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| # Seasonal Event Ideas for Arcanum | |
| Based on the existing seasonal modules (Winter βοΈ, Halloween π, Day of the Dead π), here are potential seasonal events that would fit the game's fantasy/magical incremental theme: | |
| ## 1. **Spring Equinox / Beltane** πΈ | |
| **Theme**: Renewal, growth, fertility, awakening | |
| **Resources**: | |
| - Blossoms, seeds, spring rain, awakened spirits | |
| - Fertility tokens, growth essence | |
| **Mechanics**: | |
| - Plant growth/propagation mechanics | |
| - Nature magic bonuses | |
| - Awakening dormant powers | |
| - Spring festivals and rituals | |
| **Legacy Content**: Year-round gardening, seed collection, nature encounters | |
| --- | |
| ## 2. **Summer Solstice / Midsummer** βοΈ | |
| **Theme**: Peak power, fire, light, celebration, abundance | |
| **Resources**: | |
| - Solar essence, fire crystals, festival tokens | |
| - Sunlight, bonfire embers, summer fruits | |
| **Mechanics**: | |
| - Fire magic bonuses | |
| - Light-based spells and abilities | |
| - Peak resource generation | |
| - Midsummer bonfires and celebrations | |
| **Legacy Content**: Fire crafting, solar-powered items, summer encounters | |
| --- | |
| ## 3. **Harvest Festival / Autumn Equinox** π | |
| **Theme**: Gathering, preparation, abundance, gratitude, transformation | |
| **Resources**: | |
| - Harvest bounty, preserved goods, autumn leaves | |
| - Transformation essence, gratitude tokens | |
| **Mechanics**: | |
| - Resource gathering bonuses | |
| - Preservation/crafting mechanics | |
| - Transformation magic | |
| - Harvest rituals and feasts | |
| **Legacy Content**: Year-round harvesting, preservation skills, autumn encounters | |
| --- | |
| ## 4. **Lunar Festival / Moon Phases** π | |
| **Theme**: Cycles, transformation, mystery, tides, lunar magic | |
| **Resources**: | |
| - Moonlight, lunar crystals, tide tokens | |
| - Phase essence, silver essence | |
| **Mechanics**: | |
| - Moon phase cycles affecting gameplay | |
| - Transformation/shapeshifting mechanics | |
| - Water/tide magic bonuses | |
| - Lunar rituals | |
| **Legacy Content**: Moon phase tracking, lunar-powered items, night encounters | |
| --- | |
| ## 5. **Festival of Lights / Yule** π―οΈ | |
| **Theme**: Hope, light in darkness, candles, warmth, community | |
| **Resources**: | |
| - Candles, light essence, warmth tokens | |
| - Community bonds, hope crystals | |
| **Mechanics**: | |
| - Light magic bonuses | |
| - Community/group mechanics | |
| - Warmth vs cold mechanics | |
| - Candle crafting and rituals | |
| **Legacy Content**: Year-round candle making, light-based items, community encounters | |
| --- | |
| ## 6. **Storm Season / Tempest Festival** βοΈ | |
| **Theme**: Chaos, power, storms, wind, lightning, unpredictability | |
| **Resources**: | |
| - Storm essence, lightning bolts, wind crystals | |
| - Chaos tokens, tempest energy | |
| **Mechanics**: | |
| - Air/lightning magic bonuses | |
| - Random/chaos mechanics | |
| - Storm brewing and control | |
| - Weather manipulation | |
| **Legacy Content**: Weather magic, storm-powered items, tempest encounters | |
| --- | |
| ## 7. **Festival of Masks / Carnival** π | |
| **Theme**: Identity, transformation, performance, illusion, mystery | |
| **Resources**: | |
| - Masks, performance tokens, illusion essence | |
| - Identity fragments, mystery tokens | |
| **Mechanics**: | |
| - Illusion/transformation magic | |
| - Performance/charisma bonuses | |
| - Identity swapping mechanics | |
| - Mask crafting and rituals | |
| **Legacy Content**: Year-round mask making, performance skills, carnival encounters | |
| --- | |
| ## 8. **Starfall Festival / Meteor Shower** β | |
| **Theme**: Wishes, cosmic power, falling stars, celestial magic | |
| **Resources**: | |
