ssh ubnt@<your-ip>
configure
| /** | |
| * Include the PrivateDependencyModuleNames entry below in your project build target configuration: | |
| * // Depend on WebSockets library from UE4 (UE4 WebSockets implementation is built upon the libwebsockets library). | |
| * PrivateDependencyModuleNames.AddRange(new string[] { "WebSockets" }); | |
| */ | |
| #include "WebSocketsModule.h" | |
| #include "IWebSocket.h" | |
| { |
| // This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. | |
| // To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ | |
| // or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Net.Sockets; | |
| using System.Text; | |
| using System.Threading; | |
| using UnityEngine; |