PRI
PRI_TA |-- MatchScore {int} [R] |-- MatchGoals {int} [R] |-- MatchOwnGoals {int} |-- MatchAssists {int} [R] |-- MatchSaves {int} [R] |-- MatchShots {int} [R] |-- MatchDemolishes {int} |-- MatchBonusXP {int} |-- MatchBreakoutDamage {int} [R] |-- bMatchMVP {bool} [R] |-- bMatchAdmin {bool} [R] |-- bLoadoutSet {bool} |-- bOnlineLoadoutSet {bool} [R] |-- bLoadoutsSet {bool} |-- bOnlineLoadoutsSet {bool} |-- bServerSetTeamLoadoutLocked {bool} |-- bTeamPaintSet {bool} |-- bReady {bool} [R] |-- bIsDistracted {bool} [R] |-- bUsingSecondaryCamera {bool} |-- bUsingBehindView {bool} |-- bUsingFreecam {bool} |-- bIsInSplitScreen {bool} [R] |-- bStartVoteToForfeitDisabled {bool} [R] |-- bUsingItems {bool} [R] |-- PlayerHistoryValid {bool} [R] |-- bIdleBanned {bool} [R] |-- bStayAsPartyActive {bool} |-- GameEvent {GameEvent_TA} |-- ReplicatedGameEvent {GameEvent_TA} [R] |-- Car {Car_TA} |-- FullLoadouts {LoadoutData} |-- FullLoadoutAttributes {LoadoutAttributesArray} |-- FullOnlineLoadout {ClientLoadoutOnlineData} |-- ClientLoadout {ClientLoadoutData} [R] |-- ClientLoadoutOnline {ClientLoadoutOnlineData} [R] |-- ClientLoadouts {ClientLoadoutDatas} [R] |-- ClientLoadoutsOnline {ClientLoadoutOnlineDatas} [R] |-- OnlineProductStats {array} |-- TeamPaint {LoadoutTeamPaint} |-- MatchStats {array} |-- WaitingStartTime {int} |-- TotalGameTimePlayed {float} |-- PersistentCamera {CameraSettingsActor_TA} [R] |-- Camera {CameraSettingsActor_TA} |-- CameraSettings {ProfileCameraSettings} |-- CameraPitch {byte} |-- CameraYaw {byte} |-- PawnType {_Types_TA.EPawnType} [R] |-- PlayerHistoryKey {byte} [R] |-- ReplicatedWorstNetQualityBeyondLatency {ClientConnectionTracker_TA.EConnectionQualityState} [R] |-- QuitSeverity {_Types_X.ESeverityType} [R] |-- ProductStats {array<ProductStat_TA>} |-- PendingProductStatValues {array} |-- PartyLeader {UniqueNetId} [R] |-- Title {name} [R] |-- SkillTier {SkillTierData} [R] |-- DodgeInputThreshold {float} |-- SteeringSensitivity {float} [R] |-- AirControlSensitivity {float} |-- StatCooldowns {array} |-- BoostPickups {int} |-- BallTouches {int} |-- CarTouches {int} |-- PREI {PlayerReplicatedEventInfo_TA} [R] |-- ReplacingBotPRI {PRI_TA} [R] |-- PrimaryTitle {MemberTitleStat} [R] |-- SecondaryTitle {MemberTitleStat} [R] |-- PlayerGoalExplosion {ProductAsset_GoalExplosion_TA} |-- PlayerBanner {PlayerBanner_TA} |-- PlayerAvatar {PlayerAvatar_TA} |-- PlayerBorder {PlayerAvatarBorder_TA} |-- PlayerMusicStinger {ProductAsset_MusicStingers_TA} |-- BotProductName {name} [R] |-- BotAvatarProductID {int} [R] |-- BotBannerProductID {int} [R] |-- ClubID {Qword} [R] |-- PublicIP {string} |-- SpectatorShortcut {int} [R] |-- CarDistanceTracker {CarDistanceTracker_TA} |-- StayAsPartyVoter {StayAsPartyVoter_TA} [R] |-- StayAsPartyVoteYes {StayAsPartyVoteYes_TA} [R] |-- PickupTimer {PickupTimer_TA} [R] |-- TimeTillItem {int} |-- MaxTimeTillItem {int} |-- ProductsConfig {ProductsConfig_TA} |-- CurrentVoiceRoom {string} [R] PRI_X PlayerReplicationInfo |-- ObjectProvider {ObjectProvider} |-- RegistryGroup {GroupComponent_ORS} |-- Score {int} [R] |-- Deaths {int} [R] |-- Ping {byte} [R] |-- TTSSpeaker {AudioDevice.ETTSSpeaker} |-- NumLives {int} |-- PlayerName {string} [R] |-- OldName {string} |-- PlayerID {int} [R] |-- Team {TeamInfo} [R] |-- bAdmin {bool} [R] |-- bIsSpectator {bool} [R] |-- bOnlySpectator {bool} [R] |-- bWaitingPlayer {bool} [R] |-- bReadyToPlay {bool} [R] |-- bOutOfLives {bool} [R] |-- bBot {bool} [R] |-- bIsInactive {bool} [R] |-- bFromPreviousLevel {bool} [R] |-- bTimedOut {bool} [R] |-- bUnregistered {bool} |-- StartTime {int} |-- StringSpectating {string} |-- StringUnknown {string} |-- Kills {int} |-- ExactPing {float} |-- SavedNetworkAddress {string} |-- UniqueId {UniqueNetId} [R] |-- SessionName {name} |-- AutomatedTestingData {AutomatedTestingDatum} |-- Avatar {Texture2D} |-- PacketStats {NetPacketStats} |-- PrevPacketStats {NetPacketStats} |-- NetStats {ClientConnectionStats} |-- RemoteUserData {PRIRemoteUserData} [R] ReplicationInfo Info Actor |-- ActorDependantPSCs {array} |-- Components {array} |-- AllComponents {array} |-- (Movement) Location {Vector} [R] |-- (Movement) Rotation {Rotator} [R] |-- (Display) DrawScale {float} [R] |-- (Display) DrawScale3D {Vector} |-- (Display) PrePivot {Vector} |-- (Display) EditorIconColor {Color} |-- DetachFence {RenderCommandFence} |-- CustomTimeDilation {float} |-- (Movement) Physics {Actor.EPhysics} [R] |-- RemoteRole {Actor.ENetRole} [R] |-- Role {Actor.ENetRole} [R] |-- (Collision) CollisionType {Actor.ECollisionType} |-- ReplicatedCollisionType {Actor.ECollisionType} [R] |-- TickGroup {Object.ETickingGroup} |-- Owner {Actor} [R] |-- (Attachment) Base {Actor} [R] |-- Timers {array} |-- bStatic {bool} |-- (Display) bHidden {bool} [R] |-- bHiddenSelf {bool} |-- bNoDelete {bool} |-- bDeleteMe {bool} |-- bTicked {bool} |-- bOnlyOwnerSee {bool} |-- bTickIsDisabled {bool} |-- bWorldGeometry {bool} |-- bIgnoreRigidBodyPawns {bool} |-- bOrientOnSlope {bool} |-- bIgnoreEncroachers {bool} |-- bPushedByEncroachers {bool} |-- bDestroyedByInterpActor {bool} |-- bRouteBeginPlayEvenIfStatic {bool} |-- bIsMoving {bool} |-- bAlwaysEncroachCheck {bool} |-- bHasAlternateTargetLocation {bool} |-- (Collision) bCanStepUpOn {bool} |-- bNetTemporary {bool} |-- bOnlyRelevantToOwner {bool} |-- bNetDirty {bool} |-- bAlwaysRelevant {bool} |-- bReplicateInstigator {bool} |-- bReplicateMovement {bool} |-- bSkipActorPropertyReplication {bool} |-- bUpdateSimulatedPosition {bool} |-- bTearOff {bool} [R] |-- bOnlyDirtyReplication {bool} |-- (Physics) bAllowFluidSurfaceInteraction {bool} |-- bDemoRecording {bool} |-- bDemoOwner {bool} |-- bForceDemoRelevant {bool} |-- bNetInitialRotation {bool} |-- bReplicateRigidBodyLocation {bool} |-- bKillDuringLevelTransition {bool} |-- bExchangedRoles {bool} |-- (Advanced) bConsiderAllStaticMeshComponentsForStreaming {bool} |-- (Debug) bDebug {bool} |-- bPostRenderIfNotVisible {bool} |-- bForceNetUpdate {bool} |-- bForcePacketUpdate {bool} |-- bPendingNetUpdate {bool} |-- (Attachment) bHardAttach {bool} [R] |-- (Attachment) bIgnoreBaseRotation {bool} |-- (Attachment) bShadowParented {bool} |-- (Attachment) bSkipAttachedMoves {bool} |-- bCanBeAdheredTo {bool} |-- bCanBeFrictionedTo {bool} |-- bGameRelevant {bool} |-- bMovable {bool} |-- bShouldBaseAtStartup {bool} |-- bPendingDelete {bool} |-- bCanTeleport {bool} |-- bAlwaysTick {bool} |-- (Navigation) bBlocksNavigation {bool} |-- (Collision) BlockRigidBody {bool} |-- bCollideWhenPlacing {bool} |-- bCollideActors {bool} [R] |-- bCollideWorld {bool} [R] |-- (Collision) bCollideComplex {bool} |-- bBlockActors {bool} [R] |-- bBlocksTeleport {bool} |-- bMoveIgnoresDestruction {bool} |-- bProjectileMoveSingleBlocking {bool} |-- (Collision) bNoEncroachCheck {bool} |-- bCollideAsEncroacher {bool} |-- (Collision) bPhysRigidBodyOutOfWorldCheck {bool} |-- bComponentOutsideWorld {bool} |-- bForceOctreeSNFilter {bool} |-- bForceOctreeMNFilter {bool} |-- bRigidBodyWasAwake {bool} |-- bCallRigidBodyWakeEvents {bool} |-- bBounce {bool} |-- bJustTeleported {bool} |-- (Mobile) bEnableMobileTouch {bool} |-- bNetInitial {bool} |-- bNetOwner {bool} [R] |-- bHiddenEd {bool} |-- bEditable {bool} |-- bHiddenEdGroup {bool} |-- bHiddenEdLayer {bool} |-- bHiddenEdCustom {bool} |-- bHiddenEdTemporary {bool} |-- bHiddenEdLevel {bool} |-- bHiddenEdScene {bool} |-- bHiddenEdNoPhysics {bool} |-- (Advanced) bEdShouldSnap {bool} |-- bTempEditor {bool} |-- (Collision) bPathColliding {bool} |-- bPathTemp {bool} |-- bScriptInitialized {bool} |-- (Advanced) bLockLocation {bool} |-- bForceAllowKismetModification {bool} |-- () bDedicatedServerRelevant {bool} |-- bLockedFromEditorDeletion {bool} |-- bComponentsDirty {bool} |-- () bUpdateComponentsIfEmpty {bool} |-- (Debug) bDebugEffectIsRelevant {bool} |-- SkelMeshCompTickTag {int} |-- NetTag {int} |-- NetUpdateTime {float} |-- NetUpdateFrequency {float} |-- NetPriority {float} |-- LastNetUpdateTime {float} |-- LastForcePacketUpdateTime {float} |-- TimeSinceLastTick {float} |-- Instigator {Pawn} [R] |-- WorldInfo {WorldInfo} |-- () LifeSpan {float} |-- CreationTime {float} |-- LastRenderTime {float} |-- (Object) Tag {name} |-- InitialState {name} |-- (Object) Layer {name} |-- Group {name} |-- HiddenEditorViews {Qword} |-- Touching {array} |-- Children {array} |-- LatentFloat {float} |-- LatentSeqNode {AnimNodeSequence} |-- PhysicsVolume {PhysicsVolume} |-- Velocity {Vector} [R] |-- Acceleration {Vector} |-- AngularVelocity {Vector} |-- (Attachment) BaseSkelComponent {SkeletalMeshComponent} |-- (Attachment) BaseBoneName {name} |-- Attached {array} |-- RelativeLocation {Vector} [R] |-- RelativeRotation {Rotator} [R] |-- (Collision) CollisionComponent {PrimitiveComponent} |-- OverlapTag {int} |-- (Movement) RotationRate {Rotator} |-- PendingTouch {Actor} |-- SupportedEvents {array< class >} |-- GeneratedEvents {array} |-- LatentActions {array<SeqAct_Latent>} |-- () IgnoredTouchClasses {array< class >} Object |-- VfTableObject {Pointer} |-- HashNext {Pointer} |-- ObjectFlags {Qword} |-- HashOuterNext {Pointer} |-- StateFrame {Pointer} |-- Linker {Object} |-- LinkerIndex {Pointer} |-- ObjectInternalInteger {int} |-- NetIndex {int} |-- Outer {Object} |-- () Name {name} |-- Class {class} |-- () ObjectArchetype {Object}
Ball
Ball_TA
|-- () StaticMesh {StaticMeshComponent}
|-- TranslucentStaticMesh {StaticMeshComponent}
|-- MeshTranslucency {float}
|-- TranslucentMaterials {array}
|-- () CarInteraction {CarBallInteractionSettings}
|-- () EndOfGameFXArchetype {FXActor_X}
|-- () ExplosionArchetype {Explosion_X}
|-- () NoGoalExplosionArchetype {Explosion_X}
|-- () bAllowPlayerExplosionOverride {bool}
|-- bNotifyGroundHit {bool}
|-- bEndOfGameHidden {bool} [R]
|-- bFadeIn {bool}
|-- bFadeOut {bool}
|-- bPredictionOnGround {bool}
|-- bCanBeAttached {bool}
|-- bItemFreeze {bool}
|-- () MagnusCoefficient {Vector} [R]
|-- () BallHitSpinScale {float} [R]
|-- BallCamTarget {BallCamTarget_TA}
|-- Radius {float}
|-- VisualRadius {float}
|-- Touches {array}
|-- LastCalculateCarHit {float}
|-- InitialLocation {Vector}
|-- InitialRotation {Rotator}
|-- LastHitWorldTime {float}
|-- ReplicatedBallScale {float} [R]
|-- ReplicatedBallMesh {StaticMesh} [R]
|-- ReplicatedWorldBounceScale {float} [R]
|-- ReplicatedBallGravityScale {float} [R]
|-- ReplicatedBallMaxLinearSpeedScale {float} [R]
|-- ReplicatedAddedCarBounceScale {float} [R]
|-- AdditionalCarGroundBounceScaleZ {float}
|-- AdditionalCarGroundBounceScaleXY {float}
|-- ReplicatedPhysMatOverride {PhysicalMaterial} [R]
|-- HitTeamNum {byte} [R]
|-- GameEvent {GameEvent_Soccar_TA} [R]
|-- ReplicatedExplosionData {ExplosionData} [R]
|-- ReplicatedExplosionDataExtended {ExplosionDataExtended} [R]
|-- Explosion {Explosion_X}
|-- ExplosionTime {float}
|-- OldLocation {Vector}
|-- FadeMaterials {array}
|-- () PredictionTimestep {float}
|-- PredictedPositions {array}
|-- LastPredictionTime {float}
|-- GoalPenetration {GoalPenetrationData}
|-- () GroundForce {float}
|-- CurrentAffector {Car_TA}
|-- TrajectoryComponent {BallTrajectoryComponent_TA}
|-- PitchTekComponent {PitchTekDrawingComponent_TA}
|-- GoalExplosionOrientation {GoalExplosionOrientation_TA}
RBActor_TA
