In 1998, I decided that there needed to be a Discworld Civ II mod.
So I made one.
Get the zip: http://www.geocities.ws/Area51/Rampart/3453/dwciv2.zip
In 1998, I decided that there needed to be a Discworld Civ II mod.
So I made one.
Get the zip: http://www.geocities.ws/Area51/Rampart/3453/dwciv2.zip
| ; | |
| ; CIVILIZATION GAME DATA | |
| ; Copyright (c) 1995 by MicroProse Software | |
| ; | |
| ; This file can be altered at your own risk to change | |
| ; the rules of the game. Keep in mind that altering the | |
| ; contents of this file may cause your game to malfunction, | |
| ; particularly if you use values outside the specified | |
| ; ranges. | |
| ; | |
| ; | |
| ; Cosmic Principles | |
| ; | |
| ; The following numbers control various key rules | |
| ; of the game. GREAT discretion is advised if you | |
| ; opt to change these. Values too far out of the | |
| ; expected range can cause the game to behave strangely. | |
| ; | |
| @COSMIC | |
| 3 ; Road movement multiplier | |
| 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) | |
| 2 ; # of food each citizen eats per turn | |
| 10 ; # of rows in food box (rows * city_size+1 = box) | |
| 10 ; # of rows in shield box | |
| 1 ; Settlers eat (govt <= Monarchy) | |
| 2 ; Settlers eat (govt >= Communism) | |
| 7 ; City size for first unhappiness at Chieftain level | |
| 14 ; Riot factor based on # cities (higher factor lessens the effect) | |
| 8 ; Aqueduct needed to exceed this size | |
| 12 ; Sewer System needed to exceed this size | |
| 10 ; Tech paradigm (higher # slows research) | |
| 20 ; Base time for engineers to transform terrain (x2) | |
| 3 ; Monarchy pays support for all units past this | |
| 3 ; Communism pays support for all units past this | |
| 10 ; Fundamentalism pays support for all units past this | |
| 0 ; Communism is equivalent of this palace distance. | |
| 50 ; Fundamentalism loses this % of science | |
| 50 ; Percent shield penalty for production type change | |
| 10 ; Max paradrop range | |
| 75 ; Mass/Thrust paradigm (increasing slows spaceship time) | |
| ; | |
| ; Civilization Advances | |
| ; | |
| ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category | |
| ; | |
| ; Ai Value = Basic value at which computer players | |
| ; view this advance (used in determining | |
| ; which discovery to pursue, which to | |
| ; acquire during exchanges, and value of | |
| ; gift during diplomacy). | |
| ; Modifier = Modifier to value based on the "civilized" | |
| ; aspect of a leader's personality. Positive | |
| ; values increase value for civilized leaders, | |
| ; decrease it for militaristic. Negative | |
| ; values vice versa. | |
| ; preq1, preq2 = Prerequisites | |
| ; | |
| ; Epoch = historical period | |
| ; 0 = Ancient | |
| ; 1 = Renaissance | |
| ; 2 = Industrial Revolution | |
| ; 3 = Modern | |
| ; | |
| ; Category = Knowledge category | |
| ; 0 = Military | |
| ; 1 = Economic | |
| ; 2 = Social | |
| ; 3 = Academic | |
| ; 4 = Applied | |
| ; | |
| @CIVILIZE | |
| Advanced Levitation, 4,-2, Rad, Fli, 2, 4 ; AFl | |
| Alphabet, 5, 1, nil, nil, 0, 3 ; Alp | |
