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t-mat / 00README.md
Created October 24, 2018 12:59
[Unity] Replacement Shader for SceneView

This is an example code how to use replacement shader for SceneView.

  • Add this component to your Camera
  • Add some GameObject which has Cube as its prefix
  • Select TestReplacementShader/Enable Custom Render Mode on SceneView from Untiy Editor's main menu.
    • All Cube objects are drawn in red (replacement shader) in SceneView.
  • Select TestReplacementShader/Disable Custom Render Mode on SceneView from Untiy Editor's main menu.
    • All Cube objects are drawn in normal shader.