|-- VfTable_IITickNotify_TA {Pointer}
|-- () MaxLinearSpeed {float} [R]
|-- () MaxAngularSpeed {float} [R]
|-- RollingFriction {float}
|-- () bDisableSleeping {bool}
|-- bReplayActor {bool} [R]
|-- bFrozen {bool} [R]
|-- bAutoInitFXEffects {bool}
|-- bIgnoreSyncing {bool} [R]
|-- bPhysInitialized {bool}
|-- bSkipNextErrorAccumulation {bool}
|-- () NetworkSyncSettings {NetworkSyncSettingsData}
|-- OldRBState {ReplicatedRBState}
|-- RBState {ReplicatedRBState}
|-- ReplicatedRBState {ReplicatedRBState} [R]
|-- ClientCorrectionRBState {ReplicatedRBState}
|-- WorldContact {WorldContactData}
|-- SyncErrorLocation {Vector}
|-- SyncErrorAngle {float}
|-- SyncErrorAxis {Vector}
|-- Ak {AkParamGroup}
|-- () FXActorArchetype {FXActor_X}
|-- FXActor {FXActor_X}
|-- () ImpactEffectsComponent {ImpactEffectsComponent_TA}
|-- RBCollisions {array}
|-- () RBHistoryClass {class}
|-- RBHistory {RBHistory_TA}
|-- LastRBCollisionsFrame {int}
|-- Replay {ReplayComponent_TA}
|-- WeldedInfo {WeldingInfo} [R]
|-- WeldedActor {RBActor_TA}
|-- WeldedTo {RBActor_TA}
|-- PreWeldMass {float}
|-- ReplicatedGravityScale {float} [R]
|-- ReplicatedCollisionScale {float} [R]
|-- Constraint2D {Pointer}
|-- BulletRigidBody {Pointer}
|-- PhysicsConfig {PhysicsConfig_TA}
|-- TeleportCounter {byte} [R]
Pawn_X
|-- () GravityScale {float}
|-- PreviousController {Controller}
Pawn
|-- VfTable_IInterface_Speaker {Pointer}
|-- ObjectProvider {ObjectProvider}
|-- RegistryGroup {GroupComponent_ORS}
|-- MaxStepHeight {float}
|-- MaxJumpHeight {float}
|-- WalkableFloorZ {float}
|-- LedgeCheckThreshold {float}
|-- PartialLedgeMoveDir {Vector}
|-- Controller {Controller} [R]
|-- NextPawn {Pawn}
|-- NetRelevancyTime {float}
|-- LastRealViewer {PlayerController}
|-- LastViewer {Actor}
|-- bScriptTickSpecial {bool}
|-- bUpAndOut {bool}
|-- bIsWalking {bool} [R]
|-- bWantsToCrouch {bool}
|-- bIsCrouched {bool} [R]
|-- bTryToUncrouch {bool}
|-- () bCanCrouch {bool}
|-- bCrawler {bool}
|-- bReducedSpeed {bool}
|-- bJumpCapable {bool}
|-- bCanJump {bool}
|-- bCanWalk {bool}
|-- bCanFly {bool}
|-- bCanStrafe {bool}
|-- bAvoidLedges {bool}
|-- bStopAtLedges {bool}
|-- bAllowLedgeOverhang {bool}
|-- bPartiallyOverLedge {bool}
|-- bSimulateGravity {bool} [R]
|-- bIgnoreForces {bool}
|-- bCanWalkOffLedges {bool}
|-- bCanBeBaseForPawns {bool}
|-- bSimGravityDisabled {bool}
|-- bDirectHitWall {bool}
|-- bPushesRigidBodies {bool}
|-- bForceFloorCheck {bool}
|-- bForceKeepAnchor {bool}
|-- bCanMantle {bool}
|-- bCanClimbUp {bool}
|-- bCanClimbCeilings {bool}
|-- bCanSwatTurn {bool} [R]
|-- bCanLeap {bool}
|-- bCanCoverSlip {bool}
|-- bDisplayPathErrors {bool}
|-- bAmbientCreature {bool}
|-- (AI) bLOSHearing {bool}
|-- (AI) bMuffledHearing {bool}
|-- (AI) bDontPossess {bool}
|-- bRollToDesired {bool}
|-- bStationary {bool}
|-- bCachedRelevant {bool}
