Created
April 14, 2015 08:46
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A simple example of Reactor TCP server.
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| package com.jernejerin.reactor.samples; | |
| import reactor.Environment; | |
| import reactor.fn.Consumer; | |
| import reactor.io.codec.json.JsonCodec; | |
| import reactor.io.net.ChannelStream; | |
| import reactor.io.net.NetStreams; | |
| import reactor.io.net.tcp.TcpClient; | |
| import reactor.io.net.tcp.TcpServer; | |
| import reactor.rx.Streams; | |
| /** | |
| * Created by Jernej Jerin on 9.4.2015. | |
| */ | |
| public class SimpleTcpServer { | |
| public static void main(String[] args) throws InterruptedException{ | |
| // environment initialization | |
| Environment.initialize(); | |
| JsonCodec<A, A> codec = new JsonCodec<A, A>(A.class); | |
| // TCP server | |
| TcpServer<A, A> server = NetStreams.tcpServer( | |
| spec -> spec | |
| .listen(5000) | |
| .codec(codec) | |
| .dispatcher(Environment.cachedDispatcher()) | |
| ); | |
| // consumer for TCP server | |
| server.consume(new Consumer<ChannelStream<A, A>>() { | |
| @Override | |
| public void accept(ChannelStream<A, A> channel) { | |
| channel.consume(new Consumer<A>() { | |
| @Override | |
| public void accept(A data) { | |
| System.out.printf("Receiving data from client -> %s on thread %s%n", data.getId(), Thread.currentThread()); | |
| } | |
| }); | |
| } | |
| }); | |
| server.start().await(); | |
| // TCP client | |
| TcpClient<A, A> client = NetStreams.tcpClient( | |
| spec -> spec | |
| .connect("localhost", 5000) | |
| .codec(codec) | |
| .dispatcher(Environment.cachedDispatcher()) | |
| ); | |
| // consumer for Client | |
| for (int i = 0; i < 10; i++) { | |
| A a = new A(i); | |
| client.consume(ch -> ch.sink(Streams.just(a))); | |
| client.open().await(); | |
| } | |
| client.close().await(); | |
| server.shutdown().await(); | |
| Thread.sleep(10000000); | |
| } | |
| } | |
| class A { | |
| private int id; | |
| A() {} | |
| A(int id) { | |
| this.id = id; | |
| } | |
| public void setId(int id) { | |
| this.id = id; | |
| } | |
| public int getId() { | |
| return this.id; | |
| } | |
| } |
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I send only 10 request, but receive on server side a lot of duplicates:
Receiving data from client -> 0 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 0 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 0 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 0 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 1 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 0 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 1 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 1 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 2 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 2 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 1 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 2 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 3 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 3 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 4 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 5 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 6 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 7 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 8 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 9 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 0 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 1 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 2 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 3 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 4 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 5 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 0 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 1 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 2 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 3 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 4 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 5 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 6 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 0 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 1 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 2 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 3 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 4 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 0 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 1 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 2 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 3 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 4 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 5 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 6 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 7 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 0 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 1 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 2 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 3 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 4 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 5 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 6 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 7 on thread Thread[dispatcherGroup-1,5,main]
Receiving data from client -> 8 on thread Thread[dispatcherGroup-1,5,main]