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| local asin = math.asin; | |
| local atan2 = math.atan2; | |
| local rad = math.rad; | |
| local sin = math.sin; | |
| local abs = math.abs; | |
| local ceil = math.ceil; | |
| local pi = math.pi; | |
| local swing=1; | |
| local hitdeb=false; | |
| local deb=false; | |
| local player = game.Players.LocalPlayer; | |
| local pchar = player.Character; | |
| local mouse = player:GetMouse(); | |
| local torso=pchar.Torso; | |
| local skate=false; | |
| local legs=true; | |
| local anim=true; | |
| local tsp=0; | |
| local csp=0; | |
| local hover=false; | |
| local dmgs={}; | |
| local sworddmg={}; | |
| local anim2=false; | |
| local SAmmo=7; | |
| local anglespeed = 1; | |
| local mode=''; | |
| local angle = 0; | |
| local animationprts={}; | |
| local spawn={}; | |
| local cf,ca,v3=CFrame.new,CFrame.Angles,Vector3.new | |
| local tol=Instance.new("HopperBin",player.Backpack) | |
| tol.Name="1069x" | |
| Part = function(x,y,z,color,tr,cc,an,parent) | |
| local p = Instance.new('Part',parent or Weapon) | |
| p.formFactor = 'Custom' | |
| p.Size = Vector3.new(x,y,z) | |
| p.BrickColor = BrickColor.new(Black) | |
| p.CanCollide = cc | |
| p.Transparency = tr | |
| p.Anchored = an | |
| p.TopSurface,p.BottomSurface = 0,0 | |
| p:BreakJoints() | |
| return p | |
| end | |
| --brb | |
| wPart = function(x,y,z,color,tr,cc,an,parent) | |
| local wp = Instance.new('WedgePart',parent or Weapon) | |
| wp.formFactor = 'Custom' | |
| wp.Size = Vector3.new(x,y,z) | |
| wp.BrickColor = BrickColor.new(Black) | |
| wp.CanCollide = cc | |
| wp.Transparency = tr | |
| wp.Anchored = an | |
| wp.TopSurface,wp.BottomSurface = 0,0 | |
| return wp | |
| end | |
| TrailOn = false | |
| local function CFrameFromTopBack(at, top, back) | |
| local right = top:Cross(back) | |
| return CFrame.new(at.x, at.y, at.z, | |
| right.x, top.x, back.x, | |
| right.y, top.y, back.y, | |
| right.z, top.z, back.z) | |
| end | |
| function Triangle(a, b, c) | |
| local edg1 = (c-a):Dot((b-a).unit) | |
| local edg2 = (a-b):Dot((c-b).unit) | |
| local edg3 = (b-c):Dot((a-c).unit) | |
| if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| a, b, c = a, b, c | |
| elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| a, b, c = b, c, a | |
| elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| a, b, c = c, a, b | |
| else | |
| print("unreachable") | |
| end | |
| local len1 = (c-a):Dot((b-a).unit) | |
| local len2 = (b-a).magnitude - len1 | |
| local width = (a + (b-a).unit*len1 - c).magnitude | |
| local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| local list = {} | |
| if len1 > 0.01 then | |
| local w1 = wPart(0,0,0,'Red',0.5,false,true,pchar) | |
| local sz = v3(0.2, width, len1) | |
| w1.Size = sz | |
| local sp = Mesh(w1,2,0,0,0) | |
| sp.MeshType='Wedge' | |
| sp.Scale=v3(0,1,1)*sz/w1.Size | |
| w1:BreakJoints() | |
| w1.Anchored = true | |
| w1.Transparency = 0.7 | |
| Spawn(function() | |
| for i=0,1,0.1 do | |
| wait() | |
| w1.Transparency=w1.Transparency+0.03 | |
| end | |
| end) | |
| w1.CFrame = maincf*ca(math.pi,0,math.pi/2)*cf(0,width/2,len1/2) | |
| table.insert(list,w1) | |
| end | |
| if len2 > 0.01 then | |
| local w2 = wPart(0,0,0,'Red',0.5,false,true,pchar) | |
| local sz = v3(0.2, width, len2) | |
| w2.Size = sz | |
| local sp = Mesh(w2,2,0,0,0) | |
| sp.MeshType='Wedge' | |
| sp.Scale=v3(0,1,1)*sz/w2.Size | |
| w2:BreakJoints() | |
| w2.Anchored = true | |
| w2.Transparency = 0.7 | |
| Spawn(function() | |
| for i=0,1,0.1 do | |
| wait() | |
| w2.Transparency=w2.Transparency+0.03 | |
| end | |
| end) | |
| w2.CFrame = maincf*ca(math.pi,math.pi,-math.pi/2)*cf(0,width/2,-len1 - len2/2) | |
| table.insert(list,w2) | |
| end | |
| return unpack(list) | |
| end | |
| Weld = function(p0,p1,x,y,z,rx,ry,rz,par) | |
| local w = Instance.new('Motor',par or p0) | |
| w.Part0 = p0 | |
| w.Part1 = p1 | |
| w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) | |
| return w | |
| end | |
| TWeld = function(p0,p1,x,y,z,rx,ry,rz,par) | |
| local w = Weld(p0,p1,0,0,0,0,0,0,par) | |
| table.insert(spawn,w) | |
| Tween(w,cf(x,y,z)*ca(rx,ry,rz),.05) | |
| return w | |
| end | |
| Mesh = function(par,num,x,y,z) | |
| local msh = nil | |
| if num == 1 then | |
| msh = Instance.new("CylinderMesh",par) | |
| elseif num == 2 then | |
| msh = Instance.new("SpecialMesh",par) | |
| msh.MeshType = 3 | |
| elseif num == 3 then | |
| msh = Instance.new("BlockMesh",par) | |
| elseif type(num) == 'string' then | |
| msh = Instance.new("SpecialMesh",par) | |
| msh.MeshId = num | |
| end | |
| msh.Scale = Vector3.new(x,y,z) | |
| return msh | |
| end | |
| function explosion(col1,col2,cfr,sz,rng,dmg) | |
| local a= Part(1,1,1,col1,.5,false,true,pchar) | |
| local a2= Part(1,1,1,col2,.5,false,true,pchar) | |
| local a3= Part(1,1,1,col2,.5,false,true,pchar) | |
| local v1,v2,v3=sz.x,sz.y,sz.z | |
| local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3) | |
| local m2= Mesh(a2,3,v1/3,v2/3,v3/3) | |
| local m3= Mesh(a3,3,v1/3,v2/3,v3/3) | |
| a.CFrame=cfr | |
| a2.CFrame=cfr*ca(math.random(),math.random(),math.random()) | |
| a3.CFrame=cfr*ca(math.random(),math.random(),math.random()) | |
| for i,v in pairs(workspace:children()) do | |
| if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
| if v:findFirstChild("Head") and v:findFirstChild("Torso") then | |
| if (v:findFirstChild("Torso").Position - a.Position).magnitude < rng and v.Name ~= pchar.Name then | |
| v.Humanoid.Health=v.Humanoid.Health-dmg | |
| end | |
| end | |
| end | |
| end | |
| Spawn(function() | |
| while wait() do | |
| if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end | |
| m.Scale=m.Scale+Vector3.new(0.1,0.1,0.1) | |
| m2.Scale=m2.Scale+Vector3.new(0.1,0.1,0.1) | |
| m3.Scale=m3.Scale+Vector3.new(0.1,0.1,0.1) | |
| a.Transparency=a.Transparency+0.05 | |
| a2.Transparency=a2.Transparency+0.05 | |
| a3.Transparency=a3.Transparency+0.05 | |
| end | |
| end) | |
| end | |
| so = function(id,par,lo,pi) | |
| s = Instance.new("Sound",par) s.Looped=lo s.Pitch=pi | |
| s.SoundId = "http://roblox.com/asset/?id="..id s:play() | |
| return s | |
| end | |
| Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency) | |
