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December 7, 2025 21:08
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Solution draft log for https://github.com/andchir/video-timeline/pull/121
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| # Solve.mjs Log - 2025-12-07T21:03:43.073Z | |
| [2025-12-07T21:03:43.075Z] [INFO] π Log file: /home/hive/solve-2025-12-07T21-03-43-073Z.log | |
| [2025-12-07T21:03:43.076Z] [INFO] (All output will be logged here) | |
| [2025-12-07T21:03:43.516Z] [INFO] | |
| [2025-12-07T21:03:43.517Z] [INFO] π solve v0.37.18 | |
| [2025-12-07T21:03:43.517Z] [INFO] π§ Raw command executed: | |
| [2025-12-07T21:03:43.518Z] [INFO] /home/hive/.nvm/versions/node/v20.19.6/bin/node /home/hive/.bun/bin/solve https://github.com/andchir/video-timeline/issues/120 --auto-fork --auto-continue --attach-logs --verbose --no-tool-check | |
| [2025-12-07T21:03:43.518Z] [INFO] | |
| [2025-12-07T21:03:43.527Z] [INFO] | |
| [2025-12-07T21:03:43.528Z] [WARNING] β οΈ SECURITY WARNING: --attach-logs is ENABLED | |
| [2025-12-07T21:03:43.528Z] [INFO] | |
| [2025-12-07T21:03:43.529Z] [INFO] This option will upload the complete solution draft log file to the Pull Request. | |
| [2025-12-07T21:03:43.529Z] [INFO] The log may contain sensitive information such as: | |
| [2025-12-07T21:03:43.529Z] [INFO] β’ API keys, tokens, or secrets | |
| [2025-12-07T21:03:43.530Z] [INFO] β’ File paths and directory structures | |
| [2025-12-07T21:03:43.530Z] [INFO] β’ Command outputs and error messages | |
| [2025-12-07T21:03:43.530Z] [INFO] β’ Internal system information | |
| [2025-12-07T21:03:43.530Z] [INFO] | |
| [2025-12-07T21:03:43.531Z] [INFO] β οΈ DO NOT use this option with public repositories or if the log | |
| [2025-12-07T21:03:43.531Z] [INFO] might contain sensitive data that should not be shared publicly. | |
| [2025-12-07T21:03:43.531Z] [INFO] | |
| [2025-12-07T21:03:43.531Z] [INFO] Continuing in 5 seconds... (Press Ctrl+C to abort) | |
| [2025-12-07T21:03:43.531Z] [INFO] | |
| [2025-12-07T21:03:48.536Z] [INFO] | |
| [2025-12-07T21:03:48.562Z] [INFO] πΎ Disk space check: 19543MB available (500MB required) β | |
| [2025-12-07T21:03:48.564Z] [INFO] π§ Memory check: 10427MB available, swap: 2047MB (0MB used), total: 12474MB (256MB required) β | |
| [2025-12-07T21:03:48.564Z] [INFO] β© Skipping tool connection validation (dry-run mode or skip-tool-connection-check enabled) | |
| [2025-12-07T21:03:48.564Z] [INFO] β© Skipping GitHub authentication check (dry-run mode or skip-tool-connection-check enabled) | |
| [2025-12-07T21:03:48.564Z] [INFO] π URL validation: | |
| [2025-12-07T21:03:48.565Z] [INFO] Input URL: https://github.com/andchir/video-timeline/issues/120 | |
| [2025-12-07T21:03:48.565Z] [INFO] Is Issue URL: true | |
| [2025-12-07T21:03:48.565Z] [INFO] Is PR URL: false | |
| [2025-12-07T21:03:48.565Z] [INFO] π Checking repository access for auto-fork... | |
| [2025-12-07T21:03:49.163Z] [INFO] Repository visibility: public | |
| [2025-12-07T21:03:49.164Z] [INFO] β Auto-fork: No write access detected, enabling fork mode | |
| [2025-12-07T21:03:49.164Z] [INFO] β Repository access check: Skipped (fork mode enabled) | |
| [2025-12-07T21:03:49.521Z] [INFO] Repository visibility: public | |
| [2025-12-07T21:03:49.522Z] [INFO] Auto-cleanup default: false (repository is public) | |
| [2025-12-07T21:03:49.523Z] [INFO] π Auto-continue enabled: Checking for existing PRs for issue #120... | |
| [2025-12-07T21:03:50.136Z] [INFO] π Fork mode: Checking for existing branches in konard/andchir-video-timeline... | |
| [2025-12-07T21:03:50.778Z] [INFO] π No existing PRs found for issue #120 - creating new PR | |
| [2025-12-07T21:03:50.779Z] [INFO] π Issue mode: Working with issue #120 | |
| [2025-12-07T21:03:50.781Z] [INFO] | |
| Creating temporary directory: /tmp/gh-issue-solver-1765141430780 | |
| [2025-12-07T21:03:50.784Z] [INFO] | |
| π΄ Fork mode: ENABLED | |
| [2025-12-07T21:03:50.785Z] [INFO] Checking fork status... | |
| [2025-12-07T21:03:51.063Z] [INFO] π Detecting fork conflicts... | |
| [2025-12-07T21:03:51.928Z] [INFO] β No fork conflict: Safe to proceed | |
| [2025-12-07T21:03:52.225Z] [INFO] β Fork exists: konard/andchir-video-timeline | |
| [2025-12-07T21:03:52.227Z] [INFO] | |
| π₯ Cloning repository: konard/andchir-video-timeline | |
| [2025-12-07T21:03:53.800Z] [INFO] β Cloned to: /tmp/gh-issue-solver-1765141430780 | |
| [2025-12-07T21:03:53.815Z] [INFO] π Setting upstream: andchir/video-timeline | |
| [2025-12-07T21:03:53.829Z] [INFO] βΉοΈ Upstream exists: Using existing upstream remote | |
| [2025-12-07T21:03:53.829Z] [INFO] π Fetching upstream... | |
| [2025-12-07T21:03:54.103Z] [INFO] β Upstream fetched: Successfully | |
| [2025-12-07T21:03:54.104Z] [INFO] π Syncing default branch... | |
| [2025-12-07T21:03:54.443Z] [INFO] βΉοΈ Default branch: main | |
| [2025-12-07T21:03:54.484Z] [INFO] β Default branch synced: with upstream/main | |
| [2025-12-07T21:03:54.484Z] [INFO] π Pushing to fork: main branch | |
| [2025-12-07T21:03:55.242Z] [INFO] β Fork updated: Default branch pushed to fork | |
| [2025-12-07T21:03:55.319Z] [INFO] | |
| π Default branch: main | |
| [2025-12-07T21:03:55.334Z] [INFO] | |
| πΏ Creating branch: issue-120-b7c3b4d32d3c from main | |
| [2025-12-07T21:03:55.346Z] [INFO] π Verifying: Branch creation... | |
| [2025-12-07T21:03:55.357Z] [INFO] β Branch created: issue-120-b7c3b4d32d3c | |
| [2025-12-07T21:03:55.358Z] [INFO] β Current branch: issue-120-b7c3b4d32d3c | |
| [2025-12-07T21:03:55.358Z] [INFO] Branch operation: Create new branch | |
| [2025-12-07T21:03:55.358Z] [INFO] Branch verification: Matches expected | |
| [2025-12-07T21:03:55.361Z] [INFO] | |
| π Auto PR creation: ENABLED | |
| [2025-12-07T21:03:55.361Z] [INFO] Creating: Initial commit and draft PR... | |
| [2025-12-07T21:03:55.362Z] [INFO] | |
| [2025-12-07T21:03:55.362Z] [INFO] π Creating: CLAUDE.md with task details | |
| [2025-12-07T21:03:55.363Z] [INFO] Issue URL from argv['issue-url']: https://github.com/andchir/video-timeline/issues/120 | |
| [2025-12-07T21:03:55.363Z] [INFO] Issue URL from argv._[0]: undefined | |
| [2025-12-07T21:03:55.364Z] [INFO] Final issue URL: https://github.com/andchir/video-timeline/issues/120 | |
| [2025-12-07T21:03:55.364Z] [INFO] CLAUDE.md already exists, appending task info... | |
| [2025-12-07T21:03:55.364Z] [INFO] β File created: CLAUDE.md | |
| [2025-12-07T21:03:55.364Z] [INFO] π¦ Adding file: To git staging | |
| [2025-12-07T21:03:55.391Z] [INFO] Git status after add: M CLAUDE.md | |
| [2025-12-07T21:03:55.392Z] [INFO] π Creating commit: With CLAUDE.md file | |
| [2025-12-07T21:03:55.408Z] [INFO] β Commit created: Successfully with CLAUDE.md | |
| [2025-12-07T21:03:55.408Z] [INFO] Commit output: [issue-120-b7c3b4d32d3c a8ce66a] Initial commit with task details for issue #120 | |
| 1 file changed, 13 insertions(+), 1 deletion(-) | |
| [2025-12-07T21:03:55.420Z] [INFO] Commit hash: a8ce66a... | |
| [2025-12-07T21:03:55.432Z] [INFO] Latest commit: a8ce66a Initial commit with task details for issue #120 | |
| [2025-12-07T21:03:55.446Z] [INFO] Git status: clean | |
| [2025-12-07T21:03:55.458Z] [INFO] Remotes: origin https://github.com/konard/andchir-video-timeline.git (fetch) | |
| [2025-12-07T21:03:55.473Z] [INFO] Branch info: * issue-120-b7c3b4d32d3c a8ce66a Initial commit with task details for issue #120 | |
| main 14446c8 [origin/main] Merge pull request #119 from konard/issue-118-c732e424b4f8 | |
| [2025-12-07T21:03:55.474Z] [INFO] π€ Pushing branch: To remote repository... | |
| [2025-12-07T21:03:55.474Z] [INFO] Push command: git push -u origin issue-120-b7c3b4d32d3c | |
| [2025-12-07T21:03:56.350Z] [INFO] Push exit code: 0 | |
| [2025-12-07T21:03:56.351Z] [INFO] Push output: remote: | |
| remote: Create a pull request for 'issue-120-b7c3b4d32d3c' on GitHub by visiting: | |
| remote: https://github.com/konard/andchir-video-timeline/pull/new/issue-120-b7c3b4d32d3c | |
| remote: | |
| To https://github.com/konard/andchir-video-timeline.git | |
| * [new branch] issue-120-b7c3b4d32d3c -> issue-120-b7c3b4d32d3c | |
| branch 'issue-120-b7c3b4d32d3c' set up to track 'origin/issue-120-b7c3b4d32d3c'. | |
| [2025-12-07T21:03:56.351Z] [INFO] β Branch pushed: Successfully to remote | |
| [2025-12-07T21:03:56.351Z] [INFO] Push output: remote: | |
| remote: Create a pull request for 'issue-120-b7c3b4d32d3c' on GitHub by visiting: | |
| remote: https://github.com/konard/andchir-video-timeline/pull/new/issue-120-b7c3b4d32d3c | |
| remote: | |
| To https://github.com/konard/andchir-video-timeline.git | |
| * [new branch] issue-120-b7c3b4d32d3c -> issue-120-b7c3b4d32d3c | |
| branch 'issue-120-b7c3b4d32d3c' set up to track 'origin/issue-120-b7c3b4d32d3c'. | |
| [2025-12-07T21:03:56.351Z] [INFO] Waiting for GitHub to sync... | |
| [2025-12-07T21:03:58.806Z] [INFO] Compare API check: 1 commit(s) ahead of main | |
| [2025-12-07T21:03:58.806Z] [INFO] GitHub compare API ready: 1 commit(s) found | |
| [2025-12-07T21:03:59.071Z] [INFO] Branch verified on GitHub: issue-120-b7c3b4d32d3c | |
| [2025-12-07T21:03:59.519Z] [INFO] Remote commit SHA: a8ce66a... | |
| [2025-12-07T21:03:59.520Z] [INFO] π Getting issue: Title from GitHub... | |
| [2025-12-07T21:03:59.826Z] [INFO] Issue title: "ΠΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΊΠ°Π΄ΡΠ° ΡΡΠ°Π·Ρ ΠΏΠΎΡΠ»Π΅ Π·Π°Π³ΡΡΠ·ΠΊΠΈ ΡΡΡΠ°Π½ΠΈΡΡ" | |
| [2025-12-07T21:03:59.826Z] [INFO] π€ Getting user: Current GitHub account... | |
| [2025-12-07T21:04:00.252Z] [INFO] Current user: konard | |
| [2025-12-07T21:04:00.496Z] [INFO] User is not a collaborator (will skip assignment) | |
| [2025-12-07T21:04:00.502Z] [INFO] User is not a collaborator (will skip assignment) | |
| [2025-12-07T21:04:00.503Z] [INFO] π Fetching: Latest main branch... | |
| [2025-12-07T21:04:00.818Z] [INFO] β Base updated: Fetched latest main | |
| [2025-12-07T21:04:00.818Z] [INFO] π Checking: Commits between branches... | |
| [2025-12-07T21:04:00.833Z] [INFO] Commits ahead of origin/main: 1 | |
| [2025-12-07T21:04:00.834Z] [INFO] β Commits found: 1 commit(s) ahead | |
| [2025-12-07T21:04:00.835Z] [INFO] π Creating PR: Draft pull request... | |
| [2025-12-07T21:04:00.835Z] [INFO] π― Target branch: main (default) | |
| [2025-12-07T21:04:00.835Z] [INFO] PR Title: [WIP] ΠΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΊΠ°Π΄ΡΠ° ΡΡΠ°Π·Ρ ΠΏΠΎΡΠ»Π΅ Π·Π°Π³ΡΡΠ·ΠΊΠΈ ΡΡΡΠ°Π½ΠΈΡΡ | |
| [2025-12-07T21:04:00.836Z] [INFO] Base branch: main | |
| [2025-12-07T21:04:00.837Z] [INFO] Head branch: issue-120-b7c3b4d32d3c | |
| [2025-12-07T21:04:00.837Z] [INFO] Assignee: konard | |
| [2025-12-07T21:04:00.837Z] [INFO] PR Body: | |
| ## π€ AI-Powered Solution Draft | |
| This pull request is being automatically generated to solve issue andchir/video-timeline#120. | |
| ### π Issue Reference | |
| Fixes andchir/video-timeline#120 | |
| ### π§ Status | |
| **Work in Progress** - The AI assistant is currently analyzing and implementing the solution draft. | |
| ### π Implementation Details | |
| _Details will be added as the solution draft is developed..._ | |
| --- | |
| *This PR was created automatically by the AI issue solver* | |
| [2025-12-07T21:04:00.839Z] [INFO] Command: cd "/tmp/gh-issue-solver-1765141430780" && gh pr create --draft --title "$(cat '/tmp/pr-title-1765141440839.txt')" --body-file "/tmp/pr-body-1765141440838.md" --base main --head konard:issue-120-b7c3b4d32d3c --repo andchir/video-timeline | |
| [2025-12-07T21:04:02.625Z] [INFO] π Verifying: PR creation... | |
| [2025-12-07T21:04:02.950Z] [INFO] β Verification: PR exists on GitHub | |
| [2025-12-07T21:04:02.951Z] [INFO] β PR created: #121 | |
| [2025-12-07T21:04:02.952Z] [INFO] π PR URL: https://github.com/andchir/video-timeline/pull/121 | |
| [2025-12-07T21:04:02.952Z] [INFO] βΉοΈ Note: Could not assign (no permission) | |
| [2025-12-07T21:04:02.952Z] [INFO] π Linking: Issue #120 to PR #121... | |
| [2025-12-07T21:04:03.288Z] [INFO] Issue node ID: I_kwDOQMVfss7cxip- | |
| [2025-12-07T21:04:03.635Z] [INFO] PR node ID: PR_kwDOQMVfss63ja5A | |
| [2025-12-07T21:04:03.955Z] [INFO] | |
| [2025-12-07T21:04:03.956Z] [WARNING] β οΈ ISSUE LINK MISSING: PR not linked to issue | |
| [2025-12-07T21:04:03.956Z] [INFO] | |
| [2025-12-07T21:04:03.956Z] [WARNING] The PR was created from a fork but wasn't linked to the issue. | |
| [2025-12-07T21:04:03.956Z] [WARNING] Expected: "Fixes andchir/video-timeline#120" in PR body | |
| [2025-12-07T21:04:03.957Z] [INFO] | |
| [2025-12-07T21:04:03.957Z] [WARNING] To fix manually: | |
| [2025-12-07T21:04:03.957Z] [WARNING] 1. Edit the PR description at: https://github.com/andchir/video-timeline/pull/121 | |
| [2025-12-07T21:04:03.957Z] [WARNING] 2. Add this line: Fixes andchir/video-timeline#120 | |
| [2025-12-07T21:04:03.957Z] [INFO] | |
| [2025-12-07T21:04:04.206Z] [INFO] π€ Current user: konard | |
| [2025-12-07T21:04:04.206Z] [INFO] | |
| π Comment counting conditions: | |
| [2025-12-07T21:04:04.206Z] [INFO] prNumber: 121 | |
| [2025-12-07T21:04:04.207Z] [INFO] branchName: issue-120-b7c3b4d32d3c | |
| [2025-12-07T21:04:04.207Z] [INFO] isContinueMode: false | |
| [2025-12-07T21:04:04.207Z] [INFO] Will count comments: true | |
| [2025-12-07T21:04:04.207Z] [INFO] π¬ Counting comments: Checking for new comments since last commit... | |
| [2025-12-07T21:04:04.208Z] [INFO] PR #121 on branch: issue-120-b7c3b4d32d3c | |
| [2025-12-07T21:04:04.208Z] [INFO] Owner/Repo: andchir/video-timeline | |
| [2025-12-07T21:04:04.520Z] [INFO] π Last commit time (from API): 2025-12-07T21:03:55.000Z | |
| [2025-12-07T21:04:05.338Z] [INFO] π¬ New PR comments: 0 | |
| [2025-12-07T21:04:05.338Z] [INFO] π¬ New issue comments: 0 | |
| [2025-12-07T21:04:05.339Z] [INFO] Total new comments: 0 | |
| [2025-12-07T21:04:05.339Z] [INFO] Comment lines to add: No (saving tokens) | |
| [2025-12-07T21:04:05.339Z] [INFO] PR review comments fetched: 0 | |
| [2025-12-07T21:04:05.339Z] [INFO] PR conversation comments fetched: 0 | |
| [2025-12-07T21:04:05.340Z] [INFO] Total PR comments checked: 0 | |
| [2025-12-07T21:04:07.767Z] [INFO] Feedback info will be added to prompt: | |
| [2025-12-07T21:04:07.768Z] [INFO] - Pull request description was edited after last commit | |
| [2025-12-07T21:04:07.768Z] [INFO] π Getting timestamps: From GitHub servers... | |
| [2025-12-07T21:04:08.081Z] [INFO] π Issue updated: 2025-12-07T21:03:21.000Z | |
| [2025-12-07T21:04:08.551Z] [INFO] π¬ Comments: None found | |
| [2025-12-07T21:04:08.850Z] [INFO] π Recent PR: 2025-12-07T21:04:02.000Z | |
| [2025-12-07T21:04:08.851Z] [INFO] | |
| β Reference time: 2025-12-07T21:04:02.000Z | |
| [2025-12-07T21:04:08.851Z] [INFO] | |
| π Checking for uncommitted changes to include as feedback... | |
| [2025-12-07T21:04:08.865Z] [INFO] β No uncommitted changes found | |
| [2025-12-07T21:04:09.165Z] [INFO] π¦ Fork workflows detected: https://github.com/konard/andchir-video-timeline/actions?query=branch%3Aissue-120-b7c3b4d32d3c | |
| [2025-12-07T21:04:09.170Z] [INFO] | |
| π Final prompt structure: | |
| [2025-12-07T21:04:09.170Z] [INFO] Characters: 503 | |
| [2025-12-07T21:04:09.171Z] [INFO] System prompt characters: 8471 | |
| [2025-12-07T21:04:09.171Z] [INFO] Feedback info: Included | |
| [2025-12-07T21:04:09.172Z] [INFO] | |
| π€ Executing Claude: SONNET | |
| [2025-12-07T21:04:09.173Z] [INFO] Model: sonnet | |
| [2025-12-07T21:04:09.173Z] [INFO] Working directory: /tmp/gh-issue-solver-1765141430780 | |
| [2025-12-07T21:04:09.173Z] [INFO] Branch: issue-120-b7c3b4d32d3c | |
| [2025-12-07T21:04:09.173Z] [INFO] Prompt length: 503 chars | |
| [2025-12-07T21:04:09.174Z] [INFO] System prompt length: 8471 chars | |
| [2025-12-07T21:04:09.174Z] [INFO] Feedback info included: Yes (1 lines) | |
| [2025-12-07T21:04:09.199Z] [INFO] π System resources before execution: | |
| [2025-12-07T21:04:09.200Z] [INFO] Memory: MemFree: 6977808 kB | |
| [2025-12-07T21:04:09.200Z] [INFO] Load: 0.13 0.09 0.19 1/441 612472 | |
| [2025-12-07T21:04:09.201Z] [INFO] | |
| π Raw command: | |
| [2025-12-07T21:04:09.201Z] [INFO] (cd "/tmp/gh-issue-solver-1765141430780" && claude --output-format stream-json --verbose --dangerously-skip-permissions --model claude-sonnet-4-5-20250929 -p "Issue to solve: https://github.com/andchir/video-timeline/issues/120 | |
| Your prepared branch: issue-120-b7c3b4d32d3c | |
| Your prepared working directory: /tmp/gh-issue-solver-1765141430780 | |
| Your prepared Pull Request: https://github.com/andchir/video-timeline/pull/121 | |
| Your forked repository: konard/andchir-video-timeline | |
| Original repository (upstream): andchir/video-timeline | |
| GitHub Actions on your fork: https://github.com/konard/andchir-video-timeline/actions?query=branch%3Aissue-120-b7c3b4d32d3c | |
| Proceed." --append-system-prompt "You are an AI issue solver. You prefer to find the root cause of each and every issue. When you talk, you prefer to speak with facts which you have double-checked yourself or cite sources that provide evidence, like quote actual code or give references to documents or pages found on the internet. You are polite and patient, and prefer to assume good intent, trying your best to be helpful. If you are unsure or have assumptions, you prefer to test them yourself or ask questions to clarify requirements. | |
| General guidelines. | |
| - When you execute commands, always save their logs to files for easier reading if the output becomes large. | |
| - When running commands, do not set a timeout yourself β let them run as long as needed (default timeout - 2 minutes is more than enough), and once they finish, review the logs in the file. | |
| - When running sudo commands (especially package installations like apt-get, yum, npm install, etc.), always run them in the background to avoid timeout issues and permission errors when the process needs to be killed. Use the run_in_background parameter or append & to the command. | |
| - When CI is failing or user reports failures, consider adding a detailed investigation protocol to your todo list with these steps: | |
| Step 1: List recent runs with timestamps using: gh run list --repo andchir/video-timeline --branch issue-120-b7c3b4d32d3c --limit 5 --json databaseId,conclusion,createdAt,headSha | |
| Step 2: Verify runs are after the latest commit by checking timestamps and SHA | |
| Step 3: For each non-passing run, download logs to preserve them: gh run view {run-id} --repo andchir/video-timeline --log > ci-logs/{workflow}-{run-id}.log | |
| Step 4: Read each downloaded log file using Read tool to understand the actual failures | |
| Step 5: Report findings with specific errors and line numbers from logs | |
| This detailed investigation is especially helpful when user mentions CI failures, asks to investigate logs, you see non-passing status, or when finalizing a PR. | |
| Note: If user says \"failing\" but tools show \"passing\", this might indicate stale data - consider downloading fresh logs and checking timestamps to resolve the discrepancy. | |
| - When a code or log file has more than 1500 lines, read it in chunks of 1500 lines. | |
| - When facing a complex problem, do as much tracing as possible and turn on all verbose modes. | |
| - When you create debug, test, or example/experiment scripts for fixing, always keep them in an examples and/or experiments folders so you can reuse them later. | |
| - When testing your assumptions, use the experiment scripts, and add it to experiments folder. | |
| - When your experiments can show real world use case of the software, add it to examples folder. | |
| - When you face something extremely hard, use divide and conquer β it always helps. | |
| Initial research. | |
| - When you start, make sure you create detailed plan for yourself and follow your todo list step by step, make sure that as many points from these guidelines are added to your todo list to keep track of everything that can help you solve the issue with highest possible quality. | |
| - When user mentions CI failures or asks to investigate logs, consider adding these todos to track the investigation: (1) List recent CI runs with timestamps, (2) Download logs from failed runs to ci-logs/ directory, (3) Analyze error messages and identify root cause, (4) Implement fix, (5) Verify fix resolves the specific errors found in logs. | |
| - When you read issue, read all details and comments thoroughly. | |
| - When you see screenshots or images in issue descriptions, pull request descriptions, comments, or discussions, use WebFetch tool (or fetch tool) to download the image first, then use Read tool to view and analyze it. | |
| - When you need issue details, use gh issue view https://github.com/andchir/video-timeline/issues/120. | |
| - When you need related code, use gh search code --owner andchir [keywords]. | |
| - When you need repo context, read files in your working directory. | |
| - When you study related work, study the most recent related pull requests. | |
| - When issue is not defined enough, write a comment to ask clarifying questions. | |
| - When accessing GitHub Gists (especially private ones), use gh gist view command instead of direct URL fetching to ensure proper authentication. | |
| - When you are fixing a bug, please make sure you first find the actual root cause, do as many experiments as needed. | |
| - When you are fixing a bug and code does not have enough tracing/logs, add them and make sure they stay in the code, but are switched off by default. | |
| - When you need latest comments on pull request (sorted newest first), use appropriate GitHub API commands. | |
| - When you need latest comments on issue (sorted newest first), use appropriate GitHub API commands. | |
| Solution development and testing. | |
| - When issue is solvable, implement code with tests. | |
| - When coding, each atomic step that can be useful by itself should be commited to the pull request's branch, meaning if work will be interrupted by any reason parts of solution will still be kept intact and safe in pull request. | |
| - When you test: | |
| start from testing of small functions using separate scripts; | |
| write unit tests with mocks for easy and quick start. | |
| - When you test integrations, use existing framework. | |
| - When you test solution draft, include automated checks in pr. | |
| - When issue is unclear, write comment on issue asking questions. | |
| - When you encounter any problems that you unable to solve yourself (any human feedback or help), write a comment to the pull request asking for help. | |
| - When you need human help, use gh pr comment 121 --body \"your message\" to comment on existing PR. | |
| Preparing pull request. | |
| - When you code, follow contributing guidelines. | |
| - When you commit, write clear message. | |
| - When you need examples of style, use gh pr list --repo andchir/video-timeline --state merged --search [keywords]. | |
| - When you open pr, describe solution draft and include tests. | |
| - When there is a package with version and GitHub Actions workflows for automatic release, update the version (or other necessary release trigger) in your pull request to prepare for next release. | |
| - When you update existing pr 121, use gh pr edit to modify title and description. | |
| - When you are about to commit or push code, ALWAYS run local CI checks first if they are available in contributing guidelines (like ruff check, mypy, eslint, etc.) to catch errors before pushing. | |
| - When you finalize the pull request: | |
| follow style from merged prs for code, title, and description, | |
| make sure no uncommitted changes corresponding to the original requirements are left behind, | |
| make sure the default branch is merged to the pull request's branch, | |
| make sure all CI checks passing if they exist before you finish, | |
| double-check that all changes in the pull request answer to original requirements of the issue, | |
| make sure no new new bugs are introduced in pull request by carefully reading gh pr diff, | |
| make sure no previously existing features were removed without an explicit request from users via the issue description, issue comments, and/or pull request comments. | |
| - When you finish implementation, use gh pr ready 121. | |
| Workflow and collaboration. | |
| - When you check branch, verify with git branch --show-current. | |
| - When you push, push only to branch issue-120-b7c3b4d32d3c. | |
| - When you finish, create a pull request from branch issue-120-b7c3b4d32d3c. (Note: PR 121 already exists, update it instead) | |
| - When you organize workflow, use pull requests instead of direct merges to default branch (main or master). | |
| - When you manage commits, preserve commit history for later analysis. | |
| - When you contribute, keep repository history forward-moving with regular commits, pushes, and reverts if needed. | |
| - When you face conflict that you cannot resolve yourself, ask for help. | |
| - When you collaborate, respect branch protections by working only on issue-120-b7c3b4d32d3c. | |
| - When you mention result, include pull request url or comment url. | |
| - When you need to create pr, remember pr 121 already exists for this branch. | |
| Self review. | |
| - When you check your solution draft, run all tests locally. | |
| - When you compare with repo style, use gh pr diff [number]. | |
| - When you finalize, confirm code, tests, and description are consistent." | jq -c .) | |
| [2025-12-07T21:04:09.201Z] [INFO] | |
| [2025-12-07T21:04:09.201Z] [INFO] π User prompt: | |
| [2025-12-07T21:04:09.202Z] [INFO] ---BEGIN USER PROMPT--- | |
| [2025-12-07T21:04:09.202Z] [INFO] Issue to solve: https://github.com/andchir/video-timeline/issues/120 | |
| Your prepared branch: issue-120-b7c3b4d32d3c | |
| Your prepared working directory: /tmp/gh-issue-solver-1765141430780 | |
| Your prepared Pull Request: https://github.com/andchir/video-timeline/pull/121 | |
| Your forked repository: konard/andchir-video-timeline | |
| Original repository (upstream): andchir/video-timeline | |
| GitHub Actions on your fork: https://github.com/konard/andchir-video-timeline/actions?query=branch%3Aissue-120-b7c3b4d32d3c | |
| Proceed. | |
| [2025-12-07T21:04:09.202Z] [INFO] ---END USER PROMPT--- | |
| [2025-12-07T21:04:09.203Z] [INFO] | |
| [2025-12-07T21:04:09.203Z] [INFO] π System prompt: | |
| [2025-12-07T21:04:09.203Z] [INFO] ---BEGIN SYSTEM PROMPT--- | |
| [2025-12-07T21:04:09.203Z] [INFO] You are an AI issue solver. You prefer to find the root cause of each and every issue. When you talk, you prefer to speak with facts which you have double-checked yourself or cite sources that provide evidence, like quote actual code or give references to documents or pages found on the internet. You are polite and patient, and prefer to assume good intent, trying your best to be helpful. If you are unsure or have assumptions, you prefer to test them yourself or ask questions to clarify requirements. | |
| General guidelines. | |
| - When you execute commands, always save their logs to files for easier reading if the output becomes large. | |
| - When running commands, do not set a timeout yourself β let them run as long as needed (default timeout - 2 minutes is more than enough), and once they finish, review the logs in the file. | |
| - When running sudo commands (especially package installations like apt-get, yum, npm install, etc.), always run them in the background to avoid timeout issues and permission errors when the process needs to be killed. Use the run_in_background parameter or append & to the command. | |
| - When CI is failing or user reports failures, consider adding a detailed investigation protocol to your todo list with these steps: | |
| Step 1: List recent runs with timestamps using: gh run list --repo andchir/video-timeline --branch issue-120-b7c3b4d32d3c --limit 5 --json databaseId,conclusion,createdAt,headSha | |
| Step 2: Verify runs are after the latest commit by checking timestamps and SHA | |
| Step 3: For each non-passing run, download logs to preserve them: gh run view {run-id} --repo andchir/video-timeline --log > ci-logs/{workflow}-{run-id}.log | |
| Step 4: Read each downloaded log file using Read tool to understand the actual failures | |
| Step 5: Report findings with specific errors and line numbers from logs | |
| This detailed investigation is especially helpful when user mentions CI failures, asks to investigate logs, you see non-passing status, or when finalizing a PR. | |
| Note: If user says "failing" but tools show "passing", this might indicate stale data - consider downloading fresh logs and checking timestamps to resolve the discrepancy. | |
| - When a code or log file has more than 1500 lines, read it in chunks of 1500 lines. | |
| - When facing a complex problem, do as much tracing as possible and turn on all verbose modes. | |
| - When you create debug, test, or example/experiment scripts for fixing, always keep them in an examples and/or experiments folders so you can reuse them later. | |
| - When testing your assumptions, use the experiment scripts, and add it to experiments folder. | |
| - When your experiments can show real world use case of the software, add it to examples folder. | |
| - When you face something extremely hard, use divide and conquer β it always helps. | |
| Initial research. | |
| - When you start, make sure you create detailed plan for yourself and follow your todo list step by step, make sure that as many points from these guidelines are added to your todo list to keep track of everything that can help you solve the issue with highest possible quality. | |
| - When user mentions CI failures or asks to investigate logs, consider adding these todos to track the investigation: (1) List recent CI runs with timestamps, (2) Download logs from failed runs to ci-logs/ directory, (3) Analyze error messages and identify root cause, (4) Implement fix, (5) Verify fix resolves the specific errors found in logs. | |
| - When you read issue, read all details and comments thoroughly. | |
| - When you see screenshots or images in issue descriptions, pull request descriptions, comments, or discussions, use WebFetch tool (or fetch tool) to download the image first, then use Read tool to view and analyze it. | |
| - When you need issue details, use gh issue view https://github.com/andchir/video-timeline/issues/120. | |
| - When you need related code, use gh search code --owner andchir [keywords]. | |
| - When you need repo context, read files in your working directory. | |
| - When you study related work, study the most recent related pull requests. | |
| - When issue is not defined enough, write a comment to ask clarifying questions. | |
| - When accessing GitHub Gists (especially private ones), use gh gist view command instead of direct URL fetching to ensure proper authentication. | |
| - When you are fixing a bug, please make sure you first find the actual root cause, do as many experiments as needed. | |
| - When you are fixing a bug and code does not have enough tracing/logs, add them and make sure they stay in the code, but are switched off by default. | |
| - When you need latest comments on pull request (sorted newest first), use appropriate GitHub API commands. | |
| - When you need latest comments on issue (sorted newest first), use appropriate GitHub API commands. | |
| Solution development and testing. | |
| - When issue is solvable, implement code with tests. | |
| - When coding, each atomic step that can be useful by itself should be commited to the pull request's branch, meaning if work will be interrupted by any reason parts of solution will still be kept intact and safe in pull request. | |
| - When you test: | |
| start from testing of small functions using separate scripts; | |
| write unit tests with mocks for easy and quick start. | |
| - When you test integrations, use existing framework. | |
| - When you test solution draft, include automated checks in pr. | |
| - When issue is unclear, write comment on issue asking questions. | |
| - When you encounter any problems that you unable to solve yourself (any human feedback or help), write a comment to the pull request asking for help. | |
| - When you need human help, use gh pr comment 121 --body "your message" to comment on existing PR. | |
| Preparing pull request. | |
| - When you code, follow contributing guidelines. | |
| - When you commit, write clear message. | |
| - When you need examples of style, use gh pr list --repo andchir/video-timeline --state merged --search [keywords]. | |
| - When you open pr, describe solution draft and include tests. | |
| - When there is a package with version and GitHub Actions workflows for automatic release, update the version (or other necessary release trigger) in your pull request to prepare for next release. | |
| - When you update existing pr 121, use gh pr edit to modify title and description. | |
| - When you are about to commit or push code, ALWAYS run local CI checks first if they are available in contributing guidelines (like ruff check, mypy, eslint, etc.) to catch errors before pushing. | |
| - When you finalize the pull request: | |
| follow style from merged prs for code, title, and description, | |
| make sure no uncommitted changes corresponding to the original requirements are left behind, | |
| make sure the default branch is merged to the pull request's branch, | |
| make sure all CI checks passing if they exist before you finish, | |
| double-check that all changes in the pull request answer to original requirements of the issue, | |
| make sure no new new bugs are introduced in pull request by carefully reading gh pr diff, | |
| make sure no previously existing features were removed without an explicit request from users via the issue description, issue comments, and/or pull request comments. | |
| - When you finish implementation, use gh pr ready 121. | |
| Workflow and collaboration. | |
| - When you check branch, verify with git branch --show-current. | |
| - When you push, push only to branch issue-120-b7c3b4d32d3c. | |
| - When you finish, create a pull request from branch issue-120-b7c3b4d32d3c. (Note: PR 121 already exists, update it instead) | |
| - When you organize workflow, use pull requests instead of direct merges to default branch (main or master). | |
| - When you manage commits, preserve commit history for later analysis. | |
| - When you contribute, keep repository history forward-moving with regular commits, pushes, and reverts if needed. | |
| - When you face conflict that you cannot resolve yourself, ask for help. | |
| - When you collaborate, respect branch protections by working only on issue-120-b7c3b4d32d3c. | |
| - When you mention result, include pull request url or comment url. | |
| - When you need to create pr, remember pr 121 already exists for this branch. | |
| Self review. | |
| - When you check your solution draft, run all tests locally. | |
| - When you compare with repo style, use gh pr diff [number]. | |
| - When you finalize, confirm code, tests, and description are consistent. | |
| [2025-12-07T21:04:09.204Z] [INFO] ---END SYSTEM PROMPT--- | |
| [2025-12-07T21:04:09.204Z] [INFO] | |
| [2025-12-07T21:04:09.204Z] [INFO] π Command details: | |
| [2025-12-07T21:04:09.204Z] [INFO] π Working directory: /tmp/gh-issue-solver-1765141430780 | |
| [2025-12-07T21:04:09.204Z] [INFO] πΏ Branch: issue-120-b7c3b4d32d3c | |
| [2025-12-07T21:04:09.205Z] [INFO] π€ Model: Claude SONNET | |
| [2025-12-07T21:04:09.205Z] [INFO] π΄ Fork: konard/andchir-video-timeline | |
| [2025-12-07T21:04:09.205Z] [INFO] | |
| βΆοΈ Streaming output: | |
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| { | |
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| [2025-12-07T21:04:11.368Z] [INFO] π Session ID: d72d4e5a-5602-4ad4-bda1-87c785c0c8db | |
| [2025-12-07T21:04:11.369Z] [INFO] π Log renamed to: /home/hive/d72d4e5a-5602-4ad4-bda1-87c785c0c8db.log | |
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| "text": "Good! I can see the issue is in Russian. Let me translate and understand it:\n\n**Issue #120**: \"Preview of the frame immediately after page load\"\n- The preview of the first frame should be called immediately after the page loads\n- If there is project data in LocalStorage and I refresh the browser page, currently there is no preview of the first frame when the page is loaded\n- Need to fix this\n\nNow let me create a detailed plan and investigate the codebase:" | |
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| "content": "import { boots**********ation } from '@angular/platform-browser';\nimport { appConfig } from './app/app.config';\nimport { App } from './app/app';\n\nbootstrapApplication(App, appConfig)\n .catch((err) => console.error(err));\n", | |
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| "content": "import { Component, signal } from '@angular/core';\nimport { TimelineComponent } from './components/timeline/timeline.component';\n\n@Component({\n selector: 'app-root',\n imports: [TimelineComponent],\n templateUrl: './app.html',\n styleUrl: './app.css'\n})\nexport class App {\n protected readonly title = signal('video-timeline');\n}\n", | |
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| "content": "import { Injectable } from '@angular/core';\nimport { TimelineState } from '../models/timeline.models';\n\n@Injectable({\n providedIn: 'root'\n})\nexport class Timel************rvice {\n private readonly STORAGE_KEY = 'video-timeline-state';\n\n /**\n * Save timeline state to LocalStorage\n */\n saveState(state: TimelineState): void {\n try {\n const serialized = JSON.stringify(state);\n localStorage.setItem(this.STORAGE_KEY, serialized);\n } catch (error) {\n console.error('Failed to save timeline state to LocalStorage:', error);\n }\n }\n\n /**\n * Load timeline state from LocalStorage\n * Returns null if no saved state exists or if loading fails\n */\n loadState(): TimelineState | null {\n try {\n const serialized = localStorage.getItem(this.STORAGE_KEY);\n if (serialized) {\n return JSON.parse(serialized) as TimelineState;\n }\n return null;\n } catch (error) {\n console.error('Failed to load timeline state from LocalStorage:', error);\n return null;\n }\n }\n\n /**\n * Clear timeline state from LocalStorage\n */\n clearState(): void {\n try {\n localStorage.removeItem(this.STORAGE_KEY);\n } catch (error) {\n console.error('Failed to clear timeline state from LocalStorage:', error);\n }\n }\n\n /**\n * Check if saved state exists\n */\n hasSavedState(): boolean {\n return localStorage.getItem(this.STORAGE_KEY) !== null;\n }\n}\n", | |
