i followed mostly this guide
- install cmake (latest)
- install visual studio 2022 community
- download vtk (latest), extract in src (like)
| using UnityEngine; | |
| public class CameraControl : MonoBehaviour | |
| { | |
| public Transform target; // The target object to orbit around | |
| public float distance = 10.0f; // Initial distance from the target | |
| public float zoomSpeed = 2.0f; // Speed of zooming | |
| public float panSpeed = 0.3f; // Speed of panning | |
| public float orbitSpeed = 5.0f; // Speed of orbiting |
i followed mostly this guide
| from PIL import Image | |
| import os | |
| ''' | |
| intent is to save main tiles and then stitch them horizontally. | |
| like here >> https://github.com/doge/cubemap_converter (hrow) | |
| ''' |
| import tkinter | |
| import cv2 | |
| import PIL.Image, PIL.ImageTk | |
| import time | |
| class App(): | |
| def __init__(self, window, window_title, video_source=0): | |
| self.window = window | |
| self.window.title(window_title) | |
| self.window.configure(background='dark slate gray') |
top >> h ? top -b -n1 > logs/topLog.txt (run in batch move | outputs data in log file) top -o %CPU -d 10 -i (sort cpu usage wise | refresh after 10 seconds | hide idle processes) top -u root (show root user processes)
SHORTCUT KEYS q > quit ctl+z > hide fg > show again pgup | pgdn scroll
add_action('after_setup_theme', 'remove_admin_bar');
function remove_admin_bar() { if (!current_user_can('administrator') && !is_admin()) {