Helps reduce the geojson size. https://github.com/mbloch/mapshaper/wiki/Command-Reference#-simplify
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| // Zone IDs | |
| #define ZONE_KARUS 1 | |
| #define ZONE_ELMORAD 2 | |
| #define ZONE_KARUS_ESLANT 11 | |
| #define ZONE_ELMORAD_ESLANT 12 | |
| #define ZONE_MORADON 21 | |
| #define ZONE_DELOS 30 | |
| #define ZONE_BIFROST 31 | |
| #define ZONE_DESPERATION_ABYSS 32 | |
| #define ZONE_HELL_ABYSS 33 |
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| repos: | |
| - repo: https://github.com/pre-commit/pre-commit-hooks | |
| rev: v2.3.0 | |
| hooks: | |
| - id: check-ast | |
| - id: check-builtin-literals | |
| - id: check-docstring-first | |
| - id: check-merge-conflict | |
| - id: check-yaml | |
| - id: check-toml |
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| type LengthReader struct { | |
| io.Reader | |
| Length int | |
| } | |
| func (cw *LengthReader) Read(p []byte) (n int, err error) { | |
| n, err = cw.Reader.Read(p) | |
| cw.Length += n | |
| return n, err | |
| } |
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| def chunk_generator(chunks): | |
| for chunk in chunks: | |
| yield chunk | |
| def split_to_chunks(paginate_list, chunk_size): | |
| """ | |
| It converts given list to mostly | |
| equal sized arrays |
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| { | |
| // See https://go.microsoft.com/fwlink/?LinkId=733558 | |
| // for the documentation about the tasks.json format | |
| "version": "2.0.0", | |
| "tasks": [ | |
| { | |
| "label": "Build package", | |
| "command": "${config:python.pythonPath} setup.py sdist", | |
| "type": "shell", | |
| "group": { |
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| ###################################### | |
| ############# models.py ############## | |
| ###################################### | |
| from architect.commands import partition | |
| from django.db import ProgrammingError | |
| def create_partitions(sender, **kwargs): | |
| """ | |
| After running migrations, go through each of the models |
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| # make sure the install lts | |
| set -g -x EDITOR vim | |
| # edit the config | |
| # starship init fish | source | |
| vim ~/.config/fish/config.fish | |
| # when installing virtualfish make sure python exists | |
| # add .local/bin to path if not exists | |
| # virtual env exists at ~/.virtualenvs |
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| <extension name="DTMF_TEST"> | |
| <condition break="never"> | |
| <action application="set" data="rand_val=${expr(randomize(&x);ceil(random(1,4,&x)))}" inline="true"/> | |
| <action application="log" data="INFO Random value is ${rand_val}"/> | |
| </condition> | |
| <!-- answer randomly --> | |
| <condition field="${cond(${rand_val} > 2 ? YES : NO)}" expression="^YES$" inline="true"> | |
| <action application="set" data="rand_resp=${expr(randomize(&x);ceil(random(1,5,&x)))}"/> | |
| <action application="sleep" data="100" /> | |
| <action application="start_dtmf" /> |
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| typedef struct __TABLE_UPC_SKILL | |
| { | |
| uint32_t dwID; // SKILL 고유 ID | |
| std::string szEngName; // 스킬 영어 이름 | |
| std::string szName; // 스킬 한글 이름 | |
| std::string szDesc; // 스킬 이름 | |
| int iSelfAnimID1; // 시전자 동작시작 | |
| int iSelfAnimID2; // 시전자 동작끝 | |
| int idwTargetAnimID; // 타겟 동작 |
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