| Going-Under-Water-and-Fighting, 3,-2, Nav, Tac, 2, 0 ; Amp | |
| Astronomy, 4, 1, Mys, Mat, 1, 3 ; Ast | |
| Thaumic Theory, 4,-1, Cmp, Phy, 3, 3 ; Ato | |
| Moving-by-Burning-Things-Vehicle, 6,-1, Cmb, Stl, 3, 4 ; Aut | |
| Banking, 4, 1, Tra, Rep, 1, 1 ; Ban | |
| Bridge Building, 4, 0, Iro, Cst, 0, 4 ; Bri | |
| Bronze Working, 6,-1, nil, nil, 0, 4 ; Bro | |
| Ceremonial Burial, 5, 0, nil, nil, 0, 2 ; Cer | |
| Alchemy, 5,-1, Uni, Med, 2, 3 ; Che | |
| Chivalry, 4,-2, Feu, Hor, 1, 0 ; Chi | |
| The Watch, 4, 1, Alp, nil, 0, 2 ; CoL | |
| Combined Arms, 5,-1, Mob, AFl, 3, 0 ; CA | |
| Burning Things, 5,-1, U1, Exp, 2, 4 ; Cmb | |
| Communism, 5, 0, Phi, Ind, 2, 2 ; Cmn | |
| Cmp, 4, 1, Min, MP, 3, 3 ; Cmp | |
| Beer, 4, 1, nil, nil, 2, 0 ; Csc | |
| Building Things, 4, 0, Mas, Cur, 0, 4 ; Cst | |
| CMOT Dibbler, 4, 0, Cur, Eco, 2, 1 ; Cor | |
| Currency, 4, 1, Bro, nil, 0, 1 ; Cur | |
| Democracy, 5, 1, Ban, Inv, 2, 2 ; Dem | |
| Reflected-sound-of-underground-spirits, 4, 1, Uni, Ban, 2, 1 ; Eco | |
| Demonology, 4, 0, Uni, Mys, 2, 4 ; E1 | |
| Nanodemons, 4, 1, E1, Cmp, 3, 4 ; E2 | |
| Engineering, 4, 0, Whe, Cst, 0, 4 ; Eng | |
| Environmentalism, 3, 1, Rec, SFl, 3, 2 ; Env | |
| Headology, 2,-1, Mys, Cmn, 2, 0 ; Esp | |
| Explosives, 5, 0, Gun, Che, 2, 4 ; Exp | |
| Class System, 4,-1, War, Mon, 0, 2 ; Feu | |
| Levitation, 4,-1, nil, Uni, 2, 4 ; Fli | |
| Church of Om, 3,-2, MT, Lit, 2, 2 ; Fun | |
| Thaumic Fusion, 3, 0, NF, NP, 3, 3 ; FP | |
| Stayboat's Morphic Changer, 3, 2, Med, Mys, 3, 3 ; Gen | |
| Orang-utan Warfare, 4, 1, Cmn, Tac, 3, 0 ; Gue | |
| No. 1 powder, 8,-2, Inv, Iro, 2, 0 ; Gun | |
| Horseback Riding, 4,-1, nil, nil, 0, 0 ; Hor | |
| Industrialisation, 6, 0, RR, Ban, 2, 1 ; Ind | |
| Invention, 6, 0, Eng, Lit, 1, 4 ; Inv | |
| Iron Working, 5,-1, Bro, War, 0, 4 ; Iro | |
| Guild of Workers, 4,-1, MP, Gue, 3, 2 ; Lab | |
| Stibbons' Thaumic Light, 4, 0, NP, MP, 3, 3 ; Las | |
| Leadership, 5,-1, Chi, Gun, 1, 0 ; Ldr | |
| Literature, 5, 2, Wri, Uni, 0, 3 ; Lit | |
| Dwarf Workshop Tools, 4,-2, Stl, Rob, 2, 4 ; Too | |
| The Love of Iron, 4,-1, Phy, Iro, 2, 4 ; Mag | |
| Mapp Making, 6,-1, Alp, nil, 0, 1 ; Map | |
| Masonry, 4, 1, nil, nil, 0, 4 ; Mas | |
| Wongleweed's Great Reproducer, 5, 0, Aut, Uni, 3, 3 ; MP | |
| Mathematics, 4,-1, Alp, Mas, 0, 3 ; Mat | |
| Faculty of Medicine, 4, 0, Phi, Tra, 2, 1 ; Med | |
| Metallurgy, 6,-2, Gun, Che, 2, 0 ; Met | |
| Haddwock's Amazing Shrinker, 4, 1, Too, Uni, 3, 3 ; Min | |
| Moving-Around-and-Fighting, 8,-1, Aut, Tac, 3, 0 ; Mob | |
| Monarchy, 5, 1, Cer, CoL, 0, 2 ; Mon | |
| Monotheism, 5, 1, Phi, PT, 1, 2 ; MT | |
| Magic, 4, 0, nil, nil, 0, 3 ; Mys | |
| Navigation, 6,-1, Sea, Ast, 1, 1 ; Nav | |
| Splitting the Thaum, 6,-2, Ato, Cmp, 3, 3 ; NF | |
| Thaumic Power, 3, 0, NF, E2, 3, 3 ; NP | |
| Philosophy, 6, 1, Csc, Lit, 1, 2 ; Phi | |
| Physics, 4,-1, Nav, Lit, 1, 3 ; Phy | |
| Frymall's Superb Synthesiser, 4, 1, Ref, Ato, 3, 3 ; Pla | |
| Plumbing, 4, 0, Cst, Pot, 1, 4 ; Plu | |
| Polytheism, 4, 0, Cer, Hor, 0, 2 ; PT | |
| Pottery, 4, 1, nil, nil, 0, 1 ; Pot | |