|-- bModifyReachSpecCost {bool}
|-- bModifyNavPointDest {bool}
|-- bPrevBypassSimulatedClientPhysics {bool}
|-- bRunPhysicsWithNoController {bool}
|-- bForceMaxAccel {bool}
|-- bLimitFallAccel {bool}
|-- bForceRMVelocity {bool}
|-- bForceRegularVelocity {bool}
|-- bDesiredRotationSet {bool}
|-- bLockDesiredRotation {bool}
|-- bUnlockWhenReached {bool}
|-- bNeedsBaseTickedFirst {bool}
|-- bUsedByMatinee {bool} [R]
|-- bRootMotionFromInterpCurve {bool} [R]
|-- (Debug) bDebugShowCameraLocation {bool}
|-- () bFastAttachedMove {bool} [R]
|-- (Movement) WalkingPhysics {Actor.EPhysics}
|-- PathSearchType {Pawn.EPathSearchType}
|-- RemoteViewPitch {byte} [R]
|-- UncrouchTime {float}
|-- CrouchHeight {float}
|-- CrouchRadius {float}
|-- FullHeight {int}
|-- PathConstraintList {PathConstraint}
|-- PathGoalList {PathGoalEvaluator}
|-- DesiredSpeed {float}
|-- MaxDesiredSpeed {float}
|-- (AI) HearingThreshold {float}
|-- (AI) Alertness {float}
|-- (AI) SightRadius {float}
|-- (AI) PeripheralVision {float}
|-- AvgPhysicsTime {float}
|-- Mass {float}
|-- Buoyancy {float}
|-- MeleeRange {float}
|-- Anchor {NavigationPoint}
|-- AnchorItem {int}
|-- LastAnchor {NavigationPoint}
|-- FindAnchorFailedTime {float}
|-- LastValidAnchorTime {float}
|-- DestinationOffset {float}
|-- NextPathRadius {float}
|-- SerpentineDir {Vector}
|-- SerpentineDist {float}
|-- SerpentineTime {float}
|-- MaxPitchLimit {int}
|-- GroundSpeed {float} [R]
|-- AirSpeed {float} [R]
|-- AccelRate {float} [R]
|-- JumpZ {float} [R]
|-- OutofWaterZ {float}
|-- MaxOutOfWaterStepHeight {float}
|-- AirControl {float} [R]
|-- WalkingPct {float}
|-- MovementSpeedModifier {float}
|-- CrouchedPct {float}
|-- MaxFallSpeed {float}
|-- AIMaxFallSpeedFactor {float}
|-- (Camera) BaseEyeHeight {float}
|-- (Camera) EyeHeight {float}
|-- Floor {Vector}
|-- RMVelocity {Vector}
|-- noise1spot {Vector}
|-- noise1time {float}
|-- noise1other {Pawn}
|-- noise1loudness {float}
|-- noise2spot {Vector}
|-- noise2time {float}
|-- noise2other {Pawn}
|-- noise2loudness {float}
|-- SoundDampening {float}
|-- DamageScaling {float}
|-- MenuName {string}
|-- ControllerClass {class}
|-- PlayerReplicationInfo {PlayerReplicationInfo} [R]
|-- LandMovementState {name}
|-- WaterMovementState {name}
|-- LastStartSpot {PlayerStart}
|-- LastStartTime {float}
|-- () Mesh {SkeletalMeshComponent}
|-- CylinderComponent {CylinderComponent}
|-- () RBPushRadius {float}
|-- () RBPushStrength {float}
|-- AlwaysRelevantDistanceSquared {float}
|-- LastHitBy {Controller}
|-- () ViewPitchMin {float}
|-- () ViewPitchMax {float}
|-- AllowedYawError {int}
|-- (Movement) DesiredRotation {Rotator}
|-- PreRagdollCollisionComponent {PrimitiveComponent}
|-- PhysicsPushBody {RB_BodyInstance}
|-- FailedLandingCount {int}
|-- SlotNodes {array}
|-- InterpGroupList {array}
