All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
| <key>NSBonjourServices</key> | |
| <array><string>_ndi._tcp</string></array> | |
| <key>NSLocalNetworkUsageDescription</key> | |
| <string>NDI requires device discovery capability on the networks you use.</string> |
| using UnityEditor; | |
| using UnityEngine; | |
| using UnityEngine.LowLevel; | |
| using System.Linq; | |
| using System.Threading; | |
| namespace EditorUtils { | |
| // | |
| // Serializable settings |
| # vim:fileencoding=utf-8:foldmethod=marker | |
| #: Fonts {{{ | |
| #: kitty has very powerful font management. You can configure | |
| #: individual font faces and even specify special fonts for particular | |
| #: characters. | |
| font_family Lilex Nerd Font Mono | |
| # bold_font auto |
| #version 150 | |
| // Pseudo fluids, heavily inspired by flockaroo's single-pass CFD | |
| // https://www.shadertoy.com/view/MdKXRy | |
| in VertexData { | |
| vec4 v_position; | |
| vec3 v_normal; | |
| vec2 v_texcoord; | |
| } inData; |
| import sys | |
| pcount = int(sys.stdin.readline().rstrip()) | |
| for i in range(0, pcount): | |
| sys.stdin.readline() | |
| for j in range(0, 16): | |
| coord = sys.stdin.readline().rstrip().split() | |
| coord = list(map(lambda x: float(x) * 0.2, coord)) | |
| coord[2] = max(0, coord[2] - 0.075 * 0.2) |
| using UnityEngine; | |
| sealed class Test : MonoBehaviour | |
| { | |
| float life; | |
| void Test1() | |
| { | |
| (float, int) attack = (3.5f, 8); | |
| life -= attack.Item1 * attack.Item2; |
| Texture2D shaderTexture; | |
| SamplerState samplerState; | |
| cbuffer PixelShaderSettings | |
| { | |
| float Time; | |
| float Scale; | |
| float2 Resolution; | |
| float4 Background; | |
| }; |