| Crimpare's Communicator, 5,-1, Fli, E1, 3, 3 ; Rad | |
| The Stagecoach, 6, 0, SE, Bri, 2, 1 ; RR | |
| Ripart's Wonderful Re-User, 2, 1, Uni, Dem, 3, 1 ; Rec | |
| Fenester's Separation Surprise, 4, 0, Che, Uni, 2, 4 ; Ref | |
| Britchard's Accelerated Cooler, 3, 1, Uni, San, 3, 1 ; Rfg | |
| The Republic, 5, 1, CoL, Lit, 0, 2 ; Rep | |
| Golems, 5,-2, Pot, Alp, 0, 4 ; Rob | |
| Alchemical Propulsion, 6,-2, Che, Cst, 3, 4 ; Roc | |
| Sanitation, 4, 2, Med, Eng, 2, 1 ; San | |
| Seafaring, 4, 1, Map, Pot, 0, 1 ; Sea | |
| Potent Voyager, 4, 1, Roc, Sup, 3, 3 ; SFl | |
| Invisibility, 3,-2, Uni, Tac, 2, 0 ; Sth | |
| Steam Engine, 4,-1, Phy, Inv, 2, 3 ; SE | |
| Steel, 4,-1, E1, Ind, 2, 4 ; Stl | |
| Krullian Manufacture, 4, 1, Pla, Las, 3, 3 ; Sup | |
| General Tacticus' Book, 6,-1, Lit, Ldr, 2, 0 ; Tac | |
| Theology, 3, 2, MT, Feu, 1, 2 ; The | |
| Theory of L-Space, 4, 1, Lit, Uni, 1, 3 ; ToG | |
| Trade, 4, 2, Cur, CoL, 0, 1 ; Tra | |
| Unseen University, 5, 1, Mys, U1, 1, 3 ; Uni | |
| Warrior Code, 4,-1, nil, nil, 0, 0 ; War | |
| The Wheel, 4,-1, Hor, nil, 0, 4 ; Whe | |
| Writing, 4, 2, Alp, nil, 0, 3 ; Wri | |
| Future Technology, 1, 0, FP, Rec, 3, 3 ; ... | |
| Sourcery, 5, 2, Mys, nil, 0, 3 ; U1 | |
| Music With Rocks In, 4, 0, Mys, Inv, 1, 2 ; U2 | |
| Standing-Still-and-Fighting, 5,-1, War, Gun, 0, 0 ; U3 | |
| ; | |
| ; Above 3 tech lots allow you to define your own civilization | |
| ; advances if desired. Supply the name, the AI value, and | |
| ; the prerequisites. | |
| ; | |
| ; Then use the "U1", "U2", or "U3" | |
| ; identifier to incorporate it into the tech chain as a | |
| ; prerequisite for other techs, units, city improvements. | |
| ; | |
| ; | |
| ; City Improvements | |
| ; | |
| ; cost(x10), upkeep, preq | |
| ; | |
| @IMPROVE | |
| Nothing, 1, 0, nil, | |
| Palace, 10, 0, Mas, | |
| Barracks, 4, 1, nil, | |
| Granary, 6, 1, Pot, | |
| Temple of Small Gods, 4, 1, Cer, | |
| Market Place, 8, 1, Cur, | |
| Library, 8, 1, Wri, | |
| Courthouse, 8, 1, CoL, | |
| City Walls, 8, 0, Mas, | |
| Aqueduct, 8, 2, Cst, | |
| Bank, 12, 3, Ban, | |
| Mended Drum, 12, 3, MT, | |
| Guild of Education, 16, 3, Uni, | |
| Moving Lots of Things, 16, 4, MP, | |
| Colosseum, 10, 4, Cst, | |
| Factory, 20, 4, Ind, | |
| Bjorn Hammerhock's Workshop, 30, 6, Too, | |
| Palace Guard, 20, 4, U3, | |
| Recycling Centre, 20, 2, Rec, | |
| Power Plant, 16, 4, Ref, | |
| Water Plant, 24, 4, E1, | |
| Thaumic Plant, 16, 2, NP, | |
| Guild of Merchants, 16, 4, Eco, | |
| Guild of Plumbers and Dunnikindivers, 12, 2, San, | |
| Pork Futures Warehouse, 8, 3, Rfg, | |
| Crossroads, 20, 5, Aut, | |
| Alchemists' Guild, 16, 3, Che, | |
| Gonne-That-Shoots-at-the-Sky, 10, 2, Exp, | |
| Coastal Fortress, 8, 1, Met, | |
| Solar Plant, 32, 4, Env, | |
| Harbour, 6, 1, Sea, | |
| Fishing Rig, 16, 3, Min, | |
| Airport, 16, 3, Fli, | |
| Watch House, 6, 2, Cmn, | |
| Docks, 8, 3, Amp, | |
| PV Structural, 8, 0, SFl, | |
| PV Component, 16, 0, Pla, | |
| PV Module, 32, 0, Sup, | |
| (Capitalisation), 60, 0, Cor, | |
| Ptaclusp's Pyramids, 20, 0, Mas, | |