| local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset} | |
| for i=1,Times do | |
| local li = Instance.new("Part",workspace) | |
| li.TopSurface =0 | |
| li.BottomSurface = 0 | |
| li.Anchored = true | |
| li.Transparency = Transparency or 0.4 | |
| li.BrickColor = BrickColor.new(Black) | |
| li.formFactor = "Custom" | |
| li.CanCollide = false | |
| li.Size = Vector3.new(Thickness,Thickness,magz/Times) | |
| local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
| local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz | |
| if Times == i then | |
| local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) | |
| li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2) | |
| else | |
| li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
| end | |
| curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.01) | |
| end | |
| end | |
| function connectsworddmg() | |
| for i=1,#sworddmg do | |
| dodmg=sworddmg[i].Touched:connect(function(hit) | |
| if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent.Name ~= pchar.Name and hitdeb==false then | |
| hitdeb=true | |
| hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-10 | |
| wait(.1) | |
| hitdeb=false | |
| end | |
| end) | |
| table.insert(dmgs,dodmg) | |
| end | |
| end | |
| function disconnectsworddmg() | |
| for i=1,#dmgs do | |
| dmgs[i]:disconnect() | |
| end | |
| dmgs={} | |
| end | |
| Tween = function(Weld, Stop, Step,a) | |
| ypcall(function() | |
| local func = function() | |
| local Start = Weld.C1 | |
| local X1, Y1, Z1 = Start:toEulerAnglesXYZ() | |
| local Stop = Stop | |
| local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() | |
| Spawn(function() | |
| for i = 0, 1, Step or .1 do | |
| wait() | |
| Weld.C1 = cf( (Start.p.X * (1 - i)) + (Stop.p.X * i),(Start.p.Y * (1 - i)) + (Stop.p.Y * i),(Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * ca((X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i),(Z1 * (1 - i)) + (Z2 * i) ) | |
| end | |
| Weld.C1 = Stop | |
| end) | |
| end | |
| if a then | |
| coroutine.wrap(func)() | |
| else | |
| func() | |
| end | |
| end) | |
| end | |
| local function getAngles(cf) | |
| local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components() | |
| return atan2(-m12,m22),asin(m02),atan2(-m01,m00) | |
| end | |
| Lerp = { | |
| Number = function(C1,C2,inc) | |
| return C1 + (C2 - C1) * inc | |
| end; | |
| CFrame = function(a,b,m) | |
| local c,d={a:components()},{b:components()} | |
| table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end) | |
| return CFrame.new(unpack(c)) | |
| end; | |
| } | |
| local function genWeld(a,b) | |
| local w = Instance.new("Weld",a) | |
| w.Part0 = a | |
| w.Part1 = b | |
| return w | |
| end | |
| local Neck = genWeld(pchar.Torso,pchar.Head) | |
| local LeftShoulder = genWeld(pchar.Torso,pchar['Left Arm']) | |
| local RightShoulder = genWeld(pchar.Torso,pchar['Right Arm']) | |
| local LeftHip = genWeld(pchar.Torso,pchar['Left Leg']) | |
| local RightHip = genWeld(pchar.Torso,pchar['Right Leg']) | |
| local RootJoint = genWeld(pchar.HumanoidRootPart,pchar.Torso) | |
| Neck.C0 = CFrame.new(0,1,0) | |
| Neck.C1 = CFrame.new(0,-0.5,0) | |
| LeftShoulder.C0 = CFrame.new(-1,0.5,0) | |
| LeftShoulder.C1 = CFrame.new(0.5,0.5,0) | |
| RightShoulder.C0 = CFrame.new(1,0.5,0) | |
| RightShoulder.C1 = CFrame.new(-0.5,0.5,0) | |
| LeftHip.C0 = CFrame.new(-1,-1,0) | |
| LeftHip.C1 = CFrame.new(-0.5,1,0) | |
| RightHip.C0 = CFrame.new(1,-1,0) | |
| RightHip.C1 = CFrame.new(0.5,1,0) | |
| RootJoint.C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) | |
| RootJoint.C1 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) | |
| local mo=Instance.new("Model",pchar) | |
| local mpa1= Part(1.1,.3,1.1,'Cyan',0,false,false,mo) | |
| Mesh(mpa1,'rbxasset://fonts/torso.mesh',.55,.05,1.1) | |
| local mwl1= Weld(mpa1,pchar['Right Arm'],0,-.75,0,0,0,0,mo) | |
| local pa= Part(1.1,.3,1.1,'Cyan',0,false,false,mo) | |
| Mesh(pa,'rbxasset://fonts/torso.mesh',.55,.05,1.1) | |
| Weld(pa,mpa1,0,.75,0,0,0,0,mo) | |
| local pa= Part(1.1,.3,1.1,'Cyan',0,false,false,mo) | |
| Mesh(pa,'rbxasset://fonts/torso.mesh',.55,.05,1.2) | |
| Weld(pa,mpa1,0,.375,0,rad(30),0,0,mo) | |
| local pa= Part(1.1,.3,1.1,'Cyan',0,false,false,mo) | |
| Mesh(pa,'rbxasset://fonts/torso.mesh',.55,.05,1.2) | |
| Weld(pa,mpa1,0,.375,0,-rad(30),0,0,mo) | |
| local pa= Part(1.1,.3,1.1,'Cyan',0,false,false,mo) | |
| Mesh(pa,'rbxasset://fonts/torso.mesh',.6,.05,1.1) | |
| Weld(pa,mpa1,0,.375,0,0,0,rad(30),mo) | |
| local pa= Part(1.1,.3,1.1,'Cyan',0,false,false,mo) | |
| Mesh(pa,'rbxasset://fonts/torso.mesh',.6,.05,1.1) | |
| Weld(pa,mpa1,0,.375,0,0,0,-rad(30),mo) | |
| local pa= Part(1,1,1,'',0,false,false,mo) | |
| Mesh(pa,1,.4,.5,.4) | |
| Weld(pa,mpa1,0,.375,-.31,rad(90),0,0,mo) | |
| local pa= Part(1,1,1,'',0,false,false,mo) | |
| Mesh(pa,'http://www.roblox.com/asset/?id=3270017',.4,.4,.4) | |
| Weld(pa,mpa1,0,.375,-.55,0,0,0,mo) | |
| local ball= Part(1,1,1,'Red',0,false,false,mo) | |
| Mesh(ball,'http://www.roblox.com/asset/?id=1185246',.5,.5,.5) | |
| local ballweld= Weld(ball,mpa1,0,.375,-.55,0,0,0,mo) | |
| for i=1,5 do | |
| local spk= Part(1,1,1,'Red',0,false,false,mo) | |
| Mesh(spk,'http://www.roblox.com/asset/?id=1778999',.2,.25,.2) | |
| local spkw= Weld(spk,ball,0,0,0.25,rad(90),0,0,mo) | |
| table.insert(animationprts,spkw) | |
| end | |
| local function newLerpTo(weld) | |
| return { | |
| Weld = weld; | |
| To = weld.C0; | |
| Cache = weld.C0; | |
| Speed = 0.2; | |
| } | |
| end | |
| local function opnbl(v) | |
| if v=='t' then | |
| Tween(ballweld,cf(0,.375,-1.2),.1) | |
| for i=1,#animationprts do | |
| if i==1 then | |
| Tween(animationprts[i],cf(0,0,.25)*ca(rad(90),0,0),.1) | |
| elseif i==2 then | |
| Tween(animationprts[i],cf(0,.25,0)*ca(0,0,0),.1) | |
| elseif i==3 then | |
| Tween(animationprts[i],cf(0,-.25,0)*ca(-rad(180),0,0),.1) | |
| elseif i==4 then | |
| Tween(animationprts[i],cf(.25,0,0)*ca(0,0,-rad(90)),.1) | |
| elseif i==5 then | |
| Tween(animationprts[i],cf(-.25,0,0)*ca(0,0,rad(90)),.1) | |
| end | |
| end | |
| elseif v=='f' then | |
| anim2=false | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(120),0,rad(50)) * CFrame.new(.2,-.5,0) | |
| wait(.25) | |
| Spawn(function() | |
