Vulkan is a low-overhead, cross-platform 3D graphics and compute API.
Vulkan targets high-performance realtime 3D graphics applications such as games and interactive media across multiple platforms providing higher performance and lower CPU usage.
Last tested on October 6th, 2020, using a fresh Ubuntu 20.04 Docker image. Works with latest version of mesa (20.2.0), at time of writing.
# Install build dependencies
apt update
apt install build-essential git python3 python3-setuptools python3-mako bison flex meson pkg-config wget| import bpy | |
| import colorsys | |
| """ | |
| cubify-image.py - Turns each pixel of an image into a scaled cube. | |
| Noah Paessel | @knowuh - updated on 2022-02-13 (test w Blender 3.1b) | |
| MIT license http://opensource.org/licenses/MIT | |
| WARNING: This script will generate a thousands objects (one per image pixel) | |
| I recommend only using it with image with less than 40,000 pixels (200x200). |
| /* | |
| * PCI tutorial | |
| * | |
| * This program is free software; you can redistribute it and/or modify | |
| * it under the terms of the GNU General Public License as published by | |
| * the Free Software Foundation; either version 2 of the License, or | |
| * (at your option) any later version. | |
| * | |
| * This program is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| # -*- coding: utf-8 -*- | |
| #test on python 3.4 ,python of lower version has different module organization. | |
| import http.server | |
| from http.server import HTTPServer, BaseHTTPRequestHandler | |
| import socketserver | |
| PORT = 8080 | |
| Handler = http.server.SimpleHTTPRequestHandler |
| #include <stdio.h> | |
| #import "libavcodec/avcodec.h" | |
| #include "libavutil/channel_layout.h" | |
| #include "libavutil/md5.h" | |
| #include "libavutil/opt.h" | |
| #include "libavutil/samplefmt.h" |
| type ( | |
| // BuoyCondition contains information for an individual station. | |
| BuoyCondition struct { | |
| WindSpeed float64 `bson:"wind_speed_milehour"` | |
| WindDirection int `bson:"wind_direction_degnorth"` | |
| WindGust float64 `bson:"gust_wind_speed_milehour"` | |
| } | |
| // BuoyLocation contains the buoy's location. | |
| BuoyLocation struct { |
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