| Hanging Gardens of Phyve, 20, 0, Pot, | |
| Colossus of Avn'Yuz, 20, 0, Bro, | |
| Lighthouse, 20, 0, Map, | |
| UU Library (Oook!), 30, 0, ToG, | |
| St Ungulant's Wheel, 30, 0, Phi, | |
| Great Wall of Pors Elayne, 30, 0, Mas, | |
| Captain Carrot's School of War, 30, 0, Mob, | |
| King Artorollo's Crusade, 30, 0, Eng, | |
| Purdeigh's Embassy, 20, 0, Tra, | |
| Fomaggio's Chapel, 40, 0, MT, | |
| UU Observatory, 30, 0, Ast, | |
| Llamedos Jones' Expedition, 40, 0, Nav, | |
| The Dysk, 30, 0, Lit, | |
| Leonard of Quirm's Workshop, 40, 0, Inv, | |
| Hilda's Stall, 30, 0, Esp, | |
| Sunshine Sanctuary for Sick Dragons, 40, 0, Med, | |
| Guild of C.M.O.T. Dibblers, 40, 0, Cor, | |
| HEM Building, 40, 0, Cmp, | |
| The Dancers, 40, 0, Esp, | |
| Tower of Art, 30, 0, Uni, | |
| Cable Street Particulars, 50, 0, CA, | |
| Brass Bridge, 60, 0, E2, | |
| Thaumic Research Project, 60, 0, FP, | |
| Oblong Office, 60, 0, Cmn, | |
| Artemis Program (Potent Voyager), 60, 0, SFl, | |
| Ephebeian Baths, 60, 0, Phi, | |
| Bugarup Opera Hosue, 50, 0, U2, | |
| ; | |
| ; Yes, Hosue *is* spelt correctly! | |
| ; | |
| ; Expiration advancements for Wonders of the World | |
| ; | |
| @ENDWONDER | |
| nil, ; Ptaclusp's Pyramids | |
| RR, ; Hanging Gardens of Phyve | |
| AFl, ; Colossus of Avn'Yuz | |
| Mag, ; Lighthouse | |
| E2, ; UU Library | |
| The, ; St Ungulant | |
| Met, ; Great Wall of Pors Elayne | |
| Mob, ; Captain Carrot's School of War | |
| Ind, ; King Artorollo's Crusade | |
| Cmn, ; Purdeigh's Embassy | |
| nil, ; Llamedos Jones' Expedition | |
| nil, ; Fomaggio's Chapel | |
| nil, ; UU Observatory | |
| nil, ; The Dysk | |
| Aut, ; Leonard of Quirm's Workshop | |
| Med, ; Hilda's Stall | |
| nil, ; Sunshine Sanctuary for Sick Dragons | |
| nil, ; Guild of C.M.O.T. Dibblers | |
| nil, ; HEM Building | |
| nil, ; The Dancers | |
| nil, ; Tower of Art | |
| nil, ; Brass Bridge | |
| nil, ; Cable Street Particulars | |
| nil, ; Ephebeian Baths | |
| nil, ; Oblong Office | |
| nil, ; Apollo | |
| nil, ; Thaumic Research Project | |
| nil, ; Bugarup Opera Hosue | |
| ; | |
| ; Unit Types | |
| ; | |
| ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags | |
| ; | |
| ; until = Civ advance which renders unit obsolete | |
| ; Move = Movement rate (spaces per turn) | |
| ; Range = # of turns fuel carried (0 for non-air units) | |
| ; | |
| ; domain = Movement domain of unit | |
| : 0 = Ground | |
| ; 1 = Air | |
| ; 2 = Sea | |
| ; | |
| ; att = Attack factor (chance to score hit attacking) | |
| ; def = Defense factor (chance to score hit defending) | |
| ; hit = Hit points (damage x10 which can be taken before elimination) | |
| ; firepwr = # damage points caused per hit scored on enemy. | |
| ; | |
| ; cost = Cost (# of shield rows, usually of 10 shields each) | |
| ; hold = # of holds on ship (for carrying units) | |
| ; | |
| ; role = AI role (Generally affects the way in | |
| ; which computer players use the unit, but | |
| ; roles >= 5 will actually affect abilities | |
| ; of the unit) | |
| ; 0 = Attack | |
| ; 1 = Defend | |
