collecting links and documents about the topic
Object Systems (2004, as used in Thief 1998) http://chrishecker.com/images/6/6f/ObjSys.ppt
| #Country(UTF-8) | Alpha-2 code | Alpha-3 code | Numeric | |
|---|---|---|---|---|
| Afghanistan | AF | AFG | 004 | |
| Albania | AL | ALB | 008 | |
| Algeria | DZ | DZA | 012 | |
| American Samoa | AS | ASM | 016 | |
| Andorra | AD | AND | 020 | |
| Angola | AO | AGO | 024 | |
| Anguilla | AI | AIA | 660 | |
| Antarctica | AQ | ATA | 010 | |
| Antigua and Barbuda | AG | ATG | 028 |
collecting links and documents about the topic
Object Systems (2004, as used in Thief 1998) http://chrishecker.com/images/6/6f/ObjSys.ppt
| using UnityEngine; | |
| using System.Collections; | |
| /// http://www.mikedoesweb.com/2012/camera-shake-in-unity/ | |
| public class ObjectShake : MonoBehaviour { | |
| private Vector3 originPosition; | |
| private Quaternion originRotation; | |
| public float shake_decay = 0.002f; |