| for i = 0,1,0.1 do wait() | |
| so('28445431',torso,false,20) | |
| ballweld.C1=ballweld.C1 *CFrame.Angles(0,0,i*2-0.0005) | |
| end | |
| end) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40)) * CFrame.new(.2,-.5,0) | |
| wait(.25) | |
| anim2=true | |
| wait(.25) | |
| Tween(ballweld,cf(0,.375,-.55),.1) | |
| for i=1,#animationprts do | |
| Tween(animationprts[i],cf(0,0,.25)*ca(rad(90),0,0),.1) | |
| end | |
| end | |
| end | |
| local function build(what) | |
| if what=='Sniper' then | |
| wep=Instance.new('Model',mo) | |
| wep.Name='Sniper' | |
| mpa1= Part(1,.3,.3,'Light Blue',0,false,false,wep) | |
| mwl1= TWeld(mpa1,pchar['Right Arm'],0,-2,-.4,0,-pi/2,pi/2,wep) | |
| pa= Part(1,.4,.2,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-0.35,0,0,0,0,wep) | |
| pa= Part(.2,.75,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,1,1,1) | |
| TWeld(pa,mpa1,-.75,-0.4,0,0,0,rad(90),wep) | |
| pa= Part(.2,.75,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,1,1,1) | |
| TWeld(pa,mpa1,-1.3,-.15,0,0,0,rad(40),wep) | |
| pa= Part(2,.3,.3,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,-.5,0.2,0,0,0,0,wep) | |
| pa= Part(.3,1.2,.3,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,1,1,1) | |
| TWeld(pa,mpa1,-1.1,0.2,0,0,0,rad(90),wep) | |
| pa= Part(.1,2,.1,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,1,1,1) | |
| TWeld(pa,mpa1,-2.6,0.2,0,0,0,rad(90),wep) | |
| brl= Part(.3,.2,.3,'Cyan',0,false,false,wep) | |
| Mesh(brl,1,1,.5,1) | |
| TWeld(brl,mpa1,-3.25,0.2,0,0,0,rad(90),wep) | |
| pa= Part(1.2,.2,.2,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,-0.2,0.3,0,0,0,0,wep) | |
| pa= Part(1,1,1,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,.1,.2,.1) | |
| TWeld(pa,mpa1,0,0.45,0,0,0,0,wep) | |
| pa= Part(1,1,1,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,.1,.2,.1) | |
| TWeld(pa,mpa1,-.4,0.45,0,0,0,0,wep) | |
| pa= Part(1,1,1,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,.2,.75,.2) | |
| TWeld(pa,mpa1,-.2,0.625,0,0,0,rad(90),wep) | |
| pa= Part(1,1,1,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,.3,.2,.3) | |
| TWeld(pa,mpa1,.25,0.625,0,0,0,rad(90),wep) | |
| pa= Part(1,1,1,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,.35,.2,.35) | |
| TWeld(pa,mpa1,-.8,0.625,0,0,0,rad(90),wep) | |
| pa= Part(1,1,1,'Cyan',0,false,false,wep) | |
| Mesh(pa,'http://www.roblox.com/asset/?id=1778999',.26,.2,.26) | |
| TWeld(pa,mpa1,-.55,0.625,0,0,0,-rad(90),wep) | |
| pa= Part(1,1,1,'Cyan',0,false,false,wep) | |
| Mesh(pa,3,.075,.2,.075) | |
| TWeld(pa,mpa1,-.875,0.8,0,0,0,0,wep) | |
| pa= Part(1,1,1,'Cyan',0,false,false,wep) | |
| Mesh(pa,3,.075,.2,.075) | |
| TWeld(pa,mpa1,.325,0.775,0,0,0,0,wep) | |
| pa= Part(1,1,1,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,.35,.05,.35) | |
| TWeld(pa,mpa1,-.92,0.9,0,0,0,rad(90),wep) | |
| pa= Part(1,1,1,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,.3,.05,.3) | |
| TWeld(pa,mpa1,.36,0.85,0,0,0,rad(90),wep) | |
| sld= Part(.1,.5,.1,'Cyan',0,false,false,wep) | |
| Mesh(sld,1,1,1,1) | |
| slider=TWeld(sld,mpa1,.4,0.2,0,0,0,rad(90),wep) | |
| pa= Part(1,1,1,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,.1,.3,.1) | |
| TWeld(pa,sld,0,-0.18,0.15,rad(90),0,0,wep) | |
| bulleth= Part(.5,.2,.2,'Cyan',0,false,false,wep) | |
| TWeld(bulleth,mpa1,0,0.2,-.1,0,0,0,wep) | |
| pa= Part(1.5,.2,.3,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,1.2,0,0,0,0,0,wep) | |
| pa= Part(1,.2,.2,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0.65,-.45,0,0,0,0,wep) | |
| pa= Part(.85,.2,.3,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,1.04,-0.34,0,0,0,-rad(60),wep) | |
| pa= Part(.3,.2,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,3,1,.5,.5) | |
| TWeld(pa,mpa1,.8,-.2,0,0,0,rad(60),wep) | |
| pa= Part(.75,.2,.3,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,1.55,-.7,0,0,0,0,wep) | |
| pa= Part(.2,.9,.3,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,2,-.35,0,0,0,0,wep) | |
| clip= Part(.5,.5,.2,'Cyan',0,false,false,wep) | |
| Mesh(clip,3,1,1,.5) | |
| TWeld(clip,mpa1,0,-0.5,0,0,0,0,wep) | |
| byp= Part(.2,.4,.2,'Cyan',0,false,false,wep) | |
| Mesh(byp,1,.5,1,.5) | |
| TWeld(byp,mpa1,-1.5,0,0,rad(90),0,0,wep) | |
| pa= Part(.2,.2,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,1,.5,1) | |
| TWeld(pa,byp,0,0.15,0,0,0,0,wep) | |
| pa= Part(.2,.2,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,1,.5,1) | |
| TWeld(pa,byp,0,-0.15,0,0,0,0,wep) | |
| mv1= Part(.2,1,.2,'Cyan',0,false,false,wep) | |
| Mesh(mv1,1,.5,1,.5) | |
| TWeld(mv1,byp,-.55,-0.15,0.1,-rad(50),0,rad(100),wep) | |
| mv2= Part(.2,1,.2,'Cyan',0,false,false,wep) | |
| Mesh(mv2,1,.5,1,.5) | |
| TWeld(mv2,byp,-.55,0.15,0.1,rad(50),0,-rad(100),wep) | |
| pa= Part(.2,.2,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,.75,.4,.75) | |
| TWeld(pa,mv1,0,-0.1,0,0,0,0,wep) | |
| pa= Part(.2,.2,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,.75,.75,.75) | |
| TWeld(pa,mv1,0,0.1,0,0,0,0,wep) | |
| pa= Part(.2,.2,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,.9,.5,.9) | |
| TWeld(pa,mv1,0,0.5,0,0,0,0,wep) | |
| pa= Part(.2,.2,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,.75,.4,.75) | |
| TWeld(pa,mv2,0,0.1,0,0,0,0,wep) | |
| pa= Part(.2,.2,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,.75,.75,.75) | |
| TWeld(pa,mv2,0,-0.1,0,0,0,0,wep) | |
| pa= Part(.2,.2,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,1,.9,.5,.9) | |
| TWeld(pa,mv2,0,-0.5,0,0,0,0,wep) | |
| elseif what=='Sword' then | |
| wep=Instance.new('Model',mo) | |
| wep.Name='Sword' | |
| mpa1= Part(.25,1.2,.25,'Light Blue',0,false,false,wep) | |
| Mesh(mpa1,1,1,1,1) | |
| mwl1= TWeld(mpa1,pchar['Right Arm'],0,-1.2,-0.2,-pi/2,rad(53),0,wep) | |
| pa= Part(1,.4,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,'http://www.roblox.com/asset/?id=3270017',.6,.3,.4) | |
| TWeld(pa,mpa1,0,-0.27,0,rad(90),rad(70),0,wep) | |
| pa= Part(1,.4,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,'http://www.roblox.com/asset/?id=3270017',.6,.3,.4) | |
| TWeld(pa,mpa1,0,-0.27,0,rad(90),-rad(70),0,wep) | |
| pa= Part(1,.4,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,'http://www.roblox.com/asset/?id=3270017',.3,.6,.4) | |
| TWeld(pa,mpa1,0,-0.27,0,rad(30),0,0,wep) | |