| ; 2 = Naval Superiority | |
| ; 3 = Air Superiority | |
| ; 4 = Sea Transport | |
| ; 5 = Settle | |
| ; 6 = Diplomacy | |
| ; 7 = Trade | |
| ; | |
| ; preq = Prerequisite advance | |
| ; | |
| ; "Flags" control special advantages & restrictions. Not | |
| ; all of these flags "make sense" for all types of units | |
| ; (paradropping ships, for instance). Nonsensical variations | |
| ; may produce bizarre effects (or worse). You were warned. | |
| ; | |
| ; 000000000000001 = Two space visibility | |
| ; 000000000000010 = Ignore zones of control | |
| ; 000000000000100 = Can make amphibious assaults | |
| ; 000000000001000 = Submarine advantages/disadvantages | |
| ; 000000000010000 = Can attack air units (fighter) | |
| ; 000000000100000 = Ship must stay near land (trireme) | |
| ; 000000001000000 = Negates city walls (howitzer) | |
| ; 000000010000000 = Can carry air units (carrier) | |
| ; 000000100000000 = Can make paradrops | |
| ; 000001000000000 = Alpine (treats all squares as road) | |
| ; 000010000000000 = x2 on defense versus horse (pikemen) | |
| ; 000100000000000 = Free support for fundamentalism (fanatics) | |
| ; 001000000000000 = Destroyed after attacking (missiles) | |
| ; 010000000000000 = x2 on defense versus air (AEGIS) | |
| ; 100000000000000 = Unit can spot submarines | |
| ; | |
| ; | |
| @UNITS | |
| Settlers, Exp, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, nil, 000000000000000 | |
| Wizards, nil, 0, 2.,0, 0a,2d, 2h,1f, 4,0, 5, Exp, 000000000000010 | |
| Ecksians, Feu, 0, 1.,0, 1a,1d, 1h,1f, 1,0, 1, nil, 000000000000000 | |
| Trolls, Feu, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Bro, 000000000000000 | |
| C.W. St John Nobby Nobbs, Gun, 0, 1.,0, 3a,2d, 1h,1f, 3,0, 1, War, 000000000000000 | |
| City Watch, Gun, 0, 1.,0, 4a,2d, 1h,1f, 4,0, 1, Iro, 000000000000000 | |
| Dwarfs, Gun, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Feu, 000010000000000 | |
| Crossbowmen, Cmb, 0, 1.,0, 3a,3d, 2h,1f, 3,0, 1, Gun, 000000000000000 | |
| Brutha, nil, 0, 1.,0, 4a,4d, 2h,1f, 2,0, 1, Fun, 000100000000000 | |
| Partisans, nil, 0, 1.,0, 4a,4d, 2h,1f, 5,0, 1, Gue, 000001000000010 | |
| Hublandish Troops,nil, 0, 1.,0, 5a,5d, 2h,1f, 5,0, 1, Tac, 000001000000000 | |
| Gonners, nil, 0, 1.,0, 5a,4d, 2h,1f, 4,0, 1, Cmb, 000000000000000 | |
| Venturi's Infantry, nil, 0, 1.,0, 8a,5d, 2h,1f, 6,0, 0, Tac, 000000000000100 | |
| Levitating Wizard, nil, 0, 1.,0, 6a,4d, 2h,1f, 6,0, 1, CA, 000000100000000 | |
| Young Warriors, nil, 0, 3.,0, 6a,6d, 3h,1f, 5,0, 1, Lab, 000000000000000 | |
| Horse People, Chi, 0, 2.,0, 2a,1d, 1h,1f, 2,0, 0, Hor, 000000000000000 | |
| Ynci's Chariot, PT, 0, 2.,0, 3a,1d, 1h,1f, 3,0, 0, Whe, 000000000000000 | |
| One of 1000 Elephants!, MT, 0, 2.,0, 4a,1d, 1h,1f, 4,0, 0, PT, 000000000000000 | |
| Omnian Warriors, Ldr, 0, 2.,0, 5a,1d, 1h,1f, 4,0, 0, MT, 000000000000000 | |
| Vimes's First of Foot, Ldr, 0, 2.,0, 4a,2d, 1h,1f, 4,0, 0, Chi, 000000000000000 | |
| D'regs, Tac, 0, 2.,0, 5a,2d, 2h,1f, 5,0, 0, Ldr, 000000000000000 | |
| Cavalry, Mob, 0, 2.,0, 8a,3d, 2h,1f, 6,0, 0, Tac, 000000000000000 | |
