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@roxlu
roxlu / YUV420PGrabber.cpp
Created July 2, 2013 08:36
OpenGL RGB > YUV420P shader/class (doesn't do much more. implementation/usage is up to you)
#include <assert.h>
#include <roxlu/core/Utils.h>
#include <roxlu/core/Log.h>
#include "YUV420PGrabber.h"
YUV420PGrabber::YUV420PGrabber()
:y_prog(0)
,y_vert(0)
,y_frag(0)
,uv_prog(0)
@dawsontoth
dawsontoth / populateYUVLuminanceFromRGB.java
Created November 29, 2011 16:48
How to take a Bitmap (in RGB) and grab the luminance values for YUV. Useful for passing an image to ZXing for processing.
public void handleBitmap(Bitmap image) {
int w = image.getWidth(), h = image.getHeight();
int[] rgb = new int[w * h];
byte[] yuv = new byte[w * h];
image.getPixels(rgb, 0, w, 0, 0, w, h);
populateYUVLuminanceFromRGB(rgb, yuv, w, h);
}
// Inspired in large part by:
@mopemope
mopemope / async_dns.c
Created May 26, 2011 08:35
c-ares example
#include <ares.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdarg.h>
#include <string.h>
#include <ctype.h>