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| [2025-12-07T21:04:47.890Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01ASdjaGjpEPPSX8jxTDQfyr","type":"tool_result","content":" 1βimport { Component, signal, computed, ViewChild, ElementRef, AfterViewInit, OnDestroy, effect } from '@angular/core';\n 2βimport { CommonModule } from '@angular/common';\n 3βimport { MediaType, MediaItem, Track, TimelineState } from '../../models/timeline.models';\n 4βimport { MediaLibraryComponent, MediaLibraryItem } from '../media-library/media-library.component';\n 5βimport { Media***********onent } from '../media-toolbar/media-toolbar.component';\n 6βimport { Notif************onent } from '../notifications/notifications.component';\n 7βimport { Timel*************rvice } from '../../services/timeline-drag-drop.service';\n 8βimport { PlaybackService } from '../../services/playback.service';\n 9βimport { Timel************rvice } from '../../services/timeline-storage.service';\n 10β\n 11β@Component({\n 12β selector: 'app-timeline',\n 13β standalone: true,\n 14β imports: [CommonModule, MediaLibraryComponent, MediaToolbarComponent, NotificationsComponent],\n 15β templateUrl: './timeline.component.html',\n 16β styleUrl: './timeline.component.css'\n 17β})\n 18βexport class TimelineComponent implements AfterViewInit, OnDestroy {\n 19β // Zoom levels: pixels per second\n 20β private readonly MIN_ZOOM = 10;\n 21β private readonly MAX_ZOOM = 200;\n 22β private readonly ZOOM_STEP = 20;\n 23β readonly TRACK_HEADER_WIDTH = 150; // Width of track header in pixels\n 24β private readonly SNAP_PROXIMITY_MS = 500; // Snap to item if playhead is within 500ms\n 25β private readonly MIN_ITEM_DURATION = 100; // Minimum item duration in milliseconds\n 26β\n 27β // Canvas dimensions for preview\n 28β readonly PREVIEW_WIDTH = 640;\n 29β readonly PREVIEW_HEIGHT = 360;\n 30β\n 31β // View references\n 32β @ViewChild('timelineRuler') timelineRuler?: ElementRef<HTMLElement>;\n 33β @ViewChild('notifications') notificationsComponent?: NotificationsComponent;\n 34β @ViewChild('previewCanvas') previewCanvas?: ElementRef<HTMLCanvasElement>;\n 35β\n 36β // Timeline state\n 37β readonly state = signal<TimelineState>({\n 38β tracks: [\n 39β { id: '1', name: 'Track 1', order: 0, items: [] },\n 40β { id: '2', name: 'Track 2', order: 1, items: [] }\n 41β ],\n 42β playheadPosition: 0,\n 43β zoomLevel: 50, // pixels per second\n 44β totalDuration: 120000, // 120 seconds in milliseconds\n 45β selectedItemId: null\n 46β });\n 47β\n 48β // Computed values\n 49β readonly pixel**********econd = computed(() => {\n 50β return this.state().zoomLevel / 1000;\n 51β });\n 52β\n 53β readonly timelineWidth = computed(() => {\n 54β const state = this.state();\n 55β // Calculate the maximum end time across all tracks\n 56β let maxEndTime = state.totalDuration;\n 57β\n 58β for (const track of state.tracks) {\n 59β for (const item of track.items) {\n 60β const itemEndTime = item.startTime + item.duration;\n 61β if (itemEndTime > maxEndTime) {\n 62β maxEndTime = itemEndTime;\n 63β }\n 64β }\n 65β }\n 66β\n 67β return maxEndTime * this.pixelsPerMillisecond();\n 68β });\n 69β\n 70β readonly timelineLineHeight = computed(() => {\n 71β const state = this.state();\n 72β return state.tracks.length * 60 + 32;\n 73β });\n 74β\n 75β readonly playheadPosition = computed(() => {\n 76β return this.state().playheadPosition * this.pixelsPerMillisecond();\n 77β });\n 78β\n 79β readonly playh************ition = computed(() => {\n 80β return this.playheadPosition() + this.TRACK_HEADER_WIDTH;\n 81β });\n 82β\n 83β // Computed: whether a media item is currently selected\n 84β readonly hasSelectedItem = computed(() => {\n 85β return this.state().selectedItemId !== null;\n 86β });\n 87β\n 88β // Dragging state\n 89β private draggedItem: MediaItem | null = null;\n 90β private draggedItemOriginalTrackId: string | null = null;\n 91β private dragOffsetTime: number = 0; // Offset in milliseconds from item start to cursor position\n 92β private isDraggingPlayhead = false;\n 93β private isDraggingFromRuler = false;\n 94β private resizingItem: { item: MediaItem; edge: 'left' | 'right' } | null = null;\n 95β private mouseDownPosition: { x: number; y: number } | null = null; // Track mouse down position for click detection\n 96β\n 97β // Video preview state\n 98β readonly isPlaying = signal<boolean>(false);\n 99β\n 100β // Duration editor state\n 101β readonly showDurationEditor = signal<boolean>(false);\n 102β private editedDuration: number = 120; // Duration in seconds\n 103β\n 104β // Media library state\n 105β readonly showMediaLibrary = signal<boolean>(false);\n 106β private mediaLibraryTargetTrackId: string | null = null;\n 107β\n 108β // Clipboard state for copy/paste functionality\n 109β private readonly clipboardItem = signal<MediaItem | null>(null);\n 110β private readonly clipb************ackId = signal<string | null>(null);\n 111β\n 112β // Computed: whether a media item is in clipboard\n 113β readonly hasClipboardItem = computed(() => {\n 114β return this.clipboardItem() !== null;\n 115β });\n 116β\n 117β // Render loop ID for cleanup\n 118β private renderLoopId: number | null = null;\n 119β\n 120β constructor(\n 121β private dragDropService: TimelineDragDropService,\n 122β public playbackService: PlaybackService,\n 123β private storageService: TimelineStorageService\n 124β ) {\n 125β // Load saved state from LocalStorage on initialization\n 126β const savedState = this.storageService.loadState();\n 127β if (savedState) {\n 128β this.state.set(savedState);\n 129β }\n 130β\n 131β // Effect to sync playhead position from PlaybackService during playback\n 132β effect(() => {\n 133β if (this.playbackService.isPlaying()) {\n 134β const position = this.playbackService.playheadPosition();\n 135β this.state.update(s => ({\n 136β ...s,\n 137β playheadPosition: position\n 138β }));\n 139β }\n 140β });\n 141β\n 142β // Effect to auto-save timeline state to LocalStorage on any change\n 143β effect(() => {\n 144β const currentState = this.state();\n 145β this.storageService.saveState(currentState);\n 146β });\n 147β }\n 148β\n 149β ngAfterViewInit(): void {\n 150β // Initialize canvas for preview rendering\n 151β if (this.previewCanvas) {\n 152β this.playbackService.setCanvas(this.previewCanvas.nativeElement);\n 153β }\n 154β\n 155β // Start continuous render loop for preview (renders current frame even when paused)\n 156β this.startRenderLoop();\n 157β }\n 158β\n 159β ngOnDestroy(): void {\n 160β // Clean up render loop\n 161β if (this.renderLoopId !== null) {\n 162β cancelAnimationFrame(this.renderLoopId);\n 163β this.renderLoopId = null;\n 164β }\n 165β\n 166β // Stop playback\n 167β this.playbackService.stop();\n 168β }\n 169β\n 170β /**\n 171β * Continuous render loop for preview canvas.\n 172β * Keeps rendering even when paused so seeking updates the preview.\n 173β */\n 174β private startRenderLoop(): void {\n 175β const render = () => {\n 176β // Only render if we have active media and are not playing\n 177β // (PlaybackService handles rendering during playback)\n 178β if (!this.playbackService.isPlaying()) {\n 179β this.playbackService.renderCurrentFrame();\n 180β }\n 181β this.renderLoopId = requestAnimationFrame(render);\n 182β };\n 183β this.renderLoopId = requestAnimationFrame(render);\n 184β }\n 185β\n 186β // Track management\n 187β addTrack(): void {\n 188β const currentState = this.state();\n 189β const newTrack: Track = {\n 190β id: `track-${Date.now()}`,\n 191β name: `Track ${currentState.tracks.length + 1}`,\n 192β order: currentState.tracks.length,\n 193β items: []\n 194β };\n 195β\n 196β this.state.update(s => ({\n 197β ...s,\n 198β tracks: [...s.tracks, newTrack]\n 199β }));\n 200β }\n 201β\n 202β removeTrack(trackId: string): void {\n 203β const currentState = this.state();\n 204β if (currentState.tracks.length <= 1) {\n 205β return; // Keep at least one track\n 206β }\n 207β\n 208β this.state.update(s => ({\n 209β ...s,\n 210β tracks: s.tracks.filter(t => t.id !== trackId)\n 211β }));\n 212β }\n 213β\n 214β // Zoom controls\n 215β zoomIn(): void {\n 216β this.state.update(s => ({\n 217β ...s,\n 218β zoomLevel: Math.min(s.zoomLevel + this.ZOOM_STEP, this.MAX_ZOOM)\n 219β }));\n 220β }\n 221β\n 222β zoomOut(): void {\n 223β this.state.update(s => ({\n 224β ...s,\n 225β zoomLevel: Math.max(s.zoomLevel - this.ZOOM_STEP, this.MIN_ZOOM)\n 226β }));\n 227β }\n 228β\n 229β // Utility method to extract coordinates from mouse or touch events\n 230β private getEventCoordinates(event: MouseEvent | TouchEvent): { clientX: number; clientY: number } {\n 231β if (event instanceof MouseEvent) {\n 232β return { clientX: event.clientX, clientY: event.clientY };\n 233β } else {\n 234β const touch = event.touches[0] || event.changedTouches[0];\n 235β return { clientX: touch.clientX, clientY: touch.clientY };\n 236β }\n 237β }\n 238β\n 239β // Playhead controls\n 240β onRulerPointerDown(event: MouseEvent | TouchEvent): void {\n 241β event.preventDefault();\n 242β this.isDraggingFromRuler = true;\n 243β\n 244β // Immediately update position on pointer down\n 245β const target = event.currentTarget as HTMLElement;\n 246β const rect = target.getBoundingClientRect();\n 247β const coords = this.getEventCoordinates(event);\n 248β // Calculate position within the ruler element\n 249β // getBoundingClientRect() already accounts for scroll, so we don't add scrollLeft\n 250β const x = coords.clientX - rect.left;\n 251β const newPosition = x / this.pixelsPerMillisecond();\n 252β const currentState = this.state();\n 253β const clampedPosition = Math.max(0, Math.min(newPosition, currentState.totalDuration));\n 254β\n 255β this.state.update(s => ({\n 256β ...s,\n 257β playheadPosition: clampedPosition\n 258β }));\n 259β\n 260β // Sync position to playback service for seeking\n 261β this.playbackService.seek(currentState.tracks, clampedPosition);\n 262β }\n 263β\n 264β onPlayheadPointerDown(event: MouseEvent | TouchEvent): void {\n 265β event.preventDefault();\n 266β event.stopPropagation();\n 267β this.isDraggingPlayhead = true;\n 268β }\n 269β\n 270β\n 271β // Media item drag and drop\n 272β onMediaItemPointerDown(event: MouseEvent | TouchEvent, item: MediaItem, track: Track): void {\n 273β const target = event.target as HTMLElement;\n 274β\n 275β // Check if clicking/touching on resize handle\n 276β if (target.classList.contains('resize-handle')) {\n 277β this.resizingItem = {\n 278β item,\n 279β edge: target.classList.contains('resize-handle-left') ? 'left' : 'right'\n 280β };\n 281β event.preventDefault();\n 282β return;\n 283β }\n 284β\n 285β const coords = this.getEventCoordinates(event);\n 286β this.mouseDownPosition = { x: coords.clientX, y: coords.clientY };\n 287β\n 288β const mediaItemElement = event.currentTarget as HTMLElement;\n 289β const rect = mediaItemElement.getBoundingClientRect();\n 290β const clickX = coords.clientX - rect.left;\n 291β\n 292β // Convert pixel offset to time offset\n 293β this.dragOffsetTime = clickX / this.pixelsPerMillisecond();\n 294β\n 295β this.draggedItem = item;\n 296β this.draggedItemOriginalTrackId = track.id;\n 297β event.preventDefault();\n 298β }\n 299β\n 300β onTrackPointerDown(event: MouseEvent | TouchEvent): void {\n 301β // Deselect when clicking/touching track background (not on media item)\n 302β const target = event.target as HTMLElement;\n 303β if (target.classList.contains('track')) {\n 304β this.deselectMediaItem();\n 305β }\n 306β }\n 307β\n 308β onTrackPointerMove(event: MouseEvent | TouchEvent, track: Track): void {\n 309β if (this.resizingItem) {\n 310β this.handleResize(event, track);\n 311β return;\n 312β }\n 313β event.preventDefault();\n 314β event.stopPropagation();\n 315β\n 316β if (!this.draggedItem) return;\n 317β\n 318β const coords = this.getEventCoordinates(event);\n 319β const target = event.currentTarget as HTMLElement;\n 320β const rect = target.getBoundingClientRect();\n 321β const x = coords.clientX - rect.left;\n 322β const requestedStartTime = Math.max(0, x / this.pixelsPerMillisecond() - this.dragOffsetTime);\n 323β\n 324β this.state.update(s => {\n 325β const updatedTracks = s.tracks.map(t => {\n 326β if (t.id === track.id) {\n 327β // Get all items except the dragged one for collision detection\n 328β const otherItems = t.items.filter(i => i.id !== this.draggedItem!.id);\n 329β\n 330β // Fix for issue #81: Find snap targets (playhead and items on all tracks)\n 331β const snapTargets = this.dragDropService.findSnapTargets(\n 332β this.draggedItem!.id,\n 333β s.tracks,\n 334β s.playheadPosition\n 335β );\n 336β\n 337β // Calculate valid position and duration considering collisions, gap fitting, and snapping\n 338β const validPosition = this.dragDropService.getValidDragPosition(\n 339β this.draggedItem!,\n 340β requestedStartTime,\n 341β otherItems,\n 342β s.totalDuration,\n 343β snapTargets\n 344β );\n 345β\n 346β // Check if item already exists in this track\n 347β const itemExists = t.items.some(i => i.id === this.draggedItem!.id);\n 348β\n 349β if (itemExists) {\n 350β // Update position and duration in current track\n 351β return {\n 352β ...t,\n 353β items: t.items.map(i =>\n 354β i.id === this.draggedItem!.id\n 355β ? {\n 356β ...i,\n 357β startTime: validPosition.startTime,\n 358β duration: validPosition.duration,\n 359β trackId: track.id\n 360β }\n 361β : i\n 362β )\n 363β };\n 364β } else {\n 365β // Add to new track with adjusted position and duration\n 366β return {\n 367β ...t,\n 368β items: [\n 369β ...otherItems,\n 370β {\n 371β ...this.draggedItem!,\n 372β startTime: validPosition.startTime,\n 373β duration: validPosition.duration,\n 374β trackId: track.id\n 375β }\n 376β ]\n 377β };\n 378β }\n 379β } else if (t.id === this.draggedItemOriginalTrackId && t.id !== track.id) {\n 380β // Remove from original track only if moving to different track\n 381β return {\n 382β ...t,\n 383β items: t.items.filter(i => i.id !== this.draggedItem!.id)\n 384β };\n 385β }\n 386β return t;\n 387β });\n 388β\n 389β // Update the original track ID to current track for smooth dragging within same track\n 390β this.draggedItemOriginalTrackId = track.id;\n 391β\n 392β return { ...s, tracks: updatedTracks };\n 393β });\n 394β }\n 395β\n 396β private handleResize(event: MouseEvent | TouchEvent, track: Track): void {\n 397β if (!this.resizingItem) return;\n 398β\n 399β const coords = this.getEventCoordinates(event);\n 400β const target = event.currentTarget as HTMLElement;\n 401β const rect = target.getBoundingClientRect();\n 402β // Fix for issue #83: getBoundingClientRect() returns viewport-relative coordinates,\n 403β // and coords.clientX is also viewport-relative, so we don't need to add scrollLeft\n 404β const x = coords.clientX - rect.left;\n 405β const timeAtCursor = x / this.pixelsPerMillisecond();\n 406β\n 407β this.state.update(s => {\n 408β // Fix for issue #87: Find snap targets for resize operations\n 409β const snapTargets = this.dragDropService.findSnapTargets(\n 410β this.resizingItem!.item.id,\n 411β s.tracks,\n 412β s.playheadPosition\n 413β );\n 414β\n 415β const updatedTracks = s.tracks.map(t => {\n 416β if (t.id === track.id) {\n 417β // Get resize bounds considering adjacent items\n 418β const bounds = this.dragDropService.getResizeBounds(\n 419β this.resizingItem!.item,\n 420β t.items,\n 421β this.resizingItem!.edge,\n 422β s.totalDuration\n 423β );\n 424β\n 425β return {\n 426β ...t,\n 427β items: t.items.map(i => {\n 428β if (i.id === this.resizingItem!.item.id) {\n 429β if (this.resizingItem!.edge === 'left') {\n 430β // Fix for issue #89: Handle mediaStartTime when resizing from left\n 431β // Apply snapping to left edge (start time)\n 432β let newStartTime = Math.max(\n 433β bounds.minTime,\n 434β Math.min(timeAtCursor, bounds.maxTime)\n 435β );\n 436β\n 437β // Apply snapping if within snap distance\n 438β let minDistance = this.dragDropService.SNAP_DISTANCE_MS;\n 439β for (const target of snapTargets) {\n 440β const distance = Math.abs(newStartTime - target);\n 441β if (distance < minDistance) {\n 442β minDistance = distance;\n 443β // Only snap if within bounds\n 444β if (target >= bounds.minTime && target <= bounds.maxTime) {\n 445β newStartTime = target;\n 446β }\n 447β }\n 448β }\n 449β\n 450β // Calculate how much the timeline position is changing\n 451β const deltaTime = newStartTime - i.startTime;\n 452β const newDuration = i.duration - deltaTime;\n 453β\n 454β // Update media start time (trimming from source media)\n 455β const curre***********tTime = i.mediaStartTime || 0;\n 456β const newMediaStartTime = curre***********tTime + deltaTime;\n 457β\n 458β // Check if we're trying to extend beyond the start of source media\n 459β if (newMediaStartTime < 0) {\n 460β // Can only extend left by curre***********tTime amount\n 461β const maxExtension = currentMediaStartTime;\n 462β const finalStartTime = i.startTime - maxExtension;\n 463β const finalDuration = i.duration + maxExtension;\n 464β\n 465β // Ensure we don't exceed maxDuration\n 466β if (i.maxDuration && finalDuration > i.maxDuration) {\n 467β return {\n 468β ...i,\n 469β startTime: finalStartTime + (finalDuration - i.maxDuration),\n 470β duration: i.maxDuration,\n 471β mediaStartTime: 0\n 472β };\n 473β }\n 474β\n 475β return {\n 476β ...i,\n 477β startTime: finalStartTime,\n 478β duration: finalDuration,\n 479β mediaStartTime: 0\n 480β };\n 481β }\n 482β\n 483β // Ensure media end doesn't exceed maxDuration\n 484β if (i.maxDuration && newMediaStartTime + newDuration > i.maxDuration) {\n 485β const maxAllowedDuration = i.maxDuration - newMediaStartTime;\n 486β return {\n 487β ...i,\n 488β startTime: i.startTime + (i.duration - maxAllowedDuration),\n 489β duration: maxAllowedDuration,\n 490β mediaStartTime: newMediaStartTime\n 491β };\n 492β }\n 493β\n 494β return {\n 495β ...i,\n 496β startTime: newStartTime,\n 497β duration: newDuration,\n 498β mediaStartTime: newMediaStartTime\n 499β };\n 500β } else {\n 501β // Fix for issue #87: Apply snapping to right edge (end time)\n 502β let newEndTime = Math.max(\n 503β bounds.minTime,\n 504β Math.min(timeAtCursor, bounds.maxTime)\n 505β );\n 506β\n 507β // Apply snapping if within snap distance\n 508β let minDistance = this.dragDropService.SNAP_DISTANCE_MS;\n 509β for (const target of snapTargets) {\n 510β const distance = Math.abs(newEndTime - target);\n 511β if (distance < minDistance) {\n 512β minDistance = distance;\n 513β // Only snap if within bounds\n 514β if (target >= bounds.minTime && target <= bounds.maxTime) {\n 515β newEndTime = target;\n 516β }\n 517β }\n 518β }\n 519β\n 520β const newDuration = newEndTime - i.startTime;\n 521β\n 522β // Limit duration by maxDuration if specified\n 523β const limitedDuration = i.maxDuration\n 524β ? Math.min(newDuration, i.maxDuration)\n 525β : newDuration;\n 526β\n 527β return { ...i, duration: limitedDuration };\n 528β }\n 529β }\n 530β return i;\n 531β })\n 532β };\n 533β }\n 534β return t;\n 535β });\n 536β\n 537β return { ...s, tracks: updatedTracks };\n 538β });\n 539β }\n 540β\n 541β onPointerUp(event: MouseEvent | TouchEvent): void {\n 542β // Detect if this was a click/tap (not a drag) on a media item\n 543β if (this.draggedItem && this.mouseDownPosition) {\n 544β const coords = this.getEventCoordinates(event);\n 545β const dx = coords.clientX - this.mouseDownPosition.x;\n 546β const dy = coords.clientY - this.mouseDownPosition.y;\n 547β const distance = Math.sqrt(dx * dx + dy * dy);\n 548β\n 549β // If pointer moved less than 5 pixels, consider it a click/tap\n 550β if (distance < 5) {\n 551β this.selectMediaItem(this.draggedItem.id);\n 552β }\n 553β }\n 554β\n 555β this.draggedItem = null;\n 556β this.draggedItemOriginalTrackId = null;\n 557β this.dragOffsetTime = 0;\n 558β this.isDraggingPlayhead = false;\n 559β this.isDraggingFromRuler = false;\n 560β this.resizingItem = null;\n 561β this.mouseDownPosition = null;\n 562β }\n 563β\n 564β onDocumentPointerMove(event: MouseEvent | TouchEvent): void {\n 565β if (this.isDraggingPlayhead || this.isDraggingFromRuler) {\n 566β // Fix for issue #50: Use ViewChild reference to ensure we use the exact same element as onRulerPointerDown\n 567β if (!this.timelineRuler) {\n 568β return;\n 569β }\n 570β\n 571β const coords = this.getEventCoordinates(event);\n 572β const rulerElement = this.timelineRuler.nativeElement;\n 573β // Use the same calculation as onRulerPointerDown\n 574β // getBoundingClientRect() already accounts for scroll, so we don't add scrollLeft\n 575β const rect = rulerElement.getBoundingClientRect();\n 576β const x = coords.clientX - rect.left;\n 577β const newPosition = x / this.pixelsPerMillisecond();\n 578β const currentState = this.state();\n 579β const clampedPosition = Math.max(0, Math.min(newPosition, currentState.totalDuration));\n 580β\n 581β this.state.update(s => ({\n 582β ...s,\n 583β playheadPosition: clampedPosition\n 584β }));\n 585β\n 586β // Sync position to playback service for seeking (but don't call too frequently during drag)\n 587β this.playbackService.seek(currentState.tracks, clampedPosition);\n 588β }\n 589β\n 590β // Fix for issue #96: Handle media item dragging and resizing at document level for touch events\n 591β // This allows dragging between tracks on mobile devices\n 592β if (event instanceof TouchEvent) {\n 593β if (this.draggedItem) {\n 594β // Find which track the touch is currently over\n 595β const targetTrack = this.findTrackAtCoordinates(this.getEventCoordinates(event));\n 596β if (targetTrack) {\n 597β // Reuse existing drag logic\n 598β this.onTrackPointerMove(event, targetTrack);\n 599β }\n 600β } else if (this.resizingItem) {\n 601β // Find the track that contains the resizing item\n 602β const targetTrack = this.findTrackContainingItem(this.resizingItem.item.id);\n 603β if (targetTrack) {\n 604β // Reuse existing resize logic\n 605β this.handleResize(event, targetTrack);\n 606β }\n 607β }\n 608β }\n 609β }\n 610β\n 611β // Helper method to find which track is at the given Y coordinate\n 612β private findTrackAtCoordinates(coords: { clientX: number; clientY: number }): Track | null {\n 613β const trackElements = document.querySelectorAll('.track');\n 614β for (const trackElement of Array.from(trackElements)) {\n 615β const rect = trackElement.getBoundingClientRect();\n 616β if (coords.clientY >= rect.top && coords.clientY <= rect.bottom) {\n 617β const trackIndex = Array.from(trackElements).indexOf(trackElement);\n 618β const tracks = this.state().tracks;\n 619β if (trackIndex >= 0 && trackIndex < tracks.length) {\n 620β return tracks[trackIndex];\n 621β }\n 622β }\n 623β }\n 624β return null;\n 625β }\n 626β\n 627β // Helper method to find the track containing a specific item\n 628β private findTrackContainingItem(itemId: string): Track | null {\n 629β const currentState = this.state();\n 630β for (const track of currentState.tracks) {\n 631β if (track.items.some(item => item.id === itemId)) {\n 632β return track;\n 633β }\n 634β }\n 635β return null;\n 636β }\n 637β\n 638β // Helper methods\n 639β getItemStyle(item: MediaItem) {\n 640β return {\n 641β left: `${item.startTime * this.pixelsPerMillisecond()}px`,\n 642β width: `${item.duration * this.pixelsPerMillisecond()}px`\n 643β };\n 644β }\n 645β\n 646β getMediaTypeClass(type: MediaType): string {\n 647β return `media-${type}`;\n 648β }\n 649β\n 650β formatTime(milliseconds: number): string {\n 651β const seconds = Math.floor(milliseconds / 1000);\n 652β const minutes = Math.floor(seconds / 60);\n 653β const remainingSeconds = seconds % 60;\n 654β const cs = Math.floor((milliseconds % 1000) / 10);\n 655β return `${minutes}:${remainingSeconds.toString().padStart(2, '0')}.${cs.toString().padStart(2, '0')}`;\n 656β }\n 657β\n 658β /**\n 659β * Calculate appropriate time interval for markers based on zoom level\n 660β * to prevent marker labels from overlapping\n 661β */\n 662β private getMarkerInterval(): number {\n 663β // Minimum spacing between markers in pixels to prevent overlap\n 664β // Enough space for \"0:00.000\" text (about 50-60px)\n 665β const MIN_M***********NG_PX = 60;\n 666β\n 667β // Calculate how much time represents MIN_M***********NG_PX at current zoom\n 668β const pixelsPerMs = this.pixelsPerMillisecond();\n 669β const minTimeSpacing = MIN_M***********NG_PX / pixelsPerMs;\n 670β\n 671β // Define possible intervals (in ms): 100ms, 250ms, 500ms, 1s, 2s, 5s, 10s, 30s, 60s\n 672β const intervals = [100, 250, 500, 1000, 2000, 5000, 10000, 30000, 60000];\n 673β\n 674β // Find the smallest interval that's larger than or equal to minTimeSpacing\n 675β for (const interval of intervals) {\n 676β if (interval >= minTimeSpacing) {\n 677β return interval;\n 678β }\n 679β }\n 680β\n 681β // If even 60s is too small, use larger intervals\n 682β return Math.ceil(minTimeSpacing / 60000) * 60000;\n 683β }\n 684β\n 685β getTimeMarkers(): { position: number; label: string }[] {\n 686β const markers: { position: number; label: string }[] = [];\n 687β const stepMs = this.getMarkerInterval(); // Dynamic interval based on zoom level\n 688β\n 689β // Fix for issue #85: Do not show the last time mark at totalDuration\n 690β // to prevent container expansion from the text label\n 691β for (let time = 0; time < this.state().totalDuration; time += stepMs) {\n 692β markers.push({\n 693β position: time * this.pixelsPerMillisecond(),\n 694β label: this.formatTime(time)\n 695β });\n 696β }\n 697β\n 698β return markers;\n 699β }\n 700β\n 701β // Add placeholder media item\n 702β addMediaItem(type: MediaType, trackId: string): void {\n 703β const currentState = this.state();\n 704β const track = currentState.tracks.find(t => t.id === trackId);\n 705β\n 706β if (!track) return;\n 707β\n 708β const playheadTime = currentState.playheadPosition;\n 709β const totalDuration = currentState.totalDuration;\n 710β const newItemDuration = type === MediaType.IMAGE ? 5000 : 3000;\n 711β\n 712β // Determine the start time for the new item using the service\n 713β const startTime = this.dragDropService.calculateNewItemStartTime(\n 714β playheadTime,\n 715β track.items,\n 716β this.SNAP_PROXIMITY_MS\n 717β );\n 718β\n 719β // Fix for issue #48: Ensure new item doesn't exceed totalDuration\n 720β const maxAllowedDuration = totalDuration - startTime;\n 721β const finalDuration = Math.min(newItemDuration, maxAllowedDuration);\n 722β\n 723β // Fix for issue #64: Verify that the new item doesn't overlap with any existing items\n 724β const testItem: MediaItem = {\n 725β id: 'temp',\n 726β type,\n 727β startTime,\n 728β duration: finalDuration,\n 729β trackId,\n 730β name: '',\n 731β isPlaceholder: true\n 732β };\n 733β\n 734β // Validate and adjust position if needed\n 735β const validatedStartTime = this.dragDropService.validateItemPosition(testItem, track.items);\n 736β\n 737β // Recalculate duration limit if position was adjusted\n 738β const adjus****************ation = totalDuration - validatedStartTime;\n 739β const adjustedDuration = Math.min(newItemDuration, adjustedMaxAllowedDuration);\n 740β\n 741β // Create the final non-overlapping item\n 742β const newItem: MediaItem = {\n 743β id: `item-${Date.now()}`,\n 744β type,\n 745β startTime: validatedStartTime,\n 746β duration: adjustedDuration,\n 747β trackId,\n 748β name: `${type} placeholder`,\n 749β isPlaceholder: true\n 750β };\n 751β\n 752β // Set maxDuration for audio and video placeholders\n 753β if (type === MediaType.VIDEO) {\n 754β newItem.maxDuration = Math.min(10000, adjustedMaxAllowedDuration); // 10 seconds default for video\n 755β } else if (type === MediaType.AUDIO) {\n 756β newItem.maxDuration = Math.min(15000, adjustedMaxAllowedDuration); // 15 seconds default for audio\n 757β }\n 758β\n 759β this.state.update(s => ({\n 760β ...s,\n 761β tracks: s.tracks.map(t =>\n 762β t.id === trackId\n 763β ? { ...t, items: [...t.items, newItem] }\n 764β : t\n 765β )\n 766β }));\n 767β }\n 768β\n 769β removeMediaItem(itemId: string, trackId: string): void {\n 770β this.state.update(s => ({\n 771β ...s,\n 772β tracks: s.tracks.map(t =>\n 773β t.id === trackId\n 774β ? { ...t, items: t.items.filter(i => i.id !== itemId) }\n 775β : t\n | |
| [2025-12-07T21:04:47.898Z] [INFO] 776β ),\n 777β // Deselect if removing selected item\n 778β selectedItemId: s.selectedItemId === itemId ? null : s.selectedItemId\n 779β }));\n 780β }\n 781β\n 782β // Media selection\n 783β selectMediaItem(itemId: string): void {\n 784β this.state.update(s => ({\n 785β ...s,\n 786β selectedItemId: itemId\n 787β }));\n 788β }\n 789β\n 790β deselectMediaItem(): void {\n 791β this.state.update(s => ({\n 792β ...s,\n 793β selectedItemId: null\n 794β }));\n 795β }\n 796β\n 797β isItemSelected(itemId: string): boolean {\n 798β return this.state().selectedItemId === itemId;\n 799β }\n 800β\n 801β readonly MediaType = MediaType;\n 802β\n 803β /**\n 804β * Create a new project by clearing the timeline and LocalStorage\n 805β */\n 806β newProject(): void {\n 807β // Stop playback if playing\n 808β if (this.playbackService.isPlaying()) {\n 809β this.playbackService.stop();\n 810β this.isPlaying.set(false);\n 811β }\n 812β\n 813β // Reset timeline state to initial values\n 814β this.state.set({\n 815β tracks: [\n 816β { id: '1', name: 'Track 1', order: 0, items: [] },\n 817β { id: '2', name: 'Track 2', order: 1, items: [] }\n 818β ],\n 819β playheadPosition: 0,\n 820β zoomLevel: 50,\n 821β totalDuration: 120000,\n 822β selectedItemId: null\n 823β });\n 824β\n 825β // Clear LocalStorage\n 826β this.storageService.clearState();\n 827β\n 828β // Show notification\n 829β this.notificationsComponent?.showNotification(\n 830β 'New project created. Timeline cleared.',\n 831β 'success'\n 832β );\n 833β }\n 834β\n 835β // Video preview controls\n 836β togglePlayback(): void {\n 837β const currentState = this.state();\n 838β\n 839β if (this.playbackService.isPlaying()) {\n 840β this.playbackService.pause();\n 841β this.isPlaying.set(false);\n 842β } else {\n 843β // Sync playhead position to PlaybackService before starting\n 844β this.playbackService.setPlayheadPosition(currentState.playheadPosition);\n 845β this.playbackService.play(currentState.tracks, currentState.totalDuration);\n 846β this.isPlaying.set(true);\n 847β }\n 848β }\n 849β\n 850β skipBackward(): void {\n 851β const currentState = this.state();\n 852β const newPosition = Math.max(0, currentState.playheadPosition - 5000);\n 853β\n 854β this.state.update(s => ({\n 855β ...s,\n 856β playheadPosition: newPosition\n 857β }));\n 858β\n 859β // Sync position and update media\n 860β this.playbackService.seek(currentState.tracks, newPosition);\n 861β }\n 862β\n 863β skipForward(): void {\n 864β const currentState = this.state();\n 865β const newPosition = Math.min(currentState.totalDuration, currentState.playheadPosition + 5000);\n 866β\n 867β this.state.update(s => ({\n 868β ...s,\n 869β playheadPosition: newPosition\n 870β }));\n 871β\n 872β // Sync position and update media\n 873β this.playbackService.seek(currentState.tracks, newPosition);\n 874β }\n 875β\n 876β // Duration editor methods\n 877β openDurationEditor(): void {\n 878β this.editedDuration = this.state().totalDuration / 1000;\n 879β this.showDurationEditor.set(true);\n 880β }\n 881β\n 882β closeDurationEditor(): void {\n 883β this.showDurationEditor.set(false);\n 884β }\n 885β\n 886β onDurationInputChange(event: Event): void {\n 887β const input = event.target as HTMLInputElement;\n 888β const value = parseFloat(input.value);\n 889β if (!isNaN(value) && value > 0) {\n 890β this.editedDuration = value;\n 891β }\n 892β }\n 893β\n 894β saveDuration(): void {\n 895β const newDurationMs = Math.max(1000, this.editedDuration * 1000); // At least 1 second\n 896β this.state.update(s => ({\n 897β ...s,\n 898β totalDuration: newDurationMs,\n 899β // Ensure playhead doesn't exceed new duration\n 900β playheadPosition: Math.min(s.playheadPosition, newDurationMs)\n 901β }));\n 902β this.closeDurationEditor();\n 903β }\n 904β\n 905β // Media library methods\n 906β openMediaLibrary(trackId: string): void {\n 907β this.mediaLibraryTargetTrackId = trackId;\n 908β this.showMediaLibrary.set(true);\n 909β }\n 910β\n 911β closeMediaLibrary(): void {\n 912β this.showMediaLibrary.set(false);\n 913β this.mediaLibraryTargetTrackId = null;\n 914β }\n 915β\n 916β onMediaSelected(media: MediaLibraryItem): void {\n 917β if (!this.mediaLibraryTargetTrackId) return;\n 918β\n 919β const currentState = this.state();\n 920β const track = currentState.tracks.find(t => t.id === this.mediaLibraryTargetTrackId);\n 921β\n 922β if (!track) return;\n 923β\n 924β const playheadTime = currentState.playheadPosition;\n 925β const totalDuration = currentState.totalDuration;\n 926β\n 927β // Determine the start time for the new item using the service\n 928β const startTime = this.dragDropService.calculateNewItemStartTime(\n 929β playheadTime,\n 930β track.items,\n 931β this.SNAP_PROXIMITY_MS\n 932β );\n 933β\n 934β // Ensure item doesn't exceed totalDuration\n 935β const maxAllowedDuration = totalDuration - startTime;\n 936β const finalDuration = Math.min(media.duration, maxAllowedDuration);\n 937β\n 938β // Verify that the new item doesn't overlap with any existing items\n 939β const testItem: MediaItem = {\n 940β id: 'temp',\n 941β type: media.type,\n 942β startTime,\n 943β duration: finalDuration,\n 944β trackId: this.mediaLibraryTargetTrackId,\n 945β name: '',\n 946β isPlaceholder: false\n 947β };\n 948β\n 949β // Validate and adjust position if needed\n 950β const validatedStartTime = this.dragDropService.validateItemPosition(testItem, track.items);\n 951β\n 952β // Recalculate duration limit if position was adjusted\n 953β const adjus****************ation = totalDuration - validatedStartTime;\n 954β const adjustedDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n 955β\n 956β // Create the final non-overlapping item\n 957β const newItem: MediaItem = {\n 958β id: `item-${Date.now()}`,\n 959β type: media.type,\n 960β startTime: validatedStartTime,\n 961β duration: adjustedDuration,\n 962β trackId: this.mediaLibraryTargetTrackId,\n 963β name: media.name,\n 964β url: media.url, // Pass URL from media library for playback\n 965β isPlaceholder: false\n 966β };\n 967β\n 968β // Set maxDuration for audio and video\n 969β if (media.type === MediaType.VIDEO) {\n 970β newItem.maxDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n 971β } else if (media.type === MediaType.AUDIO) {\n 972β newItem.maxDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n 973β }\n 974β\n 975β this.state.update(s => ({\n 976β ...s,\n 977β tracks: s.tracks.map(t =>\n 978β t.id === this.mediaLibraryTargetTrackId\n 979β ? { ...t, items: [...t.items, newItem] }\n 980β : t\n 981β )\n 982β }));\n 983β\n 984β // Close the media library after selection\n 985β this.closeMediaLibrary();\n 986β }\n 987β\n 988β /**\n 989β * Trim (split) the selected media item at the playhead position.\n 990β * Creates two separate items from the original media.\n 991β */\n 992β trimSelectedMedia(): void {\n 993β const currentState = this.state();\n 994β const selectedItemId = currentState.selectedItemId;\n 995β\n 996β if (!selectedItemId) {\n 997β return;\n 998β }\n 999β\n 1000β // Find the selected item and its track\n 1001β let selectedItem: MediaItem | null = null;\n 1002β let selectedTrack: Track | null = null;\n 1003β\n 1004β for (const track of currentState.tracks) {\n 1005β const item = track.items.find(i => i.id === selectedItemId);\n 1006β if (item) {\n 1007β selectedItem = item;\n 1008β selectedTrack = track;\n 1009β break;\n 1010β }\n 1011β }\n 1012β\n 1013β if (!selectedItem || !selectedTrack) {\n 1014β return;\n 1015β }\n 1016β\n 1017β const playheadTime = currentState.playheadPosition;\n 1018β const itemStart = selectedItem.startTime;\n 1019β const itemEnd = itemStart + selectedItem.duration;\n 1020β\n 1021β // Check if playhead is within the selected media item\n 1022β if (playheadTime <= itemStart || playheadTime >= itemEnd) {\n 1023β // Playhead is not within the selected media - show notification\n 1024β this.notificationsComponent?.showNotification(\n 1025β 'Position the playhead within the selected media to trim it.',\n 1026β 'warning'\n 1027β );\n 1028β return;\n 1029β }\n 1030β\n 1031β // Ensure both parts will have at least MIN_ITEM_DURATION\n 1032β const firstPartDuration = playheadTime - itemStart;\n 1033β const secondPartDuration = itemEnd - playheadTime;\n 1034β\n 1035β if (firstPartDuration < this.MIN_ITEM_DURATION || secondPartDuration < this.MIN_ITEM_DURATION) {\n 1036β this.notificationsComponent?.showNotification(\n 1037β 'Cannot trim: resulting parts would be too short.',\n 1038β 'warning'\n 1039β );\n 1040β return;\n 1041β }\n 1042β\n 1043β // Calculate mediaStartTime adjustments\n 1044β const origi************tTime = selectedItem.mediaStartTime || 0;\n 1045β const secon**************tTime = origi************tTime + firstPartDuration;\n 1046β\n 1047β // Create two new items from the original\n 1048β const firstPart: MediaItem = {\n 1049β ...selectedItem,\n 1050β id: `item-${Date.now()}-1`,\n 1051β duration: firstPartDuration\n 1052β // mediaStartTime stays the same for first part\n 1053β };\n 1054β\n 1055β const secondPart: MediaItem = {\n 1056β ...selectedItem,\n 1057β id: `item-${Date.now()}-2`,\n 1058β startTime: playheadTime,\n 1059β duration: secondPartDuration,\n 1060β mediaStartTime: secondPartMediaStartTime\n 1061β };\n 1062β\n 1063β // Update the state: remove original, add two new parts\n 1064β this.state.update(s => ({\n 1065β ...s,\n 1066β tracks: s.tracks.map(t => {\n 1067β if (t.id === selectedTrack!.id) {\n 1068β return {\n 1069β ...t,\n 1070β items: [\n 1071β ...t.items.filter(i => i.id !== selectedItemId),\n 1072β firstPart,\n 1073β secondPart\n 1074β ]\n 1075β };\n 1076β }\n 1077β return t;\n 1078β }),\n 1079β // Deselect after trimming\n 1080β selectedItemId: null\n 1081β }));\n 1082β\n 1083β this.notificationsComponent?.showNotification(\n 1084β 'Media trimmed successfully.',\n 1085β 'success'\n 1086β );\n 1087β }\n 1088β\n 1089β /**\n 1090β * Copy the selected media item to the clipboard.\n 1091β * Stores a copy of the item and the track it was copied from.\n 1092β */\n 1093β copySelectedMedia(): void {\n 1094β const currentState = this.state();\n 1095β const selectedItemId = currentState.selectedItemId;\n 1096β\n 1097β if (!selectedItemId) {\n 1098β return;\n 1099β }\n 1100β\n 1101β // Find the selected item and its track\n 1102β let selectedItem: MediaItem | null = null;\n 1103β let selectedTrackId: string | null = null;\n 1104β\n 1105β for (const track of currentState.tracks) {\n 1106β const item = track.items.find(i => i.id === selectedItemId);\n 1107β if (item) {\n 1108β selectedItem = item;\n 1109β selectedTrackId = track.id;\n 1110β break;\n 1111β }\n 1112β }\n 1113β\n 1114β if (!selectedItem || !selectedTrackId) {\n 1115β return;\n 1116β }\n 1117β\n 1118β // Store a copy of the item in clipboard\n 1119β this.clipboardItem.set({ ...selectedItem });\n 1120β this.clipboardSourceTrackId.set(selectedTrackId);\n 1121β\n 1122β this.notificationsComponent?.showNotification(\n 1123β 'Media copied to clipboard.',\n 1124β 'success'\n 1125β );\n 1126β }\n 1127β\n 1128β /**\n 1129β * Paste the clipboard media item at the playhead position.\n 1130β * Pastes on the same track where the item was copied from.\n 1131β * If there's no space at playhead position, finds the next available slot.\n 1132β */\n 1133β pasteMedia(): void {\n 1134β const copiedItem = this.clipboardItem();\n 1135β const sourceTrackId = this.clipboardSourceTrackId();\n 1136β\n 1137β if (!copiedItem || !sourceTrackId) {\n 1138β return;\n 1139β }\n 1140β\n 1141β const currentState = this.state();\n 1142β const playheadTime = currentState.playheadPosition;\n 1143β const totalDuration = currentState.totalDuration;\n 1144β\n 1145β // Find the source track\n 1146β let targetTrack = currentState.tracks.find(t => t.id === sourceTrackId);\n 1147β\n 1148β // If source track no longer exists, use the first track\n 1149β if (!targetTrack) {\n 1150β targetTrack = currentState.tracks[0];\n 1151β if (!targetTrack) {\n 1152β this.notificationsComponent?.showNotification(\n 1153β 'No tracks available to paste media.',\n 1154β 'error'\n 1155β );\n 1156β return;\n 1157β }\n 1158β }\n 1159β\n 1160β const itemDuration = copiedItem.duration;\n 1161β\n 1162β // Try to find a valid position starting from playhead\n 1163β const pastePosition = this.findPastePosition(\n 1164β playheadTime,\n 1165β itemDuration,\n 1166β targetTrack.items,\n 1167β totalDuration\n 1168β );\n 1169β\n 1170β if (pastePosition === null) {\n 1171β this.notificationsComponent?.showNotification(\n 1172β 'No space available to paste media on this track.',\n 1173β 'warning'\n 1174β );\n 1175β return;\n 1176β }\n 1177β\n 1178β // Create a new item with a new ID\n 1179β const newItem: MediaItem = {\n 1180β ...copiedItem,\n 1181β id: `item-${Date.now()}`,\n 1182β startTime: pastePosition,\n 1183β trackId: targetTrack.id\n 1184β };\n 1185β\n 1186β // Add the new item to the track\n 1187β this.state.update(s => ({\n 1188β ...s,\n 1189β tracks: s.tracks.map(t =>\n 1190β t.id === targetTrack!.id\n 1191β ? { ...t, items: [...t.items, newItem] }\n 1192β : t\n 1193β )\n 1194β }));\n 1195β\n 1196β this.notificationsComponent?.showNotification(\n 1197β 'Media pasted successfully.',\n 1198β 'success'\n 1199β );\n 1200β }\n 1201β\n 1202β /**\n 1203β * Find a valid position to paste media item.