| The Turtle, nil, 0, 3.,0, 10a,5d, 3h,1f, 8,0, 0, Mob, 000000000000000 | |
| Sulphur-Throwing Machine, Met, 0, 1.,0, 6a,1d, 1h,1f, 4,0, 0, Mat, 000000000000000 | |
| Barking Dogs, nil, 0, 1.,0, 8a,1d, 2h,1f, 4,0, 0, Met, 000000000000000 | |
| Artillery, nil, 0, 1.,0, 10a,1d, 2h,2f, 5,0, 0, no, 000000000000000 | |
| Howitzer, nil, 0, 2.,0, 12a,2d, 3h,2f, 7,0, 0, no, 000000001000000 | |
| Flying-and-Attacking Machine, Inv, 1, 10.,1, 4a,2d, 2h,2f, 6,0, 3, Fli, 000000000010001 | |
| Bomber, Inv, 1, 8.,2, 12a,1d, 2h,2f, 12,0, 0, no, 000000000000001 | |
| Leonard's Flying Machine, nil, 1, 6.,0, 10a,3d, 2h,2f, 10,0, 0, Inv, 100000000000001 | |
| Invis. Flying-and-Attacking Machine, nil, 1, 14.,1, 8a,3d, 2h,2f, 8,0, 3, Sth, 000000100000001 | |
| Invisible Hydrophobe, nil, 1, 12.,2, 14a,3d, 2h,2f, 16,0, 0, Sth, 000000010000000 | |
| Trireme, Nav, 2, 3.,0, 1a,1d, 1h,1f, 4,2, 4, Map, 000000000100000 | |
| The Prid of Ankh-Morpork, Mag, 2, 3.,0, 2a,1d, 1h,1f, 4,3, 4, Nav, 000000000000000 | |
| Galleon, Ind, 2, 4.,0, 0a,2d, 2h,1f, 4,4, 4, Mys, 000000000000000 | |
| Frigate, E1, 2, 4.,0, 4a,2d, 2h,1f, 5,2, 2, Mys, 000000000000000 | |
| Ironclad, E1, 2, 4.,0, 4a,4d, 3h,1f, 6,0, 2, no, 000000000000000 | |
| Destroyer, nil, 2, 6.,0, 4a,4d, 3h,1f, 6,0, 2, no, 100000000000001 | |
| Cruiser, Sth, 2, 5.,0, 6a,6d, 3h,2f, 8,0, 2, Inv, 100000000000001 | |
| Invisible Cruiser,nil, 2, 5.,0, 8a,8d, 3h,2f, 10,0, 2, Sth, 110000000000001 | |
| Battleship, nil, 2, 4.,0, 12a,12d, 4h,2f, 16,0, 2, no, 000000000000001 | |
| Going-Under-The-Water-Safely-Device, nil, 2, 3.,0, 10a,2d, 3h,2f, 6,0, 2, Cmb, 000000000001001 | |
| Carrier, nil, 2, 5.,0, 1a,9d, 4h,2f, 16,0, 2, no, 000000010000001 | |
| Hydrophobe, nil, 2, 5.,0, 0a,3d, 3h,1f, 5,8, 4, Ind, 000000000000000 | |
| Wizard's Fireball, nil, 1, 12.,1, 20a,0d, 1h,3f, 6,0, 0, Roc, 001000000000000 | |
| Sourcerer's Fireball, nil, 1, 16.,1, 99a,0d, 1h,1f, 16,0, 0, Roc, 001000000000000 | |
| Tourist, Esp, 0, 2.,0, 0a,0d, 1h,1f, 3,0, 6, Wri, 000000000000010 | |
| Vetinari's Spies, nil, 0, 3.,0, 0a,0d, 1h,1f, 3,0, 6, Esp, 000000000000011 | |
| Zoons, Cor, 0, 1.,0, 0a,1d, 1h,1f, 5,0, 7, Tra, 000000000000010 | |
| Zoon Liars, nil, 0, 2.,0, 0a,1d, 1h,1f, 5,0, 7, Cor, 000000000000010 | |
| Rincewind, Gue, 0, 1.,0, 0a,1d, 1h,1f, 3,0, 0, Sea, 000001000000010 | |
| Extra Land, nil, 0, 1.,0, 1a,1d, 1h,1f, 5,0, 0, no, 000000000000000 | |
| Extra Ship, nil, 2, 4.,0, 4a,2d, 2h,1f, 5,1, 2, no, 000000000000000 | |
| Extra Air, nil, 1, 8.,4, 8a,8d, 2h,2f, 10,0, 0, no, 000000000000000 | |
| ; | |
| ; Note: the above 3 unit types (extra land, ship, air) are available | |
| ; for user defined unit types. If these units are given prerequisites | |
| ; other than "no" they will appear in the game when the specified | |
| ; technology is reached. Use if you want to create your own unit types | |
| ; without sacrificing any of the predefined units. Be sure to define | |
| ; the "role" field accurately, so that the computer will understand how | |
| ; to make use of the new units in its own civilizations. | |
| ; | |
