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| #if UNITY_EDITOR | |
| using FishNet.Object.Synchronizing; | |
| using UnityEditor; | |
| using UnityEngine; | |
| public abstract class SyncBasePropertyDrawer : PropertyDrawer { | |
| public abstract string ClassName { | |
| get; | |
| } | |
| public abstract string PropertyName { |
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| using UnityEngine; | |
| using UnityEngine.AddressableAssets; | |
| using UnityEngine.ResourceManagement.AsyncOperations; | |
| using UnityEngine.ResourceManagement.ResourceProviders; | |
| using UnityEngine.SceneManagement; | |
| namespace Mirror | |
| { | |
| public class AddressablesNetworkManager : NetworkManager | |
| { |
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| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.ComponentModel; | |
| using UnityEngine; | |
| using UnityEngine.AddressableAssets; | |
| using UnityEngine.Rendering; | |
| using UnityEngine.ResourceManagement.AsyncOperations; | |
| namespace Mirror |
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| using FishNet; | |
| using FishNet.Managing.Scened; | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using UnityEngine; | |
| using UnityEngine.AddressableAssets; | |
| using UnityEngine.Rendering; | |
| using UnityEngine.ResourceManagement.AsyncOperations; |