I hereby claim:
- I am ikriz on github.
- I am ikriz (https://keybase.io/ikriz) on keybase.
- I have a public key ASD-KA1MidhC1bkpW8qeINNLO8wPLsdW2gBfLcVAvOz80Qo
To claim this, I am signing this object:
| Vector3 RelativeMouseAt() | |
| { | |
| var mouseOverWindow = EditorWindow.mouseOverWindow; | |
| System.Reflection.Assembly assembly = typeof(UnityEditor.EditorWindow).Assembly; | |
| Type type = assembly.GetType("UnityEditor.PlayModeView"); | |
| int displayID = 0; | |
| if (type.IsInstanceOfType(mouseOverWindow)) | |
| { | |
| var displayField = type.GetField("m_TargetDisplay", BindingFlags.NonPublic | BindingFlags.Instance); |
| Commands: | |
| editors | |
| description: list the releases and installed editors | |
| alias: e | |
| example: Unity\ Hub.app/Contents/MacOS/Unity\ Hub -- --headless editors -r | |
| options: | |
| [default] list of available releases and installed editors on your machine combined | |
| --releases|-r only list of available releases promoted by Unity | |
| --installed|-i only list of installed editors on your machine | |
| cvlc /home/ullaakut/Downloads/dummy.jpg -I dummy \ | |
| --sout-keep --no-drop-late-frames --no-skip-frames \ | |
| --image-duration 9999 \ | |
| --sout="#transcode{vcodec=h264,fps=15,venc=x264{preset=ultrafast,tune=zerolatency,keyint=30,bframes=0,ref=1,level=30,profile=baseline,hrd=cbr,crf=20,ratetol=1.0,vbv-maxrate=1200,vbv-bufsize=1200,lookahead=0}}:rtp{sdp=rtsp://:8554/live.sdp}" \ | |
| --sout-all |
| # NMEA to GPX converter | |
| # Peter Pearson | |
| # version 0.11 | |
| import csv | |
| import sys | |
| import time | |
| from time import strftime | |
| def convert_dms_to_dec(value, dir): |
I hereby claim:
To claim this, I am signing this object:
| using UnityEditor; | |
| using UnityEditorInternal; | |
| public class EnableMacros : Editor { | |
| [MenuItem ("Window/Macros")] | |
| static void Init () { | |
| MacroWindow win = (MacroWindow)EditorWindow.CreateInstance<MacroWindow>(); | |
| win.Show(); | |
| } | |
| } |
| using UnityEngine; | |
| public class EnumFlagAttribute : PropertyAttribute | |
| { | |
| public string enumName; | |
| public EnumFlagAttribute() {} | |
| public EnumFlagAttribute(string name) | |
| { |
| Shader "Diffuse Lightmap" { | |
| Properties { | |
| _MainTex ("Texture 1", 2D) = "white" {} | |
| } | |
| SubShader { | |
| Tags { "RenderType" = "Opaque" } | |
| Pass { |
| using System.IO; | |
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditor.Callbacks; | |
| public static class PostBuildTrigger | |
| { | |
| private static DirectoryInfo targetdir; | |
| private static string buildname; | |
| private static string buildDataDir; |
| using UnityEngine; | |
| public class Webcam : MonoBehaviour | |
| { | |
| public MeshRenderer[] UseWebcamTexture; | |
| private WebCamTexture webcamTexture; | |
| void Start() | |
| { |