\n 1204β * First tries at the playhead position, then finds the next available gap.\n 1205β */\n 1206β private findPastePosition(\n 1207β preferredPosition: number,\n 1208β duration: number,\n 1209β existingItems: MediaItem[],\n 1210β totalDuration: number\n 1211β ): number | null {\n 1212β // Check if we can fit at the preferred position (playhead)\n 1213β if (this.canFitAtPosition(preferredPosition, duration, existingItems, totalDuration)) {\n 1214β return preferredPosition;\n 1215β }\n 1216β\n 1217β // Sort existing items by start time\n 1218β const sortedItems = [...existingItems].sort((a, b) => a.startTime - b.startTime);\n 1219β\n 1220β // Find all gaps on the track and try to place the item\n 1221β const gaps = this.dragDropService.findAllGaps(sortedItems);\n 1222β\n 1223β // First, try to find a gap that starts at or after the playhead\n 1224β for (const gap of gaps) {\n 1225β // Calculate actual gap size (considering totalDuration for infinite gaps)\n 1226β const effectiveGapEnd = gap.gapEnd === Infinity ? totalDuration : gap.gapEnd;\n 1227β const gapSize = effectiveGapEnd - gap.gapStart;\n 1228β\n 1229β if (gap.gapStart >= preferredPosition && gapSize >= duration) {\n 1230β return gap.gapStart;\n 1231β }\n 1232β }\n 1233β\n 1234β // If no gap after playhead, try any gap that can fit the item\n 1235β for (const gap of gaps) {\n 1236β // Calculate actual gap size (considering totalDuration for infinite gaps)\n 1237β const effectiveGapEnd = gap.gapEnd === Infinity ? totalDuration : gap.gapEnd;\n 1238β const gapSize = effectiveGapEnd - gap.gapStart;\n 1239β\n 1240β if (gapSize >= duration) {\n 1241β return gap.gapStart;\n 1242β }\n 1243β }\n 1244β\n 1245β // No suitable position found\n 1246β return null;\n 1247β }\n 1248β\n 1249β /**\n 1250β * Check if an item can fit at a specific position without overlapping.\n 1251β */\n 1252β private canFitAtPosition(\n 1253β position: number,\n 1254β duration: number,\n 1255β existingItems: MediaItem[],\n 1256β totalDuration: number\n 1257β ): boolean {\n 1258β // Check bounds\n 1259β if (position < 0 || position + duration > totalDuration) {\n 1260β return false;\n 1261β }\n 1262β\n 1263β // Check for overlaps with existing items\n 1264β const endPosition = position + duration;\n 1265β for (const item of existingItems) {\n 1266β const itemEnd = item.startTime + item.duration;\n 1267β // Check if there's an overlap\n 1268β if (position < itemEnd && endPosition > item.startTime) {\n 1269β return false;\n 1270β }\n 1271β }\n 1272β\n 1273β return true;\n 1274β }\n 1275β}\n 1276β\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n"}]},"parent_tool_use_id":"toolu_01BfCp1Qj5S7HXdPJ11Q5fxz","session_id":"d72d4e5a-5602-4ad4-bda1-87c785c0c8db","uuid":"da292c14-ae4f-45be-ba6f-795d964a8a33","tool_use_result":{"type":"text","file":{"filePath":"/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/timeline/timeline.component.ts","content":"import { Component, signal, computed, ViewChild, ElementRef, AfterViewInit, OnDestroy, effect } from '@angular/core';\nimport { CommonModule } from '@angular/common';\nimport { MediaType, MediaItem, Track, TimelineState } from '../../models/timeline.models';\nimport { MediaLibraryComponent, MediaLibraryItem } from '../media-library/media-library.component';\nimport { Media***********onent } from '../media-toolbar/media-toolbar.component';\nimport { Notif************onent } from '../notifications/notifications.component';\nimport { Timel*************rvice } from '../../services/timeline-drag-drop.service';\nimport { PlaybackService } from '../../services/playback.service';\nimport { Timel************rvice } from '../../services/timeline-storage.service';\n\n@Component({\n selector: 'app-timeline',\n standalone: true,\n imports: [CommonModule, MediaLibraryComponent, MediaToolbarComponent, NotificationsComponent],\n templateUrl: './timeline.component.html',\n styleUrl: './timeline.component.css'\n})\nexport class TimelineComponent implements AfterViewInit, OnDestroy {\n // Zoom levels: pixels per second\n private readonly MIN_ZOOM = 10;\n private readonly MAX_ZOOM = 200;\n private readonly ZOOM_STEP = 20;\n readonly TRACK_HEADER_WIDTH = 150; // Width of track header in pixels\n private readonly SNAP_PROXIMITY_MS = 500; // Snap to item if playhead is within 500ms\n private readonly MIN_ITEM_DURATION = 100; // Minimum item duration in milliseconds\n\n // Canvas dimensions for preview\n readonly PREVIEW_WIDTH = 640;\n readonly PREVIEW_HEIGHT = 360;\n\n // View references\n @ViewChild('timelineRuler') timelineRuler?: ElementRef<HTMLElement>;\n @ViewChild('notifications') notificationsComponent?: NotificationsComponent;\n @ViewChild('previewCanvas') previewCanvas?: ElementRef<HTMLCanvasElement>;\n\n // Timeline state\n readonly state = signal<TimelineState>({\n tracks: [\n { id: '1', name: 'Track 1', order: 0, items: [] },\n { id: '2', name: 'Track 2', order: 1, items: [] }\n ],\n playheadPosition: 0,\n zoomLevel: 50, // pixels per second\n totalDuration: 120000, // 120 seconds in milliseconds\n selectedItemId: null\n });\n\n // Computed values\n readonly pixel**********econd = computed(() => {\n return this.state().zoomLevel / 1000;\n });\n\n readonly timelineWidth = computed(() => {\n const state = this.state();\n // Calculate the maximum end time across all tracks\n let maxEndTime = state.totalDuration;\n\n for (const track of state.tracks) {\n for (const item of track.items) {\n const itemEndTime = item.startTime + item.duration;\n if (itemEndTime > maxEndTime) {\n maxEndTime = itemEndTime;\n }\n }\n }\n\n return maxEndTime * this.pixelsPerMillisecond();\n });\n\n readonly timelineLineHeight = computed(() => {\n const state = this.state();\n return state.tracks.length * 60 + 32;\n });\n\n readonly playheadPosition = computed(() => {\n return this.state().playheadPosition * this.pixelsPerMillisecond();\n });\n\n readonly playh************ition = computed(() => {\n return this.playheadPosition() + this.TRACK_HEADER_WIDTH;\n });\n\n // Computed: whether a media item is currently selected\n readonly hasSelectedItem = computed(() => {\n return this.state().selectedItemId !== null;\n });\n\n // Dragging state\n private draggedItem: MediaItem | null = null;\n private draggedItemOriginalTrackId: string | null = null;\n private dragOffsetTime: number = 0; // Offset in milliseconds from item start to cursor position\n private isDraggingPlayhead = false;\n private isDraggingFromRuler = false;\n private resizingItem: { item: MediaItem; edge: 'left' | 'right' } | null = null;\n private mouseDownPosition: { x: number; y: number } | null = null; // Track mouse down position for click detection\n\n // Video preview state\n readonly isPlaying = signal<boolean>(false);\n\n // Duration editor state\n readonly showDurationEditor = signal<boolean>(false);\n private editedDuration: number = 120; // Duration in seconds\n\n // Media library state\n readonly showMediaLibrary = signal<boolean>(false);\n private mediaLibraryTargetTrackId: string | null = null;\n\n // Clipboard state for copy/paste functionality\n private readonly clipboardItem = signal<MediaItem | null>(null);\n private readonly clipb************ackId = signal<string | null>(null);\n\n // Computed: whether a media item is in clipboard\n readonly hasClipboardItem = computed(() => {\n return this.clipboardItem() !== null;\n });\n\n // Render loop ID for cleanup\n private renderLoopId: number | null = null;\n\n constructor(\n private dragDropService: TimelineDragDropService,\n public playbackService: PlaybackService,\n private storageService: TimelineStorageService\n ) {\n // Load saved state from LocalStorage on initialization\n const savedState = this.storageService.loadState();\n if (savedState) {\n this.state.set(savedState);\n }\n\n // Effect to sync playhead position from PlaybackService during playback\n effect(() => {\n if (this.playbackService.isPlaying()) {\n const position = this.playbackService.playheadPosition();\n this.state.update(s => ({\n ...s,\n playheadPosition: position\n }));\n }\n });\n\n // Effect to auto-save timeline state to LocalStorage on any change\n effect(() => {\n const currentState = this.state();\n this.storageService.saveState(currentState);\n });\n }\n\n ngAfterViewInit(): void {\n // Initialize canvas for preview rendering\n if (this.previewCanvas) {\n this.playbackService.setCanvas(this.previewCanvas.nativeElement);\n }\n\n // Start continuous render loop for preview (renders current frame even when paused)\n this.startRenderLoop();\n }\n\n ngOnDestroy(): void {\n // Clean up render loop\n if (this.renderLoopId !== null) {\n cancelAnimationFrame(this.renderLoopId);\n this.renderLoopId = null;\n }\n\n // Stop playback\n this.playbackService.stop();\n }\n\n /**\n * Continuous render loop for preview canvas.\n * Keeps rendering even when paused so seeking updates the preview.\n */\n private startRenderLoop(): void {\n const render = () => {\n // Only render if we have active media and are not playing\n // (PlaybackService handles rendering during playback)\n if (!this.playbackService.isPlaying()) {\n this.playbackService.renderCurrentFrame();\n }\n this.renderLoopId = requestAnimationFrame(render);\n };\n this.renderLoopId = requestAnimationFrame(render);\n }\n\n // Track management\n addTrack(): void {\n const currentState = this.state();\n const newTrack: Track = {\n id: `track-${Date.now()}`,\n name: `Track ${currentState.tracks.length + 1}`,\n order: currentState.tracks.length,\n items: []\n };\n\n this.state.update(s => ({\n ...s,\n tracks: [...s.tracks, newTrack]\n }));\n }\n\n removeTrack(trackId: string): void {\n const currentState = this.state();\n if (currentState.tracks.length <= 1) {\n return; // Keep at least one track\n }\n\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.filter(t => t.id !== trackId)\n }));\n }\n\n // Zoom controls\n zoomIn(): void {\n this.state.update(s => ({\n ...s,\n zoomLevel: Math.min(s.zoomLevel + this.ZOOM_STEP, this.MAX_ZOOM)\n }));\n }\n\n zoomOut(): void {\n this.state.update(s => ({\n ...s,\n zoomLevel: Math.max(s.zoomLevel - this.ZOOM_STEP, this.MIN_ZOOM)\n }));\n }\n\n // Utility method to extract coordinates from mouse or touch events\n private getEventCoordinates(event: MouseEvent | TouchEvent): { clientX: number; clientY: number } {\n if (event instanceof MouseEvent) {\n return { clientX: event.clientX, clientY: event.clientY };\n } else {\n const touch = event.touches[0] || event.changedTouches[0];\n return { clientX: touch.clientX, clientY: touch.clientY };\n }\n }\n\n // Playhead controls\n onRulerPointerDown(event: MouseEvent | TouchEvent): void {\n event.preventDefault();\n this.isDraggingFromRuler = true;\n\n // Immediately update position on pointer down\n const target = event.currentTarget as HTMLElement;\n const rect = target.getBoundingClientRect();\n const coords = this.getEventCoordinates(event);\n // Calculate position within the ruler element\n // getBoundingClientRect() already accounts for scroll, so we don't add scrollLeft\n const x = coords.clientX - rect.left;\n const newPosition = x / this.pixelsPerMillisecond();\n const currentState = this.state();\n const clampedPosition = Math.max(0, Math.min(newPosition, currentState.totalDuration));\n\n this.state.update(s => ({\n ...s,\n playheadPosition: clampedPosition\n }));\n\n // Sync position to playback service for seeking\n this.playbackService.seek(currentState.tracks, clampedPosition);\n }\n\n onPlayheadPointerDown(event: MouseEvent | TouchEvent): void {\n event.preventDefault();\n event.stopPropagation();\n this.isDraggingPlayhead = true;\n }\n\n\n // Media item drag and drop\n onMediaItemPointerDown(event: MouseEvent | TouchEvent, item: MediaItem, track: Track): void {\n const target = event.target as HTMLElement;\n\n // Check if clicking/touching on resize handle\n if (target.classList.contains('resize-handle')) {\n this.resizingItem = {\n item,\n edge: target.classList.contains('resize-handle-left') ? 'left' : 'right'\n };\n event.preventDefault();\n return;\n }\n\n const coords = this.getEventCoordinates(event);\n this.mouseDownPosition = { x: coords.clientX, y: coords.clientY };\n\n const mediaItemElement = event.currentTarget as HTMLElement;\n const rect = mediaItemElement.getBoundingClientRect();\n const clickX = coords.clientX - rect.left;\n\n // Convert pixel offset to time offset\n this.dragOffsetTime = clickX / this.pixelsPerMillisecond();\n\n this.draggedItem = item;\n this.draggedItemOriginalTrackId = track.id;\n event.preventDefault();\n }\n\n onTrackPointerDown(event: MouseEvent | TouchEvent): void {\n // Deselect when clicking/touching track background (not on media item)\n const target = event.target as HTMLElement;\n if (target.classList.contains('track')) {\n this.deselectMediaItem();\n }\n }\n\n onTrackPointerMove(event: MouseEvent | TouchEvent, track: Track): void {\n if (this.resizingItem) {\n this.handleResize(event, track);\n return;\n }\n event.preventDefault();\n event.stopPropagation();\n\n if (!this.draggedItem) return;\n\n const coords = this.getEventCoordinates(event);\n const target = event.currentTarget as HTMLElement;\n const rect = target.getBoundingClientRect();\n const x = coords.clientX - rect.left;\n const requestedStartTime = Math.max(0, x / this.pixelsPerMillisecond() - this.dragOffsetTime);\n\n this.state.update(s => {\n const updatedTracks = s.tracks.map(t => {\n if (t.id === track.id) {\n // Get all items except the dragged one for collision detection\n const otherItems = t.items.filter(i => i.id !== this.draggedItem!.id);\n\n // Fix for issue #81: Find snap targets (playhead and items on all tracks)\n const snapTargets = this.dragDropService.findSnapTargets(\n this.draggedItem!.id,\n s.tracks,\n s.playheadPosition\n );\n\n // Calculate valid position and duration considering collisions, gap fitting, and snapping\n const validPosition = this.dragDropService.getValidDragPosition(\n this.draggedItem!,\n requestedStartTime,\n otherItems,\n s.totalDuration,\n snapTargets\n );\n\n // Check if item already exists in this track\n const itemExists = t.items.some(i => i.id === this.draggedItem!.id);\n\n if (itemExists) {\n // Update position and duration in current track\n return {\n ...t,\n items: t.items.map(i =>\n i.id === this.draggedItem!.id\n ? {\n ...i,\n startTime: validPosition.startTime,\n duration: validPosition.duration,\n trackId: track.id\n }\n : i\n )\n };\n } else {\n // Add to new track with adjusted position and duration\n return {\n ...t,\n items: [\n ...otherItems,\n {\n ...this.draggedItem!,\n startTime: validPosition.startTime,\n duration: validPosition.duration,\n trackId: track.id\n }\n ]\n };\n }\n } else if (t.id === this.draggedItemOriginalTrackId && t.id !== track.id) {\n // Remove from original track only if moving to different track\n return {\n ...t,\n items: t.items.filter(i => i.id !== this.draggedItem!.id)\n };\n }\n return t;\n });\n\n // Update the original track ID to current track for smooth dragging within same track\n this.draggedItemOriginalTrackId = track.id;\n\n return { ...s, tracks: updatedTracks };\n });\n }\n\n private handleResize(event: MouseEvent | TouchEvent, track: Track): void {\n if (!this.resizingItem) return;\n\n const coords = this.getEventCoordinates(event);\n const target = event.currentTarget as HTMLElement;\n const rect = target.getBoundingClientRect();\n // Fix for issue #83: getBoundingClientRect() returns viewport-relative coordinates,\n // and coords.clientX is also viewport-relative, so we don't need to add scrollLeft\n const x = coords.clientX - rect.left;\n const timeAtCursor = x / this.pixelsPerMillisecond();\n\n this.state.update(s => {\n // Fix for issue #87: Find snap targets for resize operations\n const snapTargets = this.dragDropService.findSnapTargets(\n this.resizingItem!.item.id,\n s.tracks,\n s.playheadPosition\n );\n\n const updatedTracks = s.tracks.map(t => {\n if (t.id === track.id) {\n // Get resize bounds considering adjacent items\n const bounds = this.dragDropService.getResizeBounds(\n this.resizingItem!.item,\n t.items,\n this.resizingItem!.edge,\n s.totalDuration\n );\n\n return {\n ...t,\n items: t.items.map(i => {\n if (i.id === this.resizingItem!.item.id) {\n if (this.resizingItem!.edge === 'left') {\n // Fix for issue #89: Handle mediaStartTime when resizing from left\n // Apply snapping to left edge (start time)\n let newStartTime = Math.max(\n bounds.minTime,\n Math.min(timeAtCursor, bounds.maxTime)\n );\n\n // Apply snapping if within snap distance\n let minDistance = this.dragDropService.SNAP_DISTANCE_MS;\n for (const target of snapTargets) {\n const distance = Math.abs(newStartTime - target);\n if (distance < minDistance) {\n minDistance = distance;\n // Only snap if within bounds\n if (target >= bounds.minTime && target <= bounds.maxTime) {\n newStartTime = target;\n }\n }\n }\n\n // Calculate how much the timeline position is changing\n const deltaTime = newStartTime - i.startTime;\n const newDuration = i.duration - deltaTime;\n\n // Update media start time (trimming from source media)\n const curre***********tTime = i.mediaStartTime || 0;\n const newMediaStartTime = curre***********tTime + deltaTime;\n\n // Check if we're trying to extend beyond the start of source media\n if (newMediaStartTime < 0) {\n // Can only extend left by curre***********tTime amount\n const maxExtension = currentMediaStartTime;\n const finalStartTime = i.startTime - maxExtension;\n const finalDuration = i.duration + maxExtension;\n\n // Ensure we don't exceed maxDuration\n if (i.maxDuration && finalDuration > i.maxDuration) {\n return {\n ...i,\n startTime: finalStartTime + (finalDuration - i.maxDuration),\n duration: i.maxDuration,\n mediaStartTime: 0\n };\n }\n\n return {\n ...i,\n startTime: finalStartTime,\n duration: finalDuration,\n mediaStartTime: 0\n };\n }\n\n // Ensure media end doesn't exceed maxDuration\n if (i.maxDuration && newMediaStartTime + newDuration > i.maxDuration) {\n const maxAllowedDuration = i.maxDuration - newMediaStartTime;\n return {\n ...i,\n startTime: i.startTime + (i.duration - maxAllowedDuration),\n duration: maxAllowedDuration,\n mediaStartTime: newMediaStartTime\n };\n }\n\n return {\n ...i,\n startTime: newStartTime,\n duration: newDuration,\n mediaStartTime: newMediaStartTime\n };\n } else {\n // Fix for issue #87: Apply snapping to right edge (end time)\n let newEndTime = Math.max(\n bounds.minTime,\n Math.min(timeAtCursor, bounds.maxTime)\n );\n\n // Apply snapping if within snap distance\n let minDistance = this.dragDropService.SNAP_DISTANCE_MS;\n for (const target of snapTargets) {\n const distance = Math.abs(newEndTime - target);\n if (distance < minDistance) {\n minDistance = distance;\n // Only snap if within bounds\n if (target >= bounds.minTime && target <= bounds.maxTime) {\n newEndTime = target;\n }\n }\n }\n\n const newDuration = newEndTime - i.startTime;\n\n // Limit duration by maxDuration if specified\n const limitedDuration = i.maxDuration\n ? Math.min(newDuration, i.maxDuration)\n : newDuration;\n\n return { ...i, duration: limitedDuration };\n }\n }\n return i;\n })\n };\n }\n return t;\n });\n\n return { ...s, tracks: updatedTracks };\n });\n }\n\n onPointerUp(event: MouseEvent | TouchEvent): void {\n // Detect if this was a click/tap (not a drag) on a media item\n if (this.draggedItem && this.mouseDownPosition) {\n const coords = this.getEventCoordinates(event);\n const dx = coords.clientX - this.mouseDownPosition.x;\n const dy = coords.clientY - this.mouseDownPosition.y;\n const distance = Math.sqrt(dx * dx + dy * dy);\n\n // If pointer moved less than 5 pixels, consider it a click/tap\n if (distance < 5) {\n this.selectMediaItem(this.draggedItem.id);\n }\n }\n\n this.draggedItem = null;\n this.draggedItemOriginalTrackId = null;\n this.dragOffsetTime = 0;\n this.isDraggingPlayhead = false;\n this.isDraggingFromRuler = false;\n this.resizingItem = null;\n this.mouseDownPosition = null;\n }\n\n onDocumentPointerMove(event: MouseEvent | TouchEvent): void {\n if (this.isDraggingPlayhead || this.isDraggingFromRuler) {\n // Fix for issue #50: Use ViewChild reference to ensure we use the exact same element as onRulerPointerDown\n if (!this.timelineRuler) {\n return;\n }\n\n const coords = this.getEventCoordinates(event);\n const rulerElement = this.timelineRuler.nativeElement;\n // Use the same calculation as onRulerPointerDown\n // getBoundingClientRect() already accounts for scroll, so we don't add scrollLeft\n const rect = rulerElement.getBoundingClientRect();\n const x = coords.clientX - rect.left;\n const newPosition = x / this.pixelsPerMillisecond();\n const currentState = this.state();\n const clampedPosition = Math.max(0, Math.min(newPosition, currentState.totalDuration));\n\n this.state.update(s => ({\n ...s,\n playheadPosition: clampedPosition\n }));\n\n // Sync position to playback service for seeking (but don't call too frequently during drag)\n this.playbackService.seek(currentState.tracks, clampedPosition);\n }\n\n // Fix for issue #96: Handle media item dragging and resizing at document level for touch events\n // This allows dragging between tracks on mobile devices\n if (event instanceof TouchEvent) {\n if (this.draggedItem) {\n // Find which track the touch is currently over\n const targetTrack = this.findTrackAtCoordinates(this.getEventCoordinates(event));\n if (targetTrack) {\n // Reuse existing drag logic\n this.onTrackPointerMove(event, targetTrack);\n }\n } else if (this.resizingItem) {\n // Find the track that contains the resizing item\n const targetTrack = this.findTrackContainingItem(this.resizingItem.item.id);\n if (targetTrack) {\n // Reuse existing resize logic\n this.handleResize(event, targetTrack);\n }\n }\n }\n }\n\n // Helper method to find which track is at the given Y coordinate\n private findTrackAtCoordinates(coords: { clientX: number; clientY: number }): Track | null {\n const trackElements = document.querySelectorAll('.track');\n for (const trackElement of Array.from(trackElements)) {\n const rect = trackElement.getBoundingClientRect();\n if (coords.clientY >= rect.top && coords.clientY <= rect.bottom) {\n const trackIndex = Array.from(trackElements).indexOf(trackElement);\n const tracks = this.state().tracks;\n if (trackIndex >= 0 && trackIndex < tracks.length) {\n return tracks[trackIndex];\n }\n }\n }\n return null;\n }\n\n // Helper method to find the track containing a specific item\n private findTrackContainingItem(itemId: string): Track | null {\n const currentState = this.state();\n for (const track of currentState.tracks) {\n if (track.items.some(item => item.id === itemId)) {\n return track;\n }\n }\n return null;\n }\n\n // Helper methods\n getItemStyle(item: MediaItem) {\n return {\n left: `${item.startTime * this.pixelsPerMillisecond()}px`,\n width: `${item.duration * this.pixelsPerMillisecond()}px`\n };\n }\n\n getMediaTypeClass(type: MediaType): string {\n return `media-${type}`;\n }\n\n formatTime(milliseconds: number): string {\n const seconds = Math.floor(milliseconds / 1000);\n const minutes = Math.floor(seconds / 60);\n const remainingSeconds = seconds % 60;\n const cs = Math.floor((milliseconds % 1000) / 10);\n return `${minutes}:${remainingSeconds.toString().padStart(2, '0')}.${cs.toString().padStart(2, '0')}`;\n }\n\n /**\n * Calculate appropriate time interval for markers based on zoom level\n * to prevent marker labels from overlapping\n */\n private getMarkerInterval(): number {\n // Minimum spacing between markers in pixels to prevent overlap\n // Enough space for \"0:00.000\" text (about 50-60px)\n const MIN_M***********NG_PX = 60;\n\n // Calculate how much time represents MIN_M***********NG_PX at current zoom\n const pixelsPerMs = this.pixelsPerMillisecond();\n const minTimeSpacing = MIN_M***********NG_PX / pixelsPerMs;\n\n // Define possible intervals (in ms): 100ms, 250ms, 500ms, 1s, 2s, 5s, 10s, 30s, 60s\n const intervals = [100, 250, 500, 1000, 2000, 5000, 10000, 30000, 60000];\n\n // Find the smallest interval that's larger than or equal to minTimeSpacing\n for (const interval of intervals) {\n if (interval >= minTimeSpacing) {\n return interval;\n }\n }\n\n // If even 60s is too small, use larger intervals\n return Math.ceil(minTimeSpacing / 60000) * 60000;\n }\n\n getTimeMarkers(): { position: number; label: string }[] {\n const markers: { position: number; label: string }[] = [];\n const stepMs = this.getMarkerInterval(); // Dynamic interval based on zoom level\n\n // Fix for issue #85: Do not show the last time mark at totalDuration\n // to prevent container expansion from the text label\n for (let time = 0; time < this.state().totalDuration; time += stepMs) {\n markers.push({\n position: time * this.pixelsPerMillisecond(),\n label: this.formatTime(time)\n });\n }\n\n return markers;\n }\n\n // Add placeholder media item\n addMediaItem(type: MediaType, trackId: string): void {\n const currentState = this.state();\n const track = currentState.tracks.find(t => t.id === trackId);\n\n if (!track) return;\n\n const playheadTime = currentState.playheadPosition;\n const totalDuration = currentState.totalDuration;\n const newItemDuration = type === MediaType.IMAGE ? 5000 : 3000;\n\n // Determine the start time for the new item using the service\n const startTime = this.dragDropService.calculateNewItemStartTime(\n playheadTime,\n track.items,\n this.SNAP_PROXIMITY_MS\n );\n\n // Fix for issue #48: Ensure new item doesn't exceed totalDuration\n const maxAllowedDuration = totalDuration - startTime;\n const finalDuration = Math.min(newItemDuration, maxAllowedDuration);\n\n // Fix for issue #64: Verify that the new item doesn't overlap with any existing items\n const testItem: MediaItem = {\n id: 'temp',\n type,\n startTime,\n duration: finalDuration,\n trackId,\n name: '',\n isPlaceholder: true\n };\n\n // Validate and adjust position if needed\n const validatedStartTime = this.dragDropService.validateItemPosition(testItem, track.items);\n\n // Recalculate duration limit if position was adjusted\n const adjus****************ation = totalDuration - validatedStartTime;\n const adjustedDuration = Math.min(newItemDuration, adjustedMaxAllowedDuration);\n\n // Create the final non-overlapping item\n const newItem: MediaItem = {\n id: `item-${Date.now()}`,\n type,\n startTime: validatedStartTime,\n duration: adjustedDuration,\n trackId,\n name: `${type} placeholder`,\n isPlaceholder: true\n };\n\n // Set maxDuration for audio and video placeholders\n if (type === MediaType.VIDEO) {\n newItem.maxDuration = Math.min(10000, adjustedMaxAllowedDuration); // 10 seconds default for video\n } else if (type === MediaType.AUDIO) {\n newItem.maxDuration = Math.min(15000, adjustedMaxAllowedDuration); // 15 seconds default for audio\n }\n\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t =>\n t.id === trackId\n ? { ...t, items: [...t.items, newItem] }\n : t\n )\n }));\n }\n\n removeMediaItem(itemId: string, trackId: string): void {\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t =>\n t.id === trackId\n ? { ...t, items: t.items.filter(i => i.id !== itemId) }\n : t\n ),\n // Deselect if removing selected item\n selectedItemId: s.selectedItemId === itemId ? null : s.selectedItemId\n }));\n }\n\n // Media selection\n selectMediaItem(itemId: string): void {\n this.state.update(s => ({\n ...s,\n selectedItemId: itemId\n }));\n }\n\n deselectMediaItem(): void {\n this.state.update(s => ({\n ...s,\n selectedItemId: null\n }));\n }\n\n isItemSelected(itemId: string): boolean {\n return this.state().selectedItemId === itemId;\n }\n\n readonly MediaType = MediaType;\n\n /**\n * Create a new project by clearing the timeline and LocalStorage\n */\n newProject(): void {\n // Stop playback if playing\n if (this.playbackService.isPlaying()) {\n this.playbackService.stop();\n this.isPlaying.set(false);\n }\n\n // Reset timeline state to initial values\n this.state.set({\n tracks: [\n { id: '1', name: 'Track 1', order: 0, items: [] },\n { id: '2', name: 'Track 2', order: 1, items: [] }\n ],\n playheadPosition: 0,\n zoomLevel: 50,\n totalDuration: 120000,\n selectedItemId: null\n });\n\n // Clear LocalStorage\n this.storageService.clearState();\n\n // Show notification\n this.notificationsComponent?.showNotification(\n 'New project created. Timeline cleared.',\n 'success'\n );\n }\n\n // Video preview controls\n togglePlayback(): void {\n const currentState = this.state();\n\n if (this.playbackService.isPlaying()) {\n this.playbackService.pause();\n this.isPlaying.set(false);\n } else {\n // Sync playhead position to PlaybackService before starting\n this.playbackService.setPlayheadPosition(currentState.playheadPosition);\n this.playbackService.play(currentState.tracks, currentState.totalDuration);\n this.isPlaying.set(true);\n }\n }\n\n skipBackward(): void {\n const currentState = this.state();\n const newPosition = Math.max(0, currentState.playheadPosition - 5000);\n\n this.state.update(s => ({\n ...s,\n playheadPosition: newPosition\n }));\n\n // Sync position and update media\n this.playbackService.seek(currentState.tracks, newPosition);\n }\n\n skipForward(): void {\n const currentState = this.state();\n const newPosition = Math.min(currentState.totalDuration, currentState.playheadPosition + 5000);\n\n this.state.update(s => ({\n ...s,\n playheadPosition: newPosition\n }));\n\n // Sync position and update media\n this.playbackService.seek(currentState.tracks, newPosition);\n }\n\n // Duration editor methods\n openDurationEditor(): void {\n this.editedDuration = this.state().totalDuration / 1000;\n this.showDurationEditor.set(true);\n }\n\n closeDurationEditor(): void {\n this.showDurationEditor.set(false);\n }\n\n onDurationInputChange(event: Event): void {\n const input = event.target as HTMLInputElement;\n const value = parseFloat(input.value);\n if (!isNaN(value) && value > 0) {\n this.editedDuration = value;\n }\n }\n\n saveDuration(): void {\n const newDurationMs = Math.max(1000, this.editedDuration * 1000); // At least 1 second\n this.state.update(s => ({\n ...s,\n totalDuration: newDurationMs,\n // Ensure playhead doesn't exceed new duration\n playheadPosition: Math.min(s.playheadPosition, newDurationMs)\n }));\n this.closeDurationEditor();\n }\n\n // Media library methods\n openMediaLibrary(trackId: string): void {\n this.mediaLibraryTargetTrackId = trackId;\n this.showMediaLibrary.set(true);\n }\n\n closeMediaLibrary(): void {\n this.showMediaLibrary.set(false);\n this.mediaLibraryTargetTrackId = null;\n }\n\n onMediaSelected(media: MediaLibraryItem): void {\n if (!this.mediaLibraryTargetTrackId) return;\n\n const currentState = this.state();\n const track = currentState.tracks.find(t => t.id === this.mediaLibraryTargetTrackId);\n\n if (!track) return;\n\n const playheadTime = currentState.playheadPosition;\n const totalDuration = currentState.totalDuration;\n\n // Determine the start time for the new item using the service\n const startTime = this.dragDropService.calculateNewItemStartTime(\n playheadTime,\n track.items,\n this.SNAP_PROXIMITY_MS\n );\n\n // Ensure item doesn't exceed totalDuration\n const maxAllowedDuration = totalDuration - startTime;\n const finalDuration = Math.min(media.duration, maxAllowedDuration);\n\n // Verify that the new item doesn't overlap with any existing items\n const testItem: MediaItem = {\n id: 'temp',\n type: media.type,\n startTime,\n duration: finalDuration,\n trackId: this.mediaLibraryTargetTrackId,\n name: '',\n isPlaceholder: false\n };\n\n // Validate and adjust position if needed\n const validatedStartTime = this.dragDropService.validateItemPosition(testItem, track.items);\n\n // Recalculate duration limit if position was adjusted\n const adjus****************ation = totalDuration - validatedStartTime;\n const adjustedDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n\n // Create the final non-overlapping item\n const newItem: MediaItem = {\n id: `item-${Date.now()}`,\n type: media.type,\n startTime: validatedStartTime,\n duration: adjustedDuration,\n trackId: this.mediaLibraryTargetTrackId,\n name: media.name,\n url: media.url, // Pass URL from media library for playback\n isPlaceholder: false\n };\n\n // Set maxDuration for audio and video\n if (media.type === MediaType.VIDEO) {\n newItem.maxDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n } else if (media.type === MediaType.AUDIO) {\n newItem.maxDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n }\n\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t =>\n t.id === this.mediaLibraryTargetTrackId\n ? { ...t, items: [...t.items, newItem] }\n : t\n )\n }));\n\n // Close the media library after selection\n this.closeMediaLibrary();\n }\n\n /**\n * Trim (split) the selected media item at the playhead position.\n * Creates two separate items from the original media.\n */\n trimSelectedMedia(): void {\n const currentState = this.state();\n const selectedItemId = currentState.selectedItemId;\n\n if (!selectedItemId) {\n return;\n }\n\n // Find the selected item and its track\n let selectedItem: MediaItem | null = null;\n let selectedTrack: Track | null = null;\n\n for (const track of currentState.tracks) {\n const item = track.items.find(i => i.id === selectedItemId);\n if (item) {\n selectedItem = item;\n selectedTrack = track;\n break;\n }\n }\n\n if (!selectedItem || !selectedTrack) {\n return;\n }\n\n const playheadTime = currentState.playheadPosition;\n const itemStart = selectedItem.startTime;\n const itemEnd = itemStart + selectedItem.duration;\n\n // Check if playhead is within the selected media item\n if (playheadTime <= itemStart || playheadTime >= itemEnd) {\n // Playhead is not within the selected media - show notification\n this.notificationsComponent?.showNotification(\n 'Position the playhead within the selected media to trim it.',\n 'warning'\n );\n return;\n }\n\n // Ensure both parts will have at least MIN_ITEM_DURATION\n const firstPartDuration = playheadTime - itemStart;\n const secondPartDuration = itemEnd - playheadTime;\n\n if (firstPartDuration < this.MIN_ITEM_DURATION || secondPartDuration < this.MIN_ITEM_DURATION) {\n this.notificationsComponent?.showNotification(\n 'Cannot trim: resulting parts would be too short.',\n 'warning'\n );\n return;\n }\n\n // Calculate mediaStartTime adjustments\n const origi************tTime = selectedItem.mediaStartTime || 0;\n const secon**************tTime = origi************tTime + firstPartDuration;\n\n // Create two new items from the original\n const firstPart: MediaItem = {\n ...selectedItem,\n id: `item-${Date.now()}-1`,\n duration: firstPartDuration\n // mediaStartTime stays the same for first part\n };\n\n const secondPart: MediaItem = {\n ...selectedItem,\n id: `item-${Date.now()}-2`,\n startTime: playheadTime,\n duration: secondPartDuration,\n mediaStartTime: secondPartMediaStartTime\n };\n\n // Update the state: remove original, add two new parts\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t => {\n if (t.id === selectedTrack!.id) {\n return {\n ...t,\n items: [\n ...t.items.filter(i => i.id !== selectedItemId),\n firstPart,\n secondPart\n ]\n };\n }\n return t;\n }),\n // Deselect after trimming\n selectedItemId: null\n }));\n\n this.notificationsComponent?.showNotification(\n 'Media trimmed successfully.',\n 'success'\n );\n }\n\n /**\n * Copy the selected media item to the clipboard.\n * Stores a copy of the item and the track it was copied from.\n */\n copySelectedMedia(): void {\n const currentState = this.state();\n const selectedItemId = currentState.selectedItemId;\n\n if (!selectedItemId) {\n return;\n }\n\n // Find the selected item and its track\n let selectedItem: MediaItem | null = null;\n let selectedTrackId: string | null = null;\n\n for (const track of currentState.tracks) {\n const item = track.items.find(i => i.id === selectedItemId);\n if (item) {\n selectedItem = item;\n selectedTrackId = track.id;\n break;\n }\n }\n\n if (!selectedItem || !selectedTrackId) {\n return;\n }\n\n // Store a copy of the item in clipboard\n this.clipboardItem.set({ ...selectedItem });\n this.clipboardSourceTrackId.set(selectedTrackId);\n\n this.notificationsComponent?.showNotification(\n 'Media copied to clipboard.',\n 'success'\n );\n }\n\n /**\n * Paste the clipboard media item at the playhead position.\n * Pastes on the same track where the item was copied from.\n * If there's no space at playhead position, finds the next available slot.\n */\n pasteMedia(): void {\n const copiedItem = this.clipboardItem();\n const sourceTrackId = this.clipboardSourceTrackId();\n\n if (!copiedItem || !sourceTrackId) {\n return;\n }\n\n const currentState = this.state();\n const playheadTime = currentState.playheadPosition;\n const totalDuration = currentState.totalDuration;\n\n // Find the source track\n let targetTrack = currentState.tracks.find(t => t.id === sourceTrackId);\n\n // If source track no longer exists, use the first track\n if (!targetTrack) {\n targetTrack = currentState.tracks[0];\n if (!targetTrack) {\n this.notificationsComponent?.showNotification(\n 'No tracks available to paste media.',\n 'error'\n );\n return;\n }\n }\n\n const itemDuration = copiedItem.duration;\n\n // Try to find a valid position starting from playhead\n const pastePosition = this.findPastePosition(\n playheadTime,\n itemDuration,\n targetTrack.items,\n totalDuration\n );\n\n if (pastePosition === null) {\n this.notificationsComponent?.showNotification(\n 'No space available to paste media on this track.',\n 'warning'\n );\n return;\n }\n\n // Create a new item with a new ID\n const newItem: MediaItem = {\n ...copiedItem,\n id: `item-${Date.now()}`,\n startTime: pastePosition,\n trackId: targetTrack.id\n };\n\n // Add the new item to the track\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t =>\n t.id === targetTrack!.id\n ? { ...t, items: [...t.items, newItem] }\n : t\n )\n }));\n\n this.notificationsComponent?.showNotification(\n 'Media pasted successfully.',\n 'success'\n );\n }\n\n /**\n * Find a valid position to paste media item.\n * First tries at the playhead position, then finds the next available gap.\n */\n private findPastePosition(\n preferredPosition: number,\n duration: number,\n existingItems: MediaItem[],\n totalDuration: number\n ): number | null {\n // Check if we can fit at the preferred position (playhead)\n if (this.canFitAtPosition(preferredPosition, duration, existingItems, totalDuration)) {\n return preferredPosition;\n }\n\n // Sort existing items by start time\n const sortedItems = [...existingItems].sort((a, b) => a.startTime - b.startTime);\n\n // Find all gaps on the track and try to place the item\n const gaps = this.dragDropService.findAllGaps(sortedItems);\n\n // First, try to find a gap that starts at or after the playhead\n for (const gap of gaps) {\n // Calculate actual gap size (considering totalDuration for infinite gaps)\n const effectiveGapEnd = gap.gapEnd === Infinity ? totalDuration : gap.gapEnd;\n const gapSize = effectiveGapEnd - gap.gapStart;\n\n if (gap.gapStart >= preferredPosition && gapSize >= duration) {\n return gap.gapStart;\n }\n }\n\n // If no gap after playhead, try any gap that can fit the item\n for (const gap of gaps) {\n // Calculate actual gap size (considering totalDuration for infinite gaps)\n const effectiveGapEnd = gap.gapEnd === Infinity ? totalDuration : gap.gapEnd;\n const gapSize = effectiveGapEnd - gap.gapStart;\n\n if (gapSize >= duration) {\n return gap.gapStart;\n }\n }\n\n // No suitable position found\n return null;\n }\n\n /**\n * Check if an item can fit at a specific position without overlapping.\n */\n private canFitAtPosition(\n position: number,\n duration: number,\n existingItems: MediaItem[],\n totalDuration: number\n ): boolean {\n // Check bounds\n if (position < 0 || position + duration > totalDuration) {\n return false;\n }\n\n // Check for overlaps with existing items\n const endPosition = position + duration;\n for (const item of existingItems) {\n const itemEnd = item.startTime + item.duration;\n // Check if there's an overlap\n if (position < itemEnd && endPosition > item.startTime) {\n return false;\n }\n }\n\n return true;\n }\n}\n","numLines":1276,"startLine":1,"totalLines":1276}}} | |