| ; There is no requirement that the extra units be used to | |
| ; create exactly one of each type; you could create three | |
| ; ground units. But the icons provided are for one of each. | |
| ; The 3 extra unit types have default icons provided by the game. | |
| ; To actually change the icons is a somewhat more difficult | |
| ; task. The icons are stored in "UNITS.GIF". | |
| ; | |
| ; Sound effects for these three units may be added by providing | |
| ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV. | |
| ; | |
| ; Ideas: | |
| ; | |
| ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 | |
| ; | |
| ; | |
| ; Terrain | |
| ; | |
| ; Movecost, defense, food, shields, trade, | |
| ; . . . Irrigate, bonus, #turns, ai-irrigate, | |
| ; . . . Mine, bonus, #turns, ai-mine | |
| ; . . . Transform | |
| ; | |
| ; defense = multiply by 50% to get % of normal combat factor defended at. | |
| ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). | |
| ; | |
| ; Irrigate/Mine = yes, no, or type of terrain changed to | |
| ; Transform = Terrain type engineers can transform to | |
| ; | |
| ; bonus = # extra production from that change | |
| ; | |
| ; turns = # turns for settler to make change | |
| ; | |
| ; ai = Minimum govt level necessary for | |
| ; computer player to want to perform irrigate/mine | |
| ; 0 Never | |
| ; 1 Despotism | |
| ; 2 Monarchy | |
| ; 3 Communism | |
| ; 4 Fundamentalism | |
| ; 5 Republic | |
| ; 6 Democracy | |
| ; | |
| @TERRAIN | |
| Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt | |
| Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln | |
| Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs | |
| Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For | |
| Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil | |
| Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou | |
| Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Tun | |
| Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla | |
| Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa | |
| Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun | |
| Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce | |
| Oasis, 1,2, 3,1,0, | |
| Buffalo, 1,2, 1,3,0, | |
| Grassland, 1,2, 2,1,0, | |
| Pheasant, 2,3, 3,2,0, | |
| Coal, 2,4, 1,2,0, | |
| Gold, 3,6, 0,1,6, | |
| Game, 1,2, 3,1,0, | |
| Ivory, 2,2, 1,1,4, | |
| Peat, 2,3, 1,4,0, | |
| Gems, 2,3, 1,0,4, | |
| Fish, 1,2, 3,0,2, | |
| Oil, 1,2, 0,4,0, | |
| Wheat, 1,2, 3,1,0, | |
| Grassland, 1,2, 2,1,0, | |
| Silk, 2,3, 1,2,3, | |
| Wine, 2,4, 1,0,4, | |
| Iron, 3,6, 0,4,0, | |
| Furs, 1,2, 2,0,3, | |
| Oil, 2,2, 0,4,0, | |
| Spice, 2,3, 3,0,4, | |
| Fruit, 2,3, 4,0,1, | |
| Whales, 1,2, 2,2,3, | |
| @GOVERNMENTS | |
| Anarchy, Mr., Ms. | |
| Dictatorship, Emperor, Empress | |
| Monarchy, King, Queen | |
| Communism, Comrade, Comrade | |
| Omnianism, High Priest, High Priestess | |
| Republic, Consul, Consul | |
| Democracy, President, President | |
| ; | |
| ; Leaders | |
| ; | |
| ; leader, female, color, style, plural, adjective, ... | |
| ; ...attack, expand, civilize, ... | |
