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lovehou922 / ShaderGraphExamples.md
Created January 30, 2026 13:20 — forked from keijiro/ShaderGraphExamples.md
Shader Graph Examples インストラクション

※画像内の文字が見にくい場合はクリックして拡大してください。

必要なもの

Shader Graph を編集するには

既存のファイル(拡張子.ShaderGraph)をダブルクリックするとエディタが開きます。

@lovehou922
lovehou922 / CloudsResources.md
Created January 30, 2026 13:11 — forked from pixelsnafu/CloudsResources.md
Useful Resources for Rendering Volumetric Clouds

Volumetric Clouds Resources List

  1. A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)

  2. S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]

  3. [R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand

@lovehou922
lovehou922 / WebGL-WebGPU-frameworks-libraries.md
Created January 30, 2026 13:10 — forked from dmnsgn/WebGL-WebGPU-frameworks-libraries.md
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub
@lovehou922
lovehou922 / i2cpp_ghidra.md
Created August 7, 2025 08:24 — forked from BadMagic100/i2cpp_ghidra.md
Instructions to get a useful decompilation out of an il2cpp game. Or, "I spent hours to trial and error so hopefully you won't have to"

Decompiling IL2CPP Games with Il2CppDumper and Ghidra

This guide will walk through how to decompile/reverse engineer IL2CPP games for modding usage.

Note: expect this entire process to take upwards of an hour. Have something ready to do on the side while waiting for processing to finish.

Prerequisites

  1. Download Il2CppDumper
@lovehou922
lovehou922 / PhysicsHelper.cs
Created December 2, 2024 11:51 — forked from ditzel/PhysicsHelper.cs
Unity Helper for Physic Functions
using UnityEngine;
namespace Ditzelgames
{
public static class PhysicsHelper
{
public static void ApplyForceToReachVelocity(Rigidbody rigidbody, Vector3 velocity, float force = 1, ForceMode mode = ForceMode.Force)
{
if (force == 0 || velocity.magnitude == 0)
@lovehou922
lovehou922 / DebugConsole.cs
Created April 11, 2023 04:19 — forked from darktable/DebugConsole.cs
Unity3D: Heavily modified version of Jeremy Hollingsworth's DebugConsole script.
#define DEBUG_CONSOLE
#define DEBUG_LEVEL_LOG
#define DEBUG_LEVEL_WARN
#define DEBUG_LEVEL_ERROR
#if (UNITY_EDITOR || DEVELOPMENT_BUILD)
#define DEBUG
#endif
#if (UNITY_IOS || UNITY_ANDROID)