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| "content": " 1βimport { Injectable, signal, computed } from '@angular/core';\n 2βimport { MediaItem, MediaType, Track } from '../models/timeline.models';\n 3β\n 4β/**\n 5β * Represents an active media element being played\n 6β */\n 7βexport interface ActiveMedia {\n 8β item: MediaItem;\n 9β element: HTMLVideoElement | HTMLAudioElement | HTMLImageElement;\n 10β trackOrder: number; // For layering: higher order = rendered first (bottom layer)\n 11β}\n 12β\n 13β/**\n 14β * Service responsible for managing real media playback.\n 15β * Handles synchronization of media elements with timeline playhead position.\n 16β */\n 17β@Injectable({\n 18β providedIn: 'root'\n 19β})\n 20βexport class PlaybackService {\n 21β // Playback state\n 22β private _isPlaying = signal<boolean>(false);\n 23β private _playheadPosition = signal<number>(0);\n 24β private animationFrameId: number | null = null;\n 25β private lastFrameTime: number = 0;\n 26β\n 27β // Active media elements\n 28β private activeMediaMap = new Map<string, ActiveMedia>();\n 29β\n 30β // Canvas reference for rendering\n 31β private canvas: HTMLCanvasElement | null = null;\n 32β private canvasContext: Canva**************ext2D | null = null;\n 33β\n 34β // Exposed signals\n 35β readonly isPlaying = this._isPlaying.asReadonly();\n 36β readonly playheadPosition = this._playheadPosition.asReadonly();\n 37β\n 38β // Computed: current active media items for rendering\n 39β readonly activeMediaItems = computed(() => {\n 40β return Array.from(this.activeMediaMap.values())\n 41β .sort((a, b) => b.trackOrder - a.trackOrder);\n 42β });\n 43β\n 44β constructor() {}\n 45β\n 46β /**\n 47β * Set the canvas element for rendering video/image preview\n 48β */\n 49β setCanvas(canvas: HTMLCanvasElement): void {\n 50β this.canvas = canvas;\n 51β this.canvasContext = canvas.getContext('2d');\n 52β }\n 53β\n 54β /**\n 55β * Update playhead position (called from timeline component)\n 56β */\n 57β setPlayheadPosition(position: number): void {\n 58β this._playheadPosition.set(position);\n 59β }\n 60β\n 61β /**\n 62β * Start playback\n 63β */\n 64β play(tracks: Track[], totalDuration: number): void {\n 65β if (this._isPlaying()) return;\n 66β\n 67β this._isPlaying.set(true);\n 68β\n 69β // Start playing any already-loaded media elements\n 70β for (const activeMedia of this.activeMediaMap.values()) {\n 71β if (activeMedia.element instanceof HTMLVideoElement) {\n 72β const videoElement = activeMedia.element as HTMLVideoElement;\n 73β videoElement.play().catch(() => {\n 74β // Autoplay may be blocked, try muted\n 75β videoElement.muted = true;\n 76β videoElement.play().catch(() => {});\n 77β });\n 78β } else if (activeMedia.element instanceof HTMLAudioElement) {\n 79β activeMedia.element.play().catch(() => {});\n 80β }\n 81β }\n 82β\n 83β this.lastFrameTime = performance.now();\n 84β this.startPlaybackLoop(tracks, totalDuration);\n 85β }\n 86β\n 87β /**\n 88β * Pause playback\n 89β */\n 90β pause(): void {\n 91β this._isPlaying.set(false);\n 92β if (this.animationFrameId !== null) {\n 93β cancelAnimationFrame(this.animationFrameId);\n 94β this.animationFrameId = null;\n 95β }\n 96β\n 97β // Pause all active media\n 98β for (const activeMedia of this.activeMediaMap.values()) {\n 99β if (activeMedia.element instanceof HTMLVideoElement ||\n 100β activeMedia.element instanceof HTMLAudioElement) {\n 101β activeMedia.element.pause();\n 102β }\n 103β }\n 104β }\n 105β\n 106β /**\n 107β * Stop playback and reset position\n 108β */\n 109β stop(): void {\n 110β this.pause();\n 111β this._playheadPosition.set(0);\n 112β this.cleanupAllMedia();\n 113β }\n 114β\n 115β /**\n 116β * Main playback loop - advances playhead and synchronizes media\n 117β */\n 118β private startPlaybackLoop(tracks: Track[], totalDuration: number): void {\n 119β const animate = (currentTime: number) => {\n 120β if (!this._isPlaying()) return;\n 121β\n 122β // Calculate delta time\n 123β const deltaTime = currentTime - this.lastFrameTime;\n 124β this.lastFrameTime = currentTime;\n 125β\n 126β // Update playhead position\n 127β let newPosition = this._playheadPosition() + deltaTime;\n 128β\n 129β // Check if we've reached the end\n 130β if (newPosition >= totalDuration) {\n 131β newPosition = totalDuration;\n 132β this.pause();\n 133β }\n 134β\n 135β this._playheadPosition.set(newPosition);\n 136β\n 137β // Synchronize media with new position\n 138β this.synchronizeMedia(tracks, newPosition);\n 139β\n 140β // Render to canvas\n 141β this.renderToCanvas();\n 142β\n 143β // Continue animation loop\n 144β if (this._isPlaying()) {\n 145β this.animationFrameId = requestAnimationFrame(animate);\n 146β }\n 147β };\n 148β\n 149β this.animationFrameId = requestAnimationFrame(animate);\n 150β }\n 151β\n 152β /**\n 153β * Synchronize media elements with the current playhead position.\n 154β * Start/stop media as playhead enters/exits their time range.\n 155β */\n 156β private synchronizeMedia(tracks: Track[], playheadTime: number): void {\n 157β // Collect all items that should be active at current time\n 158β const shouldBeActive = new Map<string, { item: MediaItem; trackOrder: number }>();\n 159β\n 160β for (const track of tracks) {\n 161β for (const item of track.items) {\n 162β const itemEnd = item.startTime + item.duration;\n 163β\n 164β // Check if playhead is within item's time range\n 165β if (playheadTime >= item.startTime && playheadTime < itemEnd) {\n 166β // Skip placeholders without URL\n 167β if (item.isPlaceholder || !item.url) continue;\n 168β\n 169β shouldBeActive.set(item.id, { item, trackOrder: track.order });\n 170β }\n 171β }\n 172β }\n 173β\n 174β // Stop media that should no longer be active\n 175β for (const [id, activeMedia] of this.activeMediaMap.entries()) {\n 176β if (!shouldBeActive.has(id)) {\n 177β this.stopMedia(activeMedia);\n 178β this.activeMediaMap.delete(id);\n 179β }\n 180β }\n 181β\n 182β // Start or update media that should be active\n 183β for (const [id, { item, trackOrder }] of shouldBeActive.entries()) {\n 184β if (!this.activeMediaMap.has(id)) {\n 185β // Start new media\n 186β this.startMedia(item, trackOrder, playheadTime);\n 187β } else {\n 188β // Update existing media position if needed\n 189β this.updateMediaPosition(this.activeMediaMap.get(id)!, playheadTime);\n 190β }\n 191β }\n 192β }\n 193β\n 194β /**\n 195β * Start playing a media item\n 196β */\n 197β private startMedia(item: MediaItem, trackOrder: number, playheadTime: number): void {\n 198β if (!item.url) return;\n 199β\n 200β const mediaStartTime = item.mediaStartTime || 0;\n 201β const offsetInItem = playheadTime - item.startTime;\n 202β const mediaTime = (mediaStartTime + offsetInItem) / 1000; // Convert to seconds\n 203β\n 204β let element: HTMLVideoElement | HTMLAudioElement | HTMLImageElement;\n 205β\n 206β switch (item.type) {\n 207β case MediaType.VIDEO:\n 208β element = document.createElement('video');\n 209β (element as HTMLVideoElement).src = item.url;\n 210β (element as HTMLVideoElement).currentTime = mediaTime;\n 211β (element as HTMLVideoElement).muted = false;\n 212β // Only play if playback is active\n 213β if (this._isPlaying()) {\n 214β (element as HTMLVideoElement).play().catch(() => {\n 215β // Autoplay may be blocked, try muted\n 216β (element as HTMLVideoElement).muted = true;\n 217β (element as HTMLVideoElement).play().catch(() => {});\n 218β });\n 219β }\n 220β break;\n 221β\n 222β case MediaType.AUDIO:\n 223β element = document.createElement('audio');\n 224β (element as HTMLAudioElement).src = item.url;\n 225β (element as HTMLAudioElement).currentTime = mediaTime;\n 226β // Only play if playback is active\n 227β if (this._isPlaying()) {\n 228β (element as HTMLAudioElement).play().catch(() => {});\n 229β }\n 230β break;\n 231β\n 232β case MediaType.IMAGE:\n 233β element = document.createElement('img');\n 234β (element as HTMLImageElement).src = item.url;\n 235β (element as HTMLImageElement).crossOrigin = 'anonymous';\n 236β break;\n 237β\n 238β default:\n 239β return;\n 240β }\n 241β\n 242β // For video, also set crossOrigin for canvas rendering\n 243β if (element instanceof HTMLVideoElement) {\n 244β element.crossOrigin = 'anonymous';\n 245β }\n 246β\n 247β this.activeMediaMap.set(item.id, { item, element, trackOrder });\n 248β }\n 249β\n 250β /**\n 251β * Stop and cleanup a media element\n 252β */\n 253β private stopMedia(activeMedia: ActiveMedia): void {\n 254β const { element } = activeMedia;\n 255β\n 256β if (element instanceof HTMLVideoElement || element instanceof HTMLAudioElement) {\n 257β element.pause();\n 258β element.src = '';\n 259β element.load();\n 260β }\n 261β }\n 262β\n 263β /**\n 264β * Update media playback position if it's out of sync\n 265β */\n 266β private updateMediaPosition(activeMedia: ActiveMedia, playheadTime: number): void {\n 267β const { item, element } = activeMedia;\n 268β\n 269β if (element instanceof HTMLVideoElement || element instanceof HTMLAudioElement) {\n 270β const mediaStartTime = item.mediaStartTime || 0;\n 271β const offsetInItem = playheadTime - item.startTime;\n 272β const expectedMediaTime = (mediaStartTime + offsetInItem) / 1000;\n 273β const currentMediaTime = element.currentTime;\n 274β\n 275β // If more than 0.3 seconds out of sync, seek to correct position\n 276β if (Math.abs(currentMediaTime - expectedMediaTime) > 0.3) {\n 277β element.currentTime = expectedMediaTime;\n 278β }\n 279β }\n 280β }\n 281β\n 282β /**\n 283β * Render active media to canvas with proper layering\n 284β */\n 285β private renderToCanvas(): void {\n 286β if (!this.canvas || !this.canvasContext) return;\n 287β\n 288β const ctx = this.canvasContext;\n 289β const canvasWidth = this.canvas.width;\n 290β const canvasHeight = this.canvas.height;\n 291β\n 292β // Clear canvas\n 293β ctx.fillStyle = '#1a1a1a';\n 294β ctx.fillRect(0, 0, canvasWidth, canvasHeight);\n 295β\n 296β // Get active media sorted by track order (higher order = bottom layer)\n 297β const sortedMedia = Array.from(this.activeMediaMap.values())\n 298β .sort((a, b) => b.trackOrder - a.trackOrder);\n 299β\n 300β // Render each media item\n 301β for (const activeMedia of sortedMedia) {\n 302β this.renderMediaItem(activeMedia, ctx, canvasWidth, canvasHeight);\n 303β }\n 304β }\n 305β\n 306β /**\n 307β * Render a single media item to canvas with proper scaling\n 308β */\n 309β private renderMediaItem(\n 310β activeMedia: ActiveMedia,\n 311β ctx: CanvasRenderingContext2D,\n 312β canvasWidth: number,\n 313β canvasHeight: number\n 314β ): void {\n 315β const { element, item } = activeMedia;\n 316β\n 317β // Only render video and image types\n 318β if (item.type === MediaType.AUDIO) return;\n 319β\n 320β let source: CanvasImageSource | null = null;\n 321β let sourceWidth = 0;\n 322β let sourceHeight = 0;\n 323β\n 324β if (element instanceof HTMLVideoElement) {\n 325β // Check if video has loaded enough to render\n 326β if (element.readyState < 2) return;\n 327β source = element;\n 328β sourceWidth = element.videoWidth;\n 329β sourceHeight = element.videoHeight;\n 330β } else if (element instanceof HTMLImageElement) {\n 331β // Check if image is loaded\n 332β if (!element.complete || element.naturalWidth === 0) return;\n 333β source = element;\n 334β sourceWidth = element.naturalWidth;\n 335β sourceHeight = element.naturalHeight;\n 336β }\n 337β\n 338β if (!source || sourceWidth === 0 || sourceHeight === 0) return;\n 339β\n 340β // Calculate scaled dimensions maintaining aspect ratio\n 341β const { width, height, x, y } = this.calculateScaledDimensions(\n 342β sourceWidth,\n 343β sourceHeight,\n 344β canvasWidth,\n 345β canvasHeight\n 346β );\n 347β\n 348β // Draw the media\n 349β ctx.drawImage(source, x, y, width, height);\n 350β }\n 351β\n 352β /**\n 353β * Calculate dimensions for media that fit within canvas while preserving aspect ratio\n 354β */\n 355β private calculateScaledDimensions(\n 356β sourceWidth: number,\n 357β sourceHeight: number,\n 358β canvasWidth: number,\n 359β canvasHeight: number\n 360β ): { width: number; height: number; x: number; y: number } {\n 361β const sourceAspect = sourceWidth / sourceHeight;\n 362β const canvasAspect = canvasWidth / canvasHeight;\n 363β\n 364β let width: number;\n 365β let height: number;\n 366β\n 367β if (sourceAspect > canvasAspect) {\n 368β // Source is wider - fit to width\n 369β width = canvasWidth;\n 370β height = canvasWidth / sourceAspect;\n 371β } else {\n 372β // Source is taller - fit to height\n 373β height = canvasHeight;\n 374β width = canvasHeight * sourceAspect;\n 375β }\n 376β\n 377β // Center the media\n 378β const x = (canvasWidth - width) / 2;\n 379β const y = (canvasHeight - height) / 2;\n 380β\n 381β return { width, height, x, y };\n 382β }\n 383β\n 384β /**\n 385β * Cleanup all active media\n 386β */\n 387β private cleanupAllMedia(): void {\n 388β for (const activeMedia of this.activeMediaMap.values()) {\n 389β this.stopMedia(activeMedia);\n 390β }\n 391β this.activeMediaMap.clear();\n 392β }\n 393β\n 394β /**\n 395β * Seek to a specific position and update media accordingly\n 396β */\n 397β seek(tracks: Track[], position: number): void {\n 398β this._playheadPosition.set(position);\n 399β\n 400β // Update all active media positions\n 401β for (const activeMedia of this.activeMediaMap.values()) {\n 402β const { item, element } = activeMedia;\n 403β const itemEnd = item.startTime + item.duration;\n 404β\n 405β // Check if media should still be active at new position\n 406β if (position < item.startTime || position >= itemEnd) {\n 407β // Media should no longer be active\n 408β this.stopMedia(activeMedia);\n 409β this.activeMediaMap.delete(item.id);\n 410β } else if (element instanceof HTMLVideoElement || element instanceof HTMLAudioElement) {\n 411β // Seek to correct position in media\n 412β const mediaStartTime = item.mediaStartTime || 0;\n 413β const offsetInItem = position - item.startTime;\n 414β element.currentTime = (mediaStartTime + offsetInItem) / 1000;\n 415β }\n 416β }\n 417β\n 418β // Synchronize to add any new media that should be active\n 419β this.synchronizeMedia(tracks, position);\n 420β\n 421β // Render current frame\n 422β this.renderToCanvas();\n 423β }\n 424β\n 425β /**\n 426β * Force render the current state to canvas (useful when paused)\n 427β */\n 428β renderCurrentFrame(): void {\n 429β this.renderToCanvas();\n 430β }\n 431β}\n 432β\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
| } | |
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| "parent_tool_use_id": "toolu_01BfCp1Qj5S7HXdPJ11Q5fxz", | |
| "session_id": "d72d4e5a-5602-4ad4-bda1-87c785c0c8db", | |
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| "filePath": "/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/playback.service.ts", | |
| "content": "import { Injectable, signal, computed } from '@angular/core';\nimport { MediaItem, MediaType, Track } from '../models/timeline.models';\n\n/**\n * Represents an active media element being played\n */\nexport interface ActiveMedia {\n item: MediaItem;\n element: HTMLVideoElement | HTMLAudioElement | HTMLImageElement;\n trackOrder: number; // For layering: higher order = rendered first (bottom layer)\n}\n\n/**\n * Service responsible for managing real media playback.\n * Handles synchronization of media elements with timeline playhead position.\n */\n@Injectable({\n providedIn: 'root'\n})\nexport class PlaybackService {\n // Playback state\n private _isPlaying = signal<boolean>(false);\n private _playheadPosition = signal<number>(0);\n private animationFrameId: number | null = null;\n private lastFrameTime: number = 0;\n\n // Active media elements\n private activeMediaMap = new Map<string, ActiveMedia>();\n\n // Canvas reference for rendering\n private canvas: HTMLCanvasElement | null = null;\n private canvasContext: Canva**************ext2D | null = null;\n\n // Exposed signals\n readonly isPlaying = this._isPlaying.asReadonly();\n readonly playheadPosition = this._playheadPosition.asReadonly();\n\n // Computed: current active media items for rendering\n readonly activeMediaItems = computed(() => {\n return Array.from(this.activeMediaMap.values())\n .sort((a, b) => b.trackOrder - a.trackOrder);\n });\n\n constructor() {}\n\n /**\n * Set the canvas element for rendering video/image preview\n */\n setCanvas(canvas: HTMLCanvasElement): void {\n this.canvas = canvas;\n this.canvasContext = canvas.getContext('2d');\n }\n\n /**\n * Update playhead position (called from timeline component)\n */\n setPlayheadPosition(position: number): void {\n this._playheadPosition.set(position);\n }\n\n /**\n * Start playback\n */\n play(tracks: Track[], totalDuration: number): void {\n if (this._isPlaying()) return;\n\n this._isPlaying.set(true);\n\n // Start playing any already-loaded media elements\n for (const activeMedia of this.activeMediaMap.values()) {\n if (activeMedia.element instanceof HTMLVideoElement) {\n const videoElement = activeMedia.element as HTMLVideoElement;\n videoElement.play().catch(() => {\n // Autoplay may be blocked, try muted\n videoElement.muted = true;\n videoElement.play().catch(() => {});\n });\n } else if (activeMedia.element instanceof HTMLAudioElement) {\n activeMedia.element.play().catch(() => {});\n }\n }\n\n this.lastFrameTime = performance.now();\n this.startPlaybackLoop(tracks, totalDuration);\n }\n\n /**\n * Pause playback\n */\n pause(): void {\n this._isPlaying.set(false);\n if (this.animationFrameId !== null) {\n cancelAnimationFrame(this.animationFrameId);\n this.animationFrameId = null;\n }\n\n // Pause all active media\n for (const activeMedia of this.activeMediaMap.values()) {\n if (activeMedia.element instanceof HTMLVideoElement ||\n activeMedia.element instanceof HTMLAudioElement) {\n activeMedia.element.pause();\n }\n }\n }\n\n /**\n * Stop playback and reset position\n */\n stop(): void {\n this.pause();\n this._playheadPosition.set(0);\n this.cleanupAllMedia();\n }\n\n /**\n * Main playback loop - advances playhead and synchronizes media\n */\n private startPlaybackLoop(tracks: Track[], totalDuration: number): void {\n const animate = (currentTime: number) => {\n if (!this._isPlaying()) return;\n\n // Calculate delta time\n const deltaTime = currentTime - this.lastFrameTime;\n this.lastFrameTime = currentTime;\n\n // Update playhead position\n let newPosition = this._playheadPosition() + deltaTime;\n\n // Check if we've reached the end\n if (newPosition >= totalDuration) {\n newPosition = totalDuration;\n this.pause();\n }\n\n this._playheadPosition.set(newPosition);\n\n // Synchronize media with new position\n this.synchronizeMedia(tracks, newPosition);\n\n // Render to canvas\n this.renderToCanvas();\n\n // Continue animation loop\n if (this._isPlaying()) {\n this.animationFrameId = requestAnimationFrame(animate);\n }\n };\n\n this.animationFrameId = requestAnimationFrame(animate);\n }\n\n /**\n * Synchronize media elements with the current playhead position.\n * Start/stop media as playhead enters/exits their time range.\n */\n private synchronizeMedia(tracks: Track[], playheadTime: number): void {\n // Collect all items that should be active at current time\n const shouldBeActive = new Map<string, { item: MediaItem; trackOrder: number }>();\n\n for (const track of tracks) {\n for (const item of track.items) {\n const itemEnd = item.startTime + item.duration;\n\n // Check if playhead is within item's time range\n if (playheadTime >= item.startTime && playheadTime < itemEnd) {\n // Skip placeholders without URL\n if (item.isPlaceholder || !item.url) continue;\n\n shouldBeActive.set(item.id, { item, trackOrder: track.order });\n }\n }\n }\n\n // Stop media that should no longer be active\n for (const [id, activeMedia] of this.activeMediaMap.entries()) {\n if (!shouldBeActive.has(id)) {\n this.stopMedia(activeMedia);\n this.activeMediaMap.delete(id);\n }\n }\n\n // Start or update media that should be active\n for (const [id, { item, trackOrder }] of shouldBeActive.entries()) {\n if (!this.activeMediaMap.has(id)) {\n // Start new media\n this.startMedia(item, trackOrder, playheadTime);\n } else {\n // Update existing media position if needed\n this.updateMediaPosition(this.activeMediaMap.get(id)!, playheadTime);\n }\n }\n }\n\n /**\n * Start playing a media item\n */\n private startMedia(item: MediaItem, trackOrder: number, playheadTime: number): void {\n if (!item.url) return;\n\n const mediaStartTime = item.mediaStartTime || 0;\n const offsetInItem = playheadTime - item.startTime;\n const mediaTime = (mediaStartTime + offsetInItem) / 1000; // Convert to seconds\n\n let element: HTMLVideoElement | HTMLAudioElement | HTMLImageElement;\n\n switch (item.type) {\n case MediaType.VIDEO:\n element = document.createElement('video');\n (element as HTMLVideoElement).src = item.url;\n (element as HTMLVideoElement).currentTime = mediaTime;\n (element as HTMLVideoElement).muted = false;\n // Only play if playback is active\n if (this._isPlaying()) {\n (element as HTMLVideoElement).play().catch(() => {\n // Autoplay may be blocked, try muted\n (element as HTMLVideoElement).muted = true;\n (element as HTMLVideoElement).play().catch(() => {});\n });\n }\n break;\n\n case MediaType.AUDIO:\n element = document.createElement('audio');\n (element as HTMLAudioElement).src = item.url;\n (element as HTMLAudioElement).currentTime = mediaTime;\n // Only play if playback is active\n if (this._isPlaying()) {\n (element as HTMLAudioElement).play().catch(() => {});\n }\n break;\n\n case MediaType.IMAGE:\n element = document.createElement('img');\n (element as HTMLImageElement).src = item.url;\n (element as HTMLImageElement).crossOrigin = 'anonymous';\n break;\n\n default:\n return;\n }\n\n // For video, also set crossOrigin for canvas rendering\n if (element instanceof HTMLVideoElement) {\n element.crossOrigin = 'anonymous';\n }\n\n this.activeMediaMap.set(item.id, { item, element, trackOrder });\n }\n\n /**\n * Stop and cleanup a media element\n */\n private stopMedia(activeMedia: ActiveMedia): void {\n const { element } = activeMedia;\n\n if (element instanceof HTMLVideoElement || element instanceof HTMLAudioElement) {\n element.pause();\n element.src = '';\n element.load();\n }\n }\n\n /**\n * Update media playback position if it's out of sync\n */\n private updateMediaPosition(activeMedia: ActiveMedia, playheadTime: number): void {\n const { item, element } = activeMedia;\n\n if (element instanceof HTMLVideoElement || element instanceof HTMLAudioElement) {\n const mediaStartTime = item.mediaStartTime || 0;\n const offsetInItem = playheadTime - item.startTime;\n const expectedMediaTime = (mediaStartTime + offsetInItem) / 1000;\n const currentMediaTime = element.currentTime;\n\n // If more than 0.3 seconds out of sync, seek to correct position\n if (Math.abs(currentMediaTime - expectedMediaTime) > 0.3) {\n element.currentTime = expectedMediaTime;\n }\n }\n }\n\n /**\n * Render active media to canvas with proper layering\n */\n private renderToCanvas(): void {\n if (!this.canvas || !this.canvasContext) return;\n\n const ctx = this.canvasContext;\n const canvasWidth = this.canvas.width;\n const canvasHeight = this.canvas.height;\n\n // Clear canvas\n ctx.fillStyle = '#1a1a1a';\n ctx.fillRect(0, 0, canvasWidth, canvasHeight);\n\n // Get active media sorted by track order (higher order = bottom layer)\n const sortedMedia = Array.from(this.activeMediaMap.values())\n .sort((a, b) => b.trackOrder - a.trackOrder);\n\n // Render each media item\n for (const activeMedia of sortedMedia) {\n this.renderMediaItem(activeMedia, ctx, canvasWidth, canvasHeight);\n }\n }\n\n /**\n * Render a single media item to canvas with proper scaling\n */\n private renderMediaItem(\n activeMedia: ActiveMedia,\n ctx: CanvasRenderingContext2D,\n canvasWidth: number,\n canvasHeight: number\n ): void {\n const { element, item } = activeMedia;\n\n // Only render video and image types\n if (item.type === MediaType.AUDIO) return;\n\n let source: CanvasImageSource | null = null;\n let sourceWidth = 0;\n let sourceHeight = 0;\n\n if (element instanceof HTMLVideoElement) {\n // Check if video has loaded enough to render\n if (element.readyState < 2) return;\n source = element;\n sourceWidth = element.videoWidth;\n sourceHeight = element.videoHeight;\n } else if (element instanceof HTMLImageElement) {\n // Check if image is loaded\n if (!element.complete || element.naturalWidth === 0) return;\n source = element;\n sourceWidth = element.naturalWidth;\n sourceHeight = element.naturalHeight;\n }\n\n if (!source || sourceWidth === 0 || sourceHeight === 0) return;\n\n // Calculate scaled dimensions maintaining aspect ratio\n const { width, height, x, y } = this.calculateScaledDimensions(\n sourceWidth,\n sourceHeight,\n canvasWidth,\n canvasHeight\n );\n\n // Draw the media\n ctx.drawImage(source, x, y, width, height);\n }\n\n /**\n * Calculate dimensions for media that fit within canvas while preserving aspect ratio\n */\n private calculateScaledDimensions(\n sourceWidth: number,\n sourceHeight: number,\n canvasWidth: number,\n canvasHeight: number\n ): { width: number; height: number; x: number; y: number } {\n const sourceAspect = sourceWidth / sourceHeight;\n const canvasAspect = canvasWidth / canvasHeight;\n\n let width: number;\n let height: number;\n\n if (sourceAspect > canvasAspect) {\n // Source is wider - fit to width\n width = canvasWidth;\n height = canvasWidth / sourceAspect;\n } else {\n // Source is taller - fit to height\n height = canvasHeight;\n width = canvasHeight * sourceAspect;\n }\n\n // Center the media\n const x = (canvasWidth - width) / 2;\n const y = (canvasHeight - height) / 2;\n\n return { width, height, x, y };\n }\n\n /**\n * Cleanup all active media\n */\n private cleanupAllMedia(): void {\n for (const activeMedia of this.activeMediaMap.values()) {\n this.stopMedia(activeMedia);\n }\n this.activeMediaMap.clear();\n }\n\n /**\n * Seek to a specific position and update media accordingly\n */\n seek(tracks: Track[], position: number): void {\n this._playheadPosition.set(position);\n\n // Update all active media positions\n for (const activeMedia of this.activeMediaMap.values()) {\n const { item, element } = activeMedia;\n const itemEnd = item.startTime + item.duration;\n\n // Check if media should still be active at new position\n if (position < item.startTime || position >= itemEnd) {\n // Media should no longer be active\n this.stopMedia(activeMedia);\n this.activeMediaMap.delete(item.id);\n } else if (element instanceof HTMLVideoElement || element instanceof HTMLAudioElement) {\n // Seek to correct position in media\n const mediaStartTime = item.mediaStartTime || 0;\n const offsetInItem = position - item.startTime;\n element.currentTime = (mediaStartTime + offsetInItem) / 1000;\n }\n }\n\n // Synchronize to add any new media that should be active\n this.synchronizeMedia(tracks, position);\n\n // Render current frame\n this.renderToCanvas();\n }\n\n /**\n * Force render the current state to canvas (useful when paused)\n */\n renderCurrentFrame(): void {\n this.renderToCanvas();\n }\n}\n", | |
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| [2025-12-07T21:04:50.327Z] [INFO] { | |
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| "content": " 1βexport enum MediaType {\n 2β VIDEO = 'video',\n 3β AUDIO = 'audio',\n 4β IMAGE = 'image'\n 5β}\n 6β\n 7βexport interface MediaItem {\n 8β id: string;\n 9β type: MediaType;\n 10β startTime: number; // milliseconds - position on timeline\n 11β duration: number; // milliseconds - duration shown on timeline\n 12β mediaStartTime?: number; // milliseconds - offset into source media (default: 0)\n 13β maxDuration?: number; // milliseconds - maximum duration for audio/video placeholders\n 14β trackId: string;\n 15β name?: string;\n 16β url?: string; // URL to the actual media file\n 17β isPlaceholder?: boolean;\n 18β}\n 19β\n 20βexport interface Track {\n 21β id: string;\n 22β name: string;\n 23β order: number;\n 24β items: MediaItem[];\n 25β}\n 26β\n 27βexport interface TimelineState {\n 28β tracks: Track[];\n 29β playheadPosition: number; // milliseconds\n 30β zoomLevel: number; // pixels per millisecond\n 31β totalDuration: number; // milliseconds\n 32β selectedItemId: string | null; // ID of selected media item\n 33β}\n 34β\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
| } | |
| ] | |
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| "content": "export enum MediaType {\n VIDEO = 'video',\n AUDIO = 'audio',\n IMAGE = 'image'\n}\n\nexport interface MediaItem {\n id: string;\n type: MediaType;\n startTime: number; // milliseconds - position on timeline\n duration: number; // milliseconds - duration shown on timeline\n mediaStartTime?: number; // milliseconds - offset into source media (default: 0)\n maxDuration?: number; // milliseconds - maximum duration for audio/video placeholders\n trackId: string;\n name?: string;\n url?: string; // URL to the actual media file\n isPlaceholder?: boolean;\n}\n\nexport interface Track {\n id: string;\n name: string;\n order: number;\n items: MediaItem[];\n}\n\nexport interface TimelineState {\n tracks: Track[];\n playheadPosition: number; // milliseconds\n zoomLevel: number; // pixels per millisecond\n totalDuration: number; // milliseconds\n selectedItemId: string | null; // ID of selected media item\n}\n", | |
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| } | |
| } | |
| [2025-12-07T21:04:52.638Z] [INFO] { | |
| "type": "assistant", | |
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| "model": "claude-haiku-4-5-20251001", | |
| "id": "msg_01DM23KWkHsM9scjLpYV7W36", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "tool_use", | |
| "id": "toolu_01G1j1DVfRbiWseiNZE92PXn", | |
| "name": "Read", | |
| "input": { | |
| "file_path": "/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/timeline/timeline.component.html" | |
| } | |
| } | |
| ], | |
| "stop_reason": null, | |
| "stop_sequence": null, | |
| "usage": { | |
| "input_tokens": 7, | |
| "cache_creation_input_tokens": 6623, | |
| "cache_read_input_tokens": 34675, | |
| "cache_creation": { | |
| "ephemeral_5m_input_tokens": 6623, | |
| "ephemeral_1h_input_tokens": 0 | |
| }, | |
| "output_tokens": 1, | |
| "service_tier": "standard" | |
| }, | |
| "context_management": null | |
| }, | |
| "parent_tool_use_id": "toolu_01BfCp1Qj5S7HXdPJ11Q5fxz", | |
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| "uuid": "bdbc6322-83e2-404f-a66c-1463a8c847f9" | |
| } | |
| [2025-12-07T21:04:52.868Z] [INFO] { | |
| "type": "assistant", | |
| "message": { | |
| "model": "claude-haiku-4-5-20251001", | |
| "id": "msg_01DM23KWkHsM9scjLpYV7W36", | |
| "type": "message", | |
| "role": "assistant", | |
| "content": [ | |
| { | |
| "type": "tool_use", | |
| "id": "toolu_01PUWyCYP5u6c6mq5cPgQVnJ", | |
| "name": "Read", | |
| "input": { | |
| "file_path": "/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/media-toolbar/media-toolbar.component.ts" | |
| } | |
| } | |
| ], | |
| "stop_reason": null, | |
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| "input_tokens": 7, | |
| "cache_creation_input_tokens": 6623, | |
| "cache_read_input_tokens": 34675, | |
| "cache_creation": { | |
| "ephemeral_5m_input_tokens": 6623, | |
| "ephemeral_1h_input_tokens": 0 | |
| }, | |
| "output_tokens": 1, | |
| "service_tier": "standard" | |
| }, | |
| "context_management": null | |
| }, | |
| "parent_tool_use_id": "toolu_01BfCp1Qj5S7HXdPJ11Q5fxz", | |
| "session_id": "d72d4e5a-5602-4ad4-bda1-87c785c0c8db", | |
| "uuid": "ff698da2-0a7f-4d65-af56-271cd77049fb" | |
| } | |
| [2025-12-07T21:04:52.896Z] [INFO] { | |
| "type": "user", | |
| "message": { | |
| "role": "user", | |
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| { | |
| "tool_use_id": "toolu_01G1j1DVfRbiWseiNZE92PXn", | |
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| "content": " 1β<div class=\"flex flex-col h-full bg-[#1e1e1e] text-gray-200 select-none\" (mouseup)=\"onPointerUp($event)\" (mousemove)=\"onDocumentPointerMove($event)\" (touchend)=\"onPointerUp($event)\" (touchmove)=\"onDocumentPointerMove($event)\">\n 2β <!-- Toolbar -->\n 3β <div class=\"flex justify-between items-center px-4 py-3 bg-[#252525] border-b border-[#3a3a3a]\">\n 4β <h2 class=\"text-lg font-semibold m-0\">VideoEditor</h2>\n 5β <div class=\"flex gap-4 items-center\">\n 6β <button\n 7β (click)=\"newProject()\"\n 8β class=\"px-3 py-1.5 bg-[#3a3a3a] text-white border-none rounded cursor-pointer text-sm transition-colors hover:bg-[#4a4a4a] flex items-center gap-2\"\n 9β title=\"Create new project (clears timeline and saved data)\">\n 10β <i class=\"bi bi-file-earmark-plus\"></i>\n 11β <span>New project</span>\n 12β </button>\n 13β <div class=\"font-mono text-sm px-3 py-1 bg-[#2a2a2a] rounded cursor-pointer hover:bg-[#3a3a3a] transition-colors\"\n 14β (click)=\"openDurationEditor()\"\n 15β title=\"Click to change total duration\">\n 16β {{ formatTime(state().playheadPosition) }} / {{ formatTime(state().totalDuration) }}\n 17β </div>\n 18β </div>\n 19β </div>\n 20β\n 21β <!-- Video Preview Area -->\n 22β <div class=\"flex justify-center items-center py-6 bg-[#252525] border-b border-[#3a3a3a]\">\n 23β <div class=\"flex flex-col items-center gap-3\">\n 24β <!-- Video Preview Canvas -->\n 25β <div class=\"w-[640px] h-[360px] bg-[#1a1a1a] rounded-lg border border-[#3a3a3a] flex items-center justify-center overflow-hidden\">\n 26β <canvas #previewCanvas\n 27β [width]=\"PREVIEW_WIDTH\"\n 28β [height]=\"PREVIEW_HEIGHT\"\n 29β class=\"w-full h-full\">\n 30β </canvas>\n 31β </div>\n 32β\n 33β <!-- Playback Controls -->\n 34β <div class=\"flex gap-2 items-center\">\n 35β <button (click)=\"skipBackward()\" class=\"px-3 py-2 bg-[#3a3a3a] text-white border-none rounded cursor-pointer text-base transition-colors hover:bg-[#4a4a4a] flex items-center gap-1.5\" title=\"Back 5 seconds\">\n 36β <i class=\"bi bi-skip-backward-fill\"></i>\n 37β <span class=\"text-xs\">5s</span>\n 38β </button>\n 39β <button (click)=\"togglePlayback()\" class=\"px-4 py-2 bg-blue-600 text-white border-none rounded cursor-pointer text-xl transition-colors hover:bg-blue-700\" [title]=\"isPlaying() ? 'Pause' : 'Play'\">\n 40β @if (isPlaying()) {\n 41β <i class=\"bi bi-pause-fill\"></i>\n 42β } @else {\n 43β <i class=\"bi bi-play-fill\"></i>\n 44β }\n 45β </button>\n 46β <button (click)=\"skipForward()\" class=\"px-3 py-2 bg-[#3a3a3a] text-white border-none rounded cursor-pointer text-base transition-colors hover:bg-[#4a4a4a] flex items-center gap-1.5\" title=\"Forward 5 seconds\">\n 47β <span class=\"text-xs\">5s</span>\n 48β <i class=\"bi bi-skip-forward-fill\"></i>\n 49β </button>\n 50β </div>\n 51β </div>\n 52β </div>\n 53β\n 54β <div class=\"relative\">\n 55β <!-- Media Toolbar (positioned absolutely above timeline, aligned with left panel) -->\n 56β <app-media-toolbar\n 57β [isVisible]=\"hasSelectedItem()\"\n 58β [hasClipboard]=\"hasClipboardItem()\"\n 59β (trimMedia)=\"trimSelectedMedia()\"\n 60β (copyMedia)=\"copySelectedMedia()\"\n 61β (pasteMedia)=\"pasteMedia()\">\n 62β </app-media-toolbar>\n 63β </div>\n 64β <!-- Timeline content wrapper with unified horizontal scrolling -->\n 65β <div class=\"flex-1 flex flex-col overflow-y-auto overflow-x-auto relative\">\n 66β <!-- Timeline Ruler (sticky to stay visible during vertical scroll) -->\n 67β <div class=\"flex border-b border-[#3a3a3a] flex-shrink-0 sticky top-0 z-10 bg-[#2a2a2a] relative\">\n 68β <!-- Control area to align with track headers -->\n 69β <div class=\"min-w-[150px] bg-[#252525] border-r border-[#3a3a3a] flex justify-center items-center gap-1 p-2\">\n 70β <button (click)=\"addTrack()\" class=\"px-2 py-1 text-white border-none rounded cursor-pointer text-sm opacity-70 transition-opacity hover:opacity-100\" title=\"Add track\">\n 71β <i class=\"bi bi-plus-circle\"></i>\n 72β </button>\n 73β <button (click)=\"zoomOut()\" class=\"px-2 py-1 text-white border-none rounded cursor-pointer text-sm opacity-70 transition-opacity hover:opacity-100\" title=\"Zoom out\">\n 74β <i class=\"bi bi-zoom-out\"></i>\n 75β </button>\n 76β <button (click)=\"zoomIn()\" class=\"px-2 py-1 text-white border-none rounded cursor-pointer text-sm opacity-70 transition-opacity hover:opacity-100\" title=\"Zoom in\">\n 77β <i class=\"bi bi-zoom-in\"></i>\n 78β </button>\n 79β </div>\n 80β <!-- Ruler content -->\n 81β <div class=\"relative h-10 bg-[#2a2a2a] flex-1\">\n 82β <div class=\"relative h-full min-w-full cursor-pointer\"\n 83β [style.width.px]=\"timelineWidth()\"\n 84β (mousedown)=\"onRulerPointerDown($event)\"\n 85β (touchstart)=\"onRulerPointerDown($event)\"\n 86β #timelineRuler>\n 87β @for (marker of getTimeMarkers(); track marker.position) {\n 88β <div class=\"absolute top-0 h-full\" [style.left.px]=\"marker.position\">\n 89β <div class=\"w-px h-[60%] bg-[#4a4a4a]\"></div>\n 90β <div class=\"text-[10px] text-gray-400 mt-0.5 whitespace-nowrap\">{{ marker.label }}</div>\n 91β </div>\n 92β }\n 93β </div>\n 94β <!-- Playhead - positioned in ruler container to stay visible -->\n 95β <div class=\"absolute top-0 pointer-events-none z-[5]\"\n 96β [style.left.px]=\"playheadPosition()\"\n 97β (mousedown)=\"onPlayheadPointerDown($event)\"\n 98β (touchstart)=\"onPlayheadPointerDown($event)\">\n 99β <div class=\"absolute -left-1.5 top-4 w-3 h-3 bg-red-500 rounded-sm cursor-ew-resize pointer-events-auto\"></div>\n 100β <div class=\"absolute left-0 top-4 w-0.5 bg-red-500 pointer-events-none\" [style.height.px]=\"timelineLineHeight()\"></div>\n 101β </div>\n 102β </div>\n 103β </div>\n 104β\n 105β <!-- Tracks -->\n 106β <div class=\"flex-1\" [style.width.px]=\"timelineWidth() + TRACK_HEADER_WIDTH\">\n 107β @for (track of state().tracks; track track.id; let i = $index) {\n 108β <div class=\"flex border-b border-[#3a3a3a] min-h-[60px]\">\n 109β <!-- Track header -->\n 110β <div class=\"flex items-center justify-between min-w-[150px] p-2 bg-[#252525] border-r border-[#3a3a3a]\">\n 111β <span class=\"text-sm font-medium\">Track {{ i + 1 }}</span>\n 112β <div class=\"flex gap-1\">\n 113β <button\n 114β (click)=\"openMediaLibrary(track.id)\"\n 115β class=\"p-1 text-base text-white border-none bg-transparent cursor-pointer transition-opacity opacity-70 hover:opacity-100\"\n 116β title=\"Add media\">\n 117β <i class=\"bi bi-plus-circle\"></i>\n 118β </button>\n 119β <button\n 120β (click)=\"removeTrack(track.id)\"\n 121β class=\"p-1 text-base text-red-500 border-none bg-transparent cursor-pointer transition-opacity opacity-70 hover:opacity-100\"\n 122β title=\"Remove track\">\n 123β <i class=\"bi bi-trash\"></i>\n 124β </button>\n 125β </div>\n 126β </div>\n 127β\n 128β <!-- Track timeline -->\n 129β <div class=\"relative flex-1\">\n 130β <div class=\"track relative bg-[#1a1a1a] min-h-[60px]\"\n 131β (mousemove)=\"onTrackPointerMove($event, track)\"\n 132β (mousedown)=\"onTrackPointerDown($event)\"\n 133β (touchmove)=\"onTrackPointerMove($event, track)\"\n 134β (touchstart)=\"onTrackPointerDown($event)\">\n 135β\n 136β @for (item of track.items; track item.id) {\n 137β <div class=\"media-item group absolute h-12 top-1.5 rounded border-2 border-transparent cursor-move flex items-center overflow-hidden transition-colors hover:border-white/30\"\n 138β [class]=\"getMediaTypeClass(item.type)\"\n 139β [class.selected]=\"isItemSelected(item.id)\"\n 140β [style.left]=\"getItemStyle(item).left\"\n 141β [style.width]=\"getItemStyle(item).width\"\n 142β (mousedown)=\"onMediaItemPointerDown($event, item, track)\"\n 143β (touchstart)=\"onMediaItemPointerDown($event, item, track)\">\n 144β\n 145β <div class=\"resize-handle resize-handle-left absolute top-0 left-0 w-2 h-full cursor-ew-resize z-[2] bg-gradient-to-r from-white/30 to-transparent hover:bg-white/50\"></div>\n 146β\n 147β <div class=\"flex items-center gap-1.5 px-2 flex-1 overflow-hidden\">\n 148β <div class=\"text-lg flex-shrink-0\">\n 149β @switch (item.type) {\n 150β @case (MediaType.VIDEO) {\n 151β <i class=\"bi bi-camera-video-fill\"></i>\n 152β }\n 153β @case (MediaType.AUDIO) {\n 154β <i class=\"bi bi-volume-up-fill\"></i>\n 155β }\n 156β @case (MediaType.IMAGE) {\n 157β <i class=\"bi bi-image-fill\"></i>\n 158β }\n 159β }\n 160β </div>\n 161β <div class=\"flex flex-col overflow-hidden flex-1\">\n 162β <div class=\"text-[11px] font-medium whitespace-nowrap overflow-hidden text-ellipsis\">{{ item.name }}</div>\n 163β <div class=\"text-[9px] text-white/60 font-mono\">\n 164β @if (item.mediaStartTime && item.mediaStartTime > 0) {\n 165β <span>{{ formatTime(item.mediaStartTime) }} - </span>\n 166β }\n 167β {{ formatTime(item.duration) }}\n 168β </div>\n 169β </div>\n 170β </div>\n 171β\n 172β <div class=\"resize-handle resize-handle-right absolute top-0 right-0 w-2 h-full cursor-ew-resize z-[2] bg-gradient-to-l from-white/30 to-transparent hover:bg-white/50\"></div>\n 173β\n 174β <button\n 175β class=\"media-item-delete absolute top-0.5 right-0.5 w-5 h-5 bg-black/60 text-white border-none rounded-full cursor-pointer text-xs leading-none p-0 hidden items-center justify-center hover:bg-red-600\"\n 176β (click)=\"removeMediaItem(item.id, track.id); $event.stopPropagation()\">\n 177β <i class=\"bi bi-x\"></i>\n 178β </button>\n 179β </div>\n 180β }\n 181β </div>\n 182β </div>\n 183β </div>\n 184β }\n 185β </div>\n 186β </div>\n 187β\n 188β <!-- Duration Editor Modal -->\n 189β @if (showDurationEditor()) {\n 190β <div class=\"fixed inset-0 bg-black/50 flex items-center justify-center z-[2000]\" (click)=\"closeDurationEditor()\">\n 191β <div class=\"bg-[#2a2a2a] rounded-lg p-6 min-w-[400px] border border-[#3a3a3a]\" (click)=\"$event.stopPropagation()\">\n 192β <h3 class=\"text-lg font-semibold mb-4 mt-0\">Total video duration</h3>\n 193β\n 194β <div class=\"mb-4\">\n 195β <label class=\"block text-sm text-gray-400 mb-2\">Duration (in seconds):</label>\n 196β <input\n 197β type=\"number\"\n 198β min=\"1\"\n 199β max=\"3600\"\n 200β step=\"1\"\n 201β [value]=\"state().totalDuration / 1000\"\n 202β (input)=\"onDurationInputChange($event)\"\n 203β class=\"w-full px-3 py-2 bg-[#1e1e1e] border border-[#3a3a3a] rounded text-white focus:outline-none focus:border-blue-500\"\n 204β placeholder=\"60\">\n 205β <div class=\"text-xs text-gray-500 mt-1\">Current value: {{ formatTime(state().totalDuration) }}</div>\n 206β </div>\n 207β\n 208β <div class=\"flex gap-2 justify-end\">\n 209β <button\n 210β (click)=\"closeDurationEditor()\"\n 211β class=\"px-4 py-2 bg-[#3a3a3a] text-white border-none rounded cursor-pointer transition-colors hover:bg-[#4a4a4a]\">\n 212β Cancel\n 213β </button>\n 214β <button\n 215β (click)=\"saveDuration()\"\n 216β class=\"px-4 py-2 bg-blue-600 text-white border-none rounded cursor-pointer transition-colors hover:bg-blue-700\">\n 217β Save\n 218β </button>\n 219β </div>\n 220β </div>\n 221β </div>\n 222β }\n 223β\n 224β <!-- Media Library Modal -->\n 225β @if (showMediaLibrary()) {\n 226β <app-media-library\n 227β (closeModal)=\"closeMediaLibrary()\"\n 228β (selectMedia)=\"onMediaSelected($event)\">\n 229β </app-media-library>\n 230β }\n 231β\n 232β <!-- Notifications -->\n 233β <app-notifications #notifications></app-notifications>\n 234β</div>\n 235β\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
