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| let numbers = | |
| `... snip ...` | |
| .split('') | |
| .map(n => parseInt(n, 10)) | |
| let sum = 0 | |
| for (let index = 0; index < numbers.length; index++) | |
| if (numbers[index] === numbers[(index + 1) % numbers.length]) | |
| sum += numbers[index] |
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| from scene import * | |
| import sound | |
| import random | |
| import math | |
| class MyScene (Scene): | |
| def setup(self): | |
| self.background_color = 'midnightblue' | |
| self.ship = SpriteNode('spc:PlayerShip1Orange') | |
| self.ship.position = self.size / 2 |
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| function Character(x, y) { | |
| this.movingDirection = 0; | |
| this.movesLeft = 0; | |
| this.x = x; | |
| this.y = y; | |
| } | |
| Character.prototype = { | |
| getX: function() { | |
| return this.x_position; | |
| }, |
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| function requestWithTimeout() { | |
| return new Promise((resolve, reject) => { | |
| window.setTimeout(() => reject('timeout - request took more than 30 seconds'), THIRTY_SECONDS); | |
| makeRequest((err, res) => { | |
| if (err) { | |
| reject(err); | |
| } | |
| else { | |
| resolve(res); | |
| } |
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| var transitions = [ "#slider_1", /* ... */ ]; | |
| var transitionNext = function () { | |
| var next = transitions.shift(); | |
| if (!next) { | |
| return; | |
| } | |
| $(next).transition({ |
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| String.prototype.encodeAsPeriods = function () { | |
| var characterArray = this.split(''); | |
| var charCodeArray = characterArray.map(function (char) { | |
| return char.charCodeAt(); | |
| }); | |
| var periodEncodedCharArray = charCodeArray.map(function (charCode) { | |
| var charCodeString = "" + charCode; | |
| var digitArray = charCodeString.split(''); | |
| var periodStringArray = digitArray.map(function (digitString) { | |
| var digit = parseInt(digitString, 10); |