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Full App.js code for dressup game.
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| import './assets/scss/style.scss'; | |
| import React, { useState } from 'react'; | |
| function App() { | |
| // ATM you need to manually add new items and update the total values per item | |
| const [dressupState, setDressupState] = useState({ | |
| eyes: {current: 0, total: 9}, | |
| ears: {current: 0, total: 3}, | |
| mouth: {current: 0, total: 4}, | |
| nose: {current: 0, total: 3}, | |
| clothes: {current: 0, total: 3}, | |
| }); | |
| function next(item){ | |
| let next_num = dressupState[item].current + 1 | |
| // if next_num exceeds total, restart (set current to 0) | |
| let new_current = next_num < dressupState[item].total ? next_num : 0 | |
| updateDressUp(item, new_current) | |
| } | |
| function updateDressUp(item,new_current){ | |
| setDressupState({ | |
| ...dressupState, | |
| [item]: { | |
| current: dressupState[item].current = new_current, | |
| total: dressupState[item].total | |
| } | |
| }) | |
| } | |
| function randomize(){ | |
| // for each dressup item, generate a random integer and assign it to current | |
| Object.keys(dressupState).map((item) => | |
| updateDressUp(item, Math.floor(Math.random() * Math.floor(dressupState[item].total))) | |
| ) | |
| } | |
| return ( | |
| <div className="App"> | |
| <div id="container"> | |
| <div id="background"> | |
| <div id="body"></div> | |
| { Object.keys(dressupState).map((item) => | |
| <div id={item} className={item+(dressupState[item].current+1)} key={item}></div> | |
| ) | |
| } | |
| </div> | |
| </div> | |
| { Object.keys(dressupState).map((item) => | |
| <input type="button" value={"next "+item} key={item} id={"next"+item} onClick={() => next(item)}/> | |
| ) | |
| } | |
| <input type="button" value="RANDOMIZE" id="randomize" onClick={() => randomize()}/> | |
| </div> | |
| ); | |
| } | |
| export default App; |
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