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| and definitely have the expertise to answer any questions that you have for us. So, to kick things off, in some of the design sessions, and keynote, and so, too, we were talking a little bit about the way in which liquid glass can really help with navigation, focus, in the UI, and there's some questions, just kind of, you know, can we expand on that? Can we elaborate a little bit on that notion? And I think maybe, Chabam, that might be a good one for you to take. Yeah, yeah, absolutely. So with liquid glass, you know, we really tried to clarify the navigation layer in our apps. So liquid glass introduces a single floating plane that acts as an navigation layer for your app. buttons in that floating pane sort of seamlessly morph in mitosis as you move between different sections of the app, and when you look at things like controls, controls can also temporarily lift into that glass steam. If you watch some of the design sessions, you know, we go into not overusing glass or not using glass on top of glass, but |
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| import SwiftUI | |
| import PlaygroundSupport | |
| // constants | |
| let cardWidth: CGFloat = 343 | |
| let cardHeight: CGFloat = 212 | |
| let spacing = 36 | |
| let animation = Animation.spring() | |
| let cardColors = [ | |
| Color(UIColor.systemRed), |
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| import SwiftUI | |
| import PlaygroundSupport | |
| struct Desktop: View { | |
| var body: some View { | |
| ZStack { | |
| // Image(uiImage: #imageLiteral(resourceName: "IMG_6281.JPG")) | |
| Color(UIColor.systemBlue) | |
| macOS() | |
| } |