! Higher values shake the camera harder. | |
| public float shakeAmplitude = 0.7f; | |
| //! Dampen is how fast our shake stops. Default is 1. | |
| public float dampenFactor = 1.0f; |
I hereby claim:
To claim this, I am signing this object: