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| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| using UnityEngine.Rendering.Universal; | |
| public class TestRendererFeature : ScriptableRendererFeature | |
| { | |
| private TestRenderPass testRenderPass; | |
| public Material fogMaterial; | |
| public Color fogColor; |
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| using UnityEngine; | |
| namespace AltShift.Productivity | |
| { | |
| // Extracted from: https://www.december.com/html/spec/colorpercompact.html | |
| public static class ExtendedColor | |
| { | |
| public static Color _100_euro = new Color(0.53f, 0.78f, 0.49f); | |
| public static Color _20_pound = new Color(0.64f, 0.4f, 0.51f); | |
| public static Color _6_ball = new Color(0.11f, 0.39f, 0.33f); |
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| using System; | |
| namespace AltShift.Maths.Randomization | |
| { | |
| // No-alloc version coded from Random source code | |
| // https://referencesource.microsoft.com/#mscorlib/system/random.cs | |
| public unsafe struct SeededRandomNumberGenerator | |
| { | |
| private const int MSEED = 161803398; | |
| private const int MZ = 0; |
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| Shader "Unlit/Screen Space Normals" | |
| { | |
| Properties | |
| { | |
| } | |
| SubShader | |
| { | |
| Tags { "RenderType"="Opaque" } | |
| Pass |
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| #pragma kernel CSMain | |
| RWTexture2D<float4> Result; | |
| Texture2D<float4> InputTexture; | |
| uint textureWidth; | |
| uint textureHeight; | |
| uint maxIteration; | |
| [numthreads(8,8,1)] |
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| Shader "Crying Suns/Command Center Glass" | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex ("Main Texture (ignored)", 2D) = "white" {} | |
| [NoScaleOffset] _ReflectionTex ("Reflection Texture", 2D) = "black" {} | |
| _ReflectionAlpha ("Reflection Alpha", Range(0, 1)) = 0.25 | |
| _ReflectionScale ("Reflection Scale", Range(0, 1)) = 1 | |
| [HideInInspector] _SunCenteredViewportPos ("Sun Centered Viewport Position", Vector) = (0, 0, 0, 0) | |
| [HideInInspector] _SunAngle ("Sun Angle", Float) = 0 |
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| using UnityEngine; | |
| [RequireComponent(typeof(Camera))] | |
| public class FogComponent : MonoBehaviour | |
| { | |
| public Shader myFogShader; | |
| public Color fogColor = Color.red; | |
| private Material myFogMaterial; |
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| Shader "Animated Alpha" | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex ("Texture", 2D) = "white" {} | |
| _TargetColor ("Target Color", Color) = (1, 1, 1, 0) | |
| _AlphaAttenuation ("Alpha Attenuation", Vector) = (0, 0.25, 0.75, 1) | |
| } | |
| SubShader |