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@intinig
intinig / .clang-format
Last active October 13, 2025 06:37
.clang-format for UE4
---
Language: Cpp
AccessModifierOffset: -4
AlignAfterOpenBracket: DontAlign
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignEscapedNewlines: Left
AlignOperands: true
AlignTrailingComments: true
AllowAllParametersOfDeclarationOnNextLine: true
@Erk-
Erk- / guide.md
Last active September 16, 2023 23:23
Play directly from spotify (or other mopidy sources)

Play directly from spotify

Intro

This guide helps you setup a configuration like: mopidy -> icecast -> listner (bot) Where you can use mopidy to play from a wide selection of sources for example Spotify. At the moment I know of no Discord bots capable of controlling an mpd/mopidy server so the adding of playlists have to go through a webinterface or similar. In this guide I will focus on setting up Spotify. The full config files will also be in the gist.

Mopidy

Installation

@hillin
hillin / integrating-fastbuild-with-ue4.md
Last active March 4, 2025 12:42
Integrating FASTBuild with Unreal Engine 4

FASTBuild is an open-source distributed build system, which could be a free alternative to Incredibuild. Unreal Engine 4 (UE4) does not support FASTBuild natively, however it's not hard to integrate it manually.

Integrate FASTBuild with UE4

Install FASTBuild

We assume you already have the full UE4 source code. First you'll need to grab the latest FASTBuild tools from here. We use v0.93 Windows x64 version in this tutorial. Download it and extract all the files. Here you have several choices:

  • Place the files under any folder which could be found with your system's PATH environment variable. To see where these folders are, run the PATH command in a command prompt window;
  • Place the files under the Engine\Binaries\ThirdParty\FASTBuild folder of your engine. This is the recommended place;
  • Place the files anywhere you like. This is not recommended because you'll have to hard-code the path later.
@MattOstgard
MattOstgard / .gitattributes
Last active August 8, 2021 15:06 — forked from heiths/.gitattributes
.gitattributes for Unity3D with git-lfs
# Unity
*.cginc text
*.cs diff=csharp text
*.shader text
# Unity YAML
*.anim merge=unityyamlmerge eol=lf
*.asset merge=unityyamlmerge eol=lf
*.controller merge=unityyamlmerge eol=lf
@nemotoo
nemotoo / .gitattributes
Last active December 2, 2025 14:40
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
@absynthe
absynthe / events2csv
Created July 21, 2014 13:13
Script for splitting a raw GameAnalytics merged data file into event categories files
#!/usr/bin/python
import os.path
import csv
import cjson
import sys
import gzip
import ntpath
def write_event(prefix, event_type, headers, event):
data = prepare_data(headers, event)
@davispuh
davispuh / steam_console_params.txt
Last active December 2, 2025 05:54
Steam client parameters, consoles commands and variables
-480p - Run tenfoot in 480p rather than 1080p
-720p - Run tenfoot in 720p rather than 1080p
-accesscode -
-all_languages - show longest loc string from any language
-batterytestmode - rapidly cycle battery percentages for testing
-bigpicture - Start in Steam Big Picture mode
-blefw -
-cafeapplaunch - Launch apps in a cyber cafe context
-candidates - Show libjingle candidates for local connection as they are processed
-ccsyntax - Spew details about the localized strings we load
@dodyg
dodyg / gist:5823184
Last active December 5, 2025 17:31
Kotlin Programming Language Cheat Sheet Part 1

#Intro

Kotlin is a new programming language for the JVM. It produces Java bytecode, supports Android and generates JavaScript. The latest version of the language is Kotlin M5.3

Kotlin project website is at kotlin.jetbrains.org.

All the codes here can be copied and run on Kotlin online editor.

Let's get started.

@stephenhardy
stephenhardy / git-clearHistory
Created April 26, 2013 22:14
Steps to clear out the history of a git/github repository
-- Remove the history from
rm -rf .git
-- recreate the repos from the current content only
git init
git add .
git commit -m "Initial commit"
-- push to the github remote repos ensuring you overwrite history
git remote add origin [email protected]:<YOUR ACCOUNT>/<YOUR REPOS>.git
@glennblock
glennblock / fork forced sync
Created March 4, 2012 19:27
Force your forked repo to be the same as upstream.
git fetch upstream
git reset --hard upstream/master