- Create the directory
/home/deck/Games/ea/pfx. This will be the Proton prefix and will make it easier to get to when things invariably go wrong at some point in the future. - Download the EA app
- Add non-Steam game and find the exe
- Edit the app's settings in Steam
- Rename the app to "EA App" for cleanliness
- Nuke the contents of "Start In"
- Set the launch options to
STEAM_COMPAT_DATA_PATH="/home/deck/Games/ea/pfx" %command%. Feel free to add other options likeRADV_PERFTEST=gpl. - Flip over to Compatibility and force a version of Proton known to work. 8.0-2 was used when writing this, but I will forget to keep this up to date, you should do some research.
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| ==================================== | |
| = Blender 3.1.0 System Information = | |
| ==================================== | |
| Blender: | |
| ==================================== | |
| version: 3.1.0, branch: master, commit date: 2022-03-08 18:16, hash: c77597cd0e15, type: release | |
| build date: 2022-03-09, 00:34:48 |
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| # Blender 3.1.0, Commit date: 2022-03-08 18:16, Hash c77597cd0e15 | |
| bpy.data.window_managers["WinMan"].addon_search = "kit" # Property | |
| # backtrace | |
| /store/opt/Blender/Builds/stable/blender-3.1.0+stable.c77597cd0e15/blender(BLI_system_backtrace+0x20) [0xb33e0a0] | |
| /store/opt/Blender/Builds/stable/blender-3.1.0+stable.c77597cd0e15/blender() [0x113105a] | |
| /lib/x86_64-linux-gnu/libc.so.6(+0x430c0) [0x7f6f428670c0] | |
| /home/eric/.local/lib/python3.10/site-packages/PIL/../Pillow.libs/libjpeg-62ed1500.so.62.3.0(jpeg_consume_input+0x4f) [0x7f6f198c6f0f] | |
| /home/eric/.local/lib/python3.10/site-packages/PIL/../Pillow.libs/libjpeg-62ed1500.so.62.3.0(jpeg_read_header+0x2e) [0x7f6f198c71be] | |
| /home/eric/.local/lib/python3.10/site-packages/PIL/_imaging.cpython-310-x86_64-linux-gnu.so(ImagingJpegDecode+0x162) [0x7f6f1999dce2] |
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| ====================== | |
| Proton: 1591828072 proton-5.0-9 | |
| SteamGameId: 594330 | |
| Command: ['/store/SteamLibrary/steamapps/common/Visage/Visage.exe'] | |
| Options: {'forcelgadd'} | |
| ====================== | |
| ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
| ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. | |
| ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. | |
| ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. |
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| ====================== | |
| Proton: 1591828072 proton-5.0-9 | |
| SteamGameId: 594330 | |
| Command: ['/store/SteamLibrary/steamapps/common/Visage/Visage.exe'] | |
| Options: {'forcelgadd'} | |
| ====================== | |
| ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
| ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. | |
| ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. | |
| ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. |
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| ====================== | |
| Proton: 1591828072 proton-5.0-9 | |
| SteamGameId: 594330 | |
| Command: ['/store/SteamLibrary/steamapps/common/Visage/Visage.exe'] | |
| Options: {'forcelgadd'} | |
| ====================== | |
| ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. | |
| ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. | |
| ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. | |
| ERROR: ld.so: object '/home/eric/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. |
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| #!/bin/bash | |
| # USage: cd to your Unreal Projects root dir | |
| # ./ue4stage.sh ProjectFolder and it will | |
| # stage and build for you your project | |
| function pause(){ | |
| read -p "$*" | |
| } | |
| PROJECT_NAME="${1%/}" |
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| diff --git a/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs b/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
| index 4c0428ad373..6a6d4f71397 100644 | |
| --- a/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
| +++ b/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
| @@ -404,6 +404,10 @@ namespace UnrealBuildTool | |
| // Write all the definitions to a separate file | |
| CreateHeaderForDefinitions(CompileEnvironment, IntermediateDirectory, null, Graph); | |
| + if (CompileEnvironment.Definitions.Count > 0) | |
| + { |
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| diff --git a/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs b/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
| index 4c0428ad373..93de90ce24c 100644 | |
| --- a/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
| +++ b/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
| @@ -404,6 +404,7 @@ namespace UnrealBuildTool | |
| // Write all the definitions to a separate file | |
| CreateHeaderForDefinitions(CompileEnvironment, IntermediateDirectory, null, Graph); | |
| + CompileEnvironment.Definitions.Clear(); | |
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| --- | |
| Language: Cpp | |
| AccessModifierOffset: -4 | |
| AlignAfterOpenBracket: DontAlign | |
| AlignConsecutiveAssignments: false | |
| AlignConsecutiveDeclarations: false | |
| AlignEscapedNewlines: Left | |
| AlignOperands: true | |
| AlignTrailingComments: true | |
| AllowAllParametersOfDeclarationOnNextLine: true |
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