| } | |
| ] | |
| }, | |
| "parent_tool_use_id": "toolu_01BfCp1Qj5S7HXdPJ11Q5fxz", | |
| "session_id": "d72d4e5a-5602-4ad4-bda1-87c785c0c8db", | |
| "uuid": "79f23f51-67ad-40b8-a1da-4ad2311891f5", | |
| "tool_use_result": { | |
| "type": "text", | |
| "file": { | |
| "filePath": "/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/timeline/timeline.component.html", | |
| "content": "<div class=\"flex flex-col h-full bg-[#1e1e1e] text-gray-200 select-none\" (mouseup)=\"onPointerUp($event)\" (mousemove)=\"onDocumentPointerMove($event)\" (touchend)=\"onPointerUp($event)\" (touchmove)=\"onDocumentPointerMove($event)\">\n <!-- Toolbar -->\n <div class=\"flex justify-between items-center px-4 py-3 bg-[#252525] border-b border-[#3a3a3a]\">\n <h2 class=\"text-lg font-semibold m-0\">VideoEditor</h2>\n <div class=\"flex gap-4 items-center\">\n <button\n (click)=\"newProject()\"\n class=\"px-3 py-1.5 bg-[#3a3a3a] text-white border-none rounded cursor-pointer text-sm transition-colors hover:bg-[#4a4a4a] flex items-center gap-2\"\n title=\"Create new project (clears timeline and saved data)\">\n <i class=\"bi bi-file-earmark-plus\"></i>\n <span>New project</span>\n </button>\n <div class=\"font-mono text-sm px-3 py-1 bg-[#2a2a2a] rounded cursor-pointer hover:bg-[#3a3a3a] transition-colors\"\n (click)=\"openDurationEditor()\"\n title=\"Click to change total duration\">\n {{ formatTime(state().playheadPosition) }} / {{ formatTime(state().totalDuration) }}\n </div>\n </div>\n </div>\n\n <!-- Video Preview Area -->\n <div class=\"flex justify-center items-center py-6 bg-[#252525] border-b border-[#3a3a3a]\">\n <div class=\"flex flex-col items-center gap-3\">\n <!-- Video Preview Canvas -->\n <div class=\"w-[640px] h-[360px] bg-[#1a1a1a] rounded-lg border border-[#3a3a3a] flex items-center justify-center overflow-hidden\">\n <canvas #previewCanvas\n [width]=\"PREVIEW_WIDTH\"\n [height]=\"PREVIEW_HEIGHT\"\n class=\"w-full h-full\">\n </canvas>\n </div>\n\n <!-- Playback Controls -->\n <div class=\"flex gap-2 items-center\">\n <button (click)=\"skipBackward()\" class=\"px-3 py-2 bg-[#3a3a3a] text-white border-none rounded cursor-pointer text-base transition-colors hover:bg-[#4a4a4a] flex items-center gap-1.5\" title=\"Back 5 seconds\">\n <i class=\"bi bi-skip-backward-fill\"></i>\n <span class=\"text-xs\">5s</span>\n </button>\n <button (click)=\"togglePlayback()\" class=\"px-4 py-2 bg-blue-600 text-white border-none rounded cursor-pointer text-xl transition-colors hover:bg-blue-700\" [title]=\"isPlaying() ? 'Pause' : 'Play'\">\n @if (isPlaying()) {\n <i class=\"bi bi-pause-fill\"></i>\n } @else {\n <i class=\"bi bi-play-fill\"></i>\n }\n </button>\n <button (click)=\"skipForward()\" class=\"px-3 py-2 bg-[#3a3a3a] text-white border-none rounded cursor-pointer text-base transition-colors hover:bg-[#4a4a4a] flex items-center gap-1.5\" title=\"Forward 5 seconds\">\n <span class=\"text-xs\">5s</span>\n <i class=\"bi bi-skip-forward-fill\"></i>\n </button>\n </div>\n </div>\n </div>\n\n <div class=\"relative\">\n <!-- Media Toolbar (positioned absolutely above timeline, aligned with left panel) -->\n <app-media-toolbar\n [isVisible]=\"hasSelectedItem()\"\n [hasClipboard]=\"hasClipboardItem()\"\n (trimMedia)=\"trimSelectedMedia()\"\n (copyMedia)=\"copySelectedMedia()\"\n (pasteMedia)=\"pasteMedia()\">\n </app-media-toolbar>\n </div>\n <!-- Timeline content wrapper with unified horizontal scrolling -->\n <div class=\"flex-1 flex flex-col overflow-y-auto overflow-x-auto relative\">\n <!-- Timeline Ruler (sticky to stay visible during vertical scroll) -->\n <div class=\"flex border-b border-[#3a3a3a] flex-shrink-0 sticky top-0 z-10 bg-[#2a2a2a] relative\">\n <!-- Control area to align with track headers -->\n <div class=\"min-w-[150px] bg-[#252525] border-r border-[#3a3a3a] flex justify-center items-center gap-1 p-2\">\n <button (click)=\"addTrack()\" class=\"px-2 py-1 text-white border-none rounded cursor-pointer text-sm opacity-70 transition-opacity hover:opacity-100\" title=\"Add track\">\n <i class=\"bi bi-plus-circle\"></i>\n </button>\n <button (click)=\"zoomOut()\" class=\"px-2 py-1 text-white border-none rounded cursor-pointer text-sm opacity-70 transition-opacity hover:opacity-100\" title=\"Zoom out\">\n <i class=\"bi bi-zoom-out\"></i>\n </button>\n <button (click)=\"zoomIn()\" class=\"px-2 py-1 text-white border-none rounded cursor-pointer text-sm opacity-70 transition-opacity hover:opacity-100\" title=\"Zoom in\">\n <i class=\"bi bi-zoom-in\"></i>\n </button>\n </div>\n <!-- Ruler content -->\n <div class=\"relative h-10 bg-[#2a2a2a] flex-1\">\n <div class=\"relative h-full min-w-full cursor-pointer\"\n [style.width.px]=\"timelineWidth()\"\n (mousedown)=\"onRulerPointerDown($event)\"\n (touchstart)=\"onRulerPointerDown($event)\"\n #timelineRuler>\n @for (marker of getTimeMarkers(); track marker.position) {\n <div class=\"absolute top-0 h-full\" [style.left.px]=\"marker.position\">\n <div class=\"w-px h-[60%] bg-[#4a4a4a]\"></div>\n <div class=\"text-[10px] text-gray-400 mt-0.5 whitespace-nowrap\">{{ marker.label }}</div>\n </div>\n }\n </div>\n <!-- Playhead - positioned in ruler container to stay visible -->\n <div class=\"absolute top-0 pointer-events-none z-[5]\"\n [style.left.px]=\"playheadPosition()\"\n (mousedown)=\"onPlayheadPointerDown($event)\"\n (touchstart)=\"onPlayheadPointerDown($event)\">\n <div class=\"absolute -left-1.5 top-4 w-3 h-3 bg-red-500 rounded-sm cursor-ew-resize pointer-events-auto\"></div>\n <div class=\"absolute left-0 top-4 w-0.5 bg-red-500 pointer-events-none\" [style.height.px]=\"timelineLineHeight()\"></div>\n </div>\n </div>\n </div>\n\n <!-- Tracks -->\n <div class=\"flex-1\" [style.width.px]=\"timelineWidth() + TRACK_HEADER_WIDTH\">\n @for (track of state().tracks; track track.id; let i = $index) {\n <div class=\"flex border-b border-[#3a3a3a] min-h-[60px]\">\n <!-- Track header -->\n <div class=\"flex items-center justify-between min-w-[150px] p-2 bg-[#252525] border-r border-[#3a3a3a]\">\n <span class=\"text-sm font-medium\">Track {{ i + 1 }}</span>\n <div class=\"flex gap-1\">\n <button\n (click)=\"openMediaLibrary(track.id)\"\n class=\"p-1 text-base text-white border-none bg-transparent cursor-pointer transition-opacity opacity-70 hover:opacity-100\"\n title=\"Add media\">\n <i class=\"bi bi-plus-circle\"></i>\n </button>\n <button\n (click)=\"removeTrack(track.id)\"\n class=\"p-1 text-base text-red-500 border-none bg-transparent cursor-pointer transition-opacity opacity-70 hover:opacity-100\"\n title=\"Remove track\">\n <i class=\"bi bi-trash\"></i>\n </button>\n </div>\n </div>\n\n <!-- Track timeline -->\n <div class=\"relative flex-1\">\n <div class=\"track relative bg-[#1a1a1a] min-h-[60px]\"\n (mousemove)=\"onTrackPointerMove($event, track)\"\n (mousedown)=\"onTrackPointerDown($event)\"\n (touchmove)=\"onTrackPointerMove($event, track)\"\n (touchstart)=\"onTrackPointerDown($event)\">\n\n @for (item of track.items; track item.id) {\n <div class=\"media-item group absolute h-12 top-1.5 rounded border-2 border-transparent cursor-move flex items-center overflow-hidden transition-colors hover:border-white/30\"\n [class]=\"getMediaTypeClass(item.type)\"\n [class.selected]=\"isItemSelected(item.id)\"\n [style.left]=\"getItemStyle(item).left\"\n [style.width]=\"getItemStyle(item).width\"\n (mousedown)=\"onMediaItemPointerDown($event, item, track)\"\n (touchstart)=\"onMediaItemPointerDown($event, item, track)\">\n\n <div class=\"resize-handle resize-handle-left absolute top-0 left-0 w-2 h-full cursor-ew-resize z-[2] bg-gradient-to-r from-white/30 to-transparent hover:bg-white/50\"></div>\n\n <div class=\"flex items-center gap-1.5 px-2 flex-1 overflow-hidden\">\n <div class=\"text-lg flex-shrink-0\">\n @switch (item.type) {\n @case (MediaType.VIDEO) {\n <i class=\"bi bi-camera-video-fill\"></i>\n }\n @case (MediaType.AUDIO) {\n <i class=\"bi bi-volume-up-fill\"></i>\n }\n @case (MediaType.IMAGE) {\n <i class=\"bi bi-image-fill\"></i>\n }\n }\n </div>\n <div class=\"flex flex-col overflow-hidden flex-1\">\n <div class=\"text-[11px] font-medium whitespace-nowrap overflow-hidden text-ellipsis\">{{ item.name }}</div>\n <div class=\"text-[9px] text-white/60 font-mono\">\n @if (item.mediaStartTime && item.mediaStartTime > 0) {\n <span>{{ formatTime(item.mediaStartTime) }} - </span>\n }\n {{ formatTime(item.duration) }}\n </div>\n </div>\n </div>\n\n <div class=\"resize-handle resize-handle-right absolute top-0 right-0 w-2 h-full cursor-ew-resize z-[2] bg-gradient-to-l from-white/30 to-transparent hover:bg-white/50\"></div>\n\n <button\n class=\"media-item-delete absolute top-0.5 right-0.5 w-5 h-5 bg-black/60 text-white border-none rounded-full cursor-pointer text-xs leading-none p-0 hidden items-center justify-center hover:bg-red-600\"\n (click)=\"removeMediaItem(item.id, track.id); $event.stopPropagation()\">\n <i class=\"bi bi-x\"></i>\n </button>\n </div>\n }\n </div>\n </div>\n </div>\n }\n </div>\n </div>\n\n <!-- Duration Editor Modal -->\n @if (showDurationEditor()) {\n <div class=\"fixed inset-0 bg-black/50 flex items-center justify-center z-[2000]\" (click)=\"closeDurationEditor()\">\n <div class=\"bg-[#2a2a2a] rounded-lg p-6 min-w-[400px] border border-[#3a3a3a]\" (click)=\"$event.stopPropagation()\">\n <h3 class=\"text-lg font-semibold mb-4 mt-0\">Total video duration</h3>\n\n <div class=\"mb-4\">\n <label class=\"block text-sm text-gray-400 mb-2\">Duration (in seconds):</label>\n <input\n type=\"number\"\n min=\"1\"\n max=\"3600\"\n step=\"1\"\n [value]=\"state().totalDuration / 1000\"\n (input)=\"onDurationInputChange($event)\"\n class=\"w-full px-3 py-2 bg-[#1e1e1e] border border-[#3a3a3a] rounded text-white focus:outline-none focus:border-blue-500\"\n placeholder=\"60\">\n <div class=\"text-xs text-gray-500 mt-1\">Current value: {{ formatTime(state().totalDuration) }}</div>\n </div>\n\n <div class=\"flex gap-2 justify-end\">\n <button\n (click)=\"closeDurationEditor()\"\n class=\"px-4 py-2 bg-[#3a3a3a] text-white border-none rounded cursor-pointer transition-colors hover:bg-[#4a4a4a]\">\n Cancel\n </button>\n <button\n (click)=\"saveDuration()\"\n class=\"px-4 py-2 bg-blue-600 text-white border-none rounded cursor-pointer transition-colors hover:bg-blue-700\">\n Save\n </button>\n </div>\n </div>\n </div>\n }\n\n <!-- Media Library Modal -->\n @if (showMediaLibrary()) {\n <app-media-library\n (closeModal)=\"closeMediaLibrary()\"\n (selectMedia)=\"onMediaSelected($event)\">\n </app-media-library>\n }\n\n <!-- Notifications -->\n <app-notifications #notifications></app-notifications>\n</div>\n", | |
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| [2025-12-07T21:04:52.900Z] [INFO] { | |
| "type": "user", | |
| "message": { | |
| "role": "user", | |
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| { | |
| "tool_use_id": "toolu_01PUWyCYP5u6c6mq5cPgQVnJ", | |
| "type": "tool_result", | |
| "content": " 1βimport { Component, input, output } from '@angular/core';\n 2βimport { CommonModule } from '@angular/common';\n 3β\n 4β@Component({\n 5β selector: 'app-media-toolbar',\n 6β standalone: true,\n 7β imports: [CommonModule],\n 8β templateUrl: './media-toolbar.component.html',\n 9β styleUrl: './media-toolbar.component.css'\n 10β})\n 11βexport class Media***********onent {\n 12β // Input: whether a media item is selected\n 13β readonly isVisible = input<boolean>(false);\n 14β\n 15β // Input: whether a media item is in clipboard (for paste button visibility)\n 16β readonly hasClipboard = input<boolean>(false);\n 17β\n 18β // Output events for toolbar actions\n 19β readonly trimMedia = output<void>();\n 20β readonly copyMedia = output<void>();\n 21β readonly pasteMedia = output<void>();\n 22β\n 23β onTrimClick(): void {\n 24β this.trimMedia.emit();\n 25β }\n 26β\n 27β onCopyClick(): void {\n 28β this.copyMedia.emit();\n 29β }\n 30β\n 31β onPasteClick(): void {\n 32β this.pasteMedia.emit();\n 33β }\n 34β}\n 35β\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
| } | |
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| "filePath": "/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/media-toolbar/media-toolbar.component.ts", | |
| "content": "import { Component, input, output } from '@angular/core';\nimport { CommonModule } from '@angular/common';\n\n@Component({\n selector: 'app-media-toolbar',\n standalone: true,\n imports: [CommonModule],\n templateUrl: './media-toolbar.component.html',\n styleUrl: './media-toolbar.component.css'\n})\nexport class Media***********onent {\n // Input: whether a media item is selected\n readonly isVisible = input<boolean>(false);\n\n // Input: whether a media item is in clipboard (for paste button visibility)\n readonly hasClipboard = input<boolean>(false);\n\n // Output events for toolbar actions\n readonly trimMedia = output<void>();\n readonly copyMedia = output<void>();\n readonly pasteMedia = output<void>();\n\n onTrimClick(): void {\n this.trimMedia.emit();\n }\n\n onCopyClick(): void {\n this.copyMedia.emit();\n }\n\n onPasteClick(): void {\n this.pasteMedia.emit();\n }\n}\n", | |
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| [2025-12-07T21:04:55.672Z] [INFO] { | |
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| "model": "claude-haiku-4-5-20251001", | |
| "id": "msg_01X6i4vhEUJBdckVSqYoMdKZ", | |
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| "role": "assistant", | |
| "content": [ | |
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| "input": { | |
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| "parent_tool_use_id": "toolu_01BfCp1Qj5S7HXdPJ11Q5fxz", | |
| "session_id": "d72d4e5a-5602-4ad4-bda1-87c785c0c8db", | |
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| [2025-12-07T21:04:55.810Z] [INFO] { | |
| "type": "user", | |
| "message": { | |
| "role": "user", | |
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| { | |
| "tool_use_id": "toolu_01HpuAksVURUZxjCdeSRyVGH", | |
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| "content": " 1βimport { Injectable } from '@angular/core';\n 2βimport { MediaItem } from '../models/timeline.models';\n 3β\n 4β/**\n 5β * Service responsible for handling drag-and-drop logic and timeline positioning\n 6β * Extracted from timeline.component.ts for better code organization\n 7β */\n 8β@Injectable({\n 9β providedIn: 'root'\n 10β})\n 11βexport class Timel*************rvice {\n 12β private readonly MIN_ITEM_DURATION = 100; // Minimum item duration in milliseconds\n 13β readonly SNAP_DISTANCE_MS = 200; // Snapping distance in milliseconds for drag operations\n 14β\n 15β constructor() { }\n 16β\n 17β /**\n 18β * Check if two items overlap\n 19β */\n 20β itemsOverlap(item1: MediaItem, item2: MediaItem): boolean {\n 21β const item1End = item1.startTime + item1.duration;\n 22β const item2End = item2.startTime + item2.duration;\n 23β return !(item1End <= item2.startTime || item2End <= item1.startTime);\n 24β }\n 25β\n 26β /**\n 27β * Finds the closest item to the given time position in the track\n 28β * Returns null if no items exist in the track\n 29β */\n 30β findClosestItem(trackItems: MediaItem[], time: number): MediaItem | null {\n 31β if (trackItems.length === 0) return null;\n 32β\n 33β let closestItem = trackItems[0];\n 34β let minDistance = Math.abs(closestItem.startTime - time);\n 35β\n 36β for (const item of trackItems) {\n 37β const itemEnd = item.startTime + item.duration;\n 38β\n 39β // Calculate distance to the start of the item\n 40β const distanceToStart = Math.abs(item.startTime - time);\n 41β\n 42β // Calculate distance to the end of the item\n 43β const distanceToEnd = Math.abs(itemEnd - time);\n 44β\n 45β // Use the minimum distance (to either start or end of item)\n 46β const distance = Math.min(distanceToStart, distanceToEnd);\n 47β\n 48β if (distance < minDistance) {\n 49β minDistance = distance;\n 50β closestItem = item;\n 51β }\n 52β }\n 53β\n 54β return closestItem;\n 55β }\n 56β\n 57β /**\n 58β * Find all gaps in the track\n 59β * Used for finding the closest gap when requested position overlaps an item\n 60β */\n 61β findAllGaps(trackItems: MediaItem[]): { gapStart: number; gapEnd: number; leftItem: MediaItem | null; rightItem: MediaItem | null }[] {\n 62β const gaps: { gapStart: number; gapEnd: number; leftItem: MediaItem | null; rightItem: MediaItem | null }[] = [];\n 63β const sortedItems = [...trackItems].sort((a, b) => a.startTime - b.startTime);\n 64β\n 65β if (sortedItems.length === 0) {\n 66β return [{ gapStart: 0, gapEnd: Infinity, leftItem: null, rightItem: null }];\n 67β }\n 68β\n 69β // Gap before first item\n 70β if (sortedItems[0].startTime > 0) {\n 71β gaps.push({\n 72β gapStart: 0,\n 73β gapEnd: sortedItems[0].startTime,\n 74β leftItem: null,\n 75β rightItem: sortedItems[0]\n 76β });\n 77β }\n 78β\n 79β // Gaps between items\n 80β for (let i = 0; i < sortedItems.length - 1; i++) {\n 81β const leftItem = sortedItems[i];\n 82β const rightItem = sortedItems[i + 1];\n 83β const gapStart = leftItem.startTime + leftItem.duration;\n 84β const gapEnd = rightItem.startTime;\n 85β\n 86β if (gapEnd > gapStart) {\n 87β gaps.push({ gapStart, gapEnd, leftItem, rightItem });\n 88β }\n 89β }\n 90β\n 91β // Gap after last item\n 92β const lastItem = sortedItems[sortedItems.length - 1];\n 93β gaps.push({\n 94β gapStart: lastItem.startTime + lastItem.duration,\n 95β gapEnd: Infinity,\n 96β leftItem: lastItem,\n 97β rightItem: null\n 98β });\n 99β\n 100β return gaps;\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
| } | |
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| "filePath": "/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/timeline-drag-drop.service.ts", | |
| "content": "import { Injectable } from '@angular/core';\nimport { MediaItem } from '../models/timeline.models';\n\n/**\n * Service responsible for handling drag-and-drop logic and timeline positioning\n * Extracted from timeline.component.ts for better code organization\n */\n@Injectable({\n providedIn: 'root'\n})\nexport class Timel*************rvice {\n private readonly MIN_ITEM_DURATION = 100; // Minimum item duration in milliseconds\n readonly SNAP_DISTANCE_MS = 200; // Snapping distance in milliseconds for drag operations\n\n constructor() { }\n\n /**\n * Check if two items overlap\n */\n itemsOverlap(item1: MediaItem, item2: MediaItem): boolean {\n const item1End = item1.startTime + item1.duration;\n const item2End = item2.startTime + item2.duration;\n return !(item1End <= item2.startTime || item2End <= item1.startTime);\n }\n\n /**\n * Finds the closest item to the given time position in the track\n * Returns null if no items exist in the track\n */\n findClosestItem(trackItems: MediaItem[], time: number): MediaItem | null {\n if (trackItems.length === 0) return null;\n\n let closestItem = trackItems[0];\n let minDistance = Math.abs(closestItem.startTime - time);\n\n for (const item of trackItems) {\n const itemEnd = item.startTime + item.duration;\n\n // Calculate distance to the start of the item\n const distanceToStart = Math.abs(item.startTime - time);\n\n // Calculate distance to the end of the item\n const distanceToEnd = Math.abs(itemEnd - time);\n\n // Use the minimum distance (to either start or end of item)\n const distance = Math.min(distanceToStart, distanceToEnd);\n\n if (distance < minDistance) {\n minDistance = distance;\n closestItem = item;\n }\n }\n\n return closestItem;\n }\n\n /**\n * Find all gaps in the track\n * Used for finding the closest gap when requested position overlaps an item\n */\n findAllGaps(trackItems: MediaItem[]): { gapStart: number; gapEnd: number; leftItem: MediaItem | null; rightItem: MediaItem | null }[] {\n const gaps: { gapStart: number; gapEnd: number; leftItem: MediaItem | null; rightItem: MediaItem | null }[] = [];\n const sortedItems = [...trackItems].sort((a, b) => a.startTime - b.startTime);\n\n if (sortedItems.length === 0) {\n return [{ gapStart: 0, gapEnd: Infinity, leftItem: null, rightItem: null }];\n }\n\n // Gap before first item\n if (sortedItems[0].startTime > 0) {\n gaps.push({\n gapStart: 0,\n gapEnd: sortedItems[0].startTime,\n leftItem: null,\n rightItem: sortedItems[0]\n });\n }\n\n // Gaps between items\n for (let i = 0; i < sortedItems.length - 1; i++) {\n const leftItem = sortedItems[i];\n const rightItem = sortedItems[i + 1];\n const gapStart = leftItem.startTime + leftItem.duration;\n const gapEnd = rightItem.startTime;\n\n if (gapEnd > gapStart) {\n gaps.push({ gapStart, gapEnd, leftItem, rightItem });\n }\n }\n\n // Gap after last item\n const lastItem = sortedItems[sortedItems.length - 1];\n gaps.push({\n gapStart: lastItem.startTime + lastItem.duration,\n gapEnd: Infinity,\n leftItem: lastItem,\n rightItem: null\n });\n\n return gaps;", | |
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| } | |
| [2025-12-07T21:05:32.675Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_01BfCp1Qj5S7HXdPJ11Q5fxz","type":"tool_result","content":[{"type":"text","text":"Excellent! Now I have a comprehensive understanding of the codebase. Let me create a detailed analysis document:\n\n## Comprehensive Analysis: Video Timeline Application Data Flow\n\nI've thoroughly explored the codebase and can now provide you with a complete understanding of how the application works, from page load to preview display. Here's the detailed breakdown:\n\n---\n\n## 1. PAGE LOAD AND LOCALSTORAGE INITIALIZATION\n\n### Entry Point: Main Bootstrap\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/main.ts` (lines 1-6)\n\n```typescript\nbootstrapApplication(App, appConfig)\n .catch((err) => console.error(err));\n```\n\nThe Angular app bootstraps with the root `App` component which imports the `TimelineComponent`.\n\n### Constructor Initialization\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/timeline/timeline.component.ts` (lines 120-147)\n\nThis is where the magic happens on page load:\n\n```typescript\nconstructor(\n private dragDropService: TimelineDragDropService,\n public playbackService: PlaybackService,\n private storageService: TimelineStorageService\n) {\n // **STEP 1: Load saved state from LocalStorage on initialization**\n const savedState = this.storageService.loadState();\n if (savedState) {\n this.state.set(savedState); // Line 128: Restore from LocalStorage\n }\n\n // **STEP 2: Effect to sync playhead position from PlaybackService during playback**\n effect(() => {\n if (this.playbackService.isPlaying()) {\n const position = this.playbackService.playheadPosition();\n this.state.update(s => ({\n ...s,\n playheadPosition: position\n }));\n }\n });\n\n // **STEP 3: Effect to auto-save timeline state to LocalStorage on any change**\n effect(() => {\n const currentState = this.state();\n this.storageService.saveState(currentState); // Line 145: Auto-save enabled\n });\n}\n```\n\n### LocalStorage Service Details\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/timeline-storage.service.ts` (lines 1-56)\n\n```typescript\n@Injectable({\n providedIn: 'root'\n})\nexport class Timel************rvice {\n private readonly STORAGE_KEY = 'video-timeline-state';\n\n /**\n * Load timeline state from LocalStorage (lines 26-37)\n * Returns null if no saved state exists or if loading fails\n */\n loadState(): TimelineState | null {\n try {\n const serialized = localStorage.getItem(this.STORAGE_KEY); // Line 28\n if (serialized) {\n return JSON.parse(serialized) as TimelineState; // Line 30\n }\n return null;\n } catch (error) {\n console.error('Failed to load timeline state from LocalStorage:', error);\n return null;\n }\n }\n\n /**\n * Save timeline state to LocalStorage (lines 13-20)\n */\n saveState(state: TimelineState): void {\n try {\n const serialized = JSON.stringify(state); // Line 15\n localStorage.setItem(this.STORAGE_KEY, serialized); // Line 16\n } catch (error) {\n console.error('Failed to save timeline state to LocalStorage:', error);\n }\n }\n}\n```\n\n**Key Points**:\n- Storage key: `'video-timeline-state'`\n- Stores complete `TimelineState` object (tracks, items, playhead position, zoom level, total duration, selected item)\n- Auto-saves every time the state changes via Angular's `effect()` (reactive dependency tracking)\n\n---\n\n## 2. PREVIEW CANVAS INITIALIZATION AND RENDER LOOP\n\n### Canvas Setup on View Init\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/timeline/timeline.component.ts` (lines 149-157)\n\n```typescript\nngAfterViewInit(): void {\n // Initialize canvas for preview rendering (lines 151-153)\n if (this.previewCanvas) {\n this.playbackService.setCanvas(this.previewCanvas.nativeElement); // Line 152\n }\n\n // Start continuous render loop for preview (lines 156)\n // Renders current frame even when paused\n this.startRenderLoop(); // Line 156\n}\n```\n\n### Canvas HTML Template\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/timeline/timeline.component.html` (lines 22-31)\n\n```html\n<!-- Video Preview Area -->\n<div class=\"flex justify-center items-center py-6 bg-[#252525] border-b border-[#3a3a3a]\">\n <div class=\"flex flex-col items-center gap-3\">\n <!-- Video Preview Canvas -->\n <div class=\"w-[640px] h-[360px] bg-[#1a1a1a] rounded-lg border border-[#3a3a3a] flex items-center justify-center overflow-hidden\">\n <canvas #previewCanvas\n [width]=\"PREVIEW_WIDTH\" <!-- 640px -->\n [height]=\"PREVIEW_HEIGHT\" <!-- 360px -->\n class=\"w-full h-full\">\n </canvas>\n </div>\n```\n\n**Canvas Dimensions**: \n- PREVIEW_WIDTH = 640px (line 28)\n- PREVIEW_HEIGHT = 360px (line 29)\n\n### Continuous Render Loop\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/timeline/timeline.component.ts` (lines 174-184)\n\n```typescript\n/**\n * Continuous render loop for preview canvas.\n * Keeps rendering even when paused so seeking updates the preview.\n */\nprivate startRenderLoop(): void {\n const render = () => {\n // Only render if we have active media and are not playing\n // (PlaybackService handles rendering during playback)\n if (!this.playbackService.isPlaying()) {\n this.playbackService.renderCurrentFrame(); // Line 179: Render when paused\n }\n this.renderLoopId = requestAnimationFrame(render); // Line 181: Schedule next frame\n };\n this.renderLoopId = requestAnimationFrame(render); // Line 183: Start the loop\n}\n```\n\n**Critical Behavior**: \n- The render loop runs continuously via `requestAnimationFrame`\n- When NOT playing: calls `renderCurrentFrame()` to update preview\n- When playing: PlaybackService handles rendering directly during its animation loop\n- This ensures preview updates when seeking/pausing\n\n---\n\n## 3. PREVIEW RENDERING MECHANISM\n\n### PlaybackService Canvas Setup\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/playback.service.ts` (lines 49-52)\n\n```typescript\n/**\n * Set the canvas element for rendering video/image preview\n */\nsetCanvas(canvas: HTMLCanvasElement): void {\n this.canvas = canvas;\n this.canvasContext = canvas.getContext('2d'); // Line 51: Get 2D rendering context\n}\n```\n\n### Main Render Method\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/playback.service.ts` (lines 285-304)\n\n```typescript\n/**\n * Render active media to canvas with proper layering\n */\nprivate renderToCanvas(): void {\n if (!this.canvas || !this.canvasContext) return;\n\n const ctx = this.canvasContext;\n const canvasWidth = this.canvas.width; // 640px\n const canvasHeight = this.canvas.height; // 360px\n\n // Clear canvas with dark background (line 293-294)\n ctx.fillStyle = '#1a1a1a';\n ctx.fillRect(0, 0, canvasWidth, canvasHeight);\n\n // Get active media sorted by track order (higher order = bottom layer)\n const sortedMedia = Array.from(this.activeMediaMap.values())\n .sort((a, b) => b.trackOrder - a.trackOrder);\n\n // Render each media item (lines 301-303)\n for (const activeMedia of sortedMedia) {\n this.renderMediaItem(activeMedia, ctx, canvasWidth, canvasHeight);\n }\n}\n```\n\n### Individual Media Item Rendering\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/playback.service.ts` (lines 309-350)\n\n```typescript\n/**\n * Render a single media item to canvas with proper scaling\n */\nprivate renderMediaItem(\n activeMedia: ActiveMedia,\n ctx: CanvasRenderingContext2D,\n canvasWidth: number,\n canvasHeight: number\n): void {\n const { element, item } = activeMedia;\n\n // Only render video and image types (line 318)\n if (item.type === MediaType.AUDIO) return;\n\n let source: CanvasImageSource | null = null;\n let sourceWidth = 0;\n let sourceHeight = 0;\n\n // Get source and dimensions based on media type (lines 324-336)\n if (element instanceof HTMLVideoElement) {\n // Check if video has loaded enough to render\n if (element.readyState < 2) return; // Line 326: Wait for video metadata\n source = element;\n sourceWidth = element.videoWidth;\n sourceHeight = element.videoHeight;\n } else if (element instanceof HTMLImageElement) {\n // Check if image is loaded\n if (!element.complete || element.naturalWidth === 0) return; // Line 332\n source = element;\n sourceWidth = element.naturalWidth;\n sourceHeight = element.naturalHeight;\n }\n\n if (!source || sourceWidth === 0 || sourceHeight === 0) return;\n\n // Calculate scaled dimensions maintaining aspect ratio (lines 341-346)\n const { width, height, x, y } = this.calculateScaledDimensions(\n sourceWidth,\n sourceHeight,\n canvasWidth,\n canvasHeight\n );\n\n // Draw the media (line 349)\n ctx.drawImage(source, x, y, width, height);\n}\n```\n\n### Dimension Scaling (Aspect Ratio Preservation)\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/playback.service.ts` (lines 355-382)\n\n```typescript\n/**\n * Calculate dimensions for media that fit within canvas while preserving aspect ratio\n */\nprivate calculateScaledDimensions(\n sourceWidth: number,\n sourceHeight: number,\n canvasWidth: number,\n canvasHeight: number\n): { width: number; height: number; x: number; y: number } {\n const sourceAspect = sourceWidth / sourceHeight;\n const canvasAspect = canvasWidth / canvasHeight;\n\n let width: number;\n let height: number;\n\n if (sourceAspect > canvasAspect) {\n // Source is wider - fit to width (line 369-370)\n width = canvasWidth;\n height = canvasWidth / sourceAspect;\n } else {\n // Source is taller - fit to height (line 373-374)\n height = canvasHeight;\n width = canvasHeight * sourceAspect;\n }\n\n // Center the media (lines 378-379)\n const x = (canvasWidth - width) / 2;\n const y = (canvasHeight - height) / 2;\n\n return { width, height, x, y };\n}\n```\n\n---\n\n## 4. MEDIA SYNCHRONIZATION AND FRAME RENDERING\n\n### Force Render Current Frame (Called from Timeline Render Loop)\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/playback.service.ts` (lines 428-430)\n\n```typescript\n/**\n * Force render the current state to canvas (useful when paused)\n */\nrenderCurrentFrame(): void {\n this.renderToCanvas(); // Line 429: Calls the main render function\n}\n```\n\n### Seek Operation (Updates Preview on Playhead Movement)\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/playback.service.ts` (lines 397-423)\n\n```typescript\n/**\n * Seek to a specific position and update media accordingly\n */\nseek(tracks: Track[], position: number): void {\n this._playheadPosition.set(position); // Line 398\n\n // Update all active media positions (lines 401-416)\n for (const activeMedia of this.activeMediaMap.values()) {\n const { item, element } = activeMedia;\n const itemEnd = item.startTime + item.duration;\n\n // Check if media should still be active at new position\n if (position < item.startTime || position >= itemEnd) {\n // Media should no longer be active\n this.stopMedia(activeMedia);\n this.activeMediaMap.delete(item.id);\n } else if (element instanceof HTMLVideoElement || element instanceof HTMLAudioElement) {\n // Seek to correct position in media\n const mediaStartTime = item.mediaStartTime || 0;\n const offsetInItem = position - item.startTime;\n element.currentTime = (mediaStartTime + offsetInItem) / 1000; // Line 414\n }\n }\n\n // Synchronize to add any new media that should be active (line 419)\n this.synchronizeMedia(tracks, position);\n\n // Render current frame (line 422)\n this.renderToCanvas();\n}\n```\n\n---\n\n## 5. DATA FLOW DIAGRAM\n\n```\nPAGE LOAD\n β\nTimelineComponent Constructor (line 120-147)\n βββ storageService.loadState() (TimelineStorageService line 26-37)\n β βββ localStorage.getItem('video-timeline-state')\n β βββ JSON.parse(serialized) β TimelineState object\n βββ state.set(savedState) (line 128)\n β βββ Updates all timeline UI with loaded data\n βββ effect(() => { auto-save state to localStorage }) (lines 142-146)\n β βββ Triggers whenever state changes\n βββ ngAfterViewInit() (line 149-157)\n βββ playbackService.setCanvas(canvasElement) (line 152)\n β βββ Store canvas reference and 2D context\n βββ startRenderLoop() (line 156)\n βββ Continuous reque***********Frame loop\n βββ When NOT playing: renderCurrentFrame()\n βββ renderToCanvas()\n βββ Clear canvas with #1a1a1a\n βββ Get active media at current playhead position\n βββ synchronizeMedia() - start/stop media elements\n βββ For each active media:\n βββ Wait for video/image to be ready\n βββ calculateScaledDimensions() - fit to canvas\n βββ ctx.drawImage() - render to canvas\n```\n\n---\n\n## 6. WHAT TRIGGERS PREVIEW GENERATION\n\n### Triggers for Preview Update:\n\n1. **Continuous Render Loop** (Timeline Component, line 174-184)\n - Runs every animation frame (60fps)\n - Calls `renderCurrentFrame()` when NOT playing\n\n2. **Playhead Movement/Seeking** (Timeline Component, lines 240-262, 564-588)\n - User clicks on ruler β `onRulerPointerDown()` (line 240)\n - Updates playheadPosition\n - Calls `playbackService.seek()` (line 261)\n - `seek()` calls `synchronizeMedia()` then `renderToCanvas()` (lines 419-422)\n\n3. **Playback Start** (Timeline Component, lines 836-848)\n - `togglePlayback()` calls `playbackService.play()` (line 845)\n - PlaybackService runs its own animation loop (line 118-150)\n - Each frame: calls `synchronizeMedia()` and `renderToCanvas()` (lines 138-141)\n\n4. **Skip Forward/Backward** (Timeline Component, lines 850-874)\n - Updates playhead position\n - Calls `playbackService.seek()` for immediate preview update\n\n---\n\n## 7. STATE PERSISTENCE AND DATA FLOW\n\n### What Gets Saved to LocalStorage:\n\n**TimelineState Object** (from `/app/models/timeline.models.ts`):\n\n```typescript\nexport interface TimelineState {\n tracks: Track[]; // Array of track objects with items\n playheadPosition: number; // Current playhead position in ms\n zoomLevel: number; // Zoom level (pixels per second)\n totalDuration: number; // Total timeline duration in ms\n selectedItemId: string | null; // Currently selected item ID\n}\n```\n\n### Track and MediaItem Structure:\n\n```typescript\nexport interface Track {\n id: string;\n name: string;\n order: number;\n items: MediaItem[];\n}\n\nexport interface MediaItem {\n id: string;\n type: MediaType; // 'video', 'audio', or 'image'\n startTime: number; // Position on timeline (ms)\n duration: number; // Duration displayed (ms)\n mediaStartTime?: number; // Offset into source media (ms)\n maxDuration?: number; // Max duration for placeholders (ms)\n trackId: string;\n name?: string;\n url?: string; // URL to actual media file\n isPlaceholder?: boolean;\n}\n```\n\n---\n\n## 8. POTENTIAL ISSUES WITH PREVIEW NOT SHOWING ON LOCALSTORAGE LOAD\n\n### Known Issues:\n\n1. **Missing Media URL**: If loaded items don't have a `url` property:\n - `synchronizeMedia()` skips items without URLs (line 167)\n - No media elements are created\n - Canvas renders only the background (#1a1a1a)\n\n2. **Media Elements Not Ready**: \n - Video: `readyState < 2` β skips rendering (line 326)\n - Image: `!element.complete || element.naturalWidth === 0` β skips (line 332)\n - Preview may show blank canvas while media loads\n\n3. **Playhead at Empty Position**:\n - If playhead is not within any media item's time range\n - No active media to render\n - Canvas shows only background\n\n4. **Canvas Not Initialized**:\n - If `ngAfterViewInit()` doesn't run (rare)\n - Canvas reference is null\n - `renderToCanvas()` returns early (line 286)\n\n---\n\n## 9. KEY FILES SUMMARY\n\n| File | Purpose | Key Lines |\n|------|---------|-----------|\n| `/timeline.component.ts` | Main component, state management, render loop | 120-147, 149-157, 174-184 |\n| `/timeline-storage.service.ts` | LocalStorage persistence | 26-37 (load), 13-20 (save) |\n| `/playback.service.ts` | Media playback and canvas rendering | 49-52 (setup), 285-304 (render), 397-423 (seek) |\n| `/timeline.component.html` | Canvas template and UI | 25-30 (canvas definition) |\n| `/timeline.models.ts` | Type definitions | 27-33 (TimelineState) |\n\nThis comprehensive analysis shows exactly how data flows from page load through LocalStorage restoration to preview rendering on the canvas."