| pa= Part(1,.4,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,'http://www.roblox.com/asset/?id=3270017',.3,.6,.4) | |
| TWeld(pa,mpa1,0,-0.27,0,-rad(30),0,0,wep) | |
| pa= Part(1,.4,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,'http://www.roblox.com/asset/?id=3270017',.6,.3,.4) | |
| TWeld(pa,mpa1,0,0.27,0,rad(90),rad(70),0,wep) | |
| pa= Part(1,.4,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,'http://www.roblox.com/asset/?id=3270017',.6,.3,.4) | |
| TWeld(pa,mpa1,0,0.27,0,rad(90),-rad(70),0,wep) | |
| pa= Part(1,.4,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,'http://www.roblox.com/asset/?id=3270017',.3,.6,.4) | |
| TWeld(pa,mpa1,0,0.27,0,rad(30),0,0,wep) | |
| pa= Part(1,.4,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,'http://www.roblox.com/asset/?id=3270017',.3,.6,.4) | |
| TWeld(pa,mpa1,0,0.27,0,-rad(30),0,0,wep) | |
| blade1= Part(.5,1.75,.2,'Light Blue',0,false,false,wep) | |
| Mesh(blade1,3,1,1,.5) | |
| TWeld(blade1,mpa1,0,1.5,0,0,0,0,wep) | |
| blade2= Part(.3,.75,.2,'Light Blue',0,false,false,wep) | |
| Mesh(blade2,3,1,1,.5) | |
| TWeld(blade2,mpa1,0,2.75,0,0,0,0,wep) | |
| blade3= Part(.435,.75,.2,'Light Blue',0,false,false,wep) | |
| Mesh(blade3,3,1,1,.5) | |
| TWeld(blade3,mpa1,0,3.5,0,0,0,0,wep) | |
| table.insert(sworddmg,blade1) | |
| table.insert(sworddmg,blade2) | |
| table.insert(sworddmg,blade3) | |
| pa= Part(.2,1.75,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,3,.5,1,.5) | |
| TWeld(pa,mpa1,.25,1.5,0,0,rad(45),0,wep) | |
| pa= Part(.2,1.75,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,3,.5,1,.5) | |
| TWeld(pa,mpa1,-.25,1.5,0,0,-rad(45),0,wep) | |
| pa= Part(.2,.75,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,3,.5,1,.5) | |
| TWeld(pa,mpa1,.15,2.75,0,0,rad(45),0,wep) | |
| pa= Part(.2,.75,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,3,.5,1,.5) | |
| TWeld(pa,mpa1,-.15,2.75,0,0,-rad(45),0,wep) | |
| pa= Part(.2,.75,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,3,.5,1,.5) | |
| TWeld(pa,mpa1,0.2175,3.5,0,0,rad(45),0,wep) | |
| pa= Part(.2,.75,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,3,.5,1,.5) | |
| TWeld(pa,mpa1,-0.2175,3.5,0,0,-rad(45),0,wep) | |
| pa= Part(.2,.75,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,3,1,1,1) | |
| TWeld(pa,mpa1,.2,.75,.1,0,rad(45),-rad(30),wep) | |
| pa= Part(.2,.75,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,3,1,1,1) | |
| TWeld(pa,mpa1,.2,.75,-.1,0,-rad(45),-rad(30),wep) | |
| pa= Part(.2,.75,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,3,1,1,1) | |
| TWeld(pa,mpa1,-.2,.75,.1,0,-rad(45),rad(30),wep) | |
| pa= Part(.2,.75,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,3,1,1,1) | |
| TWeld(pa,mpa1,-.2,.75,-.1,0,rad(45),rad(30),wep) | |
| pa= Part(.2,.75,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,'http://www.roblox.com/Asset/?id=9756362',.4,1,.15) | |
| TWeld(pa,mpa1,0,3.85,0,0,0,0,wep) | |
| elseif what=='HBoard' then | |
| wep=Instance.new('Model',mo) | |
| wep.Name='Sword' | |
| mpa1= Part(.25,1.2,.25,'Cyan',0,false,false,wep) | |
| Mesh(mpa1,1,1,1,1) | |
| mwl1= TWeld(mpa1,pchar['Right Arm'],0,-1,0,pi/2,0,0,wep) | |
| pa= Part(.25,1.2,.6,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,1,0,0,0,0,wep) | |
| pa= Part(.25,1.2,.6,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-1,0,0,0,0,wep) | |
| pa= wPart(.25,1.2,.3,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-1,-.45,0,0,0,wep) | |
| pa= wPart(.25,1.2,.3,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-1,.45,0,pi,0,wep) | |
| pa= wPart(.25,1.2,.3,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,1,-.45,0,0,pi,wep) | |
| pa= wPart(.25,1.2,.3,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,1,.45,0,pi,pi,wep) | |
| pa= Part(.25,.8,.2,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,2,.5,0,0,0,wep) | |
| pa= Part(.25,.8,.2,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,2,-.5,0,0,0,wep) | |
| pa= Part(.25,.8,.2,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-2,.5,0,0,0,wep) | |
| pa= Part(.25,.8,.2,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-2,-.5,0,0,0,wep) | |
| pa= wPart(.25,.6,.2,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,2.5,.3,pi/2,0,0,wep) | |
| pa= wPart(.25,.6,.2,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,2.5,-.3,-pi/2,pi,0,wep) | |
| pa= wPart(.25,.6,.2,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-2.5,.3,pi/2,pi,0,wep) | |
| pa= wPart(.25,.6,.2,'Light Blue',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-2.5,-.3,-pi/2,0,0,wep) | |
| pa= wPart(.2,1.18,.3,'Cyan',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-1,-.46,0,0,0,wep) | |
| pa= wPart(.2,1.18,.3,'Cyan',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-1,.46,0,pi,0,wep) | |
| pa= wPart(.2,1.18,.3,'Cyan',0,false,false,wep) | |
| TWeld(pa,mpa1,0,1,-.46,0,0,pi,wep) | |
| pa= wPart(.2,1.18,.3,'Cyan',0,false,false,wep) | |
| TWeld(pa,mpa1,0,1,.46,0,pi,pi,wep) | |
| pa= Part(.2,1.2,.6,'Cyan',0,false,false,wep) | |
| TWeld(pa,mpa1,0,.99,0,0,0,0,wep) | |
| pa= Part(.2,1.2,.6,'Cyan',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-.99,0,0,0,0,wep) | |
| pa= Part(.2,.8,.2,'Cyan',0,false,false,wep) | |
| TWeld(pa,mpa1,0,2,.51,0,0,0,wep) | |
| pa= Part(.2,.8,.2,'Cyan',0,false,false,wep) | |
| TWeld(pa,mpa1,0,2,-.51,0,0,0,wep) | |
| pa= Part(.2,.8,.2,'Cyan',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-2,.51,0,0,0,wep) | |
| pa= Part(.2,.8,.2,'Cyan',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-2,-.51,0,0,0,wep) | |
| pa= wPart(.2,.6,.2,'Cyan',0,false,false,wep) | |
| TWeld(pa,mpa1,0,2.51,.3,pi/2,0,0,wep) | |
| pa= wPart(.2,.6,.2,'Cyan',0,false,false,wep) | |
| TWeld(pa,mpa1,0,2.51,-.3,-pi/2,pi,0,wep) | |
| pa= wPart(.2,.6,.2,'Cyan',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-2.51,.3,pi/2,pi,0,wep) | |
| pa= wPart(.2,.6,.2,'Cyan',0,false,false,wep) | |
| TWeld(pa,mpa1,0,-2.51,-.3,-pi/2,0,0,wep) | |
| whel1= Part(.2,.7,.2,'Light Blue',0,false,false,wep) | |
| Mesh(whel1,3,.5,1,.5) | |
| whel1w=TWeld(whel1,mpa1,0,-2,0,0,0,0,wep) | |
| whel2= Part(.2,.7,.2,'Light Blue',0,false,false,wep) | |
| Mesh(whel2,3,.5,1,.5) | |
| whel2w=TWeld(whel2,mpa1,0,2,0,0,0,0,wep) | |