|-- FacialAudioComp {AudioComponent}
|-- MIC_PawnMat {MaterialInstanceConstant}
|-- MIC_PawnHair {MaterialInstanceConstant}
|-- () ScalarParameterInterpArray {array}
|-- RootMotionInterpCurve {RootMotionCurve}
|-- RootMotionInterpRate {float} [R]
|-- RootMotionInterpCurrentTime {float} [R]
|-- RootMotionInterpCurveLastValue {Vector} [R]
Actor
|-- ActorDependantPSCs {array}
|-- Components {array}
|-- AllComponents {array}
|-- (Movement) Location {Vector} [R]
|-- (Movement) Rotation {Rotator} [R]
|-- (Display) DrawScale {float} [R]
|-- (Display) DrawScale3D {Vector}
|-- (Display) PrePivot {Vector}
|-- (Display) EditorIconColor {Color}
|-- DetachFence {RenderCommandFence}
|-- CustomTimeDilation {float}
|-- (Movement) Physics {Actor.EPhysics} [R]
|-- RemoteRole {Actor.ENetRole} [R]
|-- Role {Actor.ENetRole} [R]
|-- (Collision) CollisionType {Actor.ECollisionType}
|-- ReplicatedCollisionType {Actor.ECollisionType} [R]
|-- TickGroup {Object.ETickingGroup}
|-- Owner {Actor} [R]
|-- (Attachment) Base {Actor} [R]
|-- Timers {array}
|-- bStatic {bool}
|-- (Display) bHidden {bool} [R]
|-- bHiddenSelf {bool}
|-- bNoDelete {bool}
|-- bDeleteMe {bool}
|-- bTicked {bool}
|-- bOnlyOwnerSee {bool}
|-- bTickIsDisabled {bool}
|-- bWorldGeometry {bool}
|-- bIgnoreRigidBodyPawns {bool}
|-- bOrientOnSlope {bool}
|-- bIgnoreEncroachers {bool}
|-- bPushedByEncroachers {bool}
|-- bDestroyedByInterpActor {bool}
|-- bRouteBeginPlayEvenIfStatic {bool}
|-- bIsMoving {bool}
|-- bAlwaysEncroachCheck {bool}
|-- bHasAlternateTargetLocation {bool}
|-- (Collision) bCanStepUpOn {bool}
|-- bNetTemporary {bool}
|-- bOnlyRelevantToOwner {bool}
|-- bNetDirty {bool}
|-- bAlwaysRelevant {bool}
|-- bReplicateInstigator {bool}
|-- bReplicateMovement {bool}
|-- bSkipActorPropertyReplication {bool}
|-- bUpdateSimulatedPosition {bool}
|-- bTearOff {bool} [R]
|-- bOnlyDirtyReplication {bool}
|-- (Physics) bAllowFluidSurfaceInteraction {bool}
|-- bDemoRecording {bool}
|-- bDemoOwner {bool}
|-- bForceDemoRelevant {bool}
|-- bNetInitialRotation {bool}
|-- bReplicateRigidBodyLocation {bool}
|-- bKillDuringLevelTransition {bool}
|-- bExchangedRoles {bool}
|-- (Advanced) bConsiderAllStaticMeshComponentsForStreaming {bool}
|-- (Debug) bDebug {bool}
|-- bPostRenderIfNotVisible {bool}
|-- bForceNetUpdate {bool}
|-- bForcePacketUpdate {bool}
|-- bPendingNetUpdate {bool}
|-- (Attachment) bHardAttach {bool} [R]
|-- (Attachment) bIgnoreBaseRotation {bool}
|-- (Attachment) bShadowParented {bool}
|-- (Attachment) bSkipAttachedMoves {bool}
|-- bCanBeAdheredTo {bool}
|-- bCanBeFrictionedTo {bool}
|-- bGameRelevant {bool}
|-- bMovable {bool}
|-- bShouldBaseAtStartup {bool}
|-- bPendingDelete {bool}
|-- bCanTeleport {bool}
|-- bAlwaysTick {bool}
|-- (Navigation) bBlocksNavigation {bool}
|-- (Collision) BlockRigidBody {bool}
