Create a 2D fluid simulation program using Python and pygame library that demonstrates liquid particles pouring out from a tilting cup under gravity.
Initialize a pygame window with recommended size 1920x1080 pixels. Set up a main loop to handle events, update physics states, and render graphics. Set background color to white.
Create a 2D cup shape using line segments. The opening should face upward, defined by a list of vertices like [(x1, y1), (x2, y2), ...]. Initially position the cup vertically at screen center. Render cup lines in black color.
Represent liquid using numerous particles (e.g. 400). Each particle should be a small circle with attributes:
- Position (x, y)
- Velocity (vx, vy)
- Diameter (e.g. 4 pixels)
- Color (e.g. blue)
Recommend creating a Particle class to manage these properties. Initially generate particles above the cup and let them flow into it.
Apply constant downward acceleration (e.g. g = 0.1) to all particles each frame.
Implement collision detection between particles and cup walls. Prevent particle leakage through wall joints. Apply velocity reversal with restitution coefficient (e.g. 0.7) upon collision.
Key simulation element. Implement repulsion force to prevent unnatural clustering. When particle distance falls below radius sum threshold, apply outward force along their center line. Achieve by direct position/velocity adjustment.
Use Euler integration: velocity += acceleration * dt position += velocity * dt (Assume dt=1 for simplification, add acceleration directly to velocity)
Particles should settle at screen bottom instead of falling through.
Particle generation: First create particles above cup and let them fill it. Cup tilting: Gradually rotate cup over time. Rotate cup around its base point. Increase rotation angle from 0° to ~135° to simulate pouring.
- Use OOP approach (Particle class, Flask class)
- Add comments for key physics calculations (gravity, collisions, interactions) and coordinate transformations (cup rotation)
- Draw cup first then particles to prevent visual glitches
- All code should be written in English
- Keep entire code in single .py file
Try this:
Create a single-file Python program (one .py) using pygame that simulates a 2D fluid made of particles pouring from a tilting cup. Code and comments must be in English, PEP8-compliant, with type hints and concise docstrings.
Window & Timing
Architecture
Cup Geometry & Rotation
Particles & Emission
Physics
velocity += (gravity + external_forces) * dt
position += velocity * dt
Interactions (Simplified Fluid)
Collisions
Pouring Behavior
Rendering
Controls
Performance Expectations
Comments & Clarity