| pa= Part(.2,.2,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,'http://www.roblox.com/asset/?id=3270017',.75,.75,1) | |
| TWeld(pa,whel1,0,0,0,0,pi/2,0,wep) | |
| pa= Part(.2,.2,.2,'Cyan',0,false,false,wep) | |
| Mesh(pa,'http://www.roblox.com/asset/?id=3270017',.75,.75,1) | |
| TWeld(pa,whel2,0,0,0,0,pi/2,0,wep) | |
| end | |
| end | |
| LerpTo = { | |
| Neck = newLerpTo(Neck); | |
| LeftArm = newLerpTo(LeftShoulder); | |
| RightArm = newLerpTo(RightShoulder); | |
| LeftLeg = newLerpTo(LeftHip); | |
| RightLeg = newLerpTo(RightHip); | |
| RootJoint = newLerpTo(RootJoint); | |
| } | |
| function onKeyDown(key) | |
| key = key:lower() | |
| if deb==true then return end | |
| if key == "z" then | |
| z= not z | |
| if z then | |
| mode='Sniper' | |
| opnbl('f') | |
| build('Sniper') | |
| anim2=false | |
| wait(.3) | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(-rad(30),rad(60),0) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90)) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,-rad(50)) * CFrame.new(.2,-.5,0) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(80)) * CFrame.new(.2,-.5,0) | |
| else | |
| mode='' | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0) | |
| anim2=true | |
| for i=1,#spawn do | |
| Tween(spawn[i],cf(0,0,0),.05) | |
| end | |
| wait(.8) | |
| spawn={} | |
| wep:Destroy() | |
| opnbl('t') | |
| end | |
| elseif key == "x" then | |
| x= not x | |
| if x then | |
| mode='Sword' | |
| opnbl('f') | |
| build('Sword') | |
| anim2=false | |
| wait(.3) | |
| anim3=true | |
| else | |
| mode='' | |
| anim3=false | |
| anim2=true | |
| sworddmg={} | |
| for i=1,#spawn do | |
| Tween(spawn[i],cf(0,0,0),.05) | |
| end | |
| wait(.8) | |
| spawn={} | |
| wep:Destroy() | |
| opnbl('t') | |
| end | |
| elseif key == "c" then | |
| c= not c | |
| if c then | |
| mode='HBoard' | |
| opnbl('f') | |
| build('HBoard') | |
| anim2=true | |
| else | |
| mode='' | |
| --anim3=false | |
| anim2=true | |
| sworddmg={} | |
| for i=1,#spawn do | |
| Tween(spawn[i],cf(0,0,0),.05) | |
| end | |
| wait(.8) | |
| spawn={} | |
| wep:Destroy() | |
| opnbl('t') | |
| end | |
| elseif key == "r" then | |
| if mode=='Sniper' then | |
| if SAmmo==0 then | |
| deb=true | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(30),0) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90)) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,0) * CFrame.new(.2,-.5,0) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(50)) * CFrame.new(.2,-.5,0) | |
| wait(.3) | |
| so('2697295',torso,false,.4) | |
| newc=clip:Clone() | |
| newc.Parent=workspace | |
| newc.CFrame=clip.CFrame | |
| newc:BreakJoints() | |
| newc.CanCollide=true | |
| game.Debris:AddItem(newc,math.random(7,15)) | |
| clip.Transparency=1 | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(60),0,0) * CFrame.new(.2,-.5,0) | |
| wait(.2) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-rad(20),0,rad(20)) * CFrame.new(.2,-.5,0) | |
| wait(.1) | |
| newc= Part(.5,.5,.2,'Cyan',0,false,false,mo) | |
| Mesh(newc,3,1,1,.5) | |
| Weld(newc,pchar['Left Arm'],0,-1,-0.5,rad(90),0,0,mo) | |
| wait(.1) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(60),0,0) * CFrame.new(.2,-.5,0) | |
| wait(.2) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,0) * CFrame.new(.2,-.5,0) | |
| wait(.05) | |
| so('2697295',torso,false,.5) | |
| newc:Destroy() | |
| clip.Transparency=0 | |
| wait(.2) | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(-rad(30),rad(60),0) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90)) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,-rad(50)) * CFrame.new(.2,-.5,0) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(80)) * CFrame.new(.2,-.5,0) | |
| SAmmo=7 | |
| wait(.4) | |
| deb=false | |
| end | |
| elseif mode=='Sword' then | |
| connectsworddmg() | |
| deb=true | |
| anim3=false | |
| spn=0 | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(0,0,rad(220)),.2) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(40))* CFrame.new(-.2,-.25,0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40))* CFrame.new(.2,-.25,0) | |
| wait(.2) | |
| Spawn(function() | |
| for i=1,3 do | |
| so('161006212',torso,false,1) | |
| wait(.5) | |
| end | |
| end) | |
| TrailOn=true | |
| for i=1,36 do | |
| spn=spn+30 | |
| wait() | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(spn)) | |
| end | |
| TrailOn=false | |
| legs=false | |
| LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-rad(10)) * CFrame.new(0,.5,0) | |
| LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,rad(10)) * CFrame.new(0,.5,0) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,-.5) | |
| so('10209645',torso,false,.3) | |
| wait(.2) | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(-pi/2,-rad(35),0),1) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(120),0,-rad(40))* CFrame.new(-.2,-.25,0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(120),0,rad(40))* CFrame.new(.2,-.25,0) | |
| LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-rad(30)) | |
| LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,rad(30)) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,7) | |
| wait(.4) | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(-pi/2-rad(180),-rad(35),0),1) | |
| wait(.1) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(40))* CFrame.new(-.2,-.25,0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40))* CFrame.new(.2,-.25,0) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,-1) | |
| LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,1,-1) | |
| LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-rad(50),0,0) * CFrame.new(0,0.5,0) | |
| wait(.2) | |
| so('138210320',torso,false,1) | |
| explosion('Cyan','Red',torso.CFrame,v3(20,20,20),10,30) | |
| wait(.4) | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(-pi/2,rad(53),0),.2) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,0) | |
| disconnectsworddmg() | |
| TrailOn=false | |
| anim3=true | |
| legs=true | |
| deb=false | |
| elseif mode == 'HBoard' then | |
| if skate == true then | |
| end | |
| end | |
| elseif key == 'w' then | |
| if skate then | |
| foward=true | |
| Spawn(function()repeat wait()csp = math.min(50,csp+(10*(1/30)))until foward==false end) | |
| end | |
| elseif key == 'a' then | |
