sudo apt install zsh-autosuggestions zsh-syntax-highlighting zsh
| --- | |
| BasedOnStyle: Google | |
| # | |
| # Indent by four columns. | |
| # | |
| IndentWidth: 4 | |
| # |
| // When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME! | |
| // However, if you want to author shaders in shading language you can use this teamplate as a base. | |
| // Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader. | |
| // This shader works with URP 7.1.x and above | |
| Shader "Universal Render Pipeline/Custom/Physically Based Example" | |
| { | |
| Properties | |
| { | |
| // Specular vs Metallic workflow | |
| [HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |
For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.
After that, watch Mathieu Ropert’s CppCon 2017 talk Using Modern CMake Patterns to Enforce a Good Modular Design (slides). It provides a thorough explanation of what modern CMake is and why it is so much better than “old school” CMake. The modular design ideas in this talk are based on the book [Large-Scale C++ Software Design](https://www.amazon.de/Large-Scale-Soft
It sometimes happen you need change code on a machine from which you cannot push to the repo.
You’re ready to copy/paste what diff outputs to your local working copy.
You think there must be a better way to proceed and you’re right. It’s a simple 2 steps process:
1. Generate the patch:
git diff > some-changes.patch