}]}]},"parent_tool_use_id":null,"session_id":"d72d4e5a-5602-4ad4-bda1-87c785c0c8db","uuid":"ee1b92b2-1ced-4e7b-9bde-4ada69cba877","tool_use_result":{"status":"completed","prompt":"I need to understand how this video timeline application works, specifically:\n\n1. Where and how project data is loaded from LocalStorage on page load\n2. Where the first frame preview is generated/rendered\n3. What triggers the preview generation\n4. Why the preview might not be showing when loading from LocalStorage\n\nPlease explore the codebase thoroughly and provide:\n- File paths and line numbers for key functions\n- How the data flow works from page load β LocalStorage read β preview display\n- Any event handlers or initialization code that runs on page load\n- The mechanism for displaying video frame previews\n\nFocus on JavaScript/TypeScript files that handle initialization, LocalStorage, and video preview rendering.","agentId":"0e228aa3","content":[{"type":"text","text":"Excellent! Now I have a comprehensive understanding of the codebase. Let me create a detailed analysis document:\n\n## Comprehensive Analysis: Video Timeline Application Data Flow\n\nI've thoroughly explored the codebase and can now provide you with a complete understanding of how the application works, from page load to preview display. Here's the detailed breakdown:\n\n---\n\n## 1. PAGE LOAD AND LOCALSTORAGE INITIALIZATION\n\n### Entry Point: Main Bootstrap\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/main.ts` (lines 1-6)\n\n```typescript\nbootstrapApplication(App, appConfig)\n .catch((err) => console.error(err));\n```\n\nThe Angular app bootstraps with the root `App` component which imports the `TimelineComponent`.\n\n### Constructor Initialization\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/timeline/timeline.component.ts` (lines 120-147)\n\nThis is where the magic happens on page load:\n\n```typescript\nconstructor(\n private dragDropService: TimelineDragDropService,\n public playbackService: PlaybackService,\n private storageService: TimelineStorageService\n) {\n // **STEP 1: Load saved state from LocalStorage on initialization**\n const savedState = this.storageService.loadState();\n if (savedState) {\n this.state.set(savedState); // Line 128: Restore from LocalStorage\n }\n\n // **STEP 2: Effect to sync playhead position from PlaybackService during playback**\n effect(() => {\n if (this.playbackService.isPlaying()) {\n const position = this.playbackService.playheadPosition();\n this.state.update(s => ({\n ...s,\n playheadPosition: position\n }));\n }\n });\n\n // **STEP 3: Effect to auto-save timeline state to LocalStorage on any change**\n effect(() => {\n const currentState = this.state();\n this.storageService.saveState(currentState); // Line 145: Auto-save enabled\n });\n}\n```\n\n### LocalStorage Service Details\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/timeline-storage.service.ts` (lines 1-56)\n\n```typescript\n@Injectable({\n providedIn: 'root'\n})\nexport class Timel************rvice {\n private readonly STORAGE_KEY = 'video-timeline-state';\n\n /**\n * Load timeline state from LocalStorage (lines 26-37)\n * Returns null if no saved state exists or if loading fails\n */\n loadState(): TimelineState | null {\n try {\n const serialized = localStorage.getItem(this.STORAGE_KEY); // Line 28\n if (serialized) {\n return JSON.parse(serialized) as TimelineState; // Line 30\n }\n return null;\n } catch (error) {\n console.error('Failed to load timeline state from LocalStorage:', error);\n return null;\n }\n }\n\n /**\n * Save timeline state to LocalStorage (lines 13-20)\n */\n saveState(state: TimelineState): void {\n try {\n const serialized = JSON.stringify(state); // Line 15\n localStorage.setItem(this.STORAGE_KEY, serialized); // Line 16\n } catch (error) {\n console.error('Failed to save timeline state to LocalStorage:', error);\n }\n }\n}\n```\n\n**Key Points**:\n- Storage key: `'video-timeline-state'`\n- Stores complete `TimelineState` object (tracks, items, playhead position, zoom level, total duration, selected item)\n- Auto-saves every time the state changes via Angular's `effect()` (reactive dependency tracking)\n\n---\n\n## 2. PREVIEW CANVAS INITIALIZATION AND RENDER LOOP\n\n### Canvas Setup on View Init\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/timeline/timeline.component.ts` (lines 149-157)\n\n```typescript\nngAfterViewInit(): void {\n // Initialize canvas for preview rendering (lines 151-153)\n if (this.previewCanvas) {\n this.playbackService.setCanvas(this.previewCanvas.nativeElement); // Line 152\n }\n\n // Start continuous render loop for preview (lines 156)\n // Renders current frame even when paused\n this.startRenderLoop(); // Line 156\n}\n```\n\n### Canvas HTML Template\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/timeline/timeline.component.html` (lines 22-31)\n\n```html\n<!-- Video Preview Area -->\n<div class=\"flex justify-center items-center py-6 bg-[#252525] border-b border-[#3a3a3a]\">\n <div class=\"flex flex-col items-center gap-3\">\n <!-- Video Preview Canvas -->\n <div class=\"w-[640px] h-[360px] bg-[#1a1a1a] rounded-lg border border-[#3a3a3a] flex items-center justify-center overflow-hidden\">\n <canvas #previewCanvas\n [width]=\"PREVIEW_WIDTH\" <!-- 640px -->\n [height]=\"PREVIEW_HEIGHT\" <!-- 360px -->\n class=\"w-full h-full\">\n </canvas>\n </div>\n```\n\n**Canvas Dimensions**: \n- PREVIEW_WIDTH = 640px (line 28)\n- PREVIEW_HEIGHT = 360px (line 29)\n\n### Continuous Render Loop\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/timeline/timeline.component.ts` (lines 174-184)\n\n```typescript\n/**\n * Continuous render loop for preview canvas.\n * Keeps rendering even when paused so seeking updates the preview.\n */\nprivate startRenderLoop(): void {\n const render = () => {\n // Only render if we have active media and are not playing\n // (PlaybackService handles rendering during playback)\n if (!this.playbackService.isPlaying()) {\n this.playbackService.renderCurrentFrame(); // Line 179: Render when paused\n }\n this.renderLoopId = requestAnimationFrame(render); // Line 181: Schedule next frame\n };\n this.renderLoopId = requestAnimationFrame(render); // Line 183: Start the loop\n}\n```\n\n**Critical Behavior**: \n- The render loop runs continuously via `requestAnimationFrame`\n- When NOT playing: calls `renderCurrentFrame()` to update preview\n- When playing: PlaybackService handles rendering directly during its animation loop\n- This ensures preview updates when seeking/pausing\n\n---\n\n## 3. PREVIEW RENDERING MECHANISM\n\n### PlaybackService Canvas Setup\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/playback.service.ts` (lines 49-52)\n\n```typescript\n/**\n * Set the canvas element for rendering video/image preview\n */\nsetCanvas(canvas: HTMLCanvasElement): void {\n this.canvas = canvas;\n this.canvasContext = canvas.getContext('2d'); // Line 51: Get 2D rendering context\n}\n```\n\n### Main Render Method\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/playback.service.ts` (lines 285-304)\n\n```typescript\n/**\n * Render active media to canvas with proper layering\n */\nprivate renderToCanvas(): void {\n if (!this.canvas || !this.canvasContext) return;\n\n const ctx = this.canvasContext;\n const canvasWidth = this.canvas.width; // 640px\n const canvasHeight = this.canvas.height; // 360px\n\n // Clear canvas with dark background (line 293-294)\n ctx.fillStyle = '#1a1a1a';\n ctx.fillRect(0, 0, canvasWidth, canvasHeight);\n\n // Get active media sorted by track order (higher order = bottom layer)\n const sortedMedia = Array.from(this.activeMediaMap.values())\n .sort((a, b) => b.trackOrder - a.trackOrder);\n\n // Render each media item (lines 301-303)\n for (const activeMedia of sortedMedia) {\n this.renderMediaItem(activeMedia, ctx, canvasWidth, canvasHeight);\n }\n}\n```\n\n### Individual Media Item Rendering\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/playback.service.ts` (lines 309-350)\n\n```typescript\n/**\n * Render a single media item to canvas with proper scaling\n */\nprivate renderMediaItem(\n activeMedia: ActiveMedia,\n ctx: CanvasRenderingContext2D,\n canvasWidth: number,\n canvasHeight: number\n): void {\n const { element, item } = activeMedia;\n\n // Only render video and image types (line 318)\n if (item.type === MediaType.AUDIO) return;\n\n let source: CanvasImageSource | null = null;\n let sourceWidth = 0;\n let sourceHeight = 0;\n\n // Get source and dimensions based on media type (lines 324-336)\n if (element instanceof HTMLVideoElement) {\n // Check if video has loaded enough to render\n if (element.readyState < 2) return; // Line 326: Wait for video metadata\n source = element;\n sourceWidth = element.videoWidth;\n sourceHeight = element.videoHeight;\n } else if (element instanceof HTMLImageElement) {\n // Check if image is loaded\n if (!element.complete || element.naturalWidth === 0) return; // Line 332\n source = element;\n sourceWidth = element.naturalWidth;\n sourceHeight = element.naturalHeight;\n }\n\n if (!source || sourceWidth === 0 || sourceHeight === 0) return;\n\n // Calculate scaled dimensions maintaining aspect ratio (lines 341-346)\n const { width, height, x, y } = this.calculateScaledDimensions(\n sourceWidth,\n sourceHeight,\n canvasWidth,\n canvasHeight\n );\n\n // Draw the media (line 349)\n ctx.drawImage(source, x, y, width, height);\n}\n```\n\n### Dimension Scaling (Aspect Ratio Preservation)\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/playback.service.ts` (lines 355-382)\n\n```typescript\n/**\n * Calculate dimensions for media that fit within canvas while preserving aspect ratio\n */\nprivate calculateScaledDimensions(\n sourceWidth: number,\n sourceHeight: number,\n canvasWidth: number,\n canvasHeight: number\n): { width: number; height: number; x: number; y: number } {\n const sourceAspect = sourceWidth / sourceHeight;\n const canvasAspect = canvasWidth / canvasHeight;\n\n let width: number;\n let height: number;\n\n if (sourceAspect > canvasAspect) {\n // Source is wider - fit to width (line 369-370)\n width = canvasWidth;\n height = canvasWidth / sourceAspect;\n } else {\n // Source is taller - fit to height (line 373-374)\n height = canvasHeight;\n width = canvasHeight * sourceAspect;\n }\n\n // Center the media (lines 378-379)\n const x = (canvasWidth - width) / 2;\n const y = (canvasHeight - height) / 2;\n\n return { width, height, x, y };\n}\n```\n\n---\n\n## 4. MEDIA SYNCHRONIZATION AND FRAME RENDERING\n\n### Force Render Current Frame (Called from Timeline Render Loop)\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/playback.service.ts` (lines 428-430)\n\n```typescript\n/**\n * Force render the current state to canvas (useful when paused)\n */\nrenderCurrentFrame(): void {\n this.renderToCanvas(); // Line 429: Calls the main render function\n}\n```\n\n### Seek Operation (Updates Preview on Playhead Movement)\n**File**: `/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/playback.service.ts` (lines 397-423)\n\n```typescript\n/**\n * Seek to a specific position and update media accordingly\n */\nseek(tracks: Track[], position: number): void {\n this._playheadPosition.set(position); // Line 398\n\n // Update all active media positions (lines 401-416)\n for (const activeMedia of this.activeMediaMap.values()) {\n const { item, element } = activeMedia;\n const itemEnd = item.startTime + item.duration;\n\n // Check if media should still be active at new position\n if (position < item.startTime || position >= itemEnd) {\n // Media should no longer be active\n this.stopMedia(activeMedia);\n this.activeMediaMap.delete(item.id);\n } else if (element instanceof HTMLVideoElement || element instanceof HTMLAudioElement) {\n // Seek to correct position in media\n const mediaStartTime = item.mediaStartTime || 0;\n const offsetInItem = position - item.startTime;\n element.currentTime = (mediaStartTime + offsetInItem) / 1000; // Line 414\n }\n }\n\n // Synchronize to add any new media that should be active (line 419)\n this.synchronizeMedia(tracks, position);\n\n // Render current frame (line 422)\n this.renderToCanvas();\n}\n```\n\n---\n\n## 5. DATA FLOW DIAGRAM\n\n```\nPAGE LOAD\n β\nTimelineComponent Constructor (line 120-147)\n βββ storageService.loadState() (TimelineStorageService line 26-37)\n β βββ localStorage.getItem('video-timeline-state')\n β βββ JSON.parse(serialized) β TimelineState object\n βββ state.set(savedState) (line 128)\n β βββ Updates all timeline UI with loaded data\n βββ effect(() => { auto-save state to localStorage }) (lines 142-146)\n β βββ Triggers whenever state changes\n βββ ngAfterViewInit() (line 149-157)\n βββ playbackService.setCanvas(canvasElement) (line 152)\n β βββ Store canvas reference and 2D context\n βββ startRenderLoop() (line 156)\n βββ Continuous reque***********Frame loop\n βββ When NOT playing: renderCurrentFrame()\n βββ renderToCanvas()\n βββ Clear canvas with #1a1a1a\n βββ Get active media at current playhead position\n βββ synchronizeMedia() - start/stop media elements\n βββ For each active media:\n βββ Wait for video/image to be ready\n βββ calculateScaledDimensions() - fit to canvas\n βββ ctx.drawImage() - render to canvas\n```\n\n---\n\n## 6. WHAT TRIGGERS PREVIEW GENERATION\n\n### Triggers for Preview Update:\n\n1. **Continuous Render Loop** (Timeline Component, line 174-184)\n - Runs every animation frame (60fps)\n - Calls `renderCurrentFrame()` when NOT playing\n\n2. **Playhead Movement/Seeking** (Timeline Component, lines 240-262, 564-588)\n - User clicks on ruler β `onRulerPointerDown()` (line 240)\n - Updates playheadPosition\n - Calls `playbackService.seek()` (line 261)\n - `seek()` calls `synchronizeMedia()` then `renderToCanvas()` (lines 419-422)\n\n3. **Playback Start** (Timeline Component, lines 836-848)\n - `togglePlayback()` calls `playbackService.play()` (line 845)\n - PlaybackService runs its own animation loop (line 118-150)\n - Each frame: calls `synchronizeMedia()` and `renderToCanvas()` (lines 138-141)\n\n4. **Skip Forward/Backward** (Timeline Component, lines 850-874)\n - Updates playhead position\n - Calls `playbackService.seek()` for immediate preview update\n\n---\n\n## 7. STATE PERSISTENCE AND DATA FLOW\n\n### What Gets Saved to LocalStorage:\n\n**TimelineState Object** (from `/app/models/timeline.models.ts`):\n\n```typescript\nexport interface TimelineState {\n tracks: Track[]; // Array of track objects with items\n playheadPosition: number; // Current playhead position in ms\n zoomLevel: number; // Zoom level (pixels per second)\n totalDuration: number; // Total timeline duration in ms\n selectedItemId: string | null; // Currently selected item ID\n}\n```\n\n### Track and MediaItem Structure:\n\n```typescript\nexport interface Track {\n id: string;\n name: string;\n order: number;\n items: MediaItem[];\n}\n\nexport interface MediaItem {\n id: string;\n type: MediaType; // 'video', 'audio', or 'image'\n startTime: number; // Position on timeline (ms)\n duration: number; // Duration displayed (ms)\n mediaStartTime?: number; // Offset into source media (ms)\n maxDuration?: number; // Max duration for placeholders (ms)\n trackId: string;\n name?: string;\n url?: string; // URL to actual media file\n isPlaceholder?: boolean;\n}\n```\n\n---\n\n## 8. POTENTIAL ISSUES WITH PREVIEW NOT SHOWING ON LOCALSTORAGE LOAD\n\n### Known Issues:\n\n1. **Missing Media URL**: If loaded items don't have a `url` property:\n - `synchronizeMedia()` skips items without URLs (line 167)\n - No media elements are created\n - Canvas renders only the background (#1a1a1a)\n\n2. **Media Elements Not Ready**: \n - Video: `readyState < 2` β skips ren | |
| [2025-12-07T21:05:32.684Z] [INFO] dering (line 326)\n - Image: `!element.complete || element.naturalWidth === 0` β skips (line 332)\n - Preview may show blank canvas while media loads\n\n3. **Playhead at Empty Position**:\n - If playhead is not within any media item's time range\n - No active media to render\n - Canvas shows only background\n\n4. **Canvas Not Initialized**:\n - If `ngAfterViewInit()` doesn't run (rare)\n - Canvas reference is null\n - `renderToCanvas()` returns early (line 286)\n\n---\n\n## 9. KEY FILES SUMMARY\n\n| File | Purpose | Key Lines |\n|------|---------|-----------|\n| `/timeline.component.ts` | Main component, state management, render loop | 120-147, 149-157, 174-184 |\n| `/timeline-storage.service.ts` | LocalStorage persistence | 26-37 (load), 13-20 (save) |\n| `/playback.service.ts` | Media playback and canvas rendering | 49-52 (setup), 285-304 (render), 397-423 (seek) |\n| `/timeline.component.html` | Canvas template and UI | 25-30 (canvas definition) |\n| `/timeline.models.ts` | Type definitions | 27-33 (TimelineState) |\n\nThis comprehensive analysis shows exactly how data flows from page load through LocalStorage restoration to preview rendering on the canvas."}],"totalDurationMs":53052,"totalTokens":53213,"totalToolUseCount":14,"usage":{"input_tokens":5,"cache_creation_input_tokens":1542,"cache_read_input_tokens":46711,"cache_creation":{"ephemeral_5m_input_tokens":1542,"ephemeral_1h_input_tokens":0},"output_tokens":4955,"service_tier":"standard"}}} | |
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| }, | |
| { | |
| "content": "Mark PR as ready for review", | |
| "status": "pending", | |
| "activeForm": "Marking PR as ready for review" | |
| } | |
| ] | |
| } | |
| } | |
| [2025-12-07T21:05:44.584Z] [INFO] { | |
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| "text": "Now let me read the key files to identify the root cause:" | |
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| [2025-12-07T21:05:46.111Z] [INFO] { | |
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| "content": " 120β constructor(\n 121β private dragDropService: TimelineDragDropService,\n 122β public playbackService: PlaybackService,\n 123β private storageService: TimelineStorageService\n 124β ) {\n 125β // Load saved state from LocalStorage on initialization\n 126β const savedState = this.storageService.loadState();\n 127β if (savedState) {\n 128β this.state.set(savedState);\n 129β }\n 130β\n 131β // Effect to sync playhead position from PlaybackService during playback\n 132β effect(() => {\n 133β if (this.playbackService.isPlaying()) {\n 134β const position = this.playbackService.playheadPosition();\n 135β this.state.update(s => ({\n 136β ...s,\n 137β playheadPosition: position\n 138β }));\n 139β }\n 140β });\n 141β\n 142β // Effect to auto-save timeline state to LocalStorage on any change\n 143β effect(() => {\n 144β const currentState = this.state();\n 145β this.storageService.saveState(currentState);\n 146β });\n 147β }\n 148β\n 149β ngAfterViewInit(): void {\n 150β // Initialize canvas for preview rendering\n 151β if (this.previewCanvas) {\n 152β this.playbackService.setCanvas(this.previewCanvas.nativeElement);\n 153β }\n 154β\n 155β // Start continuous render loop for preview (renders current frame even when paused)\n 156β this.startRenderLoop();\n 157β }\n 158β\n 159β ngOnDestroy(): void {\n 160β // Clean up render loop\n 161β if (this.renderLoopId !== null) {\n 162β cancelAnimationFrame(this.renderLoopId);\n 163β this.renderLoopId = null;\n 164β }\n 165β\n 166β // Stop playback\n 167β this.playbackService.stop();\n 168β }\n 169β\n 170β /**\n 171β * Continuous render loop for preview canvas.\n 172β * Keeps rendering even when paused so seeking updates the preview.\n 173β */\n 174β private startRenderLoop(): void {\n 175β const render = () => {\n 176β // Only render if we have active media and are not playing\n 177β // (PlaybackService handles rendering during playback)\n 178β if (!this.playbackService.isPlaying()) {\n 179β this.playbackService.renderCurrentFrame();\n 180β }\n 181β this.renderLoopId = requestAnimationFrame(render);\n 182β };\n 183β this.renderLoopId = requestAnimationFrame(render);\n 184β }\n 185β\n 186β // Track management\n 187β addTrack(): void {\n 188β const currentState = this.state();\n 189β const newTrack: Track = {\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
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| "content": " constructor(\n private dragDropService: TimelineDragDropService,\n public playbackService: PlaybackService,\n private storageService: TimelineStorageService\n ) {\n // Load saved state from LocalStorage on initialization\n const savedState = this.storageService.loadState();\n if (savedState) {\n this.state.set(savedState);\n }\n\n // Effect to sync playhead position from PlaybackService during playback\n effect(() => {\n if (this.playbackService.isPlaying()) {\n const position = this.playbackService.playheadPosition();\n this.state.update(s => ({\n ...s,\n playheadPosition: position\n }));\n }\n });\n\n // Effect to auto-save timeline state to LocalStorage on any change\n effect(() => {\n const currentState = this.state();\n this.storageService.saveState(currentState);\n });\n }\n\n ngAfterViewInit(): void {\n // Initialize canvas for preview rendering\n if (this.previewCanvas) {\n this.playbackService.setCanvas(this.previewCanvas.nativeElement);\n }\n\n // Start continuous render loop for preview (renders current frame even when paused)\n this.startRenderLoop();\n }\n\n ngOnDestroy(): void {\n // Clean up render loop\n if (this.renderLoopId !== null) {\n cancelAnimationFrame(this.renderLoopId);\n this.renderLoopId = null;\n }\n\n // Stop playback\n this.playbackService.stop();\n }\n\n /**\n * Continuous render loop for preview canvas.\n * Keeps rendering even when paused so seeking updates the preview.\n */\n private startRenderLoop(): void {\n const render = () => {\n // Only render if we have active media and are not playing\n // (PlaybackService handles rendering during playback)\n if (!this.playbackService.isPlaying()) {\n this.playbackService.renderCurrentFrame();\n }\n this.renderLoopId = requestAnimationFrame(render);\n };\n this.renderLoopId = requestAnimationFrame(render);\n }\n\n // Track management\n addTrack(): void {\n const currentState = this.state();\n const newTrack: Track = {", | |
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| [2025-12-07T21:05:49.088Z] [INFO] { | |
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| [2025-12-07T21:05:49.176Z] [INFO] { | |
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| "content": " 1βimport { Injectable, signal, computed } from '@angular/core';\n 2βimport { MediaItem, MediaType, Track } from '../models/timeline.models';\n 3β\n 4β/**\n 5β * Represents an active media element being played\n 6β */\n 7βexport interface ActiveMedia {\n 8β item: MediaItem;\n 9β element: HTMLVideoElement | HTMLAudioElement | HTMLImageElement;\n 10β trackOrder: number; // For layering: higher order = rendered first (bottom layer)\n 11β}\n 12β\n 13β/**\n 14β * Service responsible for managing real media playback.\n 15β * Handles synchronization of media elements with timeline playhead position.\n 16β */\n 17β@Injectable({\n 18β providedIn: 'root'\n 19β})\n 20βexport class PlaybackService {\n 21β // Playback state\n 22β private _isPlaying = signal<boolean>(false);\n 23β private _playheadPosition = signal<number>(0);\n 24β private animationFrameId: number | null = null;\n 25β private lastFrameTime: number = 0;\n 26β\n 27β // Active media elements\n 28β private activeMediaMap = new Map<string, ActiveMedia>();\n 29β\n 30β // Canvas reference for rendering\n 31β private canvas: HTMLCanvasElement | null = null;\n 32β private canvasContext: Canva**************ext2D | null = null;\n 33β\n 34β // Exposed signals\n 35β readonly isPlaying = this._isPlaying.asReadonly();\n 36β readonly playheadPosition = this._playheadPosition.asReadonly();\n 37β\n 38β // Computed: current active media items for rendering\n 39β readonly activeMediaItems = computed(() => {\n 40β return Array.from(this.activeMediaMap.values())\n 41β .sort((a, b) => b.trackOrder - a.trackOrder);\n 42β });\n 43β\n 44β constructor() {}\n 45β\n 46β /**\n 47β * Set the canvas element for rendering video/image preview\n 48β */\n 49β setCanvas(canvas: HTMLCanvasElement): void {\n 50β this.canvas = canvas;\n 51β this.canvasContext = canvas.getContext('2d');\n 52β }\n 53β\n 54β /**\n 55β * Update playhead position (called from timeline component)\n 56β */\n 57β setPlayheadPosition(position: number): void {\n 58β this._playheadPosition.set(position);\n 59β }\n 60β\n 61β /**\n 62β * Start playback\n 63β */\n 64β play(tracks: Track[], totalDuration: number): void {\n 65β if (this._isPlaying()) return;\n 66β\n 67β this._isPlaying.set(true);\n 68β\n 69β // Start playing any already-loaded media elements\n 70β for (const activeMedia of this.activeMediaMap.values()) {\n 71β if (activeMedia.element instanceof HTMLVideoElement) {\n 72β const videoElement = activeMedia.element as HTMLVideoElement;\n 73β videoElement.play().catch(() => {\n 74β // Autoplay may be blocked, try muted\n 75β videoElement.muted = true;\n 76β videoElement.play().catch(() => {});\n 77β });\n 78β } else if (activeMedia.element instanceof HTMLAudioElement) {\n 79β activeMedia.element.play().catch(() => {});\n 80β }\n 81β }\n 82β\n 83β this.lastFrameTime = performance.now();\n 84β this.startPlaybackLoop(tracks, totalDuration);\n 85β }\n 86β\n 87β /**\n 88β * Pause playback\n 89β */\n 90β pause(): void {\n 91β this._isPlaying.set(false);\n 92β if (this.animationFrameId !== null) {\n 93β cancelAnimationFrame(this.animationFrameId);\n 94β this.animationFrameId = null;\n 95β }\n 96β\n 97β // Pause all active media\n 98β for (const activeMedia of this.activeMediaMap.values()) {\n 99β if (activeMedia.element instanceof HTMLVideoElement ||\n 100β activeMedia.element instanceof HTMLAudioElement) {\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
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| "filePath": "/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/services/playback.service.ts", | |
| "content": "import { Injectable, signal, computed } from '@angular/core';\nimport { MediaItem, MediaType, Track } from '../models/timeline.models';\n\n/**\n * Represents an active media element being played\n */\nexport interface ActiveMedia {\n item: MediaItem;\n element: HTMLVideoElement | HTMLAudioElement | HTMLImageElement;\n trackOrder: number; // For layering: higher order = rendered first (bottom layer)\n}\n\n/**\n * Service responsible for managing real media playback.\n * Handles synchronization of media elements with timeline playhead position.\n */\n@Injectable({\n providedIn: 'root'\n})\nexport class PlaybackService {\n // Playback state\n private _isPlaying = signal<boolean>(false);\n private _playheadPosition = signal<number>(0);\n private animationFrameId: number | null = null;\n private lastFrameTime: number = 0;\n\n // Active media elements\n private activeMediaMap = new Map<string, ActiveMedia>();\n\n // Canvas reference for rendering\n private canvas: HTMLCanvasElement | null = null;\n private canvasContext: Canva**************ext2D | null = null;\n\n // Exposed signals\n readonly isPlaying = this._isPlaying.asReadonly();\n readonly playheadPosition = this._playheadPosition.asReadonly();\n\n // Computed: current active media items for rendering\n readonly activeMediaItems = computed(() => {\n return Array.from(this.activeMediaMap.values())\n .sort((a, b) => b.trackOrder - a.trackOrder);\n });\n\n constructor() {}\n\n /**\n * Set the canvas element for rendering video/image preview\n */\n setCanvas(canvas: HTMLCanvasElement): void {\n this.canvas = canvas;\n this.canvasContext = canvas.getContext('2d');\n }\n\n /**\n * Update playhead position (called from timeline component)\n */\n setPlayheadPosition(position: number): void {\n this._playheadPosition.set(position);\n }\n\n /**\n * Start playback\n */\n play(tracks: Track[], totalDuration: number): void {\n if (this._isPlaying()) return;\n\n this._isPlaying.set(true);\n\n // Start playing any already-loaded media elements\n for (const activeMedia of this.activeMediaMap.values()) {\n if (activeMedia.element instanceof HTMLVideoElement) {\n const videoElement = activeMedia.element as HTMLVideoElement;\n videoElement.play().catch(() => {\n // Autoplay may be blocked, try muted\n videoElement.muted = true;\n videoElement.play().catch(() => {});\n });\n } else if (activeMedia.element instanceof HTMLAudioElement) {\n activeMedia.element.play().catch(() => {});\n }\n }\n\n this.lastFrameTime = performance.now();\n this.startPlaybackLoop(tracks, totalDuration);\n }\n\n /**\n * Pause playback\n */\n pause(): void {\n this._isPlaying.set(false);\n if (this.animationFrameId !== null) {\n cancelAnimationFrame(this.animationFrameId);\n this.animationFrameId = null;\n }\n\n // Pause all active media\n for (const activeMedia of this.activeMediaMap.values()) {\n if (activeMedia.element instanceof HTMLVideoElement ||\n activeMedia.element instanceof HTMLAudioElement) {", | |
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| "text": "Now let me check the synchronizeMedia method which is responsible for loading media:" | |
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| [2025-12-07T21:05:53.354Z] [INFO] { | |
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| "content": " 155β */\n 156β private synchronizeMedia(tracks: Track[], playheadTime: number): void {\n 157β // Collect all items that should be active at current time\n 158β const shouldBeActive = new Map<string, { item: MediaItem; trackOrder: number }>();\n 159β\n 160β for (const track of tracks) {\n 161β for (const item of track.items) {\n 162β const itemEnd = item.startTime + item.duration;\n 163β\n 164β // Check if playhead is within item's time range\n 165β if (playheadTime >= item.startTime && playheadTime < itemEnd) {\n 166β // Skip placeholders without URL\n 167β if (item.isPlaceholder || !item.url) continue;\n 168β\n 169β shouldBeActive.set(item.id, { item, trackOrder: track.order });\n 170β }\n 171β }\n 172β }\n 173β\n 174β // Stop media that should no longer be active\n 175β for (const [id, activeMedia] of this.activeMediaMap.entries()) {\n 176β if (!shouldBeActive.has(id)) {\n 177β this.stopMedia(activeMedia);\n 178β this.activeMediaMap.delete(id);\n 179β }\n 180β }\n 181β\n 182β // Start or update media that should be active\n 183β for (const [id, { item, trackOrder }] of shouldBeActive.entries()) {\n 184β if (!this.activeMediaMap.has(id)) {\n 185β // Start new media\n 186β this.startMedia(item, trackOrder, playheadTime);\n 187β } else {\n 188β // Update existing media position if needed\n 189β this.updateMediaPosition(this.activeMediaMap.get(id)!, playheadTime);\n 190β }\n 191β }\n 192β }\n 193β\n 194β /**\n 195β * Start playing a media item\n 196β */\n 197β private startMedia(item: MediaItem, trackOrder: number, playheadTime: number): void {\n 198β if (!item.url) return;\n 199β\n 200β const mediaStartTime = item.mediaStartTime || 0;\n 201β const offsetInItem = playheadTime - item.startTime;\n 202β const mediaTime = (mediaStartTime + offsetInItem) / 1000; // Convert to seconds\n 203β\n 204β let element: HTMLVideoElement | HTMLAudioElement | HTMLImageElement;\n 205β\n 206β switch (item.type) {\n 207β case MediaType.VIDEO:\n 208β element = document.createElement('video');\n 209β (element as HTMLVideoElement).src = item.url;\n 210β (element as HTMLVideoElement).currentTime = mediaTime;\n 211β (element as HTMLVideoElement).muted = false;\n 212β // Only play if playback is active\n 213β if (this._isPlaying()) {\n 214β (element as HTMLVideoElement).play().catch(() => {\n 215β // Autoplay may be blocked, try muted\n 216β (element as HTMLVideoElement).muted = true;\n 217β (element as HTMLVideoElement).play().catch(() => {});\n 218β });\n 219β }\n 220β break;\n 221β\n 222β case MediaType.AUDIO:\n 223β element = document.createElement('audio');\n 224β (element as HTMLAudioElement).src = item.url;\n 225β (element as HTMLAudioElement).currentTime = mediaTime;\n 226β // Only play if playback is active\n 227β if (this._isPlaying()) {\n 228β (element as HTMLAudioElement).play().catch(() => {});\n 229β }\n 230β break;\n 231β\n 232β case MediaType.IMAGE:\n 233β element = document.createElement('img');\n 234β (element as HTMLImageElement).src = item.url;\n 235β (element as HTMLImageElement).crossOrigin = 'anonymous';\n 236β break;\n 237β\n 238β default:\n 239β return;\n 240β }\n 241β\n 242β // For video, also set crossOrigin for canvas rendering\n 243β if (element instanceof HTMLVideoElement) {\n 244β element.crossOrigin = 'anonymous';\n 245β }\n 246β\n 247β this.activeMediaMap.set(item.id, { item, element, trackOrder });\n 248β }\n 249β\n 250β /**\n 251β * Stop and cleanup a media element\n 252β */\n 253β private stopMedia(activeMedia: ActiveMedia): void {\n 254β const { element } = activeMedia;\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
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| "content": " */\n private synchronizeMedia(tracks: Track[], playheadTime: number): void {\n // Collect all items that should be active at current time\n const shouldBeActive = new Map<string, { item: MediaItem; trackOrder: number }>();\n\n for (const track of tracks) {\n for (const item of track.items) {\n const itemEnd = item.startTime + item.duration;\n\n // Check if playhead is within item's time range\n if (playheadTime >= item.startTime && playheadTime < itemEnd) {\n // Skip placeholders without URL\n if (item.isPlaceholder || !item.url) continue;\n\n shouldBeActive.set(item.id, { item, trackOrder: track.order });\n }\n }\n }\n\n // Stop media that should no longer be active\n for (const [id, activeMedia] of this.activeMediaMap.entries()) {\n if (!shouldBeActive.has(id)) {\n this.stopMedia(activeMedia);\n this.activeMediaMap.delete(id);\n }\n }\n\n // Start or update media that should be active\n for (const [id, { item, trackOrder }] of shouldBeActive.entries()) {\n if (!this.activeMediaMap.has(id)) {\n // Start new media\n this.startMedia(item, trackOrder, playheadTime);\n } else {\n // Update existing media position if needed\n this.updateMediaPosition(this.activeMediaMap.get(id)!, playheadTime);\n }\n }\n }\n\n /**\n * Start playing a media item\n */\n private startMedia(item: MediaItem, trackOrder: number, playheadTime: number): void {\n if (!item.url) return;\n\n const mediaStartTime = item.mediaStartTime || 0;\n const offsetInItem = playheadTime - item.startTime;\n const mediaTime = (mediaStartTime + offsetInItem) / 1000; // Convert to seconds\n\n let element: HTMLVideoElement | HTMLAudioElement | HTMLImageElement;\n\n switch (item.type) {\n case MediaType.VIDEO:\n element = document.createElement('video');\n (element as HTMLVideoElement).src = item.url;\n (element as HTMLVideoElement).currentTime = mediaTime;\n (element as HTMLVideoElement).muted = false;\n // Only play if playback is active\n if (this._isPlaying()) {\n (element as HTMLVideoElement).play().catch(() => {\n // Autoplay may be blocked, try muted\n (element as HTMLVideoElement).muted = true;\n (element as HTMLVideoElement).play().catch(() => {});\n });\n }\n break;\n\n case MediaType.AUDIO:\n element = document.createElement('audio');\n (element as HTMLAudioElement).src = item.url;\n (element as HTMLAudioElement).currentTime = mediaTime;\n // Only play if playback is active\n if (this._isPlaying()) {\n (element as HTMLAudioElement).play().catch(() => {});\n }\n break;\n\n case MediaType.IMAGE:\n element = document.createElement('img');\n (element as HTMLImageElement).src = item.url;\n (element as HTMLImageElement).crossOrigin = 'anonymous';\n break;\n\n default:\n return;\n }\n\n // For video, also set crossOrigin for canvas rendering\n if (element instanceof HTMLVideoElement) {\n element.crossOrigin = 'anonymous';\n }\n\n this.activeMediaMap.set(item.id, { item, element, trackOrder });\n }\n\n /**\n * Stop and cleanup a media element\n */\n private stopMedia(activeMedia: ActiveMedia): void {\n const { element } = activeMedia;", | |
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| "text": "Perfect! Now I understand the root cause. Let me check the renderCurrentFrame and renderToCanvas methods:" | |
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| "content": " 280β }\n 281β\n 282β /**\n 283β * Render active media to canvas with proper layering\n 284β */\n 285β private renderToCanvas(): void {\n 286β if (!this.canvas || !this.canvasContext) return;\n 287β\n 288β const ctx = this.canvasContext;\n 289β const canvasWidth = this.canvas.width;\n 290β const canvasHeight = this.canvas.height;\n 291β\n 292β // Clear canvas\n 293β ctx.fillStyle = '#1a1a1a';\n 294β ctx.fillRect(0, 0, canvasWidth, canvasHeight);\n 295β\n 296β // Get active media sorted by track order (higher order = bottom layer)\n 297β const sortedMedia = Array.from(this.activeMediaMap.values())\n 298β .sort((a, b) => b.trackOrder - a.trackOrder);\n 299β\n 300β // Render each media item\n 301β for (const activeMedia of sortedMedia) {\n 302β this.renderMediaItem(activeMedia, ctx, canvasWidth, canvasHeight);\n 303β }\n 304β }\n 305β\n 306β /**\n 307β * Render a single media item to canvas with proper scaling\n 308β */\n 309β private renderMediaItem(\n 310β activeMedia: ActiveMedia,\n 311β ctx: CanvasRenderingContext2D,\n 312β canvasWidth: number,\n 313β canvasHeight: number\n 314β ): void {\n 315β const { element, item } = activeMedia;\n 316β\n 317β // Only render video and image types\n 318β if (item.type === MediaType.AUDIO) return;\n 319β\n 320β let source: CanvasImageSource | null = null;\n 321β let sourceWidth = 0;\n 322β let sourceHeight = 0;\n 323β\n 324β if (element instanceof HTMLVideoElement) {\n 325β // Check if video has loaded enough to render\n 326β if (element.readyState < 2) return;\n 327β source = element;\n 328β sourceWidth = element.videoWidth;\n 329β sourceHeight = element.videoHeight;\n 330β } else if (element instanceof HTMLImageElement) {\n 331β // Check if image is loaded\n 332β if (!element.complete || element.naturalWidth === 0) return;\n 333β source = element;\n 334β sourceWidth = element.naturalWidth;\n 335β sourceHeight = element.naturalHeight;\n 336β }\n 337β\n 338β if (!source || sourceWidth === 0 || sourceHeight === 0) return;\n 339β\n 340β // Calculate scaled dimensions maintaining aspect ratio\n 341β const { width, height, x, y } = this.calculateScaledDimensions(\n 342β sourceWidth,\n 343β sourceHeight,\n 344β canvasWidth,\n 345β canvasHeight\n 346β );\n 347β\n 348β // Draw the media\n 349β ctx.drawImage(source, x, y, width, height);\n 350β }\n 351β\n 352β /**\n 353β * Calculate dimensions for media that fit within canvas while preserving aspect ratio\n 354β */\n 355β private calculateScaledDimensions(\n 356β sourceWidth: number,\n 357β sourceHeight: number,\n 358β canvasWidth: number,\n 359β canvasHeight: number\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
