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@dabit3
dabit3 / generateTemplate.ts
Last active December 27, 2024 13:45
Generate a random template
const baseInstructions = `
You do not like NFTs, so don't talk about them. Never use the word Buidl.
You are a hyper-optimist while also being a skeptic.
Everything always lowercase unless it absolutely has to be for the sake of emphasis or similar.
Never use emojis.
@dalechyn
dalechyn / anvil.ts
Last active August 13, 2024 14:10
Start an anvil and otterscan with bun
import { createAnvil } from "@viem/anvil";
// import fs from "fs";
import "dotenv/config";
import { $ } from "bun";
import path from "path";
import z from "zod";
import { fromError } from "zod-validation-error";
//////////////////////
@whoisryosuke
whoisryosuke / Update-branch.md
Created September 17, 2019 17:38 — forked from santisbon/Update-branch.md
Bring your feature branch up to date with master. Deploying from Git branches adds flexibility. Bring your branch up to date with master and deploy it to make sure everything works. If everything looks good the branch can be merged. Otherwise, you can deploy your master branch to return production to its stable state.

Updating a feature branch

First we'll update your local master branch. Go to your local project and check out the branch you want to merge into (your local master branch)

$ git checkout master

Fetch the remote, bringing the branches and their commits from the remote repository. You can use the -p, --prune option to delete any remote-tracking references that no longer exist in the remote. Commits to master will be stored in a local branch, remotes/origin/master

// middleware.js
exports.filesUpload = function(req, res, next) {
// See https://cloud.google.com/functions/docs/writing/http#multipart_data
const busboy = new Busboy({
headers: req.headers,
limits: {
// Cloud functions impose this restriction anyway
fileSize: 10 * 1024 * 1024,
}
@muralikg
muralikg / background.js
Last active July 29, 2024 14:29
puppeteer screen capture demo. Currently records 10 second video. Change the timeout in background.js with your own logic to stop the recording when necessary. Try with `node export.js`
/* global chrome, MediaRecorder, FileReader */
chrome.runtime.onConnect.addListener(port => {
let recorder = null
port.onMessage.addListener(msg => {
console.log(msg);
switch (msg.type) {
case 'REC_STOP':
console.log('Stopping recording')
if (!port.recorderPlaying || !recorder) {
@gnuton
gnuton / Mixamo.js
Last active January 2, 2025 13:09
Script which downloads all mixamo animations for one character.
// Mixamo Animation downloadeer
//
// Author: Antonio Aloisio <[email protected]>
// Contributions: kriNon
//
// The following script make use of mixamo2 API to download all anims for a single character that you choose.
// The animations are saved with descriptive long names instead of the short ones used by default by mixamo UI.
//
// This script has been written by gnuton@gnuton.org and the author is not responsible of its usage
//
@Birdie0
Birdie0 / ifttt-webhooks-extended-guide.md
Last active December 2, 2025 18:07
How to use Discord Webhooks

⚠️ This gist is no longer updated! For maintained, improved and even more extended guide click here.


How to use Discord Webhook

It's a JSON

First, learn JSON. It's not programming language, not even close. Just follow syntax rules and you will be fine.

@0xjac
0xjac / private_fork.md
Last active December 8, 2025 20:03
Create a private fork of a public repository

The repository for the assignment is public and Github does not allow the creation of private forks for public repositories.

The correct way of creating a private frok by duplicating the repo is documented here.

For this assignment the commands are:

  1. Create a bare clone of the repository. (This is temporary and will be removed so just do it wherever.)

git clone --bare [email protected]:usi-systems/easytrace.git

@DashW
DashW / ScreenRecorder.cs
Last active November 12, 2025 14:51
ScreenRecorder - High Performance Unity Video Capture Script
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
class BitmapEncoder
{
public static void WriteBitmap(Stream stream, int width, int height, byte[] imageData)
@laurenarcher
laurenarcher / livestreamingyoutube
Created November 21, 2014 14:13
Livestreaming to Youtube Live, Ubuntu, Linux FFMPEG
Terminal Commands:
One webcam:
ffmpeg -f alsa -ac 2 -i hw:1,0 -f v4l2 -s 1280x720 -r 10 -i /dev/video1 -vcodec libx264 -pix_fmt yuv420p -preset ultrafast -r 25 -g 20 -b:v 2500k -codec:a libmp3lame -ar 44100 -threads 6 -b:a 11025 -bufsize 512k -f flv rtmp://a.rtmp.youtube.com/live2/YOURSTREAMNAMEHERE
Two webcam overlay:
ffmpeg -f alsa -ac 2 -i hw:1,0 -f v4l2 -s 1280x720 -r 10 -i /dev/video1 -f v4l2 -s 320x240 -r 10 -i /dev/video0 -filter_complex "[1:v]setpts=PTS-STARTPTS[bg]; [2:v]setpts=PTS-STARTPTS[fg]; [bg][fg]overlay=shortest=1 [out]" -map "[out]" -map 0:a -vcodec libx264 -pix_fmt yuv420p -preset veryfast -r 25 -g 20 -b:v 2500k -codec:a libmp3lame -ar 44100 -threads 6 -b:a 11025 -bufsize 512k -f flv rtmp://a.rtmp.youtube.com/live2/YOURSTREAMNAMEHERE