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| # Perforce File Type Mapping Specifications. | |
| # | |
| # TypeMap: a list of filetype mappings; one per line. | |
| # Each line has two elements: | |
| # | |
| # Filetype: The filetype to use on 'p4 add'. | |
| # | |
| # Path: File pattern which will use this filetype. | |
| # | |
| # See 'p4 help typemap' for more information. |
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| ## Universal P4IGNORE for Unreal Engine Projects and common DCC tools | |
| ## Works with both game projects and custom engine source | |
| ## Optimized pattern usage based on Perforce P4IGNORE documentation | |
| ## This p4ignore file should be named .p4ignore or p4ignore.txt and | |
| ## placed in the workspace root, which should be where the Engine and | |
| ## project folders are located. | |
| # The syntax for P4IGNORE files is not the same as Perforce syntax. | |
| # Key differences from .gitignore: | |
| # - A / at the start means "relative to this p4ignore file" |
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| # Perforce File Type Mapping Specifications. | |
| # | |
| # TypeMap: a list of filetype mappings; one per line. | |
| # Each line has two elements: | |
| # | |
| # Filetype: The filetype to use on 'p4 add'. | |
| # | |
| # Path: File pattern which will use this filetype. | |
| # | |
| # See 'p4 help typemap' for more information. |
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| /Library/... | |
| /Temp/... | |
| /Obj/... | |
| /Build/... | |
| /Builds/... | |
| /UserSettings/... | |
| /MemoryCaptures/... | |
| /Logs/... | |
| /Assets/AssetStoreTools/... | |
| /Assets/AddressableAssetsData/*/*.bin* |