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| "content": " }\n\n /**\n * Render active media to canvas with proper layering\n */\n private renderToCanvas(): void {\n if (!this.canvas || !this.canvasContext) return;\n\n const ctx = this.canvasContext;\n const canvasWidth = this.canvas.width;\n const canvasHeight = this.canvas.height;\n\n // Clear canvas\n ctx.fillStyle = '#1a1a1a';\n ctx.fillRect(0, 0, canvasWidth, canvasHeight);\n\n // Get active media sorted by track order (higher order = bottom layer)\n const sortedMedia = Array.from(this.activeMediaMap.values())\n .sort((a, b) => b.trackOrder - a.trackOrder);\n\n // Render each media item\n for (const activeMedia of sortedMedia) {\n this.renderMediaItem(activeMedia, ctx, canvasWidth, canvasHeight);\n }\n }\n\n /**\n * Render a single media item to canvas with proper scaling\n */\n private renderMediaItem(\n activeMedia: ActiveMedia,\n ctx: CanvasRenderingContext2D,\n canvasWidth: number,\n canvasHeight: number\n ): void {\n const { element, item } = activeMedia;\n\n // Only render video and image types\n if (item.type === MediaType.AUDIO) return;\n\n let source: CanvasImageSource | null = null;\n let sourceWidth = 0;\n let sourceHeight = 0;\n\n if (element instanceof HTMLVideoElement) {\n // Check if video has loaded enough to render\n if (element.readyState < 2) return;\n source = element;\n sourceWidth = element.videoWidth;\n sourceHeight = element.videoHeight;\n } else if (element instanceof HTMLImageElement) {\n // Check if image is loaded\n if (!element.complete || element.naturalWidth === 0) return;\n source = element;\n sourceWidth = element.naturalWidth;\n sourceHeight = element.naturalHeight;\n }\n\n if (!source || sourceWidth === 0 || sourceHeight === 0) return;\n\n // Calculate scaled dimensions maintaining aspect ratio\n const { width, height, x, y } = this.calculateScaledDimensions(\n sourceWidth,\n sourceHeight,\n canvasWidth,\n canvasHeight\n );\n\n // Draw the media\n ctx.drawImage(source, x, y, width, height);\n }\n\n /**\n * Calculate dimensions for media that fit within canvas while preserving aspect ratio\n */\n private calculateScaledDimensions(\n sourceWidth: number,\n sourceHeight: number,\n canvasWidth: number,\n canvasHeight: number", | |
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| "content": " 425β /**\n 426β * Force render the current state to canvas (useful when paused)\n 427β */\n 428β renderCurrentFrame(): void {\n 429β this.renderToCanvas();\n 430β }\n 431β}\n 432β\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
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| "content": " /**\n * Force render the current state to canvas (useful when paused)\n */\n renderCurrentFrame(): void {\n this.renderToCanvas();\n }\n}\n", | |
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| "text": "Now I've identified the root cause! Let me create an experiment script to verify my understanding:" | |
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| "content": "Mark PR as ready for review", | |
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| "activeForm": "Marking PR as ready for review" | |
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| [2025-12-07T21:06:15.053Z] [INFO] { | |
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| "text": "Perfect! I've identified the root cause:\n\n## Root Cause Analysis\n\nThe issue is in `timeline.component.ts`. When the page loads:\n\n1. **Constructor (lines 120-129)**: State is loaded from LocalStorage and set\n2. **ngAfterViewInit (lines 149-157)**: Canvas is initialized and render loop starts\n3. **Render loop (lines 174-184)**: Calls `renderCurrentFrame()` which calls `renderToCanvas()`\n4. **Problem**: `renderToCanvas()` only renders media from `activeMediaMap`, but this map is EMPTY when the page loads!\n\nThe `activeMediaMap` is only populated by calling `synchronizeMedia()`, which is called:\n- During playback (in the play loop)\n- When seeking (user clicks ruler)\n- But **NOT** when loading state from LocalStorage on page initialization\n\nThe solution is to call `seek()` after loading state from LocalStorage to synchronize media and trigger the initial render.\n\nLet me implement the fix:" | |
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| [2025-12-07T21:06:15.815Z] [INFO] { | |
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| "content": " 149β ngAfterViewInit(): void {\n 150β // Initialize canvas for preview rendering\n 151β if (this.previewCanvas) {\n 152β this.playbackService.setCanvas(this.previewCanvas.nativeElement);\n 153β }\n 154β\n 155β // Start continuous render loop for preview (renders current frame even when paused)\n 156β this.startRenderLoop();\n 157β }\n 158β\n 159β ngOnDestroy(): void {\n 160β // Clean up render loop\n 161β if (this.renderLoopId !== null) {\n 162β cancelAnimationFrame(this.renderLoopId);\n 163β this.renderLoopId = null;\n 164β }\n 165β\n 166β // Stop playback\n 167β this.playbackService.stop();\n 168β }\n 169β\n 170β /**\n 171β * Continuous render loop for preview canvas.\n 172β * Keeps rendering even when paused so seeking updates the preview.\n 173β */\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
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| "content": " ngAfterViewInit(): void {\n // Initialize canvas for preview rendering\n if (this.previewCanvas) {\n this.playbackService.setCanvas(this.previewCanvas.nativeElement);\n }\n\n // Start continuous render loop for preview (renders current frame even when paused)\n this.startRenderLoop();\n }\n\n ngOnDestroy(): void {\n // Clean up render loop\n if (this.renderLoopId !== null) {\n cancelAnimationFrame(this.renderLoopId);\n this.renderLoopId = null;\n }\n\n // Stop playback\n this.playbackService.stop();\n }\n\n /**\n * Continuous render loop for preview canvas.\n * Keeps rendering even when paused so seeking updates the preview.\n */", | |
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| [2025-12-07T21:06:18.443Z] [INFO] { | |
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| "text": "Now let me implement the fix. I need to add a seek call in ngAfterViewInit to synchronize media after loading from LocalStorage:" | |
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| "old_string": " ngAfterViewInit(): void {\n // Initialize canvas for preview rendering\n if (this.previewCanvas) {\n this.playbackService.setCanvas(this.previewCanvas.nativeElement);\n }\n\n // Start continuous render loop for preview (renders current frame even when paused)\n this.startRenderLoop();\n }", | |
| "new_string": " ngAfterViewInit(): void {\n // Initialize canvas for preview rendering\n if (this.previewCanvas) {\n this.playbackService.setCanvas(this.previewCanvas.nativeElement);\n }\n\n // Start continuous render loop for preview (renders current frame even when paused)\n this.startRenderLoop();\n\n // Synchronize media and render initial frame if state was loaded from LocalStorage\n const currentState = this.state();\n if (currentState.tracks.length > 0) {\n this.playbackService.seek(currentState.tracks, currentState.playheadPosition);\n }\n }" | |
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| [2025-12-07T21:06:21.936Z] [INFO] {"type":"user","message":{"role":"user","content":[{"tool_use_id":"toolu_0154NsXMJtA2JydSyF5mvGXz","type":"tool_result","content":"The file /tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/timeline/timeline.component.ts has been updated. Here's the result of running `cat -n` on a snippet of the edited file:\n 145β this.storageService.saveState(currentState);\n 146β });\n 147β }\n 148β\n 149β ngAfterViewInit(): void {\n 150β // Initialize canvas for preview rendering\n 151β if (this.previewCanvas) {\n 152β this.playbackService.setCanvas(this.previewCanvas.nativeElement);\n 153β }\n 154β\n 155β // Start continuous render loop for preview (renders current frame even when paused)\n 156β this.startRenderLoop();\n 157β\n 158β // Synchronize media and render initial frame if state was loaded from LocalStorage\n 159β const currentState = this.state();\n 160β if (currentState.tracks.length > 0) {\n 161β this.playbackService.seek(currentState.tracks, currentState.playheadPosition);\n 162β }\n 163β }\n 164β\n 165β ngOnDestroy(): void {\n 166β // Clean up render loop\n 167β if (this.renderLoopId !== null) {"}]},"parent_tool_use_id":null,"session_id":"d72d4e5a-5602-4ad4-bda1-87c785c0c8db","uuid":"f7a9bdfb-00c3-4058-8003-7a7bc78bfe22","tool_use_result":{"filePath":"/tmp/gh-issue-solver-1765141430780/video-timeline/src/app/components/timeline/timeline.component.ts","oldString":" ngAfterViewInit(): void {\n // Initialize canvas for preview rendering\n if (this.previewCanvas) {\n this.playbackService.setCanvas(this.previewCanvas.nativeElement);\n }\n\n // Start continuous render loop for preview (renders current frame even when paused)\n this.startRenderLoop();\n }","newString":" ngAfterViewInit(): void {\n // Initialize canvas for preview rendering\n if (this.previewCanvas) {\n this.playbackService.setCanvas(this.previewCanvas.nativeElement);\n }\n\n // Start continuous render loop for preview (renders current frame even when paused)\n this.startRenderLoop();\n\n // Synchronize media and render initial frame if state was loaded from LocalStorage\n const currentState = this.state();\n if (currentState.tracks.length > 0) {\n this.playbackService.seek(currentState.tracks, currentState.playheadPosition);\n }\n }","originalFile":"import { Component, signal, computed, ViewChild, ElementRef, AfterViewInit, OnDestroy, effect } from '@angular/core';\nimport { CommonModule } from '@angular/common';\nimport { MediaType, MediaItem, Track, TimelineState } from '../../models/timeline.models';\nimport { MediaLibraryComponent, MediaLibraryItem } from '../media-library/media-library.component';\nimport { Media***********onent } from '../media-toolbar/media-toolbar.component';\nimport { Notif************onent } from '../notifications/notifications.component';\nimport { Timel*************rvice } from '../../services/timeline-drag-drop.service';\nimport { PlaybackService } from '../../services/playback.service';\nimport { Timel************rvice } from '../../services/timeline-storage.service';\n\n@Component({\n selector: 'app-timeline',\n standalone: true,\n imports: [CommonModule, MediaLibraryComponent, MediaToolbarComponent, NotificationsComponent],\n templateUrl: './timeline.component.html',\n styleUrl: './timeline.component.css'\n})\nexport class TimelineComponent implements AfterViewInit, OnDestroy {\n // Zoom levels: pixels per second\n private readonly MIN_ZOOM = 10;\n private readonly MAX_ZOOM = 200;\n private readonly ZOOM_STEP = 20;\n readonly TRACK_HEADER_WIDTH = 150; // Width of track header in pixels\n private readonly SNAP_PROXIMITY_MS = 500; // Snap to item if playhead is within 500ms\n private readonly MIN_ITEM_DURATION = 100; // Minimum item duration in milliseconds\n\n // Canvas dimensions for preview\n readonly PREVIEW_WIDTH = 640;\n readonly PREVIEW_HEIGHT = 360;\n\n // View references\n @ViewChild('timelineRuler') timelineRuler?: ElementRef<HTMLElement>;\n @ViewChild('notifications') notificationsComponent?: NotificationsComponent;\n @ViewChild('previewCanvas') previewCanvas?: ElementRef<HTMLCanvasElement>;\n\n // Timeline state\n readonly state = signal<TimelineState>({\n tracks: [\n { id: '1', name: 'Track 1', order: 0, items: [] },\n { id: '2', name: 'Track 2', order: 1, items: [] }\n ],\n playheadPosition: 0,\n zoomLevel: 50, // pixels per second\n totalDuration: 120000, // 120 seconds in milliseconds\n selectedItemId: null\n });\n\n // Computed values\n readonly pixel**********econd = computed(() => {\n return this.state().zoomLevel / 1000;\n });\n\n readonly timelineWidth = computed(() => {\n const state = this.state();\n // Calculate the maximum end time across all tracks\n let maxEndTime = state.totalDuration;\n\n for (const track of state.tracks) {\n for (const item of track.items) {\n const itemEndTime = item.startTime + item.duration;\n if (itemEndTime > maxEndTime) {\n maxEndTime = itemEndTime;\n }\n }\n }\n\n return maxEndTime * this.pixelsPerMillisecond();\n });\n\n readonly timelineLineHeight = computed(() => {\n const state = this.state();\n return state.tracks.length * 60 + 32;\n });\n\n readonly playheadPosition = computed(() => {\n return this.state().playheadPosition * this.pixelsPerMillisecond();\n });\n\n readonly playh************ition = computed(() => {\n return this.playheadPosition() + this.TRACK_HEADER_WIDTH;\n });\n\n // Computed: whether a media item is currently selected\n readonly hasSelectedItem = computed(() => {\n return this.state().selectedItemId !== null;\n });\n\n // Dragging state\n private draggedItem: MediaItem | null = null;\n private draggedItemOriginalTrackId: string | null = null;\n private dragOffsetTime: number = 0; // Offset in milliseconds from item start to cursor position\n private isDraggingPlayhead = false;\n private isDraggingFromRuler = false;\n private resizingItem: { item: MediaItem; edge: 'left' | 'right' } | null = null;\n private mouseDownPosition: { x: number; y: number } | null = null; // Track mouse down position for click detection\n\n // Video preview state\n readonly isPlaying = signal<boolean>(false);\n\n // Duration editor state\n readonly showDurationEditor = signal<boolean>(false);\n private editedDuration: number = 120; // Duration in seconds\n\n // Media library state\n readonly showMediaLibrary = signal<boolean>(false);\n private mediaLibraryTargetTrackId: string | null = null;\n\n // Clipboard state for copy/paste functionality\n private readonly clipboardItem = signal<MediaItem | null>(null);\n private readonly clipb************ackId = signal<string | null>(null);\n\n // Computed: whether a media item is in clipboard\n readonly hasClipboardItem = computed(() => {\n return this.clipboardItem() !== null;\n });\n\n // Render loop ID for cleanup\n private renderLoopId: number | null = null;\n\n constructor(\n private dragDropService: TimelineDragDropService,\n public playbackService: PlaybackService,\n private storageService: TimelineStorageService\n ) {\n // Load saved state from LocalStorage on initialization\n const savedState = this.storageService.loadState();\n if (savedState) {\n this.state.set(savedState);\n }\n\n // Effect to sync playhead position from PlaybackService during playback\n effect(() => {\n if (this.playbackService.isPlaying()) {\n const position = this.playbackService.playheadPosition();\n this.state.update(s => ({\n ...s,\n playheadPosition: position\n }));\n }\n });\n\n // Effect to auto-save timeline state to LocalStorage on any change\n effect(() => {\n const currentState = this.state();\n this.storageService.saveState(currentState);\n });\n }\n\n ngAfterViewInit(): void {\n // Initialize canvas for preview rendering\n if (this.previewCanvas) {\n this.playbackService.setCanvas(this.previewCanvas.nativeElement);\n }\n\n // Start continuous render loop for preview (renders current frame even when paused)\n this.startRenderLoop();\n }\n\n ngOnDestroy(): void {\n // Clean up render loop\n if (this.renderLoopId !== null) {\n cancelAnimationFrame(this.renderLoopId);\n this.renderLoopId = null;\n }\n\n // Stop playback\n this.playbackService.stop();\n }\n\n /**\n * Continuous render loop for preview canvas.\n * Keeps rendering even when paused so seeking updates the preview.\n */\n private startRenderLoop(): void {\n const render = () => {\n // Only render if we have active media and are not playing\n // (PlaybackService handles rendering during playback)\n if (!this.playbackService.isPlaying()) {\n this.playbackService.renderCurrentFrame();\n }\n this.renderLoopId = requestAnimationFrame(render);\n };\n this.renderLoopId = requestAnimationFrame(render);\n }\n\n // Track management\n addTrack(): void {\n const currentState = this.state();\n const newTrack: Track = {\n id: `track-${Date.now()}`,\n name: `Track ${currentState.tracks.length + 1}`,\n order: currentState.tracks.length,\n items: []\n };\n\n this.state.update(s => ({\n ...s,\n tracks: [...s.tracks, newTrack]\n }));\n }\n\n removeTrack(trackId: string): void {\n const currentState = this.state();\n if (currentState.tracks.length <= 1) {\n return; // Keep at least one track\n }\n\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.filter(t => t.id !== trackId)\n }));\n }\n\n // Zoom controls\n zoomIn(): void {\n this.state.update(s => ({\n ...s,\n zoomLevel: Math.min(s.zoomLevel + this.ZOOM_STEP, this.MAX_ZOOM)\n }));\n }\n\n zoomOut(): void {\n this.state.update(s => ({\n ...s,\n zoomLevel: Math.max(s.zoomLevel - this.ZOOM_STEP, this.MIN_ZOOM)\n }));\n }\n\n // Utility method to extract coordinates from mouse or touch events\n private getEventCoordinates(event: MouseEvent | TouchEvent): { clientX: number; clientY: number } {\n if (event instanceof MouseEvent) {\n return { clientX: event.clientX, clientY: event.clientY };\n } else {\n const touch = event.touches[0] || event.changedTouches[0];\n return { clientX: touch.clientX, clientY: touch.clientY };\n }\n }\n\n // Playhead controls\n onRulerPointerDown(event: MouseEvent | TouchEvent): void {\n event.preventDefault();\n this.isDraggingFromRuler = true;\n\n // Immediately update position on pointer down\n const target = event.currentTarget as HTMLElement;\n const rect = target.getBoundingClientRect();\n const coords = this.getEventCoordinates(event);\n // Calculate position within the ruler element\n // getBoundingClientRect() already accounts for scroll, so we don't add scrollLeft\n const x = coords.clientX - rect.left;\n const newPosition = x / this.pixelsPerMillisecond();\n const currentState = this.state();\n const clampedPosition = Math.max(0, Math.min(newPosition, currentState.totalDuration));\n\n this.state.update(s => ({\n ...s,\n playheadPosition: clampedPosition\n }));\n\n // Sync position to playback service for seeking\n this.playbackService.seek(currentState.tracks, clampedPosition);\n }\n\n onPlayheadPointerDown(event: MouseEvent | TouchEvent): void {\n event.preventDefault();\n event.stopPropagation();\n this.isDraggingPlayhead = true;\n }\n\n\n // Media item drag and drop\n onMediaItemPointerDown(event: MouseEvent | TouchEvent, item: MediaItem, track: Track): void {\n const target = event.target as HTMLElement;\n\n // Check if clicking/touching on resize handle\n if (target.classList.contains('resize-handle')) {\n this.resizingItem = {\n item,\n edge: target.classList.contains('resize-handle-left') ? 'left' : 'right'\n };\n event.preventDefault();\n return;\n }\n\n const coords = this.getEventCoordinates(event);\n this.mouseDownPosition = { x: coords.clientX, y: coords.clientY };\n\n const mediaItemElement = event.currentTarget as HTMLElement;\n const rect = mediaItemElement.getBoundingClientRect();\n const clickX = coords.clientX - rect.left;\n\n // Convert pixel offset to time offset\n this.dragOffsetTime = clickX / this.pixelsPerMillisecond();\n\n this.draggedItem = item;\n this.draggedItemOriginalTrackId = track.id;\n event.preventDefault();\n }\n\n onTrackPointerDown(event: MouseEvent | TouchEvent): void {\n // Deselect when clicking/touching track background (not on media item)\n const target = event.target as HTMLElement;\n if (target.classList.contains('track')) {\n this.deselectMediaItem();\n }\n }\n\n onTrackPointerMove(event: MouseEvent | TouchEvent, track: Track): void {\n if (this.resizingItem) {\n this.handleResize(event, track);\n return;\n }\n event.preventDefault();\n event.stopPropagation();\n\n if (!this.draggedItem) return;\n\n const coords = this.getEventCoordinates(event);\n const target = event.currentTarget as HTMLElement;\n const rect = target.getBoundingClientRect();\n const x = coords.clientX - rect.left;\n const requestedStartTime = Math.max(0, x / this.pixelsPerMillisecond() - this.dragOffsetTime);\n\n this.state.update(s => {\n const updatedTracks = s.tracks.map(t => {\n if (t.id === track.id) {\n // Get all items except the dragged one for collision detection\n const otherItems = t.items.filter(i => i.id !== this.draggedItem!.id);\n\n // Fix for issue #81: Find snap targets (playhead and items on all tracks)\n const snapTargets = this.dragDropService.findSna | |
| [2025-12-07T21:06:21.939Z] [INFO] pTargets(\n this.draggedItem!.id,\n s.tracks,\n s.playheadPosition\n );\n\n // Calculate valid position and duration considering collisions, gap fitting, and snapping\n const validPosition = this.dragDropService.getValidDragPosition(\n this.draggedItem!,\n requestedStartTime,\n otherItems,\n s.totalDuration,\n snapTargets\n );\n\n // Check if item already exists in this track\n const itemExists = t.items.some(i => i.id === this.draggedItem!.id);\n\n if (itemExists) {\n // Update position and duration in current track\n return {\n ...t,\n items: t.items.map(i =>\n i.id === this.draggedItem!.id\n ? {\n ...i,\n startTime: validPosition.startTime,\n duration: validPosition.duration,\n trackId: track.id\n }\n : i\n )\n };\n } else {\n // Add to new track with adjusted position and duration\n return {\n ...t,\n items: [\n ...otherItems,\n {\n ...this.draggedItem!,\n startTime: validPosition.startTime,\n duration: validPosition.duration,\n trackId: track.id\n }\n ]\n };\n }\n } else if (t.id === this.draggedItemOriginalTrackId && t.id !== track.id) {\n // Remove from original track only if moving to different track\n return {\n ...t,\n items: t.items.filter(i => i.id !== this.draggedItem!.id)\n };\n }\n return t;\n });\n\n // Update the original track ID to current track for smooth dragging within same track\n this.draggedItemOriginalTrackId = track.id;\n\n return { ...s, tracks: updatedTracks };\n });\n }\n\n private handleResize(event: MouseEvent | TouchEvent, track: Track): void {\n if (!this.resizingItem) return;\n\n const coords = this.getEventCoordinates(event);\n const target = event.currentTarget as HTMLElement;\n const rect = target.getBoundingClientRect();\n // Fix for issue #83: getBoundingClientRect() returns viewport-relative coordinates,\n // and coords.clientX is also viewport-relative, so we don't need to add scrollLeft\n const x = coords.clientX - rect.left;\n const timeAtCursor = x / this.pixelsPerMillisecond();\n\n this.state.update(s => {\n // Fix for issue #87: Find snap targets for resize operations\n const snapTargets = this.dragDropService.findSnapTargets(\n this.resizingItem!.item.id,\n s.tracks,\n s.playheadPosition\n );\n\n const updatedTracks = s.tracks.map(t => {\n if (t.id === track.id) {\n // Get resize bounds considering adjacent items\n const bounds = this.dragDropService.getResizeBounds(\n this.resizingItem!.item,\n t.items,\n this.resizingItem!.edge,\n s.totalDuration\n );\n\n return {\n ...t,\n items: t.items.map(i => {\n if (i.id === this.resizingItem!.item.id) {\n if (this.resizingItem!.edge === 'left') {\n // Fix for issue #89: Handle mediaStartTime when resizing from left\n // Apply snapping to left edge (start time)\n let newStartTime = Math.max(\n bounds.minTime,\n Math.min(timeAtCursor, bounds.maxTime)\n );\n\n // Apply snapping if within snap distance\n let minDistance = this.dragDropService.SNAP_DISTANCE_MS;\n for (const target of snapTargets) {\n const distance = Math.abs(newStartTime - target);\n if (distance < minDistance) {\n minDistance = distance;\n // Only snap if within bounds\n if (target >= bounds.minTime && target <= bounds.maxTime) {\n newStartTime = target;\n }\n }\n }\n\n // Calculate how much the timeline position is changing\n const deltaTime = newStartTime - i.startTime;\n const newDuration = i.duration - deltaTime;\n\n // Update media start time (trimming from source media)\n const curre***********tTime = i.mediaStartTime || 0;\n const newMediaStartTime = curre***********tTime + deltaTime;\n\n // Check if we're trying to extend beyond the start of source media\n if (newMediaStartTime < 0) {\n // Can only extend left by curre***********tTime amount\n const maxExtension = currentMediaStartTime;\n const finalStartTime = i.startTime - maxExtension;\n const finalDuration = i.duration + maxExtension;\n\n // Ensure we don't exceed maxDuration\n if (i.maxDuration && finalDuration > i.maxDuration) {\n return {\n ...i,\n startTime: finalStartTime + (finalDuration - i.maxDuration),\n duration: i.maxDuration,\n mediaStartTime: 0\n };\n }\n\n return {\n ...i,\n startTime: finalStartTime,\n duration: finalDuration,\n mediaStartTime: 0\n };\n }\n\n // Ensure media end doesn't exceed maxDuration\n if (i.maxDuration && newMediaStartTime + newDuration > i.maxDuration) {\n const maxAllowedDuration = i.maxDuration - newMediaStartTime;\n return {\n ...i,\n startTime: i.startTime + (i.duration - maxAllowedDuration),\n duration: maxAllowedDuration,\n mediaStartTime: newMediaStartTime\n };\n }\n\n return {\n ...i,\n startTime: newStartTime,\n duration: newDuration,\n mediaStartTime: newMediaStartTime\n };\n } else {\n // Fix for issue #87: Apply snapping to right edge (end time)\n let newEndTime = Math.max(\n bounds.minTime,\n Math.min(timeAtCursor, bounds.maxTime)\n );\n\n // Apply snapping if within snap distance\n let minDistance = this.dragDropService.SNAP_DISTANCE_MS;\n for (const target of snapTargets) {\n const distance = Math.abs(newEndTime - target);\n if (distance < minDistance) {\n minDistance = distance;\n // Only snap if within bounds\n if (target >= bounds.minTime && target <= bounds.maxTime) {\n newEndTime = target;\n }\n }\n }\n\n const newDuration = newEndTime - i.startTime;\n\n // Limit duration by maxDuration if specified\n const limitedDuration = i.maxDuration\n ? Math.min(newDuration, i.maxDuration)\n : newDuration;\n\n return { ...i, duration: limitedDuration };\n }\n }\n return i;\n })\n };\n }\n return t;\n });\n\n return { ...s, tracks: updatedTracks };\n });\n }\n\n onPointerUp(event: MouseEvent | TouchEvent): void {\n // Detect if this was a click/tap (not a drag) on a media item\n if (this.draggedItem && this.mouseDownPosition) {\n const coords = this.getEventCoordinates(event);\n const dx = coords.clientX - this.mouseDownPosition.x;\n const dy = coords.clientY - this.mouseDownPosition.y;\n const distance = Math.sqrt(dx * dx + dy * dy);\n\n // If pointer moved less than 5 pixels, consider it a click/tap\n if (distance < 5) {\n this.selectMediaItem(this.draggedItem.id);\n }\n }\n\n this.draggedItem = null;\n this.draggedItemOriginalTrackId = null;\n this.dragOffsetTime = 0;\n this.isDraggingPlayhead = false;\n this.isDraggingFromRuler = false;\n this.resizingItem = null;\n this.mouseDownPosition = null;\n }\n\n onDocumentPointerMove(event: MouseEvent | TouchEvent): void {\n if (this.isDraggingPlayhead || this.isDraggingFromRuler) {\n // Fix for issue #50: Use ViewChild reference to ensure we use the exact same element as onRulerPointerDown\n if (!this.timelineRuler) {\n return;\n }\n\n const coords = this.getEventCoordinates(event);\n const rulerElement = this.timelineRuler.nativeElement;\n // Use the same calculation as onRulerPointerDown\n // getBoundingClientRect() already accounts for scroll, so we don't add scrollLeft\n const rect = rulerElement.getBoundingClientRect();\n const x = coords.clientX - rect.left;\n const newPosition = x / this.pixelsPerMillisecond();\n const currentState = this.state();\n const clampedPosition = Math.max(0, Math.min(newPosition, currentState.totalDuration));\n\n this.state.update(s => ({\n ...s,\n playheadPosition: clampedPosition\n }));\n\n // Sync position to playback service for seeking (but don't call too frequently during drag)\n this.playbackService.seek(currentState.tracks, clampedPosition);\n }\n\n // Fix for issue #96: Handle media item dragging and resizing at document level for touch events\n // This allows dragging between tracks on mobile devices\n if (event instanceof TouchEvent) {\n if (this.draggedItem) {\n // Find which track the touch is currently over\n const targetTrack = this.findTrackAtCoordinates(this.getEventCoordinates(event));\n if (targetTrack) {\n // Reuse existing drag logic\n this.onTrackPointerMove(event, targetTrack);\n }\n } else if (this.resizingItem) {\n // Find the track that contains the resizing item\n const targetTrack = this.findTrackContainingItem(this.resizingItem.item.id);\n if (targetTrack) {\n // Reuse existing resize logic\n this.handleResize(event, targetTrack);\n }\n }\n }\n }\n\n // Helper method to find which track is at the given Y coordinate\n private findTrackAtCoordinates(coords: { clientX: number; clientY: number }): Track | null {\n const trackElements = document.querySelectorAll('.track');\n for (const trackElement of Array.from(trackElements)) {\n const rect = trackElement.getBoundingClientRect();\n if (coords.clientY >= rect.top && coords.clientY <= rect.bottom) {\n const trackIndex = Array.from(trackElements).indexOf(trackElement);\n const tracks = this.state().tracks;\n if (trackIndex >= 0 && trackIndex < tracks.length) {\n return tracks[trackIndex];\n }\n }\n }\n return null;\n }\n\n // Helper method to find the track containing a specific item\n private findTrackContainingItem(itemId: string): Track | null {\n const currentState = this.state();\n for (const track of currentState.tracks) {\n if (track.items.some(item => item.id === itemId)) {\n return track;\n }\n }\n return null;\n }\n\n // Helper methods\n getItemStyle(item: MediaItem) {\n return {\n left: `${item.startTime * this.pixelsPerMillisecond()}px`,\n width: `${item.duration * this.pixelsPerMillisecond()}px`\n };\n }\n\n getMediaTypeClass(type: MediaType): string {\n return `media-${type}`;\n }\n\n formatTime(milliseconds: number): string {\n const seconds = Math.floor(milliseconds / 1000);\n const minutes = Math.floor(seconds / 60);\n const remainingSeconds = seconds % 60;\n const cs = Math.floor((milliseconds % 1000) / 10);\n return `${minutes}:${remainingSeconds.toString().padStart(2, '0')}.${cs.toString().padStart(2, '0')}`;\n }\n\n /**\n * Calculate appropriate time interval for markers based on zoom level\n * to prevent marker labels from overlapping\n */\n private getMarkerInterval(): number {\n // Minimum spacing between markers in pixels to prevent overlap\n // Enough space for \"0:00.000\" text (about 50-60px)\n const MIN_M***********NG_PX = 60;\n\n // Calculate how much time represents MIN_M***********NG_PX at current zoom\n const pixelsPerMs = this.pixelsPerMillisecond();\n const minTimeSpacing = MIN_M***********NG_PX / pixelsPerMs;\n\n // Define possible intervals (in ms): 100ms, 250ms, 500ms, 1s, 2s, 5s, 10s, 30s, 60s\n const intervals = [100, 250, 500, 1000, 2000, 5000, 10000, 30000, 60000];\n\n // Find the smallest interval that's larger than or equal to minTimeSpacing\n for (const interval of intervals) {\n if (interval >= minTimeSpacing) {\n return interval;\n }\n }\n\n // If even 60s is too small, use larger intervals\n return Math.ceil(minTimeSpacing / 60000) * 60000;\n }\n\n getTimeMarkers(): { position: number; label: string }[] {\n const markers: { position: number; label: string }[] = [];\n const stepMs = this.getMarkerInterval(); // Dynamic interval based on zoom level\n\n // Fix for issue #85: Do not show the last time mark at totalDuration\n // to prevent container expansion from the text label\n for (let time = 0; time < this.state().totalDuration; time += stepMs) {\n markers.push({\n position: time * this.pixelsPerMillisecond(),\n label: this.formatTime(time)\n });\n }\n\n return markers;\n }\n\n // Add placeholder media item\n addMediaItem(type: MediaType, trackId: string): void {\n const currentState = this.state();\n const track = currentState.tracks.find(t => t.id === trackId);\n\n if (!track) return;\n\n const playheadTime = currentState.playheadPosition;\n const totalDuration = currentState.totalDuration;\n const newItemDuration = type === MediaType.IMAGE ? 5000 : 3000;\n\n // Determine the start time for the new item using the service\n const startTime = this.dragDropService.calculateNewItemStartTime(\n playheadTime,\n track.items,\n this.SNAP_PROXIMITY_MS\n );\n\n // Fix for issue #48: Ensure new item doesn't exceed totalDuration\n const maxAllowedDuration = totalDuration - startTime;\n const finalDuration = Math.min(newItemDuration, maxAllowedDuration);\n\n // Fix for issue #64: Verify that the new item doesn't overlap with any existing items\n const testItem: MediaItem = {\n id: 'temp',\n type,\n startTime,\n duration: finalDuration,\n trackId,\n name: '',\n isPlaceholder: true\n };\n\n // Validate and adjust position if needed\n const validatedStartTime = this.dragDropService.validateItemPosition(testItem, track.items);\n\n // Recalculate duration limit if position was adjusted\n const adjus****************ation = totalDuration - validatedStartTime;\n const adjustedDuration = Math.min(newItemDuration, adjustedMaxAllowedDuration);\n\n // Create the final non-overlapping item\n const newItem: MediaItem = {\n id: `item-${Date.now()}`,\n type,\n startTime: validatedStartTime,\n duration: adjustedDuration,\n trackId,\n name: `${type} placeholder`,\n isPlaceholder: true\n };\n\n // Set maxDuration for audio and video placeholders\n if (type === MediaType.VIDEO) {\n newItem.maxDuration = Math.min(10000, adjustedMaxAllowedDuration); // 10 seconds default for video\n } else if (type === MediaType.AUDIO) {\n newItem.maxDuration = Math.min(15000, adjustedMaxAllowedDuration); // 15 seconds default for audio\n }\n\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t =>\n t.id === trackId\n ? { ...t, items: [...t.items, newItem] }\n : t\n )\n }));\n }\n\n removeMediaItem(itemId: string, trackId: string): void {\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t =>\n t.id === trackId\n ? { ...t, items: t.items.filter(i => i.id !== itemId) }\n : t\n ),\n // Deselect if removing selected item\n selectedItemId: s.selectedItemId === itemId ? null : s.selectedItemId\n }));\n }\n\n // Media selection\n selectMediaItem(itemId: string): void {\n this.state.update(s => ({\n ...s,\n selectedItemId: itemId\n }));\n }\n\n deselectMediaItem(): void {\n this.state.update(s => ({\n ...s,\n selectedItemId: null\n }));\n }\n\n isItemSelected(itemId: string): boolean {\n return this.state().selectedItemId === itemId;\n }\n\n readonly MediaType = MediaType;\n\n /**\n * Create a new project by clearing the timeline and LocalStorage\n */\n newProject(): void {\n // Stop playback if playing\n if (this.playbackService.isPlaying()) {\n this.playbackService.stop();\n this.isPlaying.set(false);\n }\n\n // Reset timeline state to initial values\n this.state.set({\n tracks: [\n { id: '1', name: 'Track 1', order: 0, items: [] },\n { id: '2', name: 'Track 2', order: 1, items: [] }\n ],\n playheadPosition: 0,\n zoomLevel: 50,\n totalDuration: 120000,\n selectedItemId: null\n });\n\n // Clear LocalStorage\n this.storageService.clearState();\n\n // Show notification\n this.notificationsComponent?.showNotification(\n 'New project created. Timeline cleared.',\n 'success'\n );\n }\n\n // Video preview controls\n togglePlayback(): void {\n const currentState = this.state();\n\n if (this.playbackService.isPlaying()) {\n this.playbackService.pause();\n this.isPlaying.set(false);\n } else {\n // Sync playhead position to PlaybackService before starting\n this.playbackService.setPlayheadPosition(currentState.playheadPosition);\n this.playbackService.play(currentState.tracks, currentState.totalDuration);\n this.isPlaying.set(true);\n }\n }\n\n skipBackward(): void {\n const currentState = this.state();\n const newPosition = Math.max(0, currentState.playheadPosition - 5000);\n\n this.state.update(s => ({\n ...s,\n playheadPosition: newPosition\n }));\n\n // Sync position and update media\n this.playbackService.seek(currentState.tracks, newPosition);\n }\n\n skipForward(): void {\n const currentState = this.state();\n const newPosition = Math.min(currentState.totalDuration, currentState.playheadPosition + 5000);\n\n this.state.update(s => ({\n ...s,\n playheadPosition: newPosition\n }));\n\n // Sync position and update media\n this.playbackService.seek(currentState.tracks, newPosition);\n }\n\n // Duration editor methods\n openDurationEditor(): void {\n this.editedDuration = this.state().totalDuration / 1000;\n this.showDurationEditor.set(true);\n }\n\n closeDurationEditor(): void {\n this.showDurationEditor.set(false);\n }\n\n onDurationInputChange(event: Event): void {\n const input = event.target as HTMLInputElement;\n const value = parseFloat(input.value);\n if (!isNaN(value) && value > 0) {\n this.editedDuration = value;\n }\n }\n\n saveDuration(): void {\n const newDurationMs = Math.max(1000, this.editedDuration * 1000); // At least 1 second\n this.state.update(s => ({\n ...s,\n totalDuration: newDurationMs,\n // Ensure playhead doesn't exceed new duration\n playheadPosition: Math.min(s.playheadPosition, newDurationMs)\n }));\n this.closeDurationEditor();\n }\n\n // Media library methods\n openMediaLibrary(trackId: string): void {\n this.mediaLibraryTargetTrackId = trackId;\n this.showMediaLibrary.set(true);\n }\n\n closeMediaLibrary(): void {\n this.showMediaLibrary.set(false);\n this.mediaLibraryTargetTrackId = null;\n }\n\n onMediaSelected(media: MediaLibraryItem): void {\n if (!this.mediaLibraryTargetTrackId) return;\n\n const currentState = this.state();\n const track = currentState.tracks.find(t => t.id === this.mediaLibraryTargetTrackId);\n\n if (!track) return;\n\n const playheadTime = currentState.playheadPosition;\n const totalDuration = currentState.totalDuration;\n\n // Determine the start time for the new item using the service\n const startTime = this.dragDropService.calculateNewItemStartTime(\n playheadTime,\n track.items,\n this.SNAP_PROXIMITY_MS\n );\n\n // Ensure item doesn't exceed totalDuration\n const maxAllowedDuration = totalDuration - startTime;\n const finalDuration = Math.min(media.duration, maxAllowedDuration);\n\n // Verify that the new item doesn't overlap with any existing items\n const testItem: MediaItem = {\n id: 'temp',\n type: media.type,\n startTime,\n duration: finalDuration,\n trackId: this.mediaLibraryTargetTrackId,\n name: '',\n isPlaceholder: false\n };\n\n // Validate and adjust position if needed\n const validatedStartTime = this.dragDropService.validateItemPosition(testItem, track.items);\n\n // Recalculate duration limit if position was adjusted\n const adjus****************ation = totalDuration - validatedStartTime;\n const adjustedDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n\n // Create the final non-overlapping item\n const newItem: MediaItem = {\n id: `item-${Date.now()}`,\n type: media.type,\n startTime: validatedStartTime,\n duration: adjustedDuration,\n trackId: this.mediaLibraryTargetTrackId,\n name: media.name,\n url: media.url, // Pass URL from media library for playback\n isPlaceholder: false\n };\n\n // Set maxDuration for audio and video\n if (media.type === MediaType.VIDEO) {\n newItem.maxDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n } else if (media.type === MediaType.AUDIO) {\n newItem.maxDuration = Math.min(media.duration, adjustedMaxAllowedDuration);\n }\n\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t =>\n t.id === this.mediaLibraryTargetTrackId\n ? { ...t, items: [...t.items, newItem] }\n : t\n )\n }));\n\n // Close the media library after selection\n this.closeMediaLibrary();\n }\n\n /**\n * Trim (split) the selected media item at the playhead position.\n * Creates two separate items from the original media.