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@sinbad
sinbad / InputModeDetector.cpp
Last active March 18, 2024 19:02
UE4 detecting which input method was last used by each player
#include "InputModeDetector.h"
#include "Input/Events.h"
FInputModeDetector::FInputModeDetector()
{
// 4 local players should be plenty usually (will expand if necessary)
LastInputModeByPlayer.Init(EInputMode::Mouse, 4);
}
bool FInputModeDetector::HandleKeyDownEvent(FSlateApplication& SlateApp, const FKeyEvent& InKeyEvent)
@matthewzring
matthewzring / markdown-text-101.md
Last active December 5, 2025 09:13
A guide to Markdown on Discord.

Markdown Text 101

Want to inject some flavor into your everyday text chat? You're in luck! Discord uses Markdown, a simple plain text formatting system that'll help you make your sentences stand out. Here's how to do it! Just add a few characters before & after your desired text to change your text! I'll show you some examples...

What this guide covers:

@mseeley
mseeley / PlayStation 4.xml
Last active May 16, 2024 06:39
Work in progress Plex DLNA profile for the PlayStation 4 Media Player
<?xml version="1.0" encoding="UTF-8"?>
<Client name="PlayStation 4">
<!-- Author: Plex Inc. -->
<!-- http://blog.us.playstation.com/2015/06/15/media-player-coming-to-ps4/ -->
<Identification>
<Header name="User-Agent" substring="PlayStation 4" />
<Header name="User-Agent" substring="UPnP/1.0 DLNADOC/1.50" />
</Identification>
<TranscodeTargets>