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VR4PE_20200223
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| // (c) 2019 liveasnotes | |
| // https://gist.github.com/liveasnotes/cdbb66b411d5462bcb90827e51708dde | |
| using UnityEditor; | |
| using UnityEngine; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| /// <summary> | |
| /// ヒエラルキーウィンドウで、選択したオブジェクト(複数選択可)の直下にある子オブジェクトを選択できるスクリプト | |
| /// VSCodeのヒントに従った結果、GameObj->Transform->GameObjという無駄そうな型変換が起きているけど放置 | |
| /// <summary> | |
| public static class SelectAllDirectChildren | |
| { | |
| [MenuItem("Edit/Select All Direct Children %&a")] | |
| private static void SelectChildren() | |
| { | |
| if (Selection.activeGameObject) | |
| { | |
| List<GameObject> targetChildren = new List<GameObject>(); // Debug.Log("list created"); | |
| foreach (GameObject rootObj in Selection.objects) | |
| { | |
| foreach (Transform obj in rootObj.transform) | |
| { | |
| if (obj != rootObj) | |
| { | |
| targetChildren.Add(obj.gameObject); // Debug.Log("list modified"); | |
| } | |
| } | |
| // 以下、LINQを試そうとしたやつの残骸。面倒だったので放置 | |
| // ArgumentException: GetComponent requires that the requested component 'GameObject' derives from MonoBehaviour or Component or is an interface. | |
| // List<GameObject> children = rootObj.GetComponentsInChildren<GameObject>().Where(i => i != rootObj).ToList(); | |
| // foreach (GameObject c in children) | |
| // { | |
| // targetChildren.Add(c); | |
| // } | |
| // foreach (GameObject c in rootObj.GetComponentsInChildren<GameObject>().Where(i => i != rootObj).ToList()) | |
| // { | |
| // targetChildren.Add(c); | |
| // } | |
| // targetChildren.Concat(rootObj.GetComponentsInChildren<GameObject>().Where(i => i != rootObj).ToList()); | |
| } | |
| Selection.objects = targetChildren.ToArray(); | |
| }; | |
| } | |
| } |
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