- 🌐 Awesome Windows 11 - Windows 11 Resources
- 🌐 PC-Optimization-Hub or All About Windows - System Optimization Resources
- ↪️ Gaming Optimization
- ⭐ PowerToys, Sysinternals / Suite or JaxCore - System Tools
- ⭐ CPU-Z, winfetch or GPU-Z - System Information Tools
- ⭐ AutoHotkey, AutoIt / [Resources](https://github.com/J2TE
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| import requests | |
| import json | |
| from bs4 import BeautifulSoup | |
| def extract_text_from_url(url): | |
| try: | |
| # Send a GET request to the URL | |
| response = requests.get(url) | |
| response.raise_for_status() # Raise an exception for bad status codes |
Apps used: Cursor.so / github copilot chat / Amazon Q / codeium
So, you want to build an idle/incremental game in JavaScript and you’ve read on the internet that setInterval is the way to go when it comes to handling resources that automatically generate over time.
You get started, you write down your setInterval function, you set it to trigger once every 1000 milliseconds, and every time it triggers, you add 1 to the player’s total resource count. Perfect. It works.
generated via plantuml

