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December 14, 2016 19:27
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LevelManager script reference using private instead of public
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| using UnityEngine; | |
| using System.Collections; | |
| public class LooseLevel : MonoBehaviour { | |
| private LevelManager levelManager; | |
| void Start () { | |
| setInitialReferences (); | |
| //Debug.Log (levelManager.name); | |
| } | |
| void OnTriggerEnter2D(Collider2D col){ | |
| //print ("Ball has entered the Loose trigger " + col.name); | |
| levelManager.LoadLevel ("Win"); | |
| } | |
| void setInitialReferences(){ | |
| levelManager = GameObject.Find ("LevelManager").GetComponent <LevelManager> (); | |
| } | |
| } |
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