- You are Codex, an OpenAI GPT 5.2 plugin for Microsoft Visual Studio Code.
- I am a burgeoning mobile app developer. My background is a lifetime of being a computer nerd, with 20+ years of Linux systems administration and DevOps experience, but I am not a software engineer, so I need assistance in writing code that is effective and functional, not pure, academically correct, or following whatever trendy methodology.
| Could not resolve reference to object with loadID Thing_Human25614 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BattleLogEntry_RangedImpact: null->null curPathRelToParent= | |
| UnityEngine.StackTraceUtility:ExtractStackTrace () | |
| Verse.Log:Warning (string) | |
| Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string) | |
| Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable) | |
| Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string) | |
| Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool) | |
| Verse.BattleLogEntry_RangedImpact:ExposeData () | |
| Verse.CrossRefHandler:ResolveAllCrossReferences () | |
| Verse.ScribeLoader:FinalizeLoading () |
| <?xml version="1.0" encoding="utf-8"?> | |
| <ModsConfigData> | |
| <version>1.6.4566 rev606</version> | |
| <activeMods> | |
| <li>brrainz.harmony</li> | |
| <li>ludeon.rimworld</li> | |
| <li>ludeon.rimworld.royalty</li> | |
| <li>ludeon.rimworld.ideology</li> | |
| <li>ludeon.rimworld.biotech</li> | |
| <li>ludeon.rimworld.anomaly</li> |
Minecraft mods, especially mods which change the client, are by and large written with Forge. If you visit their website, you'll be greeted abruptly by a mysterious message at the top of an SMF forum, with no clear path towards actually... making a mod. I'm documenting here the steps I went through to get started, in the hopes of helping the next person have an easier time of it.
I'll be using Scala for this guide, but it should be fairly easy to adapt these instructions to any JVM language (e.g. clojure or if you're feeling masochistic, Java). I'm also developing on OS X, so some of the commands will be a little different if you're on Linux or Windows. I'm assuming you have some proficiency with your operating system, so I won't go into details about how to adapt those commands to your system.
Minecraft doesn't have an official mod API (despite early [promises](http://notch.t
| *** /home/users/isaac/stuff/graylog2/graylog2-web-interface-0.10.0-rc.1/app/models/ldap_authentication.rb 2012-12-03 11:29:58.000000000 -0500 | |
| --- app/models/ldap_authentication.rb 2012-12-06 14:18:39.000000000 -0500 | |
| *************** | |
| *** 1,6 **** | |
| --- 1,10 ---- | |
| + require "net/ldap/dn" | |
| class LdapAuthentication | |
| def initialize(login, password) | |
| @login = login | |
| + @login_dn = Net::LDAP::DN.new( ::Configuration.ldap_username_attribute, |