| - Star fragments, cosmic essence, wish tokens | |
| - Meteorite, celestial crystals | |
| **Mechanics**: | |
| - Cosmic/astral magic bonuses | |
| - Wish-granting mechanics | |
| - Celestial alignment bonuses | |
| - Star-gazing and rituals | |
| **Legacy Content**: Year-round stargazing, cosmic items, celestial encounters | |
| --- | |
| ## 9. **Festival of the Dead / Samhain** π | |
| **Note: Similar to Day of the Dead but different cultural angle | |
| **Theme**: Thin veil, communication with dead, protection, boundaries | |
| **Resources**: | |
| - Veil fragments, protection charms, boundary tokens | |
| - Ancestral messages, protection essence | |
| **Mechanics**: | |
| - Communication with spirits | |
| - Protection magic bonuses | |
| - Boundary/ward mechanics | |
| - Veil-thinning rituals | |
| **Legacy Content**: Year-round protection items, warding skills, spirit encounters | |
| --- | |
| ## 10. **Festival of Dreams / Dreamtime** π | |
| **Theme**: Dreams, visions, subconscious, sleep magic, prophecy | |
| **Resources**: | |
| - Dream essence, vision tokens, sleep crystals | |
| - Prophecy fragments, dream sand | |
| **Mechanics**: | |
| - Dream-based magic | |
| - Prophecy/divination bonuses | |
| - Sleep mechanics | |
| - Dream crafting and interpretation | |
| **Legacy Content**: Year-round dream interpretation, sleep magic, dream encounters | |
| --- | |
| ## Recommendations Based on Existing Patterns | |
| ### **Top 3 Recommendations:** | |
| 1. **Spring Equinox / Beltane** πΈ | |
| - Complements Winter (cold β warmth) | |
| - Natural progression from Day of the Dead (death β rebirth) | |
| - Strong nature/growth mechanics potential | |
| - Clear resource themes (blossoms, seeds, growth) | |
| 2. **Summer Solstice / Midsummer** βοΈ | |
| - Peak power theme contrasts with other seasons | |
| - Fire magic complements Winter's ice | |
| - Celebration/abundance mechanics | |
| - Strong visual identity (sun, fire, light) | |
| 3. **Harvest Festival / Autumn Equinox** π | |
| - Natural bridge between Summer and Winter | |
| - Gathering/preparation mechanics | |
| - Transformation theme fits magical setting | |
| - Abundance before scarcity (winter) | |
| ### **Why These Work:** | |
| - **Distinct Themes**: Each has unique identity that doesn't overlap with existing seasons | |
| - **Mechanical Diversity**: Each offers different gameplay mechanics (growth, fire, gathering) | |
| - **Progression Flow**: Spring β Summer β Harvest β Winter creates natural cycle | |
| - **Legacy Potential**: Each can provide year-round content (gardening, fire crafting, harvesting) | |
| - **Cultural Significance**: All have real-world cultural/historical basis | |
| - **Resource Variety**: Each introduces unique resources and mechanics | |
| ### **Considerations:** | |
| - **Day of the Dead** already covers ancestor/death themes, so Samhain might be redundant | |
| - **Lunar Festival** could work but might be too similar to existing magical themes | |
| - **Storm Season** offers unique chaos mechanics but might be harder to balance | |
| - **Festival of Masks** has strong transformation potential but might overlap with shapeshifting | |
| --- | |
| ## Implementation Notes | |
| Each seasonal event should follow the established pattern: | |
| - **Core Module**: Full progression system with locales, tasks, upgrades, spells, encounters | |
| - **Legacy Module**: Year-round content (encounters, potions, hall upgrades with `need: "g.lore>999"`) | |
| - **Event Trigger**: `evt_helper` β specific seasonal event | |
| - **Resources**: Unique seasonal resources with appropriate `max` and `rate` values | |
| - **Mechanics**: Thematic mechanics that complement existing game systems | |
| - **Balance**: Encounter levels 1-3 for legacy, 2-8+ for core progression |
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