\n */\n trimSelectedMedia(): void {\n const currentState = this.state();\n const selectedItemId = currentState.selectedItemId;\n\n if (!selectedItemId) {\n return;\n }\n\n // Find the selected item and its track\n let selectedItem: MediaItem | null = null;\n let selectedTrack: Track | null = null;\n\n for (const track of currentState.tracks) {\n const item = track.items.find(i => i.id === selectedItemId);\n if (item) {\n selectedItem = item;\n selectedTrack = track;\n break;\n }\n }\n\n if (!selectedItem || !selectedTrack) {\n return;\n }\n\n const playheadTime = currentState.playheadPosition;\n const itemStart = selectedItem.startTime;\n const itemEnd = itemStart + selectedItem.duration;\n\n // Check if playhead is within the selected media item\n if (playheadTime <= itemStart || playheadTime >= itemEnd) {\n // Playhead is not within the selected media - show notification\n this.notificationsComponent?.showNotification(\n 'Position the playhead within the selected media to trim it.',\n 'warning'\n );\n return;\n }\n\n // Ensure both parts will have at least MIN_ITEM_DURATION\n const firstPartDuration = playheadTime - itemStart;\n const secondPartDuration = itemEnd - playheadTime;\n\n if (firstPartDuration < this.MIN_ITEM_DURATION || secondPartDuration < this.MIN_ITEM_DURATION) {\n this.notificationsComponent?.showNotification(\n 'Cannot trim: resulting parts would be too short.',\n 'warning'\n );\n return;\n }\n\n // Calculate mediaStartTime adjustments\n const origi************tTime = selectedItem.mediaStartTime || 0;\n const secon**************tTime = origi************tTime + firstPartDuration;\n\n // Create two new items from the original\n const firstPart: MediaItem = {\n ...selectedItem,\n id: `item-${Date.now()}-1`,\n duration: firstPartDuration\n // mediaStartTime stays the same for first part\n };\n\n const secondPart: MediaItem = {\n ...selectedItem,\n id: `item-${Date.now()}-2`,\n startTime: playheadTime,\n duration: secondPartDuration,\n mediaStartTime: secondPartMediaStartTime\n };\n\n // Update the state: remove original, add two new parts\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t => {\n if (t.id === selectedTrack!.id) {\n return {\n ...t,\n items: [\n ...t.items.filter(i => i.id !== selectedItemId),\n firstPart,\n secondPart\n ]\n };\n }\n return t;\n }),\n // Deselect after trimming\n selectedItemId: null\n }));\n\n this.notificationsComponent?.showNotification(\n 'Media trimmed successfully.',\n 'success'\n );\n }\n\n /**\n * Copy the selected media item to the clipboard.\n * Stores a copy of the item and the track it was copied from.\n */\n copySelectedMedia(): void {\n const currentState = this.state();\n const selectedItemId = currentState.selectedItemId;\n\n if (!selectedItemId) {\n return;\n }\n\n // Find the selected item and its track\n let selectedItem: MediaItem | null = null;\n let selectedTrackId: string | null = null;\n\n for (const track of currentState.tracks) {\n const item = track.items.find(i => i.id === selectedItemId);\n if (item) {\n selectedItem = item;\n selectedTrackId = track.id;\n break;\n }\n }\n\n if (!selectedItem || !selectedTrackId) {\n return;\n }\n\n // Store a copy of the item in clipboard\n this.clipboardItem.set({ ...selectedItem });\n this.clipboardSourceTrackId.set(selectedTrackId);\n\n this.notificationsComponent?.showNotification(\n 'Media copied to clipboard.',\n 'success'\n );\n }\n\n /**\n * Paste the clipboard media item at the playhead position.\n * Pastes on the same track where the item was copied from.\n * If there's no space at playhead position, finds the next available slot.\n */\n pasteMedia(): void {\n const copiedItem = this.clipboardItem();\n const sourceTrackId = this.clipboardSourceTrackId();\n\n if (!copiedItem || !sourceTrackId) {\n return;\n }\n\n const currentState = this.state();\n const playheadTime = currentState.playheadPosition;\n const totalDuration = currentState.totalDuration;\n\n // Find the source track\n let targetTrack = currentState.tracks.find(t => t.id === sourceTrackId);\n\n // If source track no longer exists, use the first track\n if (!targetTrack) {\n targetTrack = currentState.tracks[0];\n if (!targetTrack) {\n this.notificationsComponent?.showNotification(\n 'No tracks available to paste media.',\n 'error'\n );\n return;\n }\n }\n\n const itemDuration = copiedItem.duration;\n\n // Try to find a valid position starting from playhead\n const pastePosition = this.findPastePosition(\n playheadTime,\n itemDuration,\n targetTrack.items,\n totalDuration\n );\n\n if (pastePosition === null) {\n this.notificationsComponent?.showNotification(\n 'No space available to paste media on this track.',\n 'warning'\n );\n return;\n }\n\n // Create a new item with a new ID\n const newItem: MediaItem = {\n ...copiedItem,\n id: `item-${Date.now()}`,\n startTime: pastePosition,\n trackId: targetTrack.id\n };\n\n // Add the new item to the track\n this.state.update(s => ({\n ...s,\n tracks: s.tracks.map(t =>\n t.id === targetTrack!.id\n ? { ...t, items: [...t.items, newItem] }\n : t\n )\n }));\n\n this.notificationsComponent?.showNotification(\n 'Media pasted successfully.',\n 'success'\n );\n }\n\n /**\n * Find a valid position to paste media item.\n * First tries at the playhead position, then finds the next available gap.\n */\n private findPastePosition(\n preferredPosition: number,\n duration: number,\n existingItems: MediaItem[],\n totalDuration: number\n ): number | null {\n // Check if we can fit at the preferred position (playhead)\n if (this.canFitAtPosition(preferredPosition, duration, existingItems, totalDuration)) {\n return preferredPosition;\n }\n\n // Sort existing items by start time\n const sortedItems = [...existingItems].sort((a, b) => a.startTime - b.startTime);\n\n // Find all gaps on the track and try to place the item\n const gaps = this.dragDropService.findAllGaps(sortedItems);\n\n // First, try to find a gap that starts at or after the playhead\n for (const gap of gaps) {\n // Calculate actual gap size (considering totalDuration for infinite gaps)\n const effectiveGapEnd = gap.gapEnd === Infinity ? totalDuration : gap.gapEnd;\n const gapSize = effectiveGapEnd - gap.gapStart;\n\n if (gap.gapStart >= preferredPosition && gapSize >= duration) {\n return gap.gapStart;\n }\n }\n\n // If no gap after playhead, try any gap that can fit the item\n for (const gap of gaps) {\n // Calculate actual gap size (considering totalDuration for infinite gaps)\n const effectiveGapEnd = gap.gapEnd === Infinity ? totalDuration : gap.gapEnd;\n const gapSize = effectiveGapEnd - gap.gapStart;\n\n if (gapSize >= duration) {\n return gap.gapStart;\n }\n }\n\n // No suitable position found\n return null;\n }\n\n /**\n * Check if an item can fit at a specific position without overlapping.\n */\n private canFitAtPosition(\n position: number,\n duration: number,\n existingItems: MediaItem[],\n totalDuration: number\n ): boolean {\n // Check bounds\n if (position < 0 || position + duration > totalDuration) {\n return false;\n }\n\n // Check for overlaps with existing items\n const endPosition = position + duration;\n for (const item of existingItems) {\n const itemEnd = item.startTime + item.duration;\n // Check if there's an overlap\n if (position < itemEnd && endPosition > item.startTime) {\n return false;\n }\n }\n\n return true;\n }\n}\n","structuredPatch":[{"oldStart":154,"oldLines":6,"newStart":154,"newLines":12,"lines":[" "," // Start continuous render loop for preview (renders current frame even when paused)"," this.startRenderLoop();","+","+ // Synchronize media and render initial frame if state was loaded from LocalStorage","+ const currentState = this.state();","+ if (currentState.tracks.length > 0) {","+ this.playbackService.seek(currentState.tracks, currentState.playheadPosition);","+ }"," }"," "," ngOnDestroy(): void {"]}],"userModified":false,"replaceAll":false}} | |
| [2025-12-07T21:06:24.477Z] [INFO] { | |
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| { | |
| "type": "text", | |
| "text": "Excellent! Now let me verify this fix is correct by checking the seek method behavior:" | |
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| [2025-12-07T21:06:25.287Z] [INFO] { | |
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| [2025-12-07T21:06:25.314Z] [INFO] { | |
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| "content": " 397β seek(tracks: Track[], position: number): void {\n 398β this._playheadPosition.set(position);\n 399β\n 400β // Update all active media positions\n 401β for (const activeMedia of this.activeMediaMap.values()) {\n 402β const { item, element } = activeMedia;\n 403β const itemEnd = item.startTime + item.duration;\n 404β\n 405β // Check if media should still be active at new position\n 406β if (position < item.startTime || position >= itemEnd) {\n 407β // Media should no longer be active\n 408β this.stopMedia(activeMedia);\n 409β this.activeMediaMap.delete(item.id);\n 410β } else if (element instanceof HTMLVideoElement || element instanceof HTMLAudioElement) {\n 411β // Seek to correct position in media\n 412β const mediaStartTime = item.mediaStartTime || 0;\n 413β const offsetInItem = position - item.startTime;\n 414β element.currentTime = (mediaStartTime + offsetInItem) / 1000;\n 415β }\n 416β }\n 417β\n 418β // Synchronize to add any new media that should be active\n 419β this.synchronizeMedia(tracks, position);\n 420β\n 421β // Render current frame\n 422β this.renderToCanvas();\n 423β }\n 424β\n 425β /**\n 426β * Force render the current state to canvas (useful when paused)\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
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| "content": " seek(tracks: Track[], position: number): void {\n this._playheadPosition.set(position);\n\n // Update all active media positions\n for (const activeMedia of this.activeMediaMap.values()) {\n const { item, element } = activeMedia;\n const itemEnd = item.startTime + item.duration;\n\n // Check if media should still be active at new position\n if (position < item.startTime || position >= itemEnd) {\n // Media should no longer be active\n this.stopMedia(activeMedia);\n this.activeMediaMap.delete(item.id);\n } else if (element instanceof HTMLVideoElement || element instanceof HTMLAudioElement) {\n // Seek to correct position in media\n const mediaStartTime = item.mediaStartTime || 0;\n const offsetInItem = position - item.startTime;\n element.currentTime = (mediaStartTime + offsetInItem) / 1000;\n }\n }\n\n // Synchronize to add any new media that should be active\n this.synchronizeMedia(tracks, position);\n\n // Render current frame\n this.renderToCanvas();\n }\n\n /**\n * Force render the current state to canvas (useful when paused)", | |
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| [2025-12-07T21:06:29.100Z] [INFO] { | |
| "type": "assistant", | |
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| "text": "Perfect! The `seek()` method:\n1. Calls `synchronizeMedia(tracks, position)` at line 419 - this loads the media elements\n2. Calls `renderToCanvas()` at line 422 - this renders the frame to canvas\n\nThis is exactly what we need. Now let me commit this fix:" | |
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| "content": " 1β{\n 2β \"name\": \"video-timeline\",\n 3β \"version\": \"0.0.0\",\n 4β \"scripts\": {\n 5β \"ng\": \"ng\",\n 6β \"start\": \"ng serve\",\n 7β \"build\": \"ng build\",\n 8β \"watch\": \"ng build --watch --configuration development\",\n 9β \"test\": \"ng test\"\n 10β },\n 11β \"prettier\": {\n 12β \"printWidth\": 100,\n 13β \"singleQuote\": true,\n 14β \"overrides\": [\n 15β {\n 16β \"files\": \"*.html\",\n 17β \"options\": {\n 18β \"parser\": \"angular\"\n 19β }\n 20β }\n 21β ]\n 22β },\n 23β \"private\": true,\n 24β \"dependencies\": {\n 25β \"@angular/common\": \"^20.3.0\",\n 26β \"@angular/compiler\": \"^20.3.0\",\n 27β \"@angular/core\": \"^20.3.0\",\n 28β \"@angular/forms\": \"^20.3.0\",\n 29β \"@angular/platform-browser\": \"^20.3.0\",\n 30β \"@angular/router\": \"^20.3.0\",\n 31β \"bootstrap-icons\": \"^1.13.1\",\n 32β \"postcss\": \"^8.5.6\",\n 33β \"rxjs\": \"~7.8.0\",\n 34β \"tailwindcss\": \"^4.1.16\",\n 35β \"tslib\": \"^2.3.0\"\n 36β },\n 37β \"devDependencies\": {\n 38β \"@angular/build\": \"^20.3.8\",\n 39β \"@angular/cli\": \"^20.3.8\",\n 40β \"@angular/compiler-cli\": \"^20.3.0\",\n 41β \"@tailwindcss/postcss\": \"^4.1.16\",\n 42β \"@types/jasmine\": \"~5.1.0\",\n 43β \"jasmine-core\": \"~5.9.0\",\n 44β \"karma\": \"~6.4.0\",\n 45β \"karma-chrome-launcher\": \"~3.2.0\",\n 46β \"karma-coverage\": \"~2.2.0\",\n 47β \"karma-jasmine\": \"~5.1.0\",\n 48β \"karma-jasmine-html-reporter\": \"~2.1.0\",\n 49β \"puppeteer\": \"^24.27.0\",\n 50β \"typescript\": \"~5.9.2\"\n 51β }\n 52β}\n 53β\n\n<system-reminder>\nWhenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.\n</system-reminder>\n" | |
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| "content": "> [email protected] build\n> ng build\n\nsh: 1: ng: not found", | |
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| "content": "Read issue #120 and understand requirements", | |
| "activeForm": "Reading issue #120 and understanding requirements", | |
| "status": "completed" | |
| }, | |
| { | |
| "content": "Explore codebase to understand page load and LocalStorage logic", | |
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| "status": "completed" | |
| }, | |
| { | |
| "content": "Find where project data is loaded from LocalStorage", | |
| "activeForm": "Finding where project data is loaded from LocalStorage", | |
| "status": "completed" | |
| }, | |
| { | |
| "content": "Find where first frame preview is generated", | |
| "activeForm": "Finding where first frame preview is generated", | |
| "status": "completed" | |
| }, | |
| { | |
| "content": "Identify why preview is not triggered on page load with LocalStorage data", | |
| "activeForm": "Identifying why preview is not triggered on page load with LocalStorage data", | |
| "status": "completed" | |
| }, | |
| { | |
| "content": "Implement fix to trigger preview after loading from LocalStorage", | |
| "activeForm": "Implementing fix to trigger preview after loading from LocalStorage", | |
| "status": "completed" | |
| }, | |
| { | |
| "content": "Commit the fix", | |
| "activeForm": "Committing the fix", | |
| "status": "completed" | |
| }, | |
| { | |
| "content": "Check for contributing guidelines and local CI checks", | |
| "activeForm": "Checking for contributing guidelines and local CI checks", | |
| "status": "completed" | |
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| "content": "Review all changes with gh pr diff", | |
| "activeForm": "Reviewing all changes with gh pr diff", | |
| "status": "in_progress" | |
| }, | |
| { | |
| "content": "Push changes to remote", | |
| "activeForm": "Pushing changes to remote", | |
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| "content": "Check CI status on fork", | |
| "activeForm": "Checking CI status on fork", | |
| "status": "pending" | |
| }, | |
| { | |
| "content": "Update PR description with implementation details", | |
| "activeForm": "Updating PR description with implementation details", | |
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| "command": "gh pr edit 121 --repo andchir/video-timeline --title \"ΠΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΊΠ°Π΄ΡΠ° ΡΡΠ°Π·Ρ ΠΏΠΎΡΠ»Π΅ Π·Π°Π³ΡΡΠ·ΠΊΠΈ ΡΡΡΠ°Π½ΠΈΡΡ\" --body \"$(cat <<'EOF'\n## π ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ / Description\n\n**RU:** ΠΡΠΏΡΠ°Π²Π»Π΅Π½Π° ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ° Ρ ΠΎΡΡΡΡΡΡΠ²ΠΈΠ΅ΠΌ ΠΏΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡΠ° ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ ΠΊΠ°Π΄ΡΠ° ΠΏΡΠΈ Π·Π°Π³ΡΡΠ·ΠΊΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ Ρ ΡΠΎΡ ΡΠ°Π½Π΅Π½Π½ΡΠΌΠΈ Π΄Π°Π½Π½ΡΠΌΠΈ ΠΏΡΠΎΠ΅ΠΊΡΠ° Π² LocalStorage.\n\n**EN:** Fixed the issue where the first frame preview was not displayed when loading the page with saved project data in LocalStorage.\n\n## π ΠΡΠΎΠ±Π»Π΅ΠΌΠ° / Problem\n\nΠΡΠΈ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠΈ ΡΡΡΠ°Π½ΠΈΡΡ Π±ΡΠ°ΡΠ·Π΅ΡΠ° Ρ ΡΠΎΡ ΡΠ°Π½Π΅Π½Π½ΡΠΌΠΈ Π΄Π°Π½Π½ΡΠΌΠΈ ΠΏΡΠΎΠ΅ΠΊΡΠ° Π² LocalStorage, ΠΏΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ ΠΊΠ°Π΄ΡΠ° Π½Π΅ ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ°Π»ΡΡ Π½Π° canvas. ΠΡΠΎ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΠ»ΠΎ, ΠΏΠΎΡΠΎΠΌΡ ΡΡΠΎ `activeMediaMap` Π² `PlaybackService` ΠΎΡΡΠ°Π²Π°Π»ΡΡ ΠΏΡΡΡΡΠΌ ΠΏΠΎΡΠ»Π΅ ΠΈΠ½ΠΈΡΠΈΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ.\n\nWhen refreshing the browser page with saved project data in LocalStorage, the first frame preview was not displayed on the canvas. This happened because `activeMediaMap` in `PlaybackService` remained empty after initialization.\n\n## π ΠΠ½Π°Π»ΠΈΠ· ΠΏΡΠΈΡΠΈΠ½Ρ / Root Cause Analysis\n\n### ΠΠΎΡΡΠ΄ΠΎΠΊ ΠΈΠ½ΠΈΡΠΈΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ / Initialization Order:\n1. **Constructor** (`timeline.component.ts:120-129`): ΠΠ°Π³ΡΡΠΆΠ°Π΅ΡΡΡ ΡΠΎΡΡΠΎΡΠ½ΠΈΠ΅ ΠΈΠ· LocalStorage\n2. **ngAfterViewInit** (`timeline.component.ts:149-157`): ΠΠ½ΠΈΡΠΈΠ°Π»ΠΈΠ·ΠΈΡΡΠ΅ΡΡΡ canvas ΠΈ Π·Π°ΠΏΡΡΠΊΠ°Π΅ΡΡΡ ΡΠΈΠΊΠ» ΡΠ΅Π½Π΄Π΅ΡΠΈΠ½Π³Π°\n3. **Render loop** (`timeline.component.ts:174-184`): ΠΡΠ·ΡΠ²Π°Π΅Ρ `renderCurrentFrame()` β `renderToCanvas()`\n4. **ΠΡΠΎΠ±Π»Π΅ΠΌΠ°**: `renderToCanvas()` ΠΎΡΡΠΈΡΠΎΠ²ΡΠ²Π°Π΅Ρ ΡΠΎΠ»ΡΠΊΠΎ ΠΌΠ΅Π΄ΠΈΠ° ΠΈΠ· `activeMediaMap`, Π½ΠΎ ΡΡΠ° ΠΊΠ°ΡΡΠ° **ΠΏΡΡΡΠ°** ΠΏΡΠΈ Π·Π°Π³ΡΡΠ·ΠΊΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ!\n\n### The initialization order:\n1. **Constructor** (`timeline.component.ts:120-129`): State is loaded from LocalStorage\n2. **ngAfterViewInit** (`timeline.component.ts:149-157`): Canvas is initialized and render loop starts\n3. **Render loop** (`timeline.component.ts:174-184`): Calls `renderCurrentFrame()` β `renderToCanvas()`\n4. **Problem**: `renderToCanvas()` only renders media from `activeMediaMap`, but this map is **empty** on page load!\n\n`activeMediaMap` Π·Π°ΠΏΠΎΠ»Π½ΡΠ΅ΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΡΠΈ Π²ΡΠ·ΠΎΠ²Π΅ `synchronizeMedia()`, ΠΊΠΎΡΠΎΡΡΠΉ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΡ:\n- ΠΠΎ Π²ΡΠ΅ΠΌΡ Π²ΠΎΡΠΏΡΠΎΠΈΠ·Π²Π΅Π΄Π΅Π½ΠΈΡ (Π² ΡΠΈΠΊΠ»Π΅ play)\n- ΠΡΠΈ ΠΏΠ΅ΡΠ΅ΠΌΠΎΡΠΊΠ΅ (ΠΊΠ»ΠΈΠΊ ΠΏΠΎ ruler)\n- ΠΠΎ **ΠΠ** ΠΏΡΠΈ Π·Π°Π³ΡΡΠ·ΠΊΠ΅ ΡΠΎΡΡΠΎΡΠ½ΠΈΡ ΠΈΠ· LocalStorage\n\n`activeMediaMap` is only populated by calling `synchronizeMedia()`, which happens:\n- During playback (in the play loop)\n- When seeking (user clicks ruler)\n- But **NOT** when loading state from LocalStorage\n\n## β Π Π΅ΡΠ΅Π½ΠΈΠ΅ / Solution\n\nΠΠΎΠ±Π°Π²Π»Π΅Π½ Π²ΡΠ·ΠΎΠ² `playbackService.seek()` Π² `ngAfterViewInit()` ΠΏΠΎΡΠ»Π΅ ΠΈΠ½ΠΈΡΠΈΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ canvas. ΠΠ΅ΡΠΎΠ΄ `seek()`:\n1. ΠΡΠ·ΡΠ²Π°Π΅Ρ `synchronizeMedia(tracks, position)` β Π·Π°Π³ΡΡΠΆΠ°Π΅Ρ ΠΌΠ΅Π΄ΠΈΠ°-ΡΠ»Π΅ΠΌΠ΅Π½ΡΡ\n2. ΠΡΠ·ΡΠ²Π°Π΅Ρ `renderToCanvas()` β ΠΎΡΡΠΈΡΠΎΠ²ΡΠ²Π°Π΅Ρ ΠΊΠ°Π΄Ρ Π½Π° canvas\n\nAdded a call to `playbackService.seek()` in `ngAfterViewInit()` after canvas initialization. The `seek()` method:\n1. Calls `synchronizeMedia(tracks, position)` β loads media elements\n2. Calls `renderToCanvas()` β renders the frame to canvas\n\n### ΠΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ / Changes:\n**Π€Π°ΠΉΠ» / File**: `video-timeline/src/app/components/timeline/timeline.component.ts:158-162`\n\n```typescript\n// Synchronize media and render initial frame if state was loaded from LocalStorage\nconst currentState = this.state();\nif (currentState.tracks.length > 0) {\n this.playbackService.seek(currentState.tracks, currentState.playheadPosition);\n}\n```\n\n## π§ͺ Π’Π΅ΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ / Testing\n\nΠΠ»Ρ ΠΏΡΠΎΠ²Π΅ΡΠΊΠΈ ΠΈΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ / To verify the fix:\n1. ΠΡΠΊΡΠΎΠΉΡΠ΅ ΠΏΡΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΠΈ Π΄ΠΎΠ±Π°Π²ΡΡΠ΅ ΠΌΠ΅Π΄ΠΈΠ° Π½Π° ΡΠ°ΠΉΠΌΠ»Π°ΠΉΠ½ / Open the app and add media to the timeline\n2. Π‘ΠΎΡΡΠΎΡΠ½ΠΈΠ΅ Π°Π²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈ ΡΠΎΡ ΡΠ°Π½ΠΈΡΡΡ Π² LocalStorage / State will auto-save to LocalStorage\n3. ΠΠ±Π½ΠΎΠ²ΠΈΡΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ (F5 ΠΈΠ»ΠΈ Ctrl+R) / Refresh the page (F5 or Ctrl+R)\n4. β ΠΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ ΠΊΠ°Π΄ΡΠ° Π΄ΠΎΠ»ΠΆΠ΅Π½ ΠΎΡΠΎΠ±ΡΠ°Π·ΠΈΡΡΡΡ ΡΡΠ°Π·Ρ / β First frame preview should display immediately\n\n## π Π‘ΡΡΠ»ΠΊΠΈ / References\n\nFixes #120\n\nπ€ Generated with [Claude Code](https://claude.com/claude-code)\nEOF\n)\"", | |
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| "content": "title:\tΠΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΊΠ°Π΄ΡΠ° ΡΡΠ°Π·Ρ ΠΏΠΎΡΠ»Π΅ Π·Π°Π³ΡΡΠ·ΠΊΠΈ ΡΡΡΠ°Π½ΠΈΡΡ\nstate:\tOPEN\nauthor:\tkonard\nlabels:\t\nassignees:\t\nreviewers:\t\nprojects:\t\nmilestone:\t\nnumber:\t121\nurl:\thttps://github.com/andchir/video-timeline/pull/121\nadditions:\t19\ndeletions:\t1\nauto-merge:\tdisabled\n--\n## π ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ / Description\n\n**RU:** ΠΡΠΏΡΠ°Π²Π»Π΅Π½Π° ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ° Ρ ΠΎΡΡΡΡΡΡΠ²ΠΈΠ΅ΠΌ ΠΏΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡΠ° ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ ΠΊΠ°Π΄ΡΠ° ΠΏΡΠΈ Π·Π°Π³ΡΡΠ·ΠΊΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ Ρ ΡΠΎΡ ΡΠ°Π½Π΅Π½Π½ΡΠΌΠΈ Π΄Π°Π½Π½ΡΠΌΠΈ ΠΏΡΠΎΠ΅ΠΊΡΠ° Π² LocalStorage.\n\n**EN:** Fixed the issue where the first frame preview was not displayed when loading the page with saved project data in LocalStorage.\n\n## π ΠΡΠΎΠ±Π»Π΅ΠΌΠ° / Problem\n\nΠΡΠΈ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠΈ ΡΡΡΠ°Π½ΠΈΡΡ Π±ΡΠ°ΡΠ·Π΅ΡΠ° Ρ ΡΠΎΡ ΡΠ°Π½Π΅Π½Π½ΡΠΌΠΈ Π΄Π°Π½Π½ΡΠΌΠΈ ΠΏΡΠΎΠ΅ΠΊΡΠ° Π² LocalStorage, ΠΏΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ ΠΊΠ°Π΄ΡΠ° Π½Π΅ ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ°Π»ΡΡ Π½Π° canvas. ΠΡΠΎ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΠ»ΠΎ, ΠΏΠΎΡΠΎΠΌΡ ΡΡΠΎ `activeMediaMap` Π² `PlaybackService` ΠΎΡΡΠ°Π²Π°Π»ΡΡ ΠΏΡΡΡΡΠΌ ΠΏΠΎΡΠ»Π΅ ΠΈΠ½ΠΈΡΠΈΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ.\n\nWhen refreshing the browser page with saved project data in LocalStorage, the first frame preview was not displayed on the canvas. This happened because `activeMediaMap` in `PlaybackService` remained empty after initialization.\n\n## π ΠΠ½Π°Π»ΠΈΠ· ΠΏΡΠΈΡΠΈΠ½Ρ / Root Cause Analysis\n\n### ΠΠΎΡΡΠ΄ΠΎΠΊ ΠΈΠ½ΠΈΡΠΈΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ / Initialization Order:\n1. **Constructor** (`timeline.component.ts:120-129`): ΠΠ°Π³ΡΡΠΆΠ°Π΅ΡΡΡ ΡΠΎΡΡΠΎΡΠ½ΠΈΠ΅ ΠΈΠ· LocalStorage\n2. **ngAfterViewInit** (`timeline.component.ts:149-157`): ΠΠ½ΠΈΡΠΈΠ°Π»ΠΈΠ·ΠΈΡΡΠ΅ΡΡΡ canvas ΠΈ Π·Π°ΠΏΡΡΠΊΠ°Π΅ΡΡΡ ΡΠΈΠΊΠ» ΡΠ΅Π½Π΄Π΅ΡΠΈΠ½Π³Π°\n3. **Render loop** (`timeline.component.ts:174-184`): ΠΡΠ·ΡΠ²Π°Π΅Ρ `renderCurrentFrame()` β `renderToCanvas()`\n4. **ΠΡΠΎΠ±Π»Π΅ΠΌΠ°**: `renderToCanvas()` ΠΎΡΡΠΈΡΠΎΠ²ΡΠ²Π°Π΅Ρ ΡΠΎΠ»ΡΠΊΠΎ ΠΌΠ΅Π΄ΠΈΠ° ΠΈΠ· `activeMediaMap`, Π½ΠΎ ΡΡΠ° ΠΊΠ°ΡΡΠ° **ΠΏΡΡΡΠ°** ΠΏΡΠΈ Π·Π°Π³ΡΡΠ·ΠΊΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ!\n\n### The initialization order:\n1. **Constructor** (`timeline.component.ts:120-129`): State is loaded from LocalStorage\n2. **ngAfterViewInit** (`timeline.component.ts:149-157`): Canvas is initialized and render loop starts\n3. **Render loop** (`timeline.component.ts:174-184`): Calls `renderCurrentFrame()` β `renderToCanvas()`\n4. **Problem**: `renderToCanvas()` only renders media from `activeMediaMap`, but this map is **empty** on page load!\n\n`activeMediaMap` Π·Π°ΠΏΠΎΠ»Π½ΡΠ΅ΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΡΠΈ Π²ΡΠ·ΠΎΠ²Π΅ `synchronizeMedia()`, ΠΊΠΎΡΠΎΡΡΠΉ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΡ:\n- ΠΠΎ Π²ΡΠ΅ΠΌΡ Π²ΠΎΡΠΏΡΠΎΠΈΠ·Π²Π΅Π΄Π΅Π½ΠΈΡ (Π² ΡΠΈΠΊΠ»Π΅ play)\n- ΠΡΠΈ ΠΏΠ΅ΡΠ΅ΠΌΠΎΡΠΊΠ΅ (ΠΊΠ»ΠΈΠΊ ΠΏΠΎ ruler)\n- ΠΠΎ **ΠΠ** ΠΏΡΠΈ Π·Π°Π³ΡΡΠ·ΠΊΠ΅ ΡΠΎΡΡΠΎΡΠ½ΠΈΡ ΠΈΠ· LocalStorage\n\n`activeMediaMap` is only populated by calling `synchronizeMedia()`, which happens:\n- During playback (in the play loop)\n- When seeking (user clicks ruler)\n- But **NOT** when loading state from LocalStorage\n\n## β Π Π΅ΡΠ΅Π½ΠΈΠ΅ / Solution\n\nΠΠΎΠ±Π°Π²Π»Π΅Π½ Π²ΡΠ·ΠΎΠ² `playbackService.seek()` Π² `ngAfterViewInit()` ΠΏΠΎΡΠ»Π΅ ΠΈΠ½ΠΈΡΠΈΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ canvas. ΠΠ΅ΡΠΎΠ΄ `seek()`:\n1. ΠΡΠ·ΡΠ²Π°Π΅Ρ `synchronizeMedia(tracks, position)` β Π·Π°Π³ΡΡΠΆΠ°Π΅Ρ ΠΌΠ΅Π΄ΠΈΠ°-ΡΠ»Π΅ΠΌΠ΅Π½ΡΡ\n2. ΠΡΠ·ΡΠ²Π°Π΅Ρ `renderToCanvas()` β ΠΎΡΡΠΈΡΠΎΠ²ΡΠ²Π°Π΅Ρ ΠΊΠ°Π΄Ρ Π½Π° canvas\n\nAdded a call to `playbackService.seek()` in `ngAfterViewInit()` after canvas initialization. The `seek()` method:\n1. Calls `synchronizeMedia(tracks, position)` β loads media elements\n2. Calls `renderToCanvas()` β renders the frame to canvas\n\n### ΠΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ / Changes:\n**Π€Π°ΠΉΠ» / File**: `video-timeline/src/app/components/timeline/timeline.component.ts:158-162`\n\n```typescript\n// Synchronize media and render initial frame if state was loaded from LocalStorage\nconst currentState = this.state();\nif (currentState.tracks.length > 0) {\n this.playbackService.seek(currentState.tracks, currentState.playheadPosition);\n}\n```\n\n## π§ͺ Π’Π΅ΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ / Testing\n\nΠΠ»Ρ ΠΏΡΠΎΠ²Π΅ΡΠΊΠΈ ΠΈΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ / To verify the fix:\n1. ΠΡΠΊΡΠΎΠΉΡΠ΅ ΠΏΡΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΠΈ Π΄ΠΎΠ±Π°Π²ΡΡΠ΅ ΠΌΠ΅Π΄ΠΈΠ° Π½Π° ΡΠ°ΠΉΠΌΠ»Π°ΠΉΠ½ / Open the app and add media to the timeline\n2. Π‘ΠΎΡΡΠΎΡΠ½ΠΈΠ΅ Π°Π²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈ ΡΠΎΡ ΡΠ°Π½ΠΈΡΡΡ Π² LocalStorage / State will auto-save to LocalStorage\n3. ΠΠ±Π½ΠΎΠ²ΠΈΡΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ (F5 ΠΈΠ»ΠΈ Ctrl+R) / Refresh the page (F5 or Ctrl+R)\n4. β ΠΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ ΠΊΠ°Π΄ΡΠ° Π΄ΠΎΠ»ΠΆΠ΅Π½ ΠΎΡΠΎΠ±ΡΠ°Π·ΠΈΡΡΡΡ ΡΡΠ°Π·Ρ / β First frame preview should display immediately\n\n## π Π‘ΡΡΠ»ΠΊΠΈ / References\n\nFixes #120\n\nπ€ Generated with [Claude Code](https://claude.com/claude-code)", | |
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| "stdout": "title:\tΠΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΊΠ°Π΄ΡΠ° ΡΡΠ°Π·Ρ ΠΏΠΎΡΠ»Π΅ Π·Π°Π³ΡΡΠ·ΠΊΠΈ ΡΡΡΠ°Π½ΠΈΡΡ\nstate:\tOPEN\nauthor:\tkonard\nlabels:\t\nassignees:\t\nreviewers:\t\nprojects:\t\nmilestone:\t\nnumber:\t121\nurl:\thttps://github.com/andchir/video-timeline/pull/121\nadditions:\t19\ndeletions:\t1\nauto-merge:\tdisabled\n--\n## π ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ / Description\n\n**RU:** ΠΡΠΏΡΠ°Π²Π»Π΅Π½Π° ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ° Ρ ΠΎΡΡΡΡΡΡΠ²ΠΈΠ΅ΠΌ ΠΏΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡΠ° ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ ΠΊΠ°Π΄ΡΠ° ΠΏΡΠΈ Π·Π°Π³ΡΡΠ·ΠΊΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ Ρ ΡΠΎΡ ΡΠ°Π½Π΅Π½Π½ΡΠΌΠΈ Π΄Π°Π½Π½ΡΠΌΠΈ ΠΏΡΠΎΠ΅ΠΊΡΠ° Π² LocalStorage.\n\n**EN:** Fixed the issue where the first frame preview was not displayed when loading the page with saved project data in LocalStorage.\n\n## π ΠΡΠΎΠ±Π»Π΅ΠΌΠ° / Problem\n\nΠΡΠΈ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠΈ ΡΡΡΠ°Π½ΠΈΡΡ Π±ΡΠ°ΡΠ·Π΅ΡΠ° Ρ ΡΠΎΡ ΡΠ°Π½Π΅Π½Π½ΡΠΌΠΈ Π΄Π°Π½Π½ΡΠΌΠΈ ΠΏΡΠΎΠ΅ΠΊΡΠ° Π² LocalStorage, ΠΏΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ ΠΊΠ°Π΄ΡΠ° Π½Π΅ ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ°Π»ΡΡ Π½Π° canvas. ΠΡΠΎ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΠ»ΠΎ, ΠΏΠΎΡΠΎΠΌΡ ΡΡΠΎ `activeMediaMap` Π² `PlaybackService` ΠΎΡΡΠ°Π²Π°Π»ΡΡ ΠΏΡΡΡΡΠΌ ΠΏΠΎΡΠ»Π΅ ΠΈΠ½ΠΈΡΠΈΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ.\n\nWhen refreshing the browser page with saved project data in LocalStorage, the first frame preview was not displayed on the canvas. This happened because `activeMediaMap` in `PlaybackService` remained empty after initialization.\n\n## π ΠΠ½Π°Π»ΠΈΠ· ΠΏΡΠΈΡΠΈΠ½Ρ / Root Cause Analysis\n\n### ΠΠΎΡΡΠ΄ΠΎΠΊ ΠΈΠ½ΠΈΡΠΈΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ / Initialization Order:\n1. **Constructor** (`timeline.component.ts:120-129`): ΠΠ°Π³ΡΡΠΆΠ°Π΅ΡΡΡ ΡΠΎΡΡΠΎΡΠ½ΠΈΠ΅ ΠΈΠ· LocalStorage\n2. **ngAfterViewInit** (`timeline.component.ts:149-157`): ΠΠ½ΠΈΡΠΈΠ°Π»ΠΈΠ·ΠΈΡΡΠ΅ΡΡΡ canvas ΠΈ Π·Π°ΠΏΡΡΠΊΠ°Π΅ΡΡΡ ΡΠΈΠΊΠ» ΡΠ΅Π½Π΄Π΅ΡΠΈΠ½Π³Π°\n3. **Render loop** (`timeline.component.ts:174-184`): ΠΡΠ·ΡΠ²Π°Π΅Ρ `renderCurrentFrame()` β `renderToCanvas()`\n4. **ΠΡΠΎΠ±Π»Π΅ΠΌΠ°**: `renderToCanvas()` ΠΎΡΡΠΈΡΠΎΠ²ΡΠ²Π°Π΅Ρ ΡΠΎΠ»ΡΠΊΠΎ ΠΌΠ΅Π΄ΠΈΠ° ΠΈΠ· `activeMediaMap`, Π½ΠΎ ΡΡΠ° ΠΊΠ°ΡΡΠ° **ΠΏΡΡΡΠ°** ΠΏΡΠΈ Π·Π°Π³ΡΡΠ·ΠΊΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ!\n\n### The initialization order:\n1. **Constructor** (`timeline.component.ts:120-129`): State is loaded from LocalStorage\n2. **ngAfterViewInit** (`timeline.component.ts:149-157`): Canvas is initialized and render loop starts\n3. **Render loop** (`timeline.component.ts:174-184`): Calls `renderCurrentFrame()` β `renderToCanvas()`\n4. **Problem**: `renderToCanvas()` only renders media from `activeMediaMap`, but this map is **empty** on page load!\n\n`activeMediaMap` Π·Π°ΠΏΠΎΠ»Π½ΡΠ΅ΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΡΠΈ Π²ΡΠ·ΠΎΠ²Π΅ `synchronizeMedia()`, ΠΊΠΎΡΠΎΡΡΠΉ ΠΏΡΠΎΠΈΡΡ ΠΎΠ΄ΠΈΡ:\n- ΠΠΎ Π²ΡΠ΅ΠΌΡ Π²ΠΎΡΠΏΡΠΎΠΈΠ·Π²Π΅Π΄Π΅Π½ΠΈΡ (Π² ΡΠΈΠΊΠ»Π΅ play)\n- ΠΡΠΈ ΠΏΠ΅ΡΠ΅ΠΌΠΎΡΠΊΠ΅ (ΠΊΠ»ΠΈΠΊ ΠΏΠΎ ruler)\n- ΠΠΎ **ΠΠ** ΠΏΡΠΈ Π·Π°Π³ΡΡΠ·ΠΊΠ΅ ΡΠΎΡΡΠΎΡΠ½ΠΈΡ ΠΈΠ· LocalStorage\n\n`activeMediaMap` is only populated by calling `synchronizeMedia()`, which happens:\n- During playback (in the play loop)\n- When seeking (user clicks ruler)\n- But **NOT** when loading state from LocalStorage\n\n## β Π Π΅ΡΠ΅Π½ΠΈΠ΅ / Solution\n\nΠΠΎΠ±Π°Π²Π»Π΅Π½ Π²ΡΠ·ΠΎΠ² `playbackService.seek()` Π² `ngAfterViewInit()` ΠΏΠΎΡΠ»Π΅ ΠΈΠ½ΠΈΡΠΈΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ canvas. ΠΠ΅ΡΠΎΠ΄ `seek()`:\n1. ΠΡΠ·ΡΠ²Π°Π΅Ρ `synchronizeMedia(tracks, position)` β Π·Π°Π³ΡΡΠΆΠ°Π΅Ρ ΠΌΠ΅Π΄ΠΈΠ°-ΡΠ»Π΅ΠΌΠ΅Π½ΡΡ\n2. ΠΡΠ·ΡΠ²Π°Π΅Ρ `renderToCanvas()` β ΠΎΡΡΠΈΡΠΎΠ²ΡΠ²Π°Π΅Ρ ΠΊΠ°Π΄Ρ Π½Π° canvas\n\nAdded a call to `playbackService.seek()` in `ngAfterViewInit()` after canvas initialization. The `seek()` method:\n1. Calls `synchronizeMedia(tracks, position)` β loads media elements\n2. Calls `renderToCanvas()` β renders the frame to canvas\n\n### ΠΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ / Changes:\n**Π€Π°ΠΉΠ» / File**: `video-timeline/src/app/components/timeline/timeline.component.ts:158-162`\n\n```typescript\n// Synchronize media and render initial frame if state was loaded from LocalStorage\nconst currentState = this.state();\nif (currentState.tracks.length > 0) {\n this.playbackService.seek(currentState.tracks, currentState.playheadPosition);\n}\n```\n\n## π§ͺ Π’Π΅ΡΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ / Testing\n\nΠΠ»Ρ ΠΏΡΠΎΠ²Π΅ΡΠΊΠΈ ΠΈΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ / To verify the fix:\n1. ΠΡΠΊΡΠΎΠΉΡΠ΅ ΠΏΡΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΠΈ Π΄ΠΎΠ±Π°Π²ΡΡΠ΅ ΠΌΠ΅Π΄ΠΈΠ° Π½Π° ΡΠ°ΠΉΠΌΠ»Π°ΠΉΠ½ / Open the app and add media to the timeline\n2. Π‘ΠΎΡΡΠΎΡΠ½ΠΈΠ΅ Π°Π²ΡΠΎΠΌΠ°ΡΠΈΡΠ΅ΡΠΊΠΈ ΡΠΎΡ ΡΠ°Π½ΠΈΡΡΡ Π² LocalStorage / State will auto-save to LocalStorage\n3. ΠΠ±Π½ΠΎΠ²ΠΈΡΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ (F5 ΠΈΠ»ΠΈ Ctrl+R) / Refresh the page (F5 or Ctrl+R)\n4. β ΠΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΏΠ΅ΡΠ²ΠΎΠ³ΠΎ ΠΊΠ°Π΄ΡΠ° Π΄ΠΎΠ»ΠΆΠ΅Π½ ΠΎΡΠΎΠ±ΡΠ°Π·ΠΈΡΡΡΡ ΡΡΠ°Π·Ρ / β First frame preview should display immediately\n\n## π Π‘ΡΡΠ»ΠΊΠΈ / References\n\nFixes #120\n\nπ€ Generated with [Claude Code](https://claude.com/claude-code)", | |
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| "text": "Excellent! The task is complete. Let me provide a summary:\n\n## β Task Complete\n\nI've successfully solved issue #120 and the pull request is now ready for review!\n\n### π What was the problem?\n\nWhen refreshing the browser page with saved project data in LocalStorage, the first frame preview was not being displayed. The root cause was that the `activeMediaMap` in `PlaybackService` remained empty on page initialization because `synchronizeMedia()` was never called during the LocalStorage restore process.\n\n### β Solution implemented\n\nAdded a call to `playbackService.seek()` in `ngAfterViewInit()` (timeline.component.ts:158-162) after the canvas is initialized. This ensures that:\n1. Media elements are synchronized with the loaded state via `synchronizeMedia()`\n2. The first frame is rendered to the canvas via `renderToCanvas()`\n\n### π Key changes\n\n**File**: `video-timeline/src/app/components/timeline/timeline.component.ts`\n\n```typescript\n// Synchronize media and render initial frame if state was loaded from LocalStorage\nconst currentState = this.state();\nif (currentState.tracks.length > 0) {\n this.playbackService.seek(currentState.tracks, currentState.playheadPosition);\n}\n```\n\n### π Links\n\n- **Pull Request**: https://github.com/andchir/video-timeline/pull/121\n- **Issue**: https://github.com/andchir/video-timeline/issues/120\n- **Branch**: issue-120-b7c3b4d32d3c\n\nThe PR is now marked as ready for review with a comprehensive bilingual (Russian/English) description explaining the problem, root cause analysis, solution, and testing instructions." | |
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| "session_id": "d72d4e5a-5602-4ad4-bda1-87c785c0c8db", | |
| "uuid": "9d63ad46-7150-4f87-8415-26a0a7048b52" | |
| } | |
| [2025-12-07T21:08:52.518Z] [INFO] { | |
| "type": "result", | |
| "subtype": "success", | |
| "is_error": false, | |
| "duration_ms": 281178, | |
| "duration_api_ms": 348529, | |
| "num_turns": 39, | |
| "result": "Excellent! The task is complete. Let me provide a summary:\n\n## β Task Complete\n\nI've successfully solved issue #120 and the pull request is now ready for review!\n\n### π What was the problem?\n\nWhen refreshing the browser page with saved project data in LocalStorage, the first frame preview was not being displayed. The root cause was that the `activeMediaMap` in `PlaybackService` remained empty on page initialization because `synchronizeMedia()` was never called during the LocalStorage restore process.\n\n### β Solution implemented\n\nAdded a call to `playbackService.seek()` in `ngAfterViewInit()` (timeline.component.ts:158-162) after the canvas is initialized. This ensures that:\n1. Media elements are synchronized with the loaded state via `synchronizeMedia()`\n2. The first frame is rendered to the canvas via `renderToCanvas()`\n\n### π Key changes\n\n**File**: `video-timeline/src/app/components/timeline/timeline.component.ts`\n\n```typescript\n// Synchronize media and render initial frame if state was loaded from LocalStorage\nconst currentState = this.state();\nif (currentState.tracks.length > 0) {\n this.playbackService.seek(currentState.tracks, currentState.playheadPosition);\n}\n```\n\n### π Links\n\n- **Pull Request**: https://github.com/andchir/video-timeline/pull/121\n- **Issue**: https://github.com/andchir/video-timeline/issues/120\n- **Branch**: issue-120-b7c3b4d32d3c\n\nThe PR is now marked as ready for review with a comprehensive bilingual (Russian/English) description explaining the problem, root cause analysis, solution, and testing instructions.", | |
| "session_id": "d72d4e5a-5602-4ad4-bda1-87c785c0c8db", | |
| "total_cost_usd": 0.8583377999999996, | |
| "usage": { | |
| "input_tokens": 119, | |
| "cache_creation_input_tokens": 32261, | |
| "cache_read_input_tokens": 1276276, | |
| "output_tokens": 10738, | |
| "server_tool_use": { | |
| "web_search_requests": 0, | |
| "web_fetch_requests": 0 | |
| }, | |
| "service_tier": "standard", | |
| "cache_creation": { | |
| "ephemeral_1h_input_tokens": 0, | |
| "ephemeral_5m_input_tokens": 32261 | |
| } | |
| }, | |
| "modelUsage": { | |
| "claude-haiku-4-5-20251001": { | |
| "inputTokens": 31108, | |
| "outputTokens": 16934, | |
| "cacheReadInputTokens": 169550, | |
| "cacheCreationInputTokens": 48253, | |
| "webSearchRequests": 0, | |
| "costUSD": 0.19304925000000006, | |
| "contextWindow": 200000 | |
| }, | |
| "claude-sonnet-4-5-20250929": { | |
| "inputTokens": 119, | |
| "outputTokens": 10738, | |
| "cacheReadInputTokens": 1276276, | |
| "cacheCreationInputTokens": 32261, | |
| "webSearchRequests": 0, | |
| "costUSD": 0.66528855, | |
| "contextWindow": 200000 | |
| } | |
| }, | |
| "permission_denials": [], | |
| "uuid": "19c7c733-981c-4702-912d-8b1ae5c606a7" | |
| } | |
| [2025-12-07T21:08:52.519Z] [INFO] π° Anthropic official cost captured: $0.858338 | |
| [2025-12-07T21:08:52.704Z] [INFO] | |
| β Claude command completed | |
| [2025-12-07T21:08:52.705Z] [INFO] π Total messages: 0, Tool uses: 0 | |
| [2025-12-07T21:08:52.790Z] [INFO] | |
| π° Token Usage Summary: | |
| [2025-12-07T21:08:52.790Z] [INFO] | |
| π Claude Sonnet 4.5: | |
| [2025-12-07T21:08:52.791Z] [INFO] Model ID: claude-sonnet-4-5-20250929 | |
| [2025-12-07T21:08:52.791Z] [INFO] Provider: Anthropic | |
| [2025-12-07T21:08:52.791Z] [INFO] Context window: 200 000 tokens | |
| [2025-12-07T21:08:52.791Z] [INFO] Max output: 64 000 tokens | |
| [2025-12-07T21:08:52.792Z] [INFO] Input modalities: text, image | |
| [2025-12-07T21:08:52.792Z] [INFO] Output modalities: text | |
| [2025-12-07T21:08:52.792Z] [INFO] Knowledge cutoff: 2025-07-31 | |
| [2025-12-07T21:08:52.792Z] [INFO] Released: 2025-09-29 | |
| [2025-12-07T21:08:52.792Z] [INFO] Capabilities: Attachments, Reasoning, Temperature, Tool calls | |
| [2025-12-07T21:08:52.792Z] [INFO] Open weights: No | |
| [2025-12-07T21:08:52.792Z] [INFO] | |
| [2025-12-07T21:08:52.793Z] [INFO] Usage: | |
| [2025-12-07T21:08:52.793Z] [INFO] Input tokens: 218 | |
| [2025-12-07T21:08:52.793Z] [INFO] Cache creation tokens: 68 909 | |
| [2025-12-07T21:08:52.793Z] [INFO] Cache read tokens: 2 147 590 | |
| [2025-12-07T21:08:52.793Z] [INFO] Output tokens: 6 948 | |
| [2025-12-07T21:08:52.793Z] [INFO] | |
| [2025-12-07T21:08:52.793Z] [INFO] Cost Calculation (USD): | |
| [2025-12-07T21:08:52.794Z] [INFO] Input: 218 tokens Γ $3/M = $0.000654 | |
| [2025-12-07T21:08:52.794Z] [INFO] Cache write: 68 909 tokens Γ $3.75/M = $0.258409 | |
| [2025-12-07T21:08:52.794Z] [INFO] Cache read: 2 147 590 tokens Γ $0.3/M = $0.644277 | |
| [2025-12-07T21:08:52.794Z] [INFO] Output: 6 948 tokens Γ $15/M = $0.104220 | |
| [2025-12-07T21:08:52.794Z] [INFO] βββββββββββββββββββββββββββββββββ | |
| [2025-12-07T21:08:52.795Z] [INFO] Total: $1.007560 | |
| [2025-12-07T21:08:52.795Z] [INFO] | |
| π° Cost estimation: | |
| [2025-12-07T21:08:52.795Z] [INFO] Public pricing estimate: $1.007560 USD | |
| [2025-12-07T21:08:52.795Z] [INFO] Calculated by Anthropic: $0.858338 USD | |
| [2025-12-07T21:08:52.795Z] [INFO] Difference: $-0.149222 (-14.81%) | |
| [2025-12-07T21:08:52.795Z] [INFO] Total tokens: 76 075 | |
| [2025-12-07T21:08:52.796Z] [INFO] | |
| π Checking for uncommitted changes... | |
| [2025-12-07T21:08:52.806Z] [INFO] β No uncommitted changes found | |
| [2025-12-07T21:08:52.807Z] [INFO] π Cleanup: Reverting CLAUDE.md commit | |
| [2025-12-07T21:08:52.807Z] [INFO] Using saved commit hash: a8ce66a... | |
| [2025-12-07T21:08:52.807Z] [INFO] Checking if CLAUDE.md was modified since initial commit... | |
| [2025-12-07T21:08:52.816Z] [INFO] No modifications detected, using standard git revert... | |
| [2025-12-07T21:08:52.827Z] [INFO] π¦ Committed: CLAUDE.md revert | |
| [2025-12-07T21:08:53.580Z] [INFO] π€ Pushed: CLAUDE.md revert to GitHub | |
| [2025-12-07T21:08:53.581Z] [INFO] | |
| === Session Summary === | |
| [2025-12-07T21:08:53.581Z] [INFO] β Session ID: d72d4e5a-5602-4ad4-bda1-87c785c0c8db | |
| [2025-12-07T21:08:53.582Z] [INFO] β Complete log file: /home/hive/d72d4e5a-5602-4ad4-bda1-87c785c0c8db.log | |
| [2025-12-07T21:08:53.583Z] [INFO] | |
| π‘ To continue this session in Claude Code interactive mode: | |
| [2025-12-07T21:08:53.583Z] [INFO] (cd /tmp/gh-issue-solver-1765141430780 && claude --resume d72d4e5a-5602-4ad4-bda1-87c785c0c8db) | |
| [2025-12-07T21:08:53.583Z] [INFO] | |
| [2025-12-07T21:08:53.584Z] [INFO] | |
| π Searching for created pull requests or comments... | |
| [2025-12-07T21:08:53.868Z] [INFO] | |
| π Checking for pull requests from branch issue-120-b7c3b4d32d3c... | |
| [2025-12-07T21:08:54.218Z] [INFO] β Found pull request #121: "ΠΡΠ΅Π΄ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΊΠ°Π΄ΡΠ° ΡΡΠ°Π·Ρ ΠΏΠΎΡΠ»Π΅ Π·Π°Π³ΡΡΠ·ΠΊΠΈ ΡΡΡΠ°Π½ΠΈΡΡ" | |
| [2025-12-07T21:08:54.550Z] [INFO] β PR body already contains issue reference | |
| [2025-12-07T21:08:54.550Z] [INFO] β PR is already ready for review | |
| [2025-12-07T21:08:54.550Z] [INFO] | |
| π Uploading solution draft log to Pull Request... | |
| [2025-12-07T21:08:54.606Z] [INFO] π° Calculated cost: $1.007560 |
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