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Batch import Unity packages
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| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine.UI; | |
| using System.IO; | |
| public class BatchImportAssetPackages : ScriptableWizard | |
| { | |
| public string packagePath = ""; | |
| [MenuItem("Game Gen/Asset/Import Packages")] | |
| static void CreateWizard() | |
| { | |
| ScriptableWizard.DisplayWizard("Create Menu", typeof(BatchImportAssetPackages)); | |
| } | |
| void OnWizardCreate() | |
| { | |
| packagePath = packagePath.Replace("\\", "/") + "/"; | |
| string[] allFilePaths = Directory.GetFiles(Path.GetDirectoryName(packagePath)); | |
| try | |
| { | |
| foreach (string curPath in allFilePaths) | |
| { | |
| string fileToImport = curPath.Replace("\\", "/"); | |
| if (Path.GetExtension(fileToImport).ToLower() == ".unitypackage") | |
| { | |
| Debug.Log("Importing: " + fileToImport); | |
| AssetDatabase.ImportPackage(fileToImport, false); | |
| } | |
| } | |
| } | |
| catch (System.Exception ex) | |
| { | |
| Debug.Log("Error: " + ex.Message); | |
| } | |
| } | |
| } |
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Nice script you got there! Cheers!