| ; ...govt, male, female...<repeat> | |
| ; | |
| ; female: 0 = male 1 = female | |
| ; | |
| ; color: Color set (1 - 7) | |
| ; style: City style (0 - 3) | |
| ; 0 = Bronze Age | |
| ; 1 = Classical | |
| ; 2 = Far East | |
| ; 3 = Medieval | |
| ; | |
| ; attack: 1 = aggressive -1 = rational | |
| ; expand: 1 = expansionist -1 = perfectionist | |
| ; civilize: 1 = civilized -1 = militaristic | |
| ; | |
| ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) | |
| ; | |
| ; male, female = titles for leader of government | |
| ; | |
| @LEADERS | |
| Lord Vetinari, Lady Selachii, 0, 1, 1, Ankh-Morporkians, Ankh-Morporkian, 0, 1, 1, 1, Dictator, Dictator, 2, Patrician, Matrician, | |
| Hammurabi, Ishtari, 0, 2, 0, Babylonians, Babylonian, -1, -1, 1, | |
| Frederick, Maria Theresa, 0, 3, 3, Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor | |
| Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh | |
| Abe Lincoln, E. Roosevelt, 0, 5, 1, Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker | |
| Alexander, Hippolyta, 1, 6, 1, Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister | |
| Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja, | |
| Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch | |
| Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0, | |
| Louis XIV, Joan of Arc, 0, 3, 3, French, French, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier | |
| Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1, | |
| Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson | |
| Henry VIII, Elizabeth I, 1, 6, 3, English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister | |
| Genghis Khan, Bortei, 0, 7, 0, Mongols, Mongol, 1, 1, -1, | |
| Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, -1, 1, 0, 4, Druid, Druid | |
| Tokugawa, Amaterasu, 0, 2, 2, Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister | |
| Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord | |
| Philip II, Isabella, 1, 4, 3, Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop | |
| Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah | |
| Hannibal, Dido, 0, 6, 1, Carthaginians, Carthaginian, 0, 0, -1, | |
| Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief | |
| Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana | |
| Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, | |
| ; | |
| ; Trading Commodities | |
| ; | |
| @CARAVAN | |
| Hides, | |
| Wool, | |
| Beads, | |
| Cloth, | |
| Salt, | |
| Coal, | |
| Copper, | |
| Dye, | |
| Wine, | |
| Silk, | |
| Silver, | |
| Spice, | |
| Spircles, | |
| Glod, | |
| Oil, | |
| Beer, | |
| @ORDERS | |
| Fortify, F | |
| Fortified, F | |
| Sleep, S | |
| Build Fortress, F | |
| Build Road, R | |
| Build Irrigation, I | |
| Build Mine, m | |
| Transform, O | |
| Clean Pollution, p | |
| Build Airbase, E | |
| Go to, G | |
| @DIFFICULTY | |
| Private | |
| Lance-Corporal | |
| Corporal | |
| Sergeant | |
| Captain | |
| Commander | |
| @ATTITUDES | |
| Worshipful | |
| Enthusiastic | |
| Cordial | |
| Receptive | |
| Neutral | |
| Uncooperative | |
| Icy | |
| Hostile | |
| Enraged | |