|-- bCollideWhenPlacing {bool}
|-- bCollideActors {bool} [R]
|-- bCollideWorld {bool} [R]
|-- (Collision) bCollideComplex {bool}
|-- bBlockActors {bool} [R]
|-- bBlocksTeleport {bool}
|-- bMoveIgnoresDestruction {bool}
|-- bProjectileMoveSingleBlocking {bool}
|-- (Collision) bNoEncroachCheck {bool}
|-- bCollideAsEncroacher {bool}
|-- (Collision) bPhysRigidBodyOutOfWorldCheck {bool}
|-- bComponentOutsideWorld {bool}
|-- bForceOctreeSNFilter {bool}
|-- bForceOctreeMNFilter {bool}
|-- bRigidBodyWasAwake {bool}
|-- bCallRigidBodyWakeEvents {bool}
|-- bBounce {bool}
|-- bJustTeleported {bool}
|-- (Mobile) bEnableMobileTouch {bool}
|-- bNetInitial {bool}
|-- bNetOwner {bool} [R]
|-- bHiddenEd {bool}
|-- bEditable {bool}
|-- bHiddenEdGroup {bool}
|-- bHiddenEdLayer {bool}
|-- bHiddenEdCustom {bool}
|-- bHiddenEdTemporary {bool}
|-- bHiddenEdLevel {bool}
|-- bHiddenEdScene {bool}
|-- bHiddenEdNoPhysics {bool}
|-- (Advanced) bEdShouldSnap {bool}
|-- bTempEditor {bool}
|-- (Collision) bPathColliding {bool}
|-- bPathTemp {bool}
|-- bScriptInitialized {bool}
|-- (Advanced) bLockLocation {bool}
|-- bForceAllowKismetModification {bool}
|-- () bDedicatedServerRelevant {bool}
|-- bLockedFromEditorDeletion {bool}
|-- bComponentsDirty {bool}
|-- () bUpdateComponentsIfEmpty {bool}
|-- (Debug) bDebugEffectIsRelevant {bool}
|-- SkelMeshCompTickTag {int}
|-- NetTag {int}
|-- NetUpdateTime {float}
|-- NetUpdateFrequency {float}
|-- NetPriority {float}
|-- LastNetUpdateTime {float}
|-- LastForcePacketUpdateTime {float}
|-- TimeSinceLastTick {float}
|-- Instigator {Pawn} [R]
|-- WorldInfo {WorldInfo}
|-- () LifeSpan {float}
|-- CreationTime {float}
|-- LastRenderTime {float}
|-- (Object) Tag {name}
|-- InitialState {name}
|-- (Object) Layer {name}
|-- Group {name}
|-- HiddenEditorViews {Qword}
|-- Touching {array}
|-- Children {array}
|-- LatentFloat {float}
|-- LatentSeqNode {AnimNodeSequence}
|-- PhysicsVolume {PhysicsVolume}
|-- Velocity {Vector} [R]
|-- Acceleration {Vector}
|-- AngularVelocity {Vector}
|-- (Attachment) BaseSkelComponent {SkeletalMeshComponent}
|-- (Attachment) BaseBoneName {name}
|-- Attached {array}
|-- RelativeLocation {Vector} [R]
|-- RelativeRotation {Rotator} [R]
|-- (Collision) CollisionComponent {PrimitiveComponent}
|-- OverlapTag {int}
|-- (Movement) RotationRate {Rotator}
|-- PendingTouch {Actor}
|-- SupportedEvents {array< class >}
|-- GeneratedEvents {array}
|-- LatentActions {array}
|-- () IgnoredTouchClasses {array< class >}
Object
|-- VfTableObject {Pointer}
|-- HashNext {Pointer}
|-- ObjectFlags {Qword}
|-- HashOuterNext {Pointer}
|-- StateFrame {Pointer}
|-- Linker {Object}
|-- LinkerIndex {Pointer}
|-- ObjectInternalInteger {int}
|-- NetIndex {int}
|-- Outer {Object}
|-- () Name {name}
|-- Class {class}
|-- () ObjectArchetype {Object}