| if skate then | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,rad(10),-rad(90))*cf(0,0,.3) | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),rad(10)) | |
| left=true | |
| Spawn(function()repeat wait()tsp= math.min(8,tsp+(.5)) until left==false end) | |
| end | |
| elseif key == 's' then | |
| if skate then | |
| back=true | |
| Spawn(function()repeat wait()csp = math.max(-50,csp-(10*(1/30)))until back==false end) | |
| end | |
| elseif key == 'd' then | |
| if skate then | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,-rad(10),-rad(90))*cf(0,0,.3) | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),-rad(10)) | |
| right=true | |
| Spawn(function()repeat wait()tsp= math.max(-8,tsp-(.5)) until right==false end) | |
| end | |
| elseif key == "f" then | |
| if mode=='Sword' then | |
| connectsworddmg() | |
| deb=true | |
| anim3=false | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(rad(90),-rad(13),rad(90)),.2) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(20))* CFrame.new(0,0,0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40))* CFrame.new(0,0,0) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90)) | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(60),0) | |
| wait(.4) | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(rad(90),rad(50),rad(90)),.75) | |
| so('160069154',torso,false,1) | |
| wait(.05) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(50))* CFrame.new(0,0,0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,-rad(20))* CFrame.new(0,0,0) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90)) | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(60),0) | |
| wait() | |
| Spawn(function() | |
| for i=1,3 do | |
| local efx= Part(1,1,1,'Cyan',.5,false,true,wep) | |
| local m= Mesh(efx,'http://www.roblox.com/asset/?id=20329976',3,1,3) | |
| efx.CFrame=torso.CFrame*ca(pi/2,0,-pi/2) | |
| Spawn(function() | |
| for i=1,7 do wait() | |
| m.Scale=m.Scale+Vector3.new(1,.1,1) | |
| end | |
| efx:Destroy() | |
| end) | |
| wait(.1) | |
| end | |
| end) | |
| cfm=torso.CFrame*ca(0,pi/2,0) | |
| goto=cfm.lookVector*60 | |
| local v = Instance.new("BodyVelocity",torso) | |
| v.maxForce = Vector3.new(1,1,1)*9e9 | |
| v.P = 2000 | |
| v.velocity = goto | |
| wait(.25) | |
| v:Destroy() | |
| --LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(90)) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(40),0,rad(50))* CFrame.new(0,0,0) | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(pi/1,0,0),.3) | |
| wait(.2) | |
| so('161006212',torso,false,.5) | |
| TrailOn=true | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,rad(90))* CFrame.new(-0.5,-0.5,0) | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(80),0) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(80)) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(30)) | |
| wait(.3) | |
| TrailOn=false | |
| legs=false | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(pi/1,rad(90),0),.3) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),-rad(30),rad(90))* CFrame.new(-0.5,-0.5,0) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(80)) * CFrame.new(0,0,-1) | |
| LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,1,-1) | |
| LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-rad(50),0,0) * CFrame.new(0,0.5,0) | |
| wait(.2) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),rad(30),rad(90))* CFrame.new(-0.5,-0.5,0) | |
| for i=1,4 do wait() | |
| so('182765513',torso,false,1.2) | |
| local bm= Part(1,1,1,'Cyan',0.2,false,true,pchar) | |
| local bmm=Mesh(bm,'http://www.roblox.com/asset/?id=1778999',0,0,0) | |
| bm.CFrame=torso.CFrame*cf(3+i*8,0,0)*ca(math.random(-50,50)/100,0,math.random(-50,50)/100) | |
| for i,v in pairs(workspace:children()) do | |
| if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
| if v:findFirstChild("Head") and v:findFirstChild("Torso") then | |
| if (v:findFirstChild("Torso").Position - bm.Position).magnitude < 10 and v.Name ~= pchar.Name then | |
| Spawn(function() | |
| v.Humanoid:TakeDamage(40) | |
| local cur= v.Torso | |
| cur.Anchored=true | |
| for i=1,4 do | |
| local new= Part(1,1,1,'Cyan',0.2,false,true,mo) | |
| local newm=Mesh(new,'http://www.roblox.com/asset/?id=1778999',1,3,1) | |
| new.CFrame=cur.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(math.random(-100,100)/100,0,math.random(-100,100)/100) | |
| game.Debris:AddItem(new,3) | |
| end | |
| wait(3) | |
| so('87015121',cur,false,1) | |
| cur.Anchored=false | |
| end) | |
| end | |
| end | |
| end | |
| end | |
| Spawn(function() | |
| for i=1,10 do wait()bmm.Scale=bmm.Scale+Vector3.new(.5,1,.5) end | |
| wait(.5) | |
| for i=1,10 do wait()bmm.Scale=bmm.Scale-Vector3.new(.5,1,.5) end | |
| bm:Destroy() | |
| end) | |
| end | |
| wait(.2) | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(-pi/2,rad(53),0),.2) | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,0) | |
| disconnectsworddmg() | |
| TrailOn=false | |
| anim3=true | |
| legs=true | |
| deb=false | |
| elseif mode == 'HBoard' then | |
| f= not f | |
| if f then | |
| legs=false | |
| anim2=false | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(40))* CFrame.new(-.2,-.25,0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40))* CFrame.new(.2,-.25,0) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,0,-1) | |
| LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,0) * CFrame.new(0,1,-1) | |
| LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-rad(50),0,0) * CFrame.new(0,0.5,0) | |
| wait(.3) | |
| LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-rad(10)) | |
| LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,rad(10)) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90))*cf(0,0,1) | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-rad(90),0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(20)) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),-rad(30),rad(90))* CFrame.new(-0.5,-0.5,0) | |
| wait(.1) | |
| Tween(mwl1,cf(0,-1,2)*ca(0,pi/2,pi/2),.5) | |
| Tween(whel1w,cf(0,-2,0)*ca(0,pi/2,0),.5) | |
| Tween(whel2w,cf(0,2,0)*ca(0,pi/2,0),.5) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),-rad(70),rad(90))* CFrame.new(-0.5,-1,0) | |
| wait(.12) | |
| mwl1.Part1=torso | |
| mwl1.C1=cf(0,-3,0)*ca(0,0,pi/2) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90))*cf(0,0,.3) | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),0) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(20)) | |
| ROF=Instance.new('BodyAngularVelocity',torso) | |
| ROF.maxTorque = v3(0, math.huge, 0) | |
| ROF.angularvelocity = v3(0, 0, 0) | |
| BV=Instance.new('BodyVelocity',torso) | |
| BV.maxForce = v3(math.huge,0,math.huge) | |
| BV.velocity = v3(0,0,0) | |
| skateso=so('22917014',torso,true,0) | |
| skateso.Volume=100 | |
| skate=true | |
| pchar.Humanoid.WalkSpeed=0 | |
| else | |
| skate=false | |
| csp=0 | |
| tsp=0 | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0) | |
| skateso:Destroy() | |
| BV:Destroy() | |
| ROF:Destroy() | |
| pchar.Humanoid.WalkSpeed=16 | |
| mwl1.Part1=pchar['Right Arm'] | |
| Tween(whel1w,cf(0,-2,0)*ca(0,0,0),.5) | |
| Tween(whel2w,cf(0,2,0)*ca(0,0,0),.5) | |
| Tween(mwl1,cf(0,-1,0)*ca(pi/2,0,0),.5) | |
| anim2=true | |
| legs=true | |
| end | |
| end | |
| end | |
| end | |
| function onKeyUp(key) | |
| key = key:lower() | |
| if key == 'w' then | |
| if skate then | |
| foward=false | |
| end | |
| elseif key == 'a' then | |
| if skate then | |
| left=false | |
| if skate then | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90))*cf(0,0,.3) | |
| else | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90))*cf(0,0,2) | |
| end | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),0) | |
| wait() | |
| tsp=0 | |
| end | |
| elseif key == 's' then | |
| if skate then | |
| back=false | |
| end | |
| elseif key == 'd' then | |
| if skate then | |
| if skate then | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90))*cf(0,0,.3) | |
| else | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(90))*cf(0,0,2) | |
| end | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(90),0) | |
| right=false | |
| wait() | |
| tsp=0 | |
| end | |
| end | |
| end | |
| function onClicked(mouse) | |
| if deb==true then return end | |
| if mode=='Sniper' then | |
| if SAmmo > 0 then | |
| deb=true | |
| SAmmo=SAmmo-1 | |
| so('10209859',torso,false,.5) | |
| local ray = Ray.new(brl.CFrame.p,(mouse.hit.p - brl.CFrame.p).unit*1200) | |
| local hit,position = game.Workspace:FindPartOnRay(ray,pchar) | |
| local humanoid = hit and hit.Parent and hit.Parent:findFirstChild("Humanoid") | |
| function part(par,colr) | |
| local prt=Instance.new("Part",par) | |
| prt.FormFactor=3 | |
| prt.TopSurface=0 | |
| prt.BottomSurface=0 | |
| prt.Transparency=1 | |
| prt.CanCollide=false | |
| local item=Instance.new('BillboardGui',prt) | |
| item.Adornee=prt | |
| item.Size=UDim2.new(math.random(5,10)/10, 0, math.random(5,10)/10, 0) | |
| local frm=Instance.new('Frame',item) | |
| frm.Size=UDim2.new(1,0,1,0) | |
| frm.BorderSizePixel=0 | |
| frm.BackgroundTransparency=math.random(2,6)/10 | |
| if colr then | |
| frm.BackgroundColor3=BrickColor.new(colr).Color | |
| end | |
| return prt | |
| end | |
| ypcall(function() | |
| if not humanoid then | |
| if hit.Name=='Handle' then | |
| hit:BreakJoints() | |
| hit.Velocity=Vector3.new(math.random(-20,20),math.random(30,60),math.random(-20,20)) | |
| end | |
| else | |
| if humanoid.Parent.Name ~= pchar.Name then | |
| if hit.Name=='Head' then | |
| humanoid.Health=0 | |
| for i=1,10 do | |
| local noob1=part(workspace,'Bright red') | |
| noob1.CFrame=humanoid.Torso.CFrame*CFrame.new(math.random(-3.5,3.5),0,math.random(-3.5,3.5)) | |
| noob1.Velocity=Vector3.new(math.random(-20,20),math.random(20,40),math.random(-20,20)) | |
| end | |
| else | |
| humanoid.Health=humanoid.Health-30 | |
| for i=1,10 do | |
| local noob1=part(workspace,'Bright red') | |
| noob1.CFrame=humanoid.Torso.CFrame*CFrame.new(math.random(-3.5,3.5),0,math.random(-3.5,3.5)) | |
| noob1.Velocity=Vector3.new(math.random(-20,20),math.random(20,40),math.random(-20,20)) | |
| end | |
| end | |
| end | |
| end | |
| end) | |
| local distance = (position - brl.CFrame.p).magnitude | |
| local ray= Part(1,1,1,'Red',0,false,true,mo) | |
| local raym=Mesh(ray,1,.2,distance,.2) | |
| ray.CFrame = cf(position, brl.CFrame.p) *cf(0,0,-distance/2)*ca(rad(90),0,0) | |
| local bult= Part(.2,.5,.2,'Bright yellow',0,true,false,mo) | |
| Mesh(bult,1,1,1,1) | |
| bult.CFrame=bulleth.CFrame*ca(0,0,rad(90)) | |
| bult.Velocity=bult.CFrame.lookVector*20 | |
| game.Debris:AddItem(bult,math.random(7,15)) | |
| local cols={'Bright orange','Bright red'} | |
| local dcf=brl.CFrame*ca(pi/2,0,0) | |
| local goto=dcf.lookVector*.5 | |
| Spawn(function() | |
| for i=1,math.random(3,6) do wait() | |
| local a= Part(1,1,1,cols[math.random(1,2)],0,false,true,mo) | |
| local m= Mesh(a,3,1,1,1) | |
| a.CFrame=dcf*ca(math.random(),math.random(),math.random()) | |
| Spawn(function() | |
| while wait() do | |
| if a.Transparency >= 1 then a:Destroy() break end | |
| m.Scale=m.Scale-Vector3.new(0.1,0.1,0.1) | |
| a.CFrame=a.CFrame+goto | |
| a.Transparency=a.Transparency+0.05 | |
| end | |
| end) | |
| end | |
| end) | |
| Spawn(function() | |
| repeat wait() raym.Scale=raym.Scale-Vector3.new(0.01,0,0.01) until raym.Scale.x < 0 | |
| end) | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,rad(60),0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(120),-rad(30),-rad(50)) * CFrame.new(.2,-.5,0) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(100),-rad(30),-rad(80)) * CFrame.new(.2,-.5,0) | |
| Tween(slider,cf(.6,0.2,0)*ca(0,0,rad(90)),.5) | |
| wait(.15) | |
| Tween(slider,cf(.4,0.2,0)*ca(0,0,rad(90)),.05) | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(-rad(30),rad(60),0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,-rad(50)) * CFrame.new(.2,-.5,0) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(80)) * CFrame.new(.2,-.5,0) | |
| wait(.6) | |
| deb=false | |
| end | |
| elseif mode=='Sword' then | |
| anim3=false | |
| deb=true | |
| if swing==1 then | |
| so('161006212',torso,false,math.random(5,11)/10) | |
| connectsworddmg() | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(0,0,rad(220)),.2) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(40))* CFrame.new(-.2,-.25,0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40))* CFrame.new(.2,-.25,0) | |
| wait(.15) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,rad(60)) | |
| TrailOn=true | |
| wait(.3) | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(-pi/2,rad(53),0),.2) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) | |
| disconnectsworddmg() | |
| TrailOn=false | |
| anim3=true | |
| swing=2 | |
| wait(.4) | |
| deb=false | |
| return | |
| elseif swing==2 then | |
| so('161006212',torso,false,math.random(5,11)/10) | |
| connectsworddmg() | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(0,rad(180),rad(150)),.2) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(40))* CFrame.new(-.2,-.25,0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(40))* CFrame.new(.2,-.25,0) | |
| wait(.15) | |
| TrailOn=true | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,-rad(60)) | |
| wait(.3) | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(-pi/2,rad(53),0),.2) | |
| LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0) | |
| disconnectsworddmg() | |
| TrailOn=false | |
| anim3=true | |
| swing=3 | |
| wait(.4) | |
| deb=false | |
| return | |
| elseif swing==3 then | |
| connectsworddmg() | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(-pi/2-rad(20),rad(55),-rad(50)),.2) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(120),0,-rad(40))* CFrame.new(-.2,-.25,0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(120),0,rad(40))* CFrame.new(.2,-.25,0) | |
| wait(.4) | |
| so('161006212',torso,false,math.random(5,11)/10) | |
| TrailOn=true | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(-pi/2-rad(45),rad(55),-rad(60)),.2) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(50),0,-rad(40))* CFrame.new(-.2,-.25,0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(50),0,rad(40))* CFrame.new(.2,-.25,0) | |
| wait(.4) | |
| Tween(mwl1,cf(0,-1.2,-0.2)*ca(-pi/2,rad(53),0),.2) | |
| disconnectsworddmg() | |
| TrailOn=false | |
| anim3=true | |
| swing=1 | |
| wait(.4) | |
| deb=false | |
| return | |
| end | |
| end | |
| end | |
| tol.Selected:connect(function(mouse) | |
| mouse.Button1Down:connect(function() onClicked(mouse) end) | |
| mouse.KeyDown:connect(onKeyDown) | |
| mouse.KeyUp:connect(onKeyUp) | |
| anim=false | |
| anim2=true | |
| wait(.2) | |
| opnbl('t') | |
| end) | |
| tol.Deselected:connect(function(mouse) | |
| anim2=false | |
| anim=true | |
| Tween(ballweld,cf(0,.375,-.55),.1) | |
| for i=1,#animationprts do | |
| Tween(animationprts[i],cf(0,0,.25)*ca(rad(90),0,0),.1) | |
| end | |
| end) | |
| local function updateanims() | |
| if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
| anglespeed = 1/2 | |
| if anim==true then | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(sin(angle)*0.05,0,0) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(sin(angle)*0.1,0,0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(sin(angle)*0.1,0,0) | |
| end | |
| if legs==true then | |
| LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,abs(sin(angle))*0.1) | |
| LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-abs(sin(angle))*0.1) | |
| end | |
| end | |
| if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then | |
| anglespeed = 4 | |
| if anim==true then | |
| LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,math.sin(angle)*0.05) | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(-sin(angle)*.8,0,rad(10)) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(sin(angle)*.8,0,-rad(10)) | |
| end | |
| if legs==true then | |
| LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(sin(angle)*.8,0,0) | |
| LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(-sin(angle)*.8,0,0) | |
| end | |
| end | |
| if anim2==true then | |
| if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(60),0,-rad(20)) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(sin(angle)*0.1,0,0) | |
| end | |
| if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(60),rad(20),-rad(50)) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(sin(angle)*.8,0,-rad(10)) | |
| end | |
| end | |
| if anim3==true then | |
| if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(60)+sin(angle)*.05,0,-rad(40))* CFrame.new(-.2,-.25,0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(60)+sin(angle)*.05,0,rad(40))* CFrame.new(.2,-.25,0) | |
| end | |
| if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then | |
| LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(60)+sin(angle)*.1,0,-rad(40))* CFrame.new(-.2,-.25,0) | |
| LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(60)+sin(angle)*.1,0,rad(40))* CFrame.new(.2,-.25,0) | |
| end | |
| end | |
| end | |
| Spawn(function() | |
| while wait()do | |
| angle = (angle % 100) + anglespeed/10 -- no matter whut it has to be in a loop or its on exticy | |
| end | |
| end) | |
| game:service'RunService'.RenderStepped:connect(function() | |
| if skate then | |
| if csp < 0 then | |
| it = tonumber(tostring(csp):sub(2)) | |
| skateso.Pitch=it/20 | |
| else | |
| skateso.Pitch=csp/20 | |
| end | |
| ROF.angularvelocity = Vector3.new(0, tsp, 0) | |
| local direction = torso.CFrame * ca(0,pi/2,-pi/2) | |
| direction = direction.lookVector | |
| direction = Vector3.new(direction.x,0,direction.z).unit | |
| BV.velocity = direction*(csp) | |
| whel1w.C1=whel1w.C1*ca(-csp/90,0,0) | |
| whel2w.C1=whel2w.C1*ca(-csp/90,0,0) | |
| end | |
| pchar.Humanoid.CameraOffset = (pchar.HumanoidRootPart.CFrame:toObjectSpace(pchar.Head.CFrame)).p - Vector3.new(0, 1.25, 0) | |
| if blade2 then | |
| local blcf = blade2.CFrame*cf(0,-.5,0) | |
| if TrailOn then | |
| if scfr and (blade2.Position-scfr.p).magnitude > .1 then | |
| local h = 3.8 | |
| local a,b = Triangle((scfr*cf(0,h/2,0)).p,(scfr*cf(0,-h/2,0)).p,(blcf*cf(0,h/2,0)).p) | |
| if a then game.Debris:AddItem(a,1) end | |
| if b then game.Debris:AddItem(b,1) end | |
| local a,b = Triangle((blcf*cf(0,h/2,0)).p,(blcf*cf(0,-h/2,0)).p,(scfr*cf(0,-h/2,0)).p) | |
| if a then game.Debris:AddItem(a,1) end | |
| if b then game.Debris:AddItem(b,1) end | |
| scfr = blcf | |
| elseif not scfr then | |
| scfr = blcf | |
| end | |
| elseif not TrailsOn then | |
| scfr = nil | |
| end | |
| end | |
| for _,v in pairs(LerpTo) do | |
| v.Weld.C0 = Lerp.CFrame(v.Weld.C0,v.To,v.Speed) | |
| end | |
| updateanims() | |
| end) |
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