First
Exclusive at start
time_systemLabels:[Time]
Parallel systems
Events<AppExit>::update_systemEvents<KeyboardInput>::update_systemEvents<MouseButtonInput>::update_systemEvents<MouseMotion>::update_systemEvents<MouseWheel>::update_systemEvents<GamepadEvent>::update_systemEvents<GamepadEventRaw>::update_systemEvents<TouchInput>::update_systemEvents<WindowResized>::update_systemEvents<CreateWindow>::update_systemEvents<WindowCreated>::update_systemEvents<WindowCloseRequested>::update_systemEvents<CloseWindow>::update_systemEvents<CursorMoved>::update_systemEvents<CursorEntered>::update_systemEvents<CursorLeft>::update_systemEvents<ReceivedCharacter>::update_systemEvents<WindowFocused>::update_systemEvents<WindowScaleFactorChanged>::update_systemEvents<WindowBackendScaleFactorChanged>::update_systemEvents<FileDragAndDrop>::update_systemEvents<WindowMoved>::update_systemEvents<AssetEvent<DynamicScene>>::update_systemEvents<AssetEvent<Scene>>::update_systemEvents<AssetEvent<Mesh>>::update_systemEvents<AssetEvent<Texture>>::update_systemEvents<AssetEvent<Shader>>::update_systemEvents<AssetEvent<PipelineDescriptor>>::update_systemEvents<AssetEvent<ColorMaterial>>::update_systemEvents<AssetEvent<TextureAtlas>>::update_systemEvents<AssetEvent<StandardMaterial>>::update_systemEvents<AssetEvent<Font>>::update_systemEvents<AssetEvent<FontAtlasSet>>::update_systemEvents<AssetEvent<AudioSource>>::update_systemEvents<AssetEvent<Gltf>>::update_systemEvents<AssetEvent<GltfNode>>::update_systemEvents<AssetEvent<GltfPrimitive>>::update_systemEvents<AssetEvent<GltfMesh>>::update_system
Startup (nested schedule)
PreStartup
Exclusive at start
gilrs_event_startup_system
Startup
PostStartup
Parallel systems
entity_labels_systemparent_update_systemLabels:[ParentUpdate]transform_propagate_systemLabels:[TransformPropagate]After:[ParentUpdate]
LoadAssets
Parallel systems
filesystem_watcher_systemupdate_asset_storage_system<DynamicScene>update_asset_storage_system<Scene>update_asset_storage_system<Mesh>update_asset_storage_system<Texture>update_asset_storage_system<Shader>update_asset_storage_system<PipelineDescriptor>update_asset_storage_system<ColorMaterial>update_asset_storage_system<TextureAtlas>update_asset_storage_system<StandardMaterial>update_asset_storage_system<Font>update_asset_storage_system<FontAtlasSet>update_asset_storage_system<AudioSource>update_asset_storage_system<Gltf>update_asset_storage_system<GltfNode>update_asset_storage_system<GltfPrimitive>update_asset_storage_system<GltfMesh>
PreUpdate
Exclusive at start
gilrs_event_system
Exclusive at end
scene_spawner_system
Parallel systems
keyboard_input_systemLabels:[InputSystem]mouse_button_input_systemLabels:[InputSystem]gamepad_event_systemLabels:[InputSystem]touch_screen_input_systemLabels:[InputSystem]free_unused_assets_systemclear_draw_systemui_focus_systemAfter:[InputSystem]
Update
Parallel systems
exit_on_window_close_system
PostUpdate
Exclusive at start
play_queued_audio_system<AudioSource>change_window
Parallel systems
entity_labels_systemparent_update_systemLabels:[ParentUpdate]transform_propagate_systemLabels:[TransformPropagate]After:[ParentUpdate]active_cameras_systemcamera_system<OrthographicProjection>Before:[VisibleEntities]camera_system<PerspectiveProjection>Before:[VisibleEntities]visible_entities_systemLabels:[VisibleEntities]After:[TransformPropagate]sprite_systemasset_shader_defs_system<ColorMaterial>asset_shader_defs_system<StandardMaterial>text_systemBefore:[Flex]image_node_systemBefore:[Flex]flex_node_systemLabels:[Flex]Before:[TransformPropagate]ui_z_systemBefore:[TransformPropagate]After:[Flex]text2d_system
AssetEvents
Parallel systems
Assets<DynamicScene>::asset_event_systemAssets<Scene>::asset_event_systemAssets<Mesh>::asset_event_systemAssets<Texture>::asset_event_systemAssets<Shader>::asset_event_systemAssets<PipelineDescriptor>::asset_event_systemAssets<ColorMaterial>::asset_event_systemAssets<TextureAtlas>::asset_event_systemAssets<StandardMaterial>::asset_event_systemAssets<Font>::asset_event_systemAssets<FontAtlasSet>::asset_event_systemAssets<AudioSource>::asset_event_systemAssets<Gltf>::asset_event_systemAssets<GltfNode>::asset_event_systemAssets<GltfPrimitive>::asset_event_systemAssets<GltfMesh>::asset_event_system
RenderResource
Parallel systems
shader_update_systemmesh_resource_provider_systemtexture_resource_system
RenderGraphSystems
Exclusive at start
render_graph_schedule_executor_system
Draw
Parallel systems
draw_render_pipelines_systemdraw_text_systemdraw_text2d_system
Render
Exclusive at start
{{closure}}
PostRender
Parallel systems
clear_shader_defs_systemshared_buffers_update_system
Last
Exclusive at start
clear_trackers