For fun, I recreated a subset of Flutter that is sufficient to build a tiny Minesweeper application for the terminal.
Here is how it looks:
+----------------------+
|Minesweeper 3/12|
| |
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
When the directory structure of your Node.js application (not library!) has some depth, you end up with a lot of annoying relative paths in your require calls like:
const Article = require('../../../../app/models/article');Those suck for maintenance and they're ugly.
| var amqp = require('amqp') | |
| , crypto = require('crypto') | |
| var TIMEOUT=2000; //time to wait for response in ms | |
| var CONTENT_TYPE='application/json'; | |
| var CONTENT_ENCODING='utf-8'; | |
| exports = module.exports = AmqpRpc